MarioWiki:Proposals: Difference between revisions

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{| align="center" style="width: 85%; background-color: #f1f1de; border: 2px solid #996; padding: 5px; color:black"
|'''Proposals''' can be new features (such as an extension), removal of a previously added feature that has tired out, or new policies that must be approved via [[Wikipedia:Wikipedia:Consensus|consensus]] before any action(s) are done.
*Any user can support or oppose, but must have a strong reason for doing so, not, e.g., "I like this idea!"
*"Vote" periods last for one week.
*All past proposals are [[/Archive|archived]].
|}
A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code <nowiki>{{user|</nowiki>''User name''<nowiki>}}</nowiki>.


This page observes the [[MarioWiki:No-Signature Policy|No-Signature Policy]].
==Writing guidelines==
===Change how "infinitely respawning" enemies are counted in level enemy tables===
Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen [[World 6-B (New Super Mario Bros.)|here]], this is awkwardly written as
*"[number] (not including the infinite [enemy] spawning from [number] [method]),"
and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of
*"[number] + (∞ x [number]),"
with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
<br>(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)


<h2 style="color:black">How To</h2>
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
#Actions that users feel are appropriate to have community approval first can be added by anyone, but they must have a strong argument.
'''Deadline''': September 30, 2024, 23:59 GMT
#Users then vote and discuss on the issue during that week. The "deadline" for the proposal is one week from posting at:
#*Monday to Thursday: 17:00 (5pm)
#*Friday and Saturday: 20:00 (8pm)
#*Sunday: 15:00 (3pm)
#Every vote should have a reason accompanying it.
#At any time a vote may be rejected if at least '''three''' active users believe the vote truly has no merit or was cast in bad faith. However, there must be strong reasons supporting the invalidation.
#"<nowiki>#&nbsp;</nowiki>" should be added under the last vote of each support/oppose section to show another blank line.
#All proposals that end up in a tie will be extended for another week.
#If a proposal has more than ten votes, it can only pass or fail by a margin of '''three''' votes. If a proposal reaches the deadline and the total number of votes for each option differ by two or less votes, the deadline will be extended for another week.
#Any proposal that has three votes or less at deadline will automatically be listed as "[[Wikipedia:Quorum|NO QUORUM]]." The original proposer then has the option to relist said proposal to generate more discussion.
#No proposal can overturn the decision of a previous proposal that is less than '''4 weeks''' ('''28 days''') old.
#Proposals can only be rewritten or deleted by their proposer within the first three days of their creation. However, the proposer can request that their proposal be deleted by a [[MarioWiki:Administrators|Sysop]] at any time, provided they have a valid reason for it.
#All proposals are archived. The original proposer must '''''take action''''' accordingly if the outcome of the proposal dictates it. If it requires the help of a Sysop, the proposer can ask for that help.
#There shouldn't be proposals about creating articles on a underrepresented or completely absent subject, unless there is major disagreement about whether the content should be included. To organize efforts about completing articles on missing subjects, try creating a [[MarioWiki:PipeProject|PipeProject]].
#Proposals can not be made about [[MarioWiki:Administrators|System Operator]] promotions and demotions. Sysops can only be promoted and demoted by the will of [[MarioWiki:Bureaucrats|Bureaucrats]].
#If the Sysops deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
#No joke proposals. Proposals are serious wiki matters, and should be handled professionally. Joke proposals will be deleted on sight.
 
The times are in EDT (UTC -4:00), and are set so that the user is more likely to be online at those times (after work/school, weekend nights).  If a proposal is added on Saturday night at 11:59 PM EDT, the deadline is the next Saturday night at 8:00 PM. If it is a minute later, the deadline is a day plus 15 hours (Sunday), as opposed to a day minus 4 hours.
 
__TOC__
 
<center><span style="font-size:200%">CURRENTLY: '''{{LOCALTIME}}, {{LOCALDAY}} {{LOCALMONTHNAME}} {{LOCALYEAR}} (EDT)'''</span></center>
 
==New Features==
===Alert templates for article discussion===
<s>I find it increasingly annoying when I put something on an article's talk page, and it gets ignored because nobody knows about it. I  propose that we create a template similar to the one that alerts you of your new messages, but alerts you of new material on the article's discussion page. Maybe it could say something like: "there are new messages pertaining to this article".</s> Sorry people, It's not physically possible for Porple to do this.
 
'''Proposer:'''{{User|Electrobomber}}<br>
'''Deadline:''' September 19, 2009, 20:00


====Support====
====Support====
#{{User|Electrobomber}} Per above.
#{{User|Doc von Schmeltwick}} - Per
#{{User|FunkyK38}} I think it's a good idea. Half these articles need information, but leaving a note on the talk page is about as good as doing nothing.
#{{User|Altendo}} - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.
#{{User|GalacticPetey}} This happens to me all the Time! per above also while we are on the subject of Alert boxes I say we get rid of fake new messages boxes the are so bleeding annoying!
<s>#{{User|ThePowerPlayer}} Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.</s><br>
#{{User|Dry Luigi}} I definitely agree because people don't generally look at the article's talk page.
<s>#{{User|Super Mario RPG}} Per all.</s>


====Oppose====
====Oppose====
#{{User|Marioguy1}} - So you're proposing that every single time a talk page is changed every single user gets a giant yellow box in the middle of their screen? I don't think I want that, no.
#{{User|Hewer}} I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
#{{User|Luigifreak}} Too complicated. People checking the Recent Changes can catch the comments, but this is too flawed. Per Marioguy.
#{{User|Waluigi Time}} Per Hewer.
#{{User|FanOfYoshi}} Per all.
#{{User|Axii}} Per Hewer
#{{User|SolemnStormcloud}} Per all.
#{{User|EvieMaybe}} we don't need to throw a mathematical equation at people
#{{User|Sparks}} Per all.
#{{User|ThePowerPlayer}} I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
#{{User|Arend}} I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do ''and'' more understandable fir most people than what is proposed here
#{{User|Killer Moth}} Per all.


====Comments====
====Comments====
Geez, I hope this goes better than my last one. {{User|Electrobomber}}
{{@|Hewer}} - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:41, September 17, 2024 (EDT)
 
:I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). {{User:Hewer/sig}} 03:19, September 18, 2024 (EDT)
I fear this is not possible technically. (I could be wrong though.) {{User|Time Q}}
:I think {{tem|Talk}} is the most similar thing we have. {{user|Tucayo}}
::GalacticPetey: We've already passed a proposal to get rid of fake new messages boxes, tell the user to get rid of the box and they will have to. {{User|Marioguy1}}
:::So, the proposer wants us to have to see a box like the new messages boxes every single time a talk page is changed. That's thousands of users who will all see a bright yellow box leading to one talk page. What about those guys on hiatus, they will get a giant box listing thousand of articles whose talk pages have been changed and will be overwhelmed. Plus, why get the opinion's of lots of users, just talk to one user. That's what talk pages are for, tell them you wrote on the talk page and they will respond. I'm fully against this idea, {{User|Marioguy1}}
::::Tucayo, I haven't seen that template on any page. {{User|Electrobomber}}
 
:::::Perhaps there can be an option to turn this feature off? {{User|Knife}}
 
To the best of my knowledge, this is not possible to do. Even so, you would have to get the permission of {{User|Porplemontage}}, who would have to make certain changes to the site's settings in his database. (He's the only one that can make such changes.) Just add the talk pages to your watchlist if you want to make sure you catch any changes made to them. {{User|Stooben Rooben}}
 
===Mario Kart Wii competitions===
Ok, i kinda get annoyed when a new Mario Kart competetion comes out and I haven't taken part so i suggest that we say when a Mario kart comp comes out on the news template to alert everyone. Ans since Nintendo news doesn't do it anymore i thimk it would be useful to know when one comes out.


'''Proposer:''' {{User|YellowYoshi127}}<br>
If this proposal passes, I think that a dedicated template should be made; something like <code><nowiki>{{infinite respawn|5|3}}</nowiki></code> that would produce "{{hover|5 + (∞ × 3)|5 (not including the 3 infinite spawning points)}}". Or at the very least, use an actual "×" symbol rather than "x". {{User:Jdtendo/sig}} 12:08, September 19, 2024 (EDT)
'''Deadline:''' September 16, 2009, 17:00
:I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. {{User:Hewer/sig}} 11:12, September 20, 2024 (EDT)


====Allow the MKWii comps====
I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.<br>If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.<br>EDIT: I'm aware there's [[Mario Kart Tour race points system#Bonus-points boost|already plenty of math on this wiki that has potential to confound people]], but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. {{User:Koopa con Carne/Sig}} 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)
#{{User|YellowYoshi127}} Yoshi! Per Me.
#{{user|Tucayo}} - Per YY127
#{{user|Itachi 96}} Per Yellow Yoshi. And why do not put back the tourney template then?
#{{User|Marioguy1}} - This was actually made official in Timmy Tim's proposal earlier but what's a second opinion going to do, per my reasoning in the proposal to put minor news into the template.
#{{User|Zero777}} I am Zero! I like the idea to post it on the main page but it would be better to post it on the competition template, and it would be a great idea to also do this with SSBB. Zero signing out.
#{{User|BabyLuigiOnFire}} I'm always curious, so I'll be going for it
#{{User|PT PRANA}} I don't even have Wi-Fi - I'm totally gutted!
#{{User|LeftyGreenMario}} I don't really care about the tournaments, but why not?


====Disallow====
I'd personally prefer if this was notated with ω instead of ∞, something like "{{hover|3ω+5|3 infinite spawn points and 5 others}}", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. {{User:JanMisali/sig}} 10:01, September 21, 2024 (EDT)
:This should be written "ω⋅3+5" because 3⋅ω = ω; {{wp|Ordinal arithmetic#Multiplication|multiplication on transfinite ordinal numbers}} is not commutative. {{User:Jdtendo/sig}} 12:40, September 21, 2024 (EDT)


====Comments====
Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:33, September 21, 2024 (EDT)
Is this for competitions among the wiki community or something more official? If it's for competitions organized by the wiki, that's what the '''MarioWiki Community''' box is for. It would only make the '''News''' box if, say, Nintendo was organizing something. The English here seems pretty bad. --{{User|Porplemontage}} 19:38, 10 September 2009 (EDT)
:That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). {{User:Hewer/sig}} 21:26, September 21, 2024 (EDT)


:I believe he's talking about [[List_of_Competitions_in_Mario_Kart_Wii|these]]. {{User|Twentytwofiftyseven}}
==New features==
::He's proposing to put those competitions in the {{tem|News}} template which should already happen thanks to Timmy Tim's earlier proposal. {{User|Marioguy1}}
''None at the moment.''


==Removals==
==Removals==
===Delete Genre Articles===
''None at the moment.''
I have encountered a couple of articles in [[:Category:Game Types]] and have thought that creating an article on each genre is redundant. Has Mario appeared in a lot of genres? Yes. But I hardly think there's a reason to create an article on each one. The only thing that would accomplish is defining what each genre is and what Mario games belong to it.
 
'''Proposer:''' {{User|Knife}}<br>
'''Deadline:''' September 15, 2009, 17:00
 
====Delete Articles====
#{{User|Knife}} &ndash; I am the proposer.
#{{User|Marioguy1}} - Maybe we could merge them all into the article "Game Types"...besides, the majority of those articles are stubs!
#{{User|Edofenrir}} - Agreed! I would even say that these articles are superfluous, because all the contents actually belong to the respective game-articles. A short summary of the genre can be given at the top of every game article.
#{{user|Itachi 96}} Per all.
#{{User|BabyLuigiOnFire}} Why need a separate article for each when we can just merge them to one article?
#{{User|Paper Boo Guy}} Per all.
#{{User|Dry Luigi}} Per BabyLuigiOnFire good good proposal.
 
====Keep Articles====
 
====Comments====
Uh, why keep "Three-Dimensional Game"? --[[User:Glowsquid|Glowsquid]] 06:56, 9 September 2009 (EDT)
:I was just about to ask the same question :D {{User|Time Q}}
::I noticed that it is the only one of those articles that isn't a stub {{User|Marioguy1}}
:::Well, if this is the reason, I'm against the proposal - keeping this one article while deleting all the others is just inconsistent. I'll wait for Knife's explanation though. {{User|Time Q}}
::::When I think about it, you guys are right. I thought we should keep that since technically it wasn't a genre. I retract that statement. And yes Marioguy, I noticed them because they were stubs. Many of these stubs need to be deleted though.--{{User|Knife}} 14:09, 10 September 2009 (EDT)
Why not just merge them together? {{User|Timmy Tim}}
:This seems to be a good solution. {{User|Time Q}}
::That's what I suggested! {{User|Marioguy1}}
 
==Splits & Merges==
''None at the moment.


==Changes==
==Changes==
''None at the moment''
''None at the moment.''


==Miscellaneous==
==Miscellaneous==
 
''None at the moment.''
 
===Time Limit Before New Game Spoilers Added to Other Articles===
First, I hope I've added this proposal correctly; my apologies if I've messed up somewhere.  To the point, I'm proposing there be some sort of time limit, a statute of limitations if you will, before spoilers for an as-yet unreleased game begin to filter their way into other articles.  For example, Mario & Luigi: Bowser's Inside Story is not out in North America yet, but as I was reading over several Partners in Time entries, I came upon numerous spoilers for the unreleased game.  I understand if spoilers for BIS would be in the M&L:BIS entry, as that would be a "read at your own risk" situation, but should someone who is just trying to get caught up be forced to find out things they don't want to until they get a chance to play the game?
 
'''Proposer:''' {{User|LBD_Nytetrayn}}<br>
'''Deadline:''' September 20, 2009, 15:00
 
====Support====
 
====Oppose====
#{{User|Time Q}}: We're not a random fan site, but an encyclopedia, and as such are our task is to cover everything ''Mario''-related in the most objective and neutral way possible. Thus, hiding information from our readers, no matter for what reason, is bad. If someone doesn't want to know something about Mario, they shouldn't read this wiki, it's as simple as that.
#{{User|Yoshario}} &ndash; Per Time Q
#{{User|Stooben Rooben}} &ndash; Per Time Q. He said everything I wanted to.
#{{User|Marioguy1}} - This is censoring Bob Hoskins all over again, no, no and no again! Besides, if SMG had just come out two days ago and I somehow got it at that early date and got as far as I am in it now, how would I have figured out how to beat Bowser?
 
====Comments====
I agree with TimeQ, but i HATE spoilers. {{user|Tucayo}}
 
Is there a way to add a spoiler tag or something, then?  Again, not saying no spoilers at all, but spreading them throughout to articles only slightly related seems a bit like overdoing it. If I just want to learn more about Partners in Time, is it really necessary that the first piece of trivia I see in one entry spoils a game that's not even out yet before I even read the more relevant info? And Marioguy1, would that info not be in the SMG article?  That would be a different situation from what I'm speaking of.{{user|LBD_Nytetrayn}}
 
<!-- Please do not remove, archive or place comments below this message. -->
&nbsp;

Latest revision as of 11:25, September 23, 2024

Image used as a banner for the Proposals page

Current time:
Tuesday, September 24th, 05:12 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% support to win. If the margin is only one or two votes, then the first place option must have at least 60% support to win. If the required support threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for writing guidelines and talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "September 24, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

  • Consider the "Blurp" and "Deep Cheep" in the Super Mario Maker games an alternate design of Cheep Cheep with the former twos' designs as a cameo rather than a full appearance of the former two, in line with the game's own classification (discuss) Deadline: September 25, 2024, 23:59 GMT
  • Add English to {{foreign names}} and retitle to {{international names}} (discuss) Deadline: September 26, 2024, 23:59 GMT
  • Allow usage of {{Release}} as a generic "flag list" template (discuss) Deadline: September 27, 2024, 23:59 GMT
  • Prune "sports" games from Black Shy Guy in line with White Shy Guy and Red Boo (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Merge Preying Mantas with Jellyfish (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Create article(s) for the SM64DS character rooms (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Create an article for the Peach doll from Super Mario RPG: Legend of the Seven Stars (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Remove the remaining non-Super Mario "stage gimmicks and hazards" from Super Smash Bros. (discuss) Deadline: October 1, 2024, 23:59 GMT
  • Remove non-Super Mario "stage cameos" from Super Smash Bros. (discuss) Deadline: October 1, 2024, 23:59 GMT
  • Rename {{Manga infobox}} to {{Publication infobox}} (discuss) Deadline: October 4, 2024, 23:59 GMT
  • Merge Play Nintendo secret message puzzles (discuss) Deadline: October 4, 2024, 23:59 GMT
  • Merge categories for Donkey Kong Country remakes with their base game's categories (discuss) Deadline: October 5, 2024, 23:59 GMT
  • Refer to this enemy as "Bull's-Eye Banzai" for coverage in New Super Mario Bros. Wii (discuss) Deadline: October 6, 2024, 23:59 GMT
  • Rename Perfect Edition of the Great Mario Character Encyclopedia to Perfect Ban Mario Character Daijiten (discuss) Deadline: October 7, 2024, 23:59 GMT

Unimplemented proposals

Proposals

Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Do not use t-posing models as infobox images, Nightwicked Bowser (ended September 1, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)
Rename the remaining baseball teams to their current titles, GuntherBayBeee (ended September 19, 2024)
Create MarioWiki:WikiLove and WikiLove templates, Super Mario RPG (ended September 20, 2024)
Only add in the current voice actor in the "latest portrayal" section in infoboxes, Altendo (ended September 21, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Bowser's Flame from Fire Breath, Doc von Schmeltwick (ended September 18, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)
Split truck article into cargo truck and pickup truck articles, Doc von Schmeltwick (ended September 21, 2024)
Split Donkey Kong template into separate arcade and Game Boy templates, Doc von Schmeltwick (ended September 21, 2024)
Merge Crocodile Isle (Donkey Kong 64) with Crocodile Isle, Doc von Schmeltwick (ended September 21, 2024)

Writing guidelines

Change how "infinitely respawning" enemies are counted in level enemy tables

Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen here, this is awkwardly written as

  • "[number] (not including the infinite [enemy] spawning from [number] [method]),"

and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of

  • "[number] + (∞ x [number]),"

with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)

Proposer: Doc von Schmeltwick (talk)
Deadline: September 30, 2024, 23:59 GMT

Support

  1. Doc von Schmeltwick (talk) - Per
  2. Altendo (talk) - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.

#ThePowerPlayer (talk) Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.
#Super Mario RPG (talk) Per all.

Oppose

  1. Hewer (talk) I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
  2. Waluigi Time (talk) Per Hewer.
  3. FanOfYoshi (talk) Per all.
  4. Axii (talk) Per Hewer
  5. SolemnStormcloud (talk) Per all.
  6. EvieMaybe (talk) we don't need to throw a mathematical equation at people
  7. Sparks (talk) Per all.
  8. ThePowerPlayer (talk) I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
  9. Arend (talk) I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do and more understandable fir most people than what is proposed here
  10. Killer Moth (talk) Per all.

Comments

@Hewer - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. Doc von Schmeltwick (talk) 12:41, September 17, 2024 (EDT)

I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). Hewer A Hamburger in Super Smash Bros. Brawl. (talk · contributions · edit count) 03:19, September 18, 2024 (EDT)

If this proposal passes, I think that a dedicated template should be made; something like {{infinite respawn|5|3}} that would produce "5 + (∞ × 3)". Or at the very least, use an actual "×" symbol rather than "x". Jdtendo(T|C) 12:08, September 19, 2024 (EDT)

I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. Hewer A Hamburger in Super Smash Bros. Brawl. (talk · contributions · edit count) 11:12, September 20, 2024 (EDT)

I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.
If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.
EDIT: I'm aware there's already plenty of math on this wiki that has potential to confound people, but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. -- KOOPA CON CARNE 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)

I'd personally prefer if this was notated with ω instead of ∞, something like "3ω+5", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. jan Misali (talk · contributions) 10:01, September 21, 2024 (EDT)

This should be written "ω⋅3+5" because 3⋅ω = ω; multiplication on transfinite ordinal numbers is not commutative. Jdtendo(T|C) 12:40, September 21, 2024 (EDT)

Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. Salmancer (talk) 11:33, September 21, 2024 (EDT)

That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). Hewer A Hamburger in Super Smash Bros. Brawl. (talk · contributions · edit count) 21:26, September 21, 2024 (EDT)

New features

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Removals

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Miscellaneous

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