Flipside Pit of 100 Trials: Difference between revisions

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One should not enter the pit unprepared. First time [[player]]s should wait until they have completed Chapter 5 at the earliest, and should stock up on healing items before entering. [[Emergency Ration]]s are ideal for the Pit, as they are inexpensive and heal 50 [[Heart Point|HP]] in it.
One should not enter the pit unprepared. First time [[player]]s should wait until they have completed Chapter 5 at the earliest, and should stock up on healing items before entering. [[Emergency Ration]]s are ideal for the Pit, as they are inexpensive and heal 50 [[Heart Point|HP]] in it.


Weirdly, if one looks at the walls of one of the Pit rooms, they can see faint doors lined up all the way along the walls. Also, the rooms in the Pit also switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The enmies in the Pit always go from easy to haed, too. The list below is accurate in describing the positions of enemies, but be prepared.
Weirdly, if one looks at the walls of one of the Pit rooms, they can see faint doors lined up all the way along the walls. Also, the rooms in the Pit also switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The enmies in the Pit always go from easy to hard, too. The list below is accurate in describing the positions of enemies, but be prepared.


== The Rooms and Enemies of the Pit ==
== The Rooms and Enemies of the Pit ==

Revision as of 15:40, May 24, 2008

The Flipside Pit of 100 Trials in Super Paper Mario.

The Flipside Pit of 100 Trials is a one hundred-room labyrinth in Super Paper Mario, just like in Paper Mario: The Thousand-Year Door. However, in this game, there are two pits – one in Flipside and one in Flopside, the latter of which is called the Flopside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flipside version was created to study the powers of the Pure Hearts. The switch that opens the Flipside version is located above the entrance.

In the Pit, a random enemy in each room holds a key to a locked door that proceeds to the next room. Every tenth room, a valuable item awaits. Wracktail is the boss waiting at the end of the pit. These pits are designed to look like the LCD screen of an old Game & Watch system.

Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. For example, Rooms 1-25 have a Pure Heart paired with Flipside and Flopside (a reference to Mario's first Pure Heart), while Rooms 51-75 have Merlee and her mansion, with the corresponding Pure Heart.

One should not enter the pit unprepared. First time players should wait until they have completed Chapter 5 at the earliest, and should stock up on healing items before entering. Emergency Rations are ideal for the Pit, as they are inexpensive and heal 50 HP in it.

Weirdly, if one looks at the walls of one of the Pit rooms, they can see faint doors lined up all the way along the walls. Also, the rooms in the Pit also switch around every time the Pit is entered. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The enmies in the Pit always go from easy to hard, too. The list below is accurate in describing the positions of enemies, but be prepared.

The Rooms and Enemies of the Pit

Room 1-9

Room 11-19

Room 21-29

Room 31-39

Room 41-49

Room 51-59

Room 61-69

Room 71-79

Room 81-89

Room 91-99

Room 100

Prizes in the Pit of 100 Trials

The Flipside Pit Glitch

The pit is intended to be inacessible (except by way of Flipside Outskirts) until the player has Luigi, but there is a glitch that can grant the player access before having him. The glitch involves setting Boomer on the ground, and switching to Thoreau. If the player times it right, Boomer will stay visible until he explodes. The player must then have Thoreau pick Boomer up and put him on top of the high ledge. If he is thrown as far back as possible, he will blow up the switch. Also, after gaining Boomer, one can simply go to the lowest level on the outskirts of Flipside. If they look around with Tippi, you can reveal a route to a bunch of blocks. Flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. Template:Sub