Mario Kart 8: Difference between revisions

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*A ruins course.
*A ruins course.
*A residential course, with some similarities to the city of San Francisco, California, United States of America.
*A residential course, with some similarities to the city of San Francisco, California, United States of America.
*A haunted mansion course with an underwater chamber.
*A haunted mansion course with an underwater chamber, possibly [[Bowser's Castle]].
*A desert course.
*A desert course.



Revision as of 04:51, November 9, 2013

This article is about an upcoming game. Editors must cite sources for all contributions to this article. Edits that do not follow this standard may be reverted without notice.

Template:Infobox Mario Kart 8 is an upcoming Mario Kart game for the Wii U, confirmed to be released in spring 2014. The game is the eighth installment in the mainstream series, and eleventh overall in the Mario Kart series. Anti-gravity, a new feature for the Mario Kart series, has been confirmed. Bikes, gliders, and underwater driving are also confirmed to return.

Gameplay

The gameplay maintains the traditional elements as most Mario Kart games. The main karts use a design similar to the one from Mario Kart 7, with gliders and underwater racing returning. Bikes, which were introduced in Mario Kart Wii, make a return, as well, and can only do wheelies if they boost via a mushroom, a boost pad, or a rocket start. The game introduces anti-gravity tracks that allow the players to race on vertical and upside-down roads. These tracks are also more narrow when compared to previous Mario Kart tracks, specifically those from Mario Kart Wii[1]. When in anti-gravity, if a racer bumps into another racer the kart spins rather than just bumping. Coins, introduced in Super Mario Kart and returning in Mario Kart: Super Circuit and Mario Kart 7, also return for this game, and like Mario Kart 7 the player can only collect up to ten coins at one time.[2] Also, like Mario Kart Wii, twelve racers are present in normal races[3]. For the fourth time in the series, courses from previous Mario Kart games will be included, but it's unknown whether the game's anti-gravity mechanic will be incorporated into these tracks the same way as the hang glider/underwater mechanic was incorporated into the retro courses in Mario Kart 7. An aesthetic changes includes the kart headlights turning on in a dark area. It has been confirmed that there will be Miiverse integration, which will allow players to share their replay videos and comment on others' videos. In another interview with the developers, it was revealed that customization from Mario Kart 7 was returning with more customization options.[4] Also, in 2-player mode, the screen will split down the middle vertically instead of the horizontal split used in the other console Mario Kart games, a feature that was originally intended to be in Mario Kart 64 but was removed from the final game.

Characters

Playable

Other

Items

Kart parts

Bodies

  • Standard
  • A blue and yellow body that slightly resembles a jet.

Wheels

  • Standard
  • Monster
  • Wheels that resemble the Slim wheels
  • Smaller wheels similar to the Roller wheels

Gliders

  • Super

Courses[7]

Nitro courses

  • Mario Circuit, a course which is a chain of floating islands where Princess Peach's Castle is located, as well as the main course shown in the E3 2013 trailer.
  • A course made of candy and desserts.
  • A ruins course.
  • A residential course, with some similarities to the city of San Francisco, California, United States of America.
  • A haunted mansion course with an underwater chamber, possibly Bowser's Castle.
  • A desert course.

Retro courses

Development

Development for Mario Kart 8 started in 2012.[4] Some ideas that were scrapped in Mario Kart 8 included a drill that made drivers drive into subterranean depths. The idea was scrapped because the developers thought it was not as interesting as the anti-gravity idea.[8] The anti-gravity concept stemmed from the Wii U being a powerful console, and with the upgraded hardware, the developers wanted to make courses with a 3D plane in mind rather than the 2D plane as the other tracks in the Mario Kart series.[9]

The title, Mario Kart 8 is chosen to represent the anti-gravity mechanic as the "8" resembles the Möbius strip from Mario Circuit.[10]

References to other games

Gallery

Screenshots

Artwork

Photographs

References

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