Helmet (Game & Watch): Difference between revisions

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{{italic title}}
{{italic title}}
{{Infobox
'''''Helmet''''' is a [[Game & Watch]] game released as part of the Gold series on February 21, 1981. It appears in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It was later remade for ''[[Game & Watch Gallery 2]]'', in which it can be played in either Classic Mode or Modern Mode. Two [[microgame]]s in the [[WarioWare (series)|''WarioWare'' series]] are also based on ''Helmet'': ''[[WarioWare, Inc.: Mega Microgame$!]]''{{'}}s [[Helmet (microgame)|Helmet]] and ''[[WarioWare: D.I.Y. Showcase]]''{{'}}s [[GAME & WARIO (microgame)|GAME & WARIO]].
|title=Helmet
|image=[[File:CN-07 Game Front.jpg|250px]]
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|released='''Game & Watch:'''<br>{{released|Japan|February 21, 1981|USA|February 21, 1981}} '''Nintendo DSi ([[DSiWare]]):'''<br>{{released|Japan|July 29, 2009|USA|April 5, 2010|Europe|April 9, 2010|China|August 12, 2010}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{released|Japan|June 6, 2011|USA|June 6, 2011|Australia|June 6, 2011|Europe|July 7, 2011}}
|genre=Puzzle
|modes=Single player
|ratings={{ratings|esrb=E}}
|platforms=[[Game & Watch]], [[Nintendo DSi]], [[Nintendo 3DS]]
|input={{input|gaw=1|nds=1|3ds=1}}
|media={{media|gaw=1|dsidl=1|3dsdl=1}}
}}
 
[[File:Game and Watch Helmet Shop 02.jpg|thumb|left|The DSiWare version of ''Helmet'']]
[[File:Helmet DSiWare.png|thumb|left|''Helmet'''s DSiWare icon]]
'''''Helmet''''' is a [[Game & Watch]] game released as part of the Gold series on February 21, 1981. It was released as '''''Headache''''' in Europe, due to vulgar connotations of the word "Helmet" in the region. In this game, the player has to run across from the exit of one building and into the entrance of another while avoiding the various hardware tools that fall from the sky. The game is featured in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It was later remade for ''[[Game & Watch Gallery 2]]'', in which it could be played in either Classic Mode or Modern Mode. The microgame [[GAME & WARIO (microgame)|GAME & WARIO]] in ''[[WarioWare: D.I.Y. Showcase]]'' is based on ''Helmet''.
{{br|left}}
 
[[File:Helmet CN-07 Bell2.png|thumb|left|The alarm man]]
The alarm indicator of this game is a man that is located beside the miss counter, and the man swings a bell when the alarm goes off.


==Gameplay==
==Gameplay==
===Classic version===
===Classic version===
[[File:Game & Watch Gallery 2 Helmet Classic.png|thumb|left|The Classic version of ''Helmet'']]
[[File:Game & Watch Gallery 2 Helmet Classic.png|thumb|left|The Classic version of ''Helmet'']]
Construction workers attempt to get from the building on the left to the shed on the right while avoiding falling tools. However, the workers can enter the shed only when its door is open. A worker cannot return to the building on the left after he exits it. The player receives a [[point]] for every three tools that hit the ground without hitting a worker. When a worker safely enters the shed, the player earns five points. As the game progresses, the tools will start to fall at a faster speed, making it harder for the workers to escape harm. Getting hit by a tool will result in a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, the tools fall faster and the door to the shed stays closed longer.
Construction workers attempt to get from the building on the left to the shed on the right while avoiding falling tools. However, the workers can enter the shed only when its door is open. A worker cannot return to the building on the left after he exits it. The player receives a [[point]] for every three tools that hit the ground without hitting a worker. When a worker safely enters the shed, the player earns five points. As the game progresses, the tools start to fall at a faster speed, making it harder for the workers to escape harm. Getting hit by a tool results in a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, the tools fall faster and the door to the shed stays closed longer.
 
{{br}}
Classic ''Helmet'' also appears in ''[[WarioWare, Inc.: Mega Microgame$!]]'' as one of [[9-Volt|9-Volt's]] [[microgame]]s.
 
===Modern version===
===Modern version===
{{multiple image
{{multiple image|align=right|direction=horizontal|width=160|image1=MarioGWG2.png|caption1=The first area|image2=G&WG2 Helmet Area 2.png|caption2=The second area|image3=G&WG2 Helmet Area 3.png|caption3=The third area|footer=The Modern version of ''Helmet''}}
|align=left
In the Modern version, the game has the player control [[Mario]] (or [[Wario]] if replayed immediately after a game that ends with a score that is fewer than 100 points). There is also a [[P Switch]] that makes [[coin]]s appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins makes the player's character move more slowly. In addition, if the player collects 50 coins without getting a miss, a [[Super Star]] will appear at or above the right [[Warp Door|door]]'s entrance, rewarding the player with at least 25 points if they get it.
|direction=horizontal
|width=160


|image1=MarioGWG2.png
The Modern mode of ''Helmet'' also features three different areas ([[Toad]] invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a [[Koopa Paratroopa|Para Troopa]] tossing [[hammer]]s, [[Spike Ball|Spiked Ball]]s, and [[Lava Bubble|Podoboo]]s at the player. The next area is a meadow that features a [[Fly Guy]] dropping Spiked Balls. [[Cannon]]s constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two [[Thwomp]]s. The Thwomps will eventually fly up towards the ceiling (which has [[Spike Trap|spikes]] hanging from it) if the player is standing on either one for a few seconds. If the player never moves when that happens, they will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa tosses a [[1 UP Heart|heart]] for the player to remove a miss; at 700 points, the Fly Guy drops a heart.
|caption1=The first area
|image2=G&WG2 Helmet Area 2.png
|caption2=The second area
|image3=G&WG2 Helmet Area 3.png
|caption3=The third area
 
|footer=The Modern version of ''Helmet''
}}
In the Modern version, the game has the player control [[Mario]] (or [[Wario]] if replayed immediately after a game that ends with a score that is fewer than 100 points). There will also be a [[P Switch]] that will make [[coin]]s appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins will make the player's character move more slowly. In addition, if the player collects 50 coins without getting a miss, a [[Super Star]] will appear at or above the entrance, rewarding the player with at least 20 points if they get it.
 
The Modern mode of ''Helmet'' also features three different areas ([[Toad]] invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a [[Koopa Paratroopa|Para Troopa]] tossing [[hammer]]s, [[Spike Ball|Spiked Ball]]s, and [[Lava Bubble|Podoboo]]s at the player. The next area is a meadow that features a [[Fly Guy]] dropping Spiked Balls. [[Cannon]]s will constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two [[Thwomp]]s. The Thwomps will eventually fly up towards the ceiling (which has [[Spike Trap|spikes]] hanging from it) if the player is standing on either one for a few seconds. If the player never moves when this happens, that player will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa will toss a [[1 UP Heart|heart]] for the player to remove a miss; at 700 points, the Fly Guy will drop a heart.


Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes.
Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes.
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*{{button|gbc|b}}: Move left
*{{button|gbc|b}}: Move left
*{{button|gbc|a}}: Move right
*{{button|gbc|a}}: Move right
==''[[Super Smash Bros. for Wii U]]'' trophy information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!width=100px|Image
!width="21%"|Appears In
!Description
|-
!Helmet
|[[File:HelmetTrophyWiiU.png|100px]]
|align=center|'''G&W''' ''Helmet'' (02/1981)
|''Better than a regular ol' watch is Game & Watch. One of the classic titles is Helmet. Move from left to right, avoiding the falling tools. If you get hit, you'll fall down and lose your helmet. What kind of helmet falls off after only one hit?! Good thing this game is so fun you'll overlook that.''
|-
|}


==Gallery==
==Gallery==
Line 94: Line 44:
G&WG2 Modern Helmet Toad.png|[[Toad]]
G&WG2 Modern Helmet Toad.png|[[Toad]]
</gallery>
</gallery>
 
{{NIWA|NWiki=Helmet}}
==Media==
{{more media|DSi version only|section=yes}}
 
==Trivia==
*[[Mr. Game & Watch]] wears the helmet as part of his dash attack in the [[Super Smash Bros. series|''Super Smash Bros.'' series]].


==External links==
==External links==
{{NIWA|NWiki=Helmet}}
*[http://web.archive.org/web/20160411152211/http://www.intheattic.co.uk/helmet.htm ''Helmet'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine)
*[https://www.nintendo.com/games/detail/dIkeN9h6tP-IUV4ySNOtIU_LAqBKX6B3 North American site]
*[https://www.nintendo.co.uk/Games/Nintendo-DSiWare/Game-Watch-Helmet-263324.html Nintendo UK site]
*[http://www.intheattic.co.uk/helmet.htm ''Helmet'' info page on In The Attic, a website dedicated to classic videogames].


{{Game & Watch}}
{{Game & Watch Gallery}}
{{DS}}
[[Category:Game & Watch Gallery series minigames]]
[[Category:Puzzle games]]
[[Category:Game & Watch games]]
[[Category:Games]]
[[Category:DSiWare]]
[[Category:Games not originally in the Mario franchise]]
[[Category:Super Smash Bros. Ultimate spirits]]

Latest revision as of 12:19, December 11, 2023

Helmet is a Game & Watch game released as part of the Gold series on February 21, 1981. It appears in the Gallery Corner in Game & Watch Gallery. It was later remade for Game & Watch Gallery 2, in which it can be played in either Classic Mode or Modern Mode. Two microgames in the WarioWare series are also based on Helmet: WarioWare, Inc.: Mega Microgame$!'s Helmet and WarioWare: D.I.Y. Showcase's GAME & WARIO.

Gameplay[edit]

Classic version[edit]

Helmet in Game & Watch Gallery 2
The Classic version of Helmet

Construction workers attempt to get from the building on the left to the shed on the right while avoiding falling tools. However, the workers can enter the shed only when its door is open. A worker cannot return to the building on the left after he exits it. The player receives a point for every three tools that hit the ground without hitting a worker. When a worker safely enters the shed, the player earns five points. As the game progresses, the tools start to fall at a faster speed, making it harder for the workers to escape harm. Getting hit by a tool results in a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a Game Over. In Game B, the tools fall faster and the door to the shed stays closed longer.

Modern version[edit]

The Modern version of Helmet
The first area
The Modern version of Helmet
The second area
The Modern version of Helmet
The third area
The Modern version of Helmet

In the Modern version, the game has the player control Mario (or Wario if replayed immediately after a game that ends with a score that is fewer than 100 points). There is also a P Switch that makes coins appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins makes the player's character move more slowly. In addition, if the player collects 50 coins without getting a miss, a Super Star will appear at or above the right door's entrance, rewarding the player with at least 25 points if they get it.

The Modern mode of Helmet also features three different areas (Toad invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a Para Troopa tossing hammers, Spiked Balls, and Podoboos at the player. The next area is a meadow that features a Fly Guy dropping Spiked Balls. Cannons constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two Thwomps. The Thwomps will eventually fly up towards the ceiling (which has spikes hanging from it) if the player is standing on either one for a few seconds. If the player never moves when that happens, they will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa tosses a heart for the player to remove a miss; at 700 points, the Fly Guy drops a heart.

Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes.

Controls[edit]

  • +Control Pad (left and right): Move
  • B Button: Move left
  • A Button: Move right

Gallery[edit]

Modern version[edit]

External links[edit]