MarioWiki:Proposals: Difference between revisions

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==Writing guidelines==
==Writing guidelines==
===Repeal the "derived names" having priority over official names in other languages===
===Change how "infinitely respawning" enemies are counted in level enemy tables===
Recently, a (completely undiscussed) amendment was made to the [[Mariowiki:Naming#derived names|naming]] system making it so quote-unquote "derived names" - as in, standard conjectural names made by cut-n-pasting descriptors from similar entities - have priority over official names from other languages (particularly the games' language of origin, which for this franchise is usually Japanese). While allowing said "derived names" as conjecture makes sense, it comes with several pitfalls, and my main concern is it is turning into a slippery slope. Much of it is discussed on the talk page for the so-called "[[Talk:Hefty Goombrat|Hefty Goombrat]]," which is a sterling example of why this was not a good idea. I have also been recently seeing cases of people moving to subjects based on objects sharing some adjective with a random obscure object in the same game, as demonstrated [https://www.mariowiki.com/index.php?title=Linking_Bull%27s-Eye_Bill&curid=429765&diff=4195153&oldid=4111331 here]. To be blunt, this was a short-sighted idea (and more than likely, simply a failed experiment) and needs cut back to a reasonable level before it gets out of hand. For the record, I am favor of letting it stay when the only indications in other languages or file names or what-have-you are generic terms rather than clear "names," for instance when the only confirmed name for [[Shoot]] was just "jugador de futbol," as well as rewording clunky generic descriptors like "[[surfboard vehicle|vehicle with surfboard]]."
Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen [[World 6-B (New Super Mario Bros.)|here]], this is awkwardly written as
*"[number] (not including the infinite [enemy] spawning from [number] [method]),"
and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of
*"[number] + (∞ x [number]),"
with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
<br>(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)


'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Proposer''': {{User|Doc von Schmeltwick}}<br>
'''Deadline''': May 13, 2024, 23:59 GMT
'''Deadline''': September 30, 2024, 23:59 GMT
 
====Support====
====Support====
#{{user|Doc von Schmeltwick}} - Per.
#{{User|Doc von Schmeltwick}} - Per
#{{User|Hewer}} Per proposal, these names are conjectural and shouldn't be unduly given more weight than their fellow conjectural names.
#{{User|Altendo}} - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.
#{{User|Koopa con Carne}} Might just be me but I'd rather not have a policy that specifically states "if you don't like this official name, just completely ignore it and make up something wacky instead" because that's ''not what this site is even remotely about''
<s>#{{User|ThePowerPlayer}} Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.</s><br>
#{{User|Axis}} Per all.
<s>#{{User|Super Mario RPG}} Per all.</s>
#{{User|JanMisali}} Per proposal. While some of these derived names are fine and it's sensible to have this as an option, it shouldn't take priority over an official name when one exists.
#{{User|Camwoodstock}} ...Okay, yeah, KCC makes a good point we didn't think of, so, surprise! We're changing our vote! Conjectural names have their place, but we really shouldn't prioritize them over ''actual names'' if they exist.
#{{User|LinkTheLefty}} I'm pretty sure this all started [[Talk:Mame-san#Name source|here]], and...yeah, in practice, conjectural exceptions bloat the elegant naming policy. Plus, this is practically begging to have more "Fire Nipper Plant"-esque situations.
#{{User|Blinker}} Per all.
#{{User|Somethingone}} Per the arguments raised above.


====Oppose====
====Oppose====
#{{User|Archivist Toadette}} While I agree that some discussions may need to be made on what counts as derived conjecture and what doesn't, a flat-out repeal is '''not''' the way to go about this. Plus, some of these derived conjecture names are completely straightforward (such as "[[Fire Spike]]" or "[[Wonder Hoppycat]]"), as in we can reasonably assume that Nintendo of America or Nintendo of Europe would pick these names for the respective subject.
#{{User|Hewer}} I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
#{{User|Waluigi Time}} The only problem with this policy is that it's being applied in cases and/or ways that it shouldn't be (I personally think Hefty Goombrat was a step too far). If it's kept to reasonable use like the examples Archivist Toadette gave, it's fine. No need to repeal the entire thing.
#{{User|Waluigi Time}} Per Hewer.
#{{User|SolemnStormcloud}} Per opposition.
#{{User|FanOfYoshi}} Per all.
#{{User|Hooded Pitohui}} Per Archivist Toadette, really. To me, it does seem greater caution and discussion on these derived names is warranted, but a case-by-case approach seems more useful here than a flat-out repeal. I'd be worried about throwing the baby out with the bathwater, here, tossing away something that's generally beneficial to readers in the process of correcting a few cases where this has been misapplied.
#{{User|Axii}} Per Hewer
#{{User|Tails777}} Per all.
#{{User|SolemnStormcloud}} Per all.
#{{User|Shoey}} Per all.
#{{User|EvieMaybe}} we don't need to throw a mathematical equation at people
#{{User|DrippingYellow}} I seriously fail to see how this is a problem. If you have a Japanese noun that has had a direct, consistent translation across ''multiple'' pieces of English ''Mario'' media (i.e. ''gabon'' to Spike, ''kakibo'' to Goombrat, ''deka'' to "Big" enemies, admittedly ''kodeka'' for "Hefty" enemies is pushing it since we really only have [[Hefty Goomba]]s as an official translation), then the way I see it this replacement of terms is no different than how we've been treating internal names. We already have a rule on not "partially translating" names, so I'd maybe expand on that to prohibit creating translations for words that don't have a consistent translation across games, but I wouldn't get rid of the derived name rule altogether. (i.e. [[Sensuikan Heihō]] does not become "Submarine Shy Guy" or even "Sensuikan Shy Guy")
#{{User|Sparks}} Per all.
#{{User|MegaBowser64}} Per all of yall (collectively)
#{{User|ThePowerPlayer}} I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
<s>#{{User|Camwoodstock}} Per all, especially Waluigi Time. We really ought to be handling poor names born from this policy on a case-by-case basis, rather than nixing the policy altogether and potentially causing more harm than good.</s>
#{{User|Arend}} I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do ''and'' more understandable fir most people than what is proposed here
#{{User|Killer Moth}} Per all.


====Comments====
====Comments====
@Opposition I did say in the last sentence that this isn't removing it completely, just changing its position in the "acceptable naming" hierarchy. The reason I said "repeal" is an incarnation of it existed before for generic-borne titles and I am trying to go back to that as - unlike the current iteration - it isn't just ''begging'' to be misused. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:08, April 29, 2024 (EDT)
{{@|Hewer}} - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:41, September 17, 2024 (EDT)
:I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). {{User:Hewer/sig}} 03:19, September 18, 2024 (EDT)


I guess the best way to put it is this: if an official name ''that is a name'' exists, period, there is no excuse whatsoever for there to be a "conjecture" template of any sort. That's not hypothesizing, that's ignoring, and to be frank is a grotesque perversion of the policies this site has had for decades that have not caused any harm whatsoever - meanwhile, ''these'' have plenty of potential for misleading people. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:08, April 29, 2024 (EDT)
If this proposal passes, I think that a dedicated template should be made; something like <code><nowiki>{{infinite respawn|5|3}}</nowiki></code> that would produce "{{hover|5 + (∞ × 3)|5 (not including the 3 infinite spawning points)}}". Or at the very least, use an actual "×" symbol rather than "x". {{User:Jdtendo/sig}} 12:08, September 19, 2024 (EDT)
:Then what about the examples I brought up? {{User:Archivist Toadette/sig}} 07:30, April 29, 2024 (EDT)
:I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. {{User:Hewer/sig}} 11:12, September 20, 2024 (EDT)
::What about them? They have official names, but the wiki opts to give them ''explicitly'' conjectural ones because apparently a couple of sysops thought so. {{User:Koopa con Carne/Sig}} 07:33, April 29, 2024 (EDT)


I still find the idea that these names are "conjectural" to be kind of weird, if that's the big hang-up here. If we can [[MarioWiki:Naming#Japanese|already take some liberties with Japanese titles]] I don't see why we can't just look at something and say "oh, this is literally Goomba's Japanese name, let's just call it Goomba", especially when the name is partially English already. That's just doing some simple translation, not really making conjectural names? I'm speaking as someone with no background in translation, mind you, so take what I'm saying with a grain of salt. --{{User:Waluigi Time/sig}} 12:19, April 29, 2024 (EDT)
I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.<br>If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.<br>EDIT: I'm aware there's [[Mario Kart Tour race points system#Bonus-points boost|already plenty of math on this wiki that has potential to confound people]], but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. {{User:Koopa con Carne/Sig}} 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)
:Conjecture occurs when you're presuming something to be the case in the absence of hard facts. Archive Toadette states in his vote that "we can reasonably assume that Nintendo of America or Nintendo of Europe would pick these names for the respective subject". "'''Assume'''". That's the thrust of this policy: assumption. Which is pretty much synonymous with conjecture, and some editors are taking issue with prioritizing that over official names. Regarding the liberties on Japanese names, there's nothing conjectural about adapting something like [[Sniper|Sunaipā]] to "Sniper", because it's literally the word's Japanese transliteration--the romanization reflects how the word sounds when converted to Japanese writing. Note how that policy states that instances of "Kuppa" should be adapted to "[[Koopa (species)|Koopa]]", and not "Bowser", even though that's his Japanese name. "Kuribo" wouldn't be adapted to "Goomba" in article titles because that's not a transliteration, that a compound of actual Japanese morphemes. The basis of the Japanese naming policy isn't the same as that of the conjectural naming policy. {{User:Koopa con Carne/Sig}} 12:43, April 29, 2024 (EDT)


@Hooded Pitohui: Could you be more specific on what is or isn't acceptable? Because I'm kind of struggling to picture any time these conjectural names should have priority over an actual official name, or what would make that case different to others (note that they'd still take priority over filenames per the proposal). {{User:Hewer/sig}} 13:01, April 29, 2024 (EDT)
I'd personally prefer if this was notated with ω instead of ∞, something like "{{hover|3ω+5|3 infinite spawn points and 5 others}}", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. {{User:JanMisali/sig}} 10:01, September 21, 2024 (EDT)
:I think it may be helpful to start with a disclaimer and an acknowledgement of where I'm coming from in casting a vote. I'm a very infrequent, casual editor on the wiki side of things, so when I do wade into these proposals on the intricacies of the wiki's policies on naming or classification or scope of coverage, I don't often have a large repository of examples to draw upon, and rarely am I able (or attempting to) make any kind of case or argument. Generally, I'm entering these discussions from the perspective of a reader/user of the wiki first, and casual contributor second, and generally my votes are going to be informed by that perspective, so I apologize if this seems a bit broad and dealing in hypotheticals. For me, I'd think anything that's a straight localization of a recurring, official enemy/item/what have you is acceptable, and more adjectival/descriptive parts of a name or a name of something that hasn't really had a localization established is not. To use the cited Hefty Goombrat example, "Hefty" probably shouldn't have been conjecturally localized, but a Goombrat is pretty clearly a Goombrat, so conjecturally localizing that part seems fine to me. If, I don't know, Nintendo introduces a Lakitu that throws fireballs down that become Firesnakes, and it's called "[something] Jugem" officially in Japanese material, again, I think we leave the descriptive part as-is because there's no clear precedent, but we know a "Jugem/Jugemu" is consistently localized as Lakitu, so we might as well localize that because an average reader will recognize "Lakitu" quickly. Meanwhile, if we just got, say, a generic cloud spitting fireballs with the same behavior, I'd say we'd be wise not to do a conjectural localization because there's not clear precedent for what that'd get localized as. Of course, even always following really clear, solid precedent, we might get it wrong occasionally, especially if Nintendo decides to rename a recurring enemy at some point, but it's a wiki, information is constantly getting updated, renamed, and reevaluated anyway. Hope that helps explain my reasoning a bit better! [[User:Hooded Pitohui|Hooded Pitohui]] ([[User talk:Hooded Pitohui|talk]]) 13:26, April 29, 2024 (EDT)
:This should be written "ω⋅3+5" because 3⋅ω = ω; {{wp|Ordinal arithmetic#Multiplication|multiplication on transfinite ordinal numbers}} is not commutative. {{User:Jdtendo/sig}} 12:40, September 21, 2024 (EDT)
::Slippiest of slippery slopes. Just use redirects if you expect casual readers to look up for a thing more intuitively than how it's been officially presented. There's no need to compromise encyclopedic integrity to cater to what readers expect to see. {{User:Koopa con Carne/Sig}} 14:06, April 29, 2024 (EDT)


For the record, this isn't a talk page proposal, so I think the deadline for this proposal should be May 6. Unless there was a statement of "you can make the proposals two weeks long if you want" that I missed in the rules, which is entirely possible. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 19:21, May 1, 2024 (EDT)
Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. [[User:Salmancer|Salmancer]] ([[User talk:Salmancer|talk]]) 11:33, September 21, 2024 (EDT)
:Writing Guideline proposals also last two weeks, like TPPs. {{User:Tails777/sig}}
:That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). {{User:Hewer/sig}} 21:26, September 21, 2024 (EDT)
::Oh, I didn't notice that in the rules. I guess that makes sense. [[User:DrippingYellow|DrippingYellow]] ([[User talk:DrippingYellow|talk]]) 11:30, May 2, 2024 (EDT)


==New features==
==New features==
===Create The Cutting Room Floor link template===
''None at the moment.''
"Pre-release and unused content" articles already link to The Cutting Room Floor very often, and since they are established as the to-go wiki for that kind of information, I propose we formalize the linking with a template just like the [[Template:Wikipedia|Wikipedia template]].
 
This is how it could look:
 
If in a "List of pre-release and unused content" article:
 
{{br}}
{| class="nav-right noprint" style="width:262px;background:#efe;border:1px solid #ada;padding:2px"
| style="padding-right:10px" | [[File:Smiley.png|32px]]
| Further reading on '''[[tcrf:Super Mario Bros.|The Cutting Room Floor]]'''.
|}
{{br}}
 
If in a main game article:
 
{{br}}
{| class="nav-right noprint" style="width:262px;background:#efe;border:1px solid #ada;padding:2px"
| style="padding-right:10px" | [[File:Smiley.png|32px]]
| [[tcrf:The Cutting Room Floor|The Cutting Room Floor]] has an article on '''''[[tcrf:Super Mario Bros.|Super Mario Bros.]]'''''.
|}
{{br}}
 
'''Proposer''': {{User|Bro Hammer}}<br>
'''Deadline''': May 7, 2024, 23:59 GMT
 
====Support====
#{{User|Bro Hammer}}: Per my proposal.
#{{User|Super Mario RPG}}: This is a good idea.
#{{User|Pseudo}} Per proposal. This is a really high quality wiki.
#{{User|SONIC123CDMANIA+&K(B&ATSA)}} As someone with a account there, per all.
#{{User|Scrooge200}} I don't edit there anymore, but it does help coverage.
#{{User|Camwoodstock}} We're surprised this hasn't been added sooner, all things considered. Per proposal.
#{{User|Arend}} Per all.
#{{user|Doc von Schmeltwick}} - It'll also make it easier to source info and graphics from them, especially given many of out own P-R&UC pages are... lacking (especially since the giga-leak in regards to prototype information and graphics).
#{{User|Archivist Toadette}} Sure, if it helps expand our coverage gaps.
#{{User|FanOfRosalina2007}} Yes, please! I think we've been in need of this for a while, and TCRF is a high-quality site. (I should know, because I have an account there... :)) Per all.
 
====Oppose====
 
====Comments====
Could you change the links on the template from external links to interwiki links, like [[tcrf:Super Mario Bros.|this one]]? The Cutting Room Floor ''is'' on our [[Special:Interwiki|interwiki list]], after all, and that would look much better on the template than the external link thing. {{User:Arend/sig}} 05:01, May 1, 2024 (EDT)
:Done! {{User:Bro Hammer/sig}} 08:19, May 1, 2024 (EDT)


==Removals==
==Removals==

Latest revision as of 11:25, September 23, 2024

Image used as a banner for the Proposals page

Current time:
Monday, September 23rd, 16:31 GMT

Proposals can be new features, the removal of previously-added features that have tired out, or new policies that must be approved via consensus before any action is taken.
  • "Vote" periods last for one week.
  • Any user can support or oppose, but must have a strong reason for doing so (not, e.g., "I like this idea!").
  • All proposals must be approved by a majority of voters, including proposals with more than two options.
  • For past proposals, see the proposal archive and the talk page proposal archive.

A proposal section works like a discussion page: comments are brought up and replied to using indents (colons, such as : or ::::) and all edits are signed using the code {{User|User name}}.

How to

Rules

  1. If users have an idea about improving the wiki or managing its community, but feel that they need community approval before acting upon that idea, they may make a proposal about it. They must have a strong argument supporting their idea and be willing to discuss it in detail with the other users, who will then vote about whether or not they think the idea should be used. Proposals should include links to all relevant pages and writing guidelines. Proposals must include a link to the draft page. Any pages that would be largely affected by the proposal should be marked with {{proposal notice}}.
  2. Only registered, autoconfirmed users can create, comment in, or vote on proposals and talk page proposals. Users may vote for more than one option, but they may not vote for every option available.
  3. Proposals end at the end of the day (23:59) one week after voting starts, except for writing guidelines and talk page proposals, which run for two weeks (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, the voting starts immediately and the deadline is one week later on Monday, August 8, at 23:59 GMT.
  4. Every vote should have a strong, sensible reason accompanying it. Agreeing with a previously mentioned reason given by another user is accepted (including "per" votes), but tangential comments, heavy sarcasm, and other misleading or irrelevant quips are just as invalid as providing no reason at all.
  5. Users who feel that certain votes were cast in bad faith or which truly have no merit can address the votes in the comments section. Users can ask a voter to clarify their position, point out mistakes or flaws in their arguments, or call for the outright removal of the vote if it lacks sufficient reasoning. Users may not remove or alter the content of anyone else's votes. Voters can remove or rewrite their own vote(s) at any time, but the final decision to remove another user's vote lies solely with the administrators.
    • Users can also use the comments section to bring up any concerns or mistakes in regards to the proposal itself. In such cases, it's important the proposer addresses any concerns raised as soon as possible. Even if the supporting side might be winning by a wide margin, that should be no reason for such questions to be left unanswered. They may point out any missing details that might have been overlooked by the proposer, so it's a good idea as the proposer to check them frequently to achieve the most accurate outcome possible.
  6. If a user makes a vote and is subsequently blocked for any amount of time, their vote is removed. However, if the block ends before the proposal ends, then the user in question holds the right to re-cast their vote. If a proposer is blocked, their vote is removed and "(banned)" is added next to their name in the "Proposer:" line of the proposal, which runs until its deadline as normal. If the proposal passes, it falls to the supporters of the idea to enact any changes in a timely manner.
  7. No proposal can overturn the decision of a previous proposal that is less than 4 weeks (28 days) old.
  8. Any proposal where none of the options have at least four votes will be extended for another week. If after three extensions, no options have at least four votes, the proposal will be listed as "NO QUORUM." The original proposer then has the option to relist said proposal to generate more discussion.
  9. If a proposal reaches its deadline and there is a tie for first place, then the proposal is extended for another week.
  10. If a proposal reaches its deadline and the first place option is ahead of the second place option by three or more votes, then the first place option must have over 50% support to win. If the margin is only one or two votes, then the first place option must have at least 60% support to win. If the required support threshold is not met, then the proposal is extended for another week.
    • Use the {{proposal check}} tool to automate this calculation; see the template page for usage instructions and examples.
  11. Proposals can only be extended up to three times. If a consensus has not been reached by the fourth deadline, then the proposal fails and can only be re-proposed after four weeks (at the earliest).
  12. All proposals are archived. The original proposer must take action accordingly if the outcome of the proposal dictates it. If it requires the help of an administrator, the proposer can ask for that help.
  13. If the administrators deem a proposal unnecessary or potentially detrimental to the upkeep of the Super Mario Wiki, they have the right to remove it at any time.
  14. Proposals can only be rewritten or canceled by their proposer within the first three days of their creation (six days for writing guidelines and talk page proposals). However, proposers can request that their proposal be canceled by an administrator at any time, provided they have a valid reason for it. Please note that canceled proposals must also be archived.
  15. Unless there is major disagreement about whether certain content should be included, there should not be proposals about creating, expanding, rewriting, or otherwise fixing up pages. To organize efforts about improving articles on neglected or completely missing subjects, try setting up a collaboration thread on the forums.
  16. Proposals cannot be made about promotions and demotions. Users can only be promoted and demoted by the will of the administration.
  17. No joke proposals. Proposals are serious wiki matters and should be handled professionally. Joke proposals will be deleted on sight.
  18. Proposals must have a status quo option (e.g. Oppose, Do nothing) unless the status quo itself violates policy.

Basic proposal and support/oppose format

This is an example of what your proposal must look like, if you want it to be acknowledged. If you are inexperienced or unsure how to set up this format, simply copy the following and paste it into the fitting section. Then replace the [subject] - variables with information to customize your proposal, so it says what you wish. If you insert the information, be sure to replace the whole variable including the squared brackets, so "[insert info here]" becomes "This is the inserted information", not "[This is the inserted information]". Proposals presenting multiple alternative courses of action can have more than two voting options, but what each voting section is supporting must be clearly defined. Such options should also be kept to a minimum, and if something comes up in the comments, the proposal can be amended as necessary.


===[insert a title for your proposal here]===
[describe what issue this proposal is about and what changes you think should be made to improve how the wiki handles that issue]

'''Proposer''': {{User|[enter your username here]}}<br>
'''Deadline''': [insert a deadline here, 7 days after the proposal was created (14 for writing guidelines and talk page proposals), at 23:59 GMT, in the format: "September 23, 2024, 23:59 GMT"]

====Support====
#{{User|[enter your username here]}} [make a statement indicating that you support your proposal]

====Oppose====

====Comments====


Users will now be able to vote on your proposal, until the set deadline is reached. Remember, you are a user as well, so you can vote on your own proposal just like the others.

To support, or oppose, just insert "#{{User|[add your username here]}}" at the bottom of the section of your choice. Just don't forget to add a valid reason for your vote behind that tag if you are voting on another user's proposal. If you are voting on your own proposal, you can just say "Per my proposal".

Talk page proposals

Proposals concerning a single page or a limited group of pages are held on the most relevant talk page regarding the matter. Proposals dealing with a large amount of splits, merges, or deletions across the wiki should still be held on this page.

For a list of all settled talk page proposals, see MarioWiki:Proposals/TPP archive and Category:Settled talk page proposals.

Rules

  1. All active talk page proposals must be listed below in chronological order (new proposals go at the bottom) using {{TPP discuss}}. Include a brief description of the proposal while also mentioning any pages affected by it, a link to the talk page housing the discussion, and the deadline. If the proposal involves a page that is not yet made, use {{fake link}} to communicate its title in the description. Linking to pages not directly involved in the talk page proposal is not recommended, as it clutters the list with unnecessary links. Place {{TPP}} under the section's header, and once the proposal is over, replace the template with {{settled TPP}}.
  2. All rules for talk page proposals are the same as mainspace proposals (see the "How to" section above), with the exceptions made by Rules 3 and 4 as follows:
  3. Voting in talk page proposals will be open for two weeks, not one (all times GMT).
    • For example, if a proposal is added at any time on Monday, August 1, 2011, it ends two weeks later on Monday, August 15, 2011, at 23:59 GMT.
  4. The talk page proposal must pertain to the subject page of the talk page it is posted on.
  5. When a talk page proposal passes, it should be removed from this list and included in the list under the "Unimplemented proposals" section until the proposed changes have been enacted.

List of ongoing talk page proposals

  • Consider the "Blurp" and "Deep Cheep" in the Super Mario Maker games an alternate design of Cheep Cheep with the former twos' designs as a cameo rather than a full appearance of the former two, in line with the game's own classification (discuss) Deadline: September 25, 2024, 23:59 GMT
  • Add English to {{foreign names}} and retitle to {{international names}} (discuss) Deadline: September 26, 2024, 23:59 GMT
  • Allow usage of {{Release}} as a generic "flag list" template (discuss) Deadline: September 27, 2024, 23:59 GMT
  • Prune "sports" games from Black Shy Guy in line with White Shy Guy and Red Boo (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Merge Preying Mantas with Jellyfish (discuss) Deadline: September 28, 2024, 23:59 GMT
  • Create article(s) for the SM64DS character rooms (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Create an article for the Peach doll from Super Mario RPG: Legend of the Seven Stars (discuss) Deadline: September 30, 2024, 23:59 GMT
  • Remove the remaining non-Super Mario "stage gimmicks and hazards" from Super Smash Bros. (discuss) Deadline: October 1, 2024, 23:59 GMT
  • Remove non-Super Mario "stage cameos" from Super Smash Bros. (discuss) Deadline: October 1, 2024, 23:59 GMT
  • Rename {{Manga infobox}} to {{Publication infobox}} (discuss) Deadline: October 4, 2024, 23:59 GMT
  • Merge Play Nintendo secret message puzzles (discuss) Deadline: October 4, 2024, 23:59 GMT
  • Merge categories for Donkey Kong Country remakes with their base game's categories (discuss) Deadline: October 5, 2024, 23:59 GMT
  • Refer to this enemy as "Bull's-Eye Banzai" for coverage in New Super Mario Bros. Wii (discuss) Deadline: October 6, 2024, 23:59 GMT
  • Rename Perfect Edition of the Great Mario Character Encyclopedia to Perfect Ban Mario Character Daijiten (discuss) Deadline: October 7, 2024, 23:59 GMT

Unimplemented proposals

Proposals

Establish a standard for long course listings in articles for characters/enemies/items/etc., Koopa con Carne (ended June 8, 2023)
Break alphabetical order in enemy lists to list enemy variants below their base form, EvieMaybe (ended May 21, 2024)
Standardize sectioning for Super Mario series game articles, Nintendo101 (ended July 3, 2024)
^ NOTE: Not yet integrated for the New Super Mario Bros. games, the Super Mario Maker games, Super Mario Run, or Super Mario Bros. Wonder
Expand use of "rawsize" gallery class, Doc von Schmeltwick (ended July 19, 2024)
Do not use t-posing models as infobox images, Nightwicked Bowser (ended September 1, 2024)
Create new sections for gallery pages to cover "unused/pre-release/prototype/etc." graphics separate from the ones that appear in the finalized games, Doc von Schmeltwick (ended September 2, 2024)
Tag sections regarding the unofficially named planets/area in Super Mario Galaxy games with "Conjecture" and "Dev data" templates, GuntherBayBeee (ended September 10, 2024)
Rename the remaining baseball teams to their current titles, GuntherBayBeee (ended September 19, 2024)
Create MarioWiki:WikiLove and WikiLove templates, Super Mario RPG (ended September 20, 2024)
Only add in the current voice actor in the "latest portrayal" section in infoboxes, Altendo (ended September 21, 2024)

Talk page proposals

Split all the clothing, Doc von Schmeltwick (ended September 12, 2021)
Split machine parts, Robo-Rabbit, and flag from Super Duel Mode, Doc von Schmeltwick (ended September 30, 2022)
Make bestiary list pages for the Minion Quest and Bowser Jr.'s Journey modes, Doc von Schmeltwick (ended January 11, 2024)
Allow separate articles for Diddy Kong Pilot (2003)'s subjects, Doc von Schmeltwick (ended August 3, 2024)
Split Bowser's Flame from Fire Breath, Doc von Schmeltwick (ended September 18, 2024)
Split Banana Peel from Banana, Doc von Schmeltwick (ended September 18, 2024)
Split truck article into cargo truck and pickup truck articles, Doc von Schmeltwick (ended September 21, 2024)
Split Donkey Kong template into separate arcade and Game Boy templates, Doc von Schmeltwick (ended September 21, 2024)
Merge Crocodile Isle (Donkey Kong 64) with Crocodile Isle, Doc von Schmeltwick (ended September 21, 2024)

Writing guidelines

Change how "infinitely respawning" enemies are counted in level enemy tables

Currently, the wiki lists enemy counts for each level in tables located in that level's article. This is all well and good, but the problem arises when infinitely respawning ones (like piped ones) are included. As seen here, this is awkwardly written as

  • "[number] (not including the infinite [enemy] spawning from [number] [method]),"

and why shouldn't it include them? That method of writing is ungainly, misleading, and bloats the table's width unnecessarily. Therefore, I propose the alternate writing of

  • "[number] + (∞ x [number]),"

with the "x [number]" and parentheses being removed if there is only one case. So in the linked example, it would be "6 + ∞," which says the same thing without contradicting itself with a lengthy diatribe.
(Also I had to restrain myself from using * rather than x because that's how I'm used to writing multiplication in equations. Thanks, higher-level math classes defaulting to "X" as a variable! But the asterisk could be used too, anyway.)

Proposer: Doc von Schmeltwick (talk)
Deadline: September 30, 2024, 23:59 GMT

Support

  1. Doc von Schmeltwick (talk) - Per
  2. Altendo (talk) - This doesn't sound like a bad idea, although I do think there should be an asterisk like "*" instead which leads to a note saying "not including the infinite [enemy] spawning from [number] [method]", as enemies can spawn in different ways, and showing how they spawn could still be useful. If we just show "∞ x [number]", it wouldn't show how Goombas are spawned in (the linked page doesn't specify how they are spawned in otherwise). But I do like the idea of shortening the "count" section of tables.

#ThePowerPlayer (talk) Per Altendo. This formatting is much better, but I also think some note of where the infinite enemy spawner(s) originate from should be preserved.
#Super Mario RPG (talk) Per all.

Oppose

  1. Hewer (talk) I don't see the benefit of changing this. The current wording is straightforward and succinct, I'd expect the reader to understand "6 (not including the infinite Goombas spawning from one Warp Pipe)" easily. Changing it to "6 + ∞" just makes it less clear for no reason, I'd definitely be confused if I saw that and didn't know this specific context. The fact that the other support votes have also brought up how doing this risks losing the specific information completely (and suggested a more long-winded solution that seems to contradict the proposal) compels me to oppose this more.
  2. Waluigi Time (talk) Per Hewer.
  3. FanOfYoshi (talk) Per all.
  4. Axii (talk) Per Hewer
  5. SolemnStormcloud (talk) Per all.
  6. EvieMaybe (talk) we don't need to throw a mathematical equation at people
  7. Sparks (talk) Per all.
  8. ThePowerPlayer (talk) I realized that this only makes sense if you have it explained to you like in the proposal description, which defeats the purpose.
  9. Arend (talk) I feel that "[number] (+ [number] infinite spawn points)" would be less awkward to write than what we currently do and more understandable fir most people than what is proposed here
  10. Killer Moth (talk) Per all.

Comments

@Hewer - "succinct" would generally imply "short, sweet, and to-the-point," of which the current method is the exact opposite. I'm fine with including an asterisk-note next to the infinity, but the current one is much too bloated, outright admits to stating false information, and since the tables are center-aligned with that horizontal-bloat, it makes it look incredibly awkward. Doc von Schmeltwick (talk) 12:41, September 17, 2024 (EDT)

I guess we just have totally opposing opinions on this one, because I don't personally find ten words of explanation to be "much too bloated", would rather "state false information" (not really what's happening because it's immediately clarified and the only way not to state any "false" info would be to just put "∞" which helps no one) than obscure the meaning of what we're trying to say, and I don't at all think the somewhat wider tables look "incredibly awkward". This is a case where I feel giving more explanation than "6 + ∞" is necessary for the sake of conveying clear information, so I'd rather prioritise that over having a thin table (which I still don't really see why that's so desirable). Hewer (talk · contributions · edit count) 03:19, September 18, 2024 (EDT)

If this proposal passes, I think that a dedicated template should be made; something like {{infinite respawn|5|3}} that would produce "5 + (∞ × 3)". Or at the very least, use an actual "×" symbol rather than "x". Jdtendo(T|C) 12:08, September 19, 2024 (EDT)

I dislike the idea of hiding details in easily missable hover text and don't really see the benefit of using it. It just makes it more convoluted. Hewer (talk · contributions · edit count) 11:12, September 20, 2024 (EDT)

I'll refrain from voting because I have a visceral reaction to anything that resembles a math formula, and I want as little as possible for personal preference to seep into my vote. That's not to say I don't understand what's being proposed, in fact it makes perfect sense if you're aiming strictly for concision, but you'd need to take into account how accessibly that information is communicated--you'd need to establish that "infinity symbol" stands for infinite enemy spawning point, which is not immediately clear. At that point, you'd go for a relatively lengthy explanation nonetheless. Though, I agree that the phrasing in that page you linked doesn't sound inclusive. I think something like "5 individual, 3 infinite spawning points" works better if we're going down this path.
If the proposal passes, I'd like to see it implemented in the manner Jdtendo suggests above.
EDIT: I'm aware there's already plenty of math on this wiki that has potential to confound people, but in that case, not only is its succinctness a better way to explain how the game's scoring system works (as opposed to paragraphs-long descriptions), but it's taken straight out of the game as well. I'd say, use math formulas only when you're sure prose would be of less service to its intended audience: people looking up how many enemies are in a level aren't necessarily interested in complex gameplay dynamics. -- KOOPA CON CARNE 13:12, September 19, 2024 (EDT), edited 14:55, September 19, 2024 (EDT)

I'd personally prefer if this was notated with ω instead of ∞, something like "3ω+5", but that would probably be too confusing to anyone not already familiar with transfinite ordinal notation. jan Misali (talk · contributions) 10:01, September 21, 2024 (EDT)

This should be written "ω⋅3+5" because 3⋅ω = ω; multiplication on transfinite ordinal numbers is not commutative. Jdtendo(T|C) 12:40, September 21, 2024 (EDT)

Maybe just have a table for finite enemies and a table for infinite enemies? There's horizontal space for both. Salmancer (talk) 11:33, September 21, 2024 (EDT)

That just needlessly splits information, which I again don't see the benefit of (and I still don't really see how there's a problem here that needs fixing anyway). Hewer (talk · contributions · edit count) 21:26, September 21, 2024 (EDT)

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