Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis): Difference between revisions

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{{image|Level select screen for infobox, screenshots for a table with levels}}
{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Cosmic Adventure|here]] for exemplification)}}
{{italic title|id=yes}}
{{italic title|id=yes}}
{{world infobox
{{world infobox
|image=[[File:MvsDK2_Magnet_Mania.png|256px]]
|image=[[File:MvsDK2_Magnet_Mania.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|levels=9
|before=[[Pipe Works|<<]]
|before=[[Pipe Works|<<]]
|after=[[Lava Dome|>>]]}}
|after=[[Lava Dome|>>]]}}
'''Magnet Mania''' is the fourth floor in  ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces magnetic surfaces, [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are remixes of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]''
'''Magnet Mania''' is the fourth floor in  ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. This floor introduces [[Magnet Ground]], [[Magnetic Block]]s, and [[Magnet Rod|Rotating Magnet Stick]]s, which allow [[Mini]]s to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "[[Underground Theme]]" from ''[[Super Mario Bros.]]''


[[Swing Bar]]s are introduced on this floor in [[Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, only appearing in [[Room 4-8]] and [[Room 4-DK]]. They fall when a Mini walks over them, similarly to their appearance in other ''Mario'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy (toy)|Shy Guy]]s, and [[Thwomp]]s return from previous floors.
[[Swing Bar]]s are introduced on this floor in [[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]], and can be used to help Minis navigate certain areas and to fling them upwards into the air. [[Donut Block]]s are also introduced on this floor, appearing only in [[Room 4-8]] and [[Boss Game 4]]. They fall when a Mini walks over them, similarly to their appearance in other ''[[Super Mario (franchise)|Super Mario]]'' games. Newly introduced enemies on this floor are [[Cool Kong]]s and [[Magnet Sparky|Magnet Spark]]ies, while [[Fire Piranha Plant|Piranha Plant]]s, [[Shy Guy]]s, and [[Thwomp]]s return from previous floors.


The [[Mini Mario (toy)|Mini Marios']] boss fight against [[Donkey Kong]] in [[Room 4-DK]], referred to as '''Boss Game 4''', plays similarly to Boss Game 2 in [[Room 2-DK]], with several key differences. The spiked platform Donkey Kong is on sways left and right in an arc, rather than moving back and forth along a line. When Donkey Kong slams the spiked platform, [[Spiked Ball]]s drop from its position, which destroy a Mini Mario upon contact. To defeat Donkey Kong, the player must shoot Mini Marios from a cannon, so that they either hit Donkey Kong directly or reach the Donut Blocks on the top of the screen, which can fall and damage Donkey Kong. However, if a Mini Mario reaches the top of the screen, but does not land on a [[girder]] or Donut Block, it will fall and break, regardless of whether it touches Donkey Kong. If all of the player's Mini Marios are destroyed, the [[Game Over|game is over]]. After 6 hits, Donkey Kong is defeated and flees to [[Lava Dome]].
Upon completing Boss Game 4, the Magnet Mania construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 4, Donkey Kong flees to [[Lava Dome]].
 
==Levels==
==Enemies==
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
*[[Fire Piranha Plant|Piranha Plant]]s
|-style="background:#7d65cf;"
*[[Shy Guy (toy)|Shy Guy]]s
!width="7%"|Level
*[[Cool Kong]]s
!width="1%"|Preview
*[[Spark]]ies
!width="3%"|Mini count
*[[Bob-omb]]s (appear in minigame)
!width="7%"|Color Blocks
*[[Thwomp]]s
!width="25%"|Description
*[[Donkey Kong]] (boss)
!width="10%"|Enemies and obstacles encountered
 
|-
==New obstacles==
|[[Room 4-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-1]]
===Magnetic Blocks===
|[[File:MvDK2_Room_4-1.png]]
[[Magnetic Block]]s are like the [[Pink Block]]s that can be picked up and dropped in certain areas. However, the Mini Marios can stick on these and walk sideways and up-side-down. Only a certain amount of Magnetic Blocks can be placed on the course at one time, so the player might have to erase some to make more somewhere else.
|4
 
|Magnetic Blocks
===Swing Bar===
|This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios.
Mini Marios can jump on [[Swing Bar]]s (by sliding up on the touch screen). Then the player must spin the wheel on the side. Once the Marios are spinning fast enough, the player can slide up on the screen and make them jump high into the air. Mini Marios can also climb across these to get closer to the goal without falling of the course. To get off a swing bar, the player needs to slide down on the touch screen.
|Piranha Plants
 
|-
===Rotating Magnet Stick===
|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]]
The Mini Marios can walk on the [[Magnet Rod|Rotating Magnet Stick]] sideways or up-side-down since it is metal. When the Marios are on it, the player can spin the wheel at the end and flip the Mini Mario to the other side of the bar. This can be useful to get in closed areas and avoid enemies.
|[[File:MvDK2_Room_4-2.png]]
 
|3
===Donut Blocks===
|Pink Blocks
When a Mini Mario goes on a [[Donut Block]], the block will glide downwards because of the extra weight. If the Mini Mario doesn't jump off fast enough, it will fall into spikes and break. Donut Blocks can let the Mini Mario glide down and reach a lower area that couldn't be accessed without the blocks.
|This level introduces two Swing Bars, both with handles. This level also features [[conveyor belt]]s with a conveyor belt switch.
|Shy Guys, [[Spike Trap|Spikes]]
|-
|[[Room 4-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-3]]
|[[File:MvDK2_Room_4-3.png]]
|4
|Magnetic Blocks
|This level introduces Rotating Magnet Sticks and features a Gold Mini Mario.
|Spikes
|-
|[[Room 4-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-4]]
|[[File:MvDK2_Room_4-4.png]]
|3
|Magnetic Blocks
|This level features magnetic surfaces, girders, a [[Blue Spring]], and three Swing Bars, all with handles.
|Spikes
|-
|[[Room 4-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-5]]
|[[File:MvDK2_Room_4-5.png]]
|2
|Magnetic Blocks
|This floor introduces a Magnet Sparky and its generator block.
|Magnet Sparky, Spikes
|-
|[[Room 4-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-6]]
|[[File:MvDK2_Room_4-6.png]]
|4
|None
|This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a [[raft]] in a body of water.
|Cool Kongs, Spikes, water
|-
|[[Room 4-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-7]]
|[[File:MvDK2_Room_4-7.png]]
|3
|Magnetic Blocks
|This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn Magnet Sparkies.
|Magnet Sparkies
|-
|[[Room 4-8]]
|[[File:MvDK2_Room_4-8.png]]
|3
|None
|This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, [[Warp Pipes]], and one pair of [[Hammer]]s.
|Shy Guys, Spikes
|-
|[[Room 4-9]]
|[[File:MvDK2_Room_4-9.png]]
|4
|Magnetic Blocks
|This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces.
|Thwomps, Cool Kongs, Spikes
|-
|[[Boss Game 4]]
|[[File:MvDK2_Room_4-DK.png]]
|9 to 30
|None
|The fourth battle against Donkey Kong.
|Donkey Kong, spiked platform, Spiked Balls
|}


==Gallery==
==Gallery==
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MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]]
MvsDK2 Magnet Mania 4-2.png|[[Room 4-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 4-2]]
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]]
ShyGuySmashMagnetMania.png|[[Shy Guy Smash!]]
MvDK2_Room_4-DK_Intro.png|Intro screen shown before Room 4-DK
MvDK2 Room 4-DK Intro.png|Intro screen shown before Boss Game 4
MvDK2_Room_4-DK.png|[[Room 4-DK]]
MvDK2 Room 4-DK Intro (No Text).png|Intro screen shown before Boss Game 4 (no text)
MvDK2_Room_4-DK_Victory.png|Victory screen shown after completing Room 4-DK
MvDK2 Room 4-DK Victory.png|Victory screen shown after completing Boss Game 4
MvDK2 Room 4-DK Victory (No Text).png|Victory screen shown after completing Boss Game 4 (no text)
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone
MagnetManiaKitUnlocked.png|Unlocking the Magnet Mania construction kit for the Construction Zone
</gallery>
</gallery>
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|ItaM=Magnetomadness
|ItaM=Magnetomadness
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}

Latest revision as of 13:09, March 8, 2024

Magnet Mania
Magnet Mania, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Magnet Mania is the fourth floor in Mario vs. Donkey Kong 2: March of the Minis. This floor introduces Magnet Ground, Magnetic Blocks, and Rotating Magnet Sticks, which allow Minis to walk on them in any direction, including on walls and upside down. The floor's background features a system of connected pipes and a sewer grate which lets in light. The level themes on this floor are arrangements of the "Underground Theme" from Super Mario Bros.

Swing Bars are introduced on this floor in Room 4-2, and can be used to help Minis navigate certain areas and to fling them upwards into the air. Donut Blocks are also introduced on this floor, appearing only in Room 4-8 and Boss Game 4. They fall when a Mini walks over them, similarly to their appearance in other Super Mario games. Newly introduced enemies on this floor are Cool Kongs and Magnet Sparkies, while Piranha Plants, Shy Guys, and Thwomps return from previous floors.

Upon completing Boss Game 4, the Magnet Mania construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 4, Donkey Kong flees to Lava Dome.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 4-1 A screenshot of Room 4-1 from Mario vs. Donkey Kong 2: March of the Minis. 4 Magnetic Blocks This level introduces magnetic surfaces and Magnetic Blocks. The level also features Piranha Plants, which must be blocked by Magnetic Blocks to prevent them from destroying Mini Marios. Piranha Plants
Room 4-2 A screenshot of Room 4-2 from Mario vs. Donkey Kong 2: March of the Minis. 3 Pink Blocks This level introduces two Swing Bars, both with handles. This level also features conveyor belts with a conveyor belt switch. Shy Guys, Spikes
Room 4-3 A screenshot of Room 4-3 from Mario vs. Donkey Kong 2: March of the Minis. 4 Magnetic Blocks This level introduces Rotating Magnet Sticks and features a Gold Mini Mario. Spikes
Room 4-4 A screenshot of Room 4-4 from Mario vs. Donkey Kong 2: March of the Minis. 3 Magnetic Blocks This level features magnetic surfaces, girders, a Blue Spring, and three Swing Bars, all with handles. Spikes
Room 4-5 A screenshot of Room 4-5 from Mario vs. Donkey Kong 2: March of the Minis. 2 Magnetic Blocks This floor introduces a Magnet Sparky and its generator block. Magnet Sparky, Spikes
Room 4-6 A screenshot of Room 4-6 from Mario vs. Donkey Kong 2: March of the Minis. 4 None This level introduces two Cool Kongs, with the leftmost Cool Kong moving on girders and the rightmost Cool Kong moving on Spikes. This level also features a Swing Bar with a handle and a raft in a body of water. Cool Kongs, Spikes, water
Room 4-7 A screenshot of Room 4-7 from Mario vs. Donkey Kong 2: March of the Minis. 3 Magnetic Blocks This level features a Gold Mini Mario, magnetic surfaces, Rotating Magnet Sticks, and four generator blocks which spawn Magnet Sparkies. Magnet Sparkies
Room 4-8 A screenshot of Room 4-8 from Mario vs. Donkey Kong 2: March of the Minis. 3 None This level introduces Donut Blocks and features magnetic surfaces, two Rotating Magnet Sticks, Warp Pipes, and one pair of Hammers. Shy Guys, Spikes
Room 4-9 A screenshot of Room 4-9 from Mario vs. Donkey Kong 2: March of the Minis. 4 Magnetic Blocks This level features a Swing Bar with a handle, two Blue Springs, girders, and magnetic surfaces. Thwomps, Cool Kongs, Spikes
Boss Game 4 A screenshot of the battle against Donkey Kong in Boss Game 4 from Mario vs. Donkey Kong 2: March of the Minis. 9 to 30 None The fourth battle against Donkey Kong. Donkey Kong, spiked platform, Spiked Balls

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese マグネットトンネル
Magunetto Tonneru
Magnet Tunnel

Italian Magnetofollia
Magnetomadness
Spanish Magnetomanía
Magnetomania