Luigi's Ghost Mansion

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This article is about the minigame from Nintendo Land. For other uses, see Luigi's Mansion (disambiguation).
Luigi's Ghost Mansion logo of Nintendo Land
A gameplay screenshot of Luigi's Ghost Mansion from Nintendo Land.
A ghost tracker uses their flashlight on the Gold Ghost while another revives a fainted member.

Luigi's Ghost Mansion is a competitive attraction minigame in Nintendo Land. It is loosely based on Luigi's Mansion. The game one player acting as an invisible Gold Ghost and going against up to four other players, wearing costumes of Luigi, Mario, Waluigi, and Wario. To win, the Gold Ghost must try to make every ghost tracker faint, while the ghost trackers must defeat the ghost by shining their flashlights at it.

Gameplay[edit]

The ghost's vision in Luigi's Ghost Mansion in Nintendo Land
Gameplay of Luigi's Ghost Mansion from the perspective of the ghost player

The Gold Ghost starts with 100 health. Ghost trackers can reduce its hp by shining their flashlight at it. If the Gold Ghost is near a tracker, a vibration is felt through their Wii Remote and a question mark will appear over their heads. If the ghost gets even closer, the player begins shivering, and the question mark is replaced by an exclamation mark. Lightning also appears on occasion, making the Gold Ghost briefly visible. If the ghost touches a ghost tracker, the tracker faints. Other trackers can revive them by shining their flashlights at the fainted tracker.

When there are less than four ghost trackers, Monitas join in to fill the remaining spots. They only follow specific routes on the map and turn off their flashlight if a ghost tracker approaches them. They also begin rotating their flashlights in circles if the ghost is near them. The Monitas cannot be defeated by the Gold Ghost player, and they can damage the Gold Ghost just like a human player. When there is only one ghost tracker versus a Gold Ghost, the tracker has three lives. If two ghost trackers are against the Gold Ghost, they have two lives each.

The trackers' flashlights lose battery the longer they remain on. When a tracker is low on battery, a battery item spawns on the map that refills it when collected. Sometimes, when there is one player left, a Big battery spawns on the stage that upgrades the flashlight the player is carrying to the Super Light. This flashlight is gold in color and has a star-shaped top. It has the ability to revive fallen players faster and deals damage to the Gold Ghost at a much faster pace.

The Gold Ghost has an ability where it can charge up a magic meter by holding ZL Button and ZR Button on the GamePad. When this meter is filled up, all the energy in the human players' flashlights run completely out of battery. However, the human players can avoid the energy-zapping portal by simply moving out of its vicinity. If a Monita is caught in the attack, they are stunned for a few seconds. Additionally, this move will destroy any batteries that are currently in play.

The game lasts for five minutes. If the timer runs out, the game ends in a draw. If the Gold Ghost expends the other tracker's lives or if every tracker faints, the ghost wins and the message "Good night!" (the Game Over message in the Luigi's Mansion series) appears before fading to the results. If the Gold Ghost's health reaches zero, the ghost trackers win.

Controls[edit]

Player 1 (Gold Ghost)
Input Action
Left Stick Move
A Button Dash
Hold ZL Button + ZR Button Charge up magic[1]
Release ZL Button + ZR Button Use magic
Other players
Input Action
+Control Pad Move
Two Button Sidestep
One Button Shine light

Stages[edit]

There are five different stages available, although only the first one is unlocked at the beginning. The Basement is unlocked second after a game has been completed on Main Floor and the Research Lab is unlocked after completing a game on The Basement. The fourth and fifth stages, The Storage Room and Monita's Rooftop, are unlocked after playing Luigi's Ghost Mansion twenty times. Each stage has alternate layouts for one/two total ghost trackers or three/four ghost trackers, being larger in the latter case to accomodate. Professor E. Gadd is heavily implied to be the one describing the different courses in Luigi's Ghost Mansion, as they match his manner of speaking.

Stage name Small layout (1-2 ghost trackers) Large layout (3-4 ghost trackers) In-game description Layout
Main Floor A mansion layout in Nintendo Land A mansion layout in Nintendo Land "The layout of the first floor isn't too fancy, but the ghost can still sneak up behind you real quick-like! Look lively, youngsters!" A large mansion made up of various rooms and hallways, including a trophy room, a bathroom, a foyer, a study, a kitchen and a dinning room.
The Basement A mansion layout in Nintendo Land A mansion layout in Nintendo Land "I used to store my inventions on this floor, but then the ghosts started using it as their rumpus room. The layout is pretty disorganized, so watch out!" A cluttered basement filled with crates and wine boxes. Notes lie scattered all over the floor.
Research Lab A mansion layout in Nintendo Land A mansion layout in Nintendo Land "This here laboratory is where I do my paranormal-research stuff! I reckon the ghosts will be able to fly right over the conveyor belts." A laboratory with machinery scattered around, including pipes, conveyor belts, robotic arms and metal grates.
The Storage Room A mansion layout in Nintendo Land A mansion layout in Nintendo Land "Criminy! That suit of armor must be haunted, 'cause it rumbles when it sees people!" A stage similar to The Basement, but with the addition of haunted suits of armor which attack ghost trackers.
Monita's Rooftop A mansion layout in Nintendo Land A mansion layout in Nintendo Land "I've been tinkering with some Monita prototypes in my spare time. When the Monitas' lamps change color, the ghost is nearby!" A layout with no obstructions, and various Monita robots which flash lights indicating the ghost's proximity to them.

Stamps[edit]

Name How to unlock
Ghostly Good Night x10 Win as the ghost ten times.
Battery-Free Victory Win as the ghost tracker without picking up any batteries.
A Ghastly Comeback Win as the ghost with less than five health remaining.
Magical Win Win as the ghost by taking out the last player after they are affected by the magic attack.
Untouchable Roof Wraith Win as the ghost on Monita's Rooftop without taking any damage.

Related prizes[edit]

Main article: Prize

Seven prizes from Luigi's Ghost Mansion can be gained from the Central Tower minigame, one of them being the theme for the Main Floor:

Icon of an audio speaker. Main Floor
File info
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Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ルイージのゴーストマンション[?]
Ruīji no gōsutomanshon
Luigi's Ghost Mansion
Dutch Luigi's spookhuis[?] Luigi's spookhouse
French Luigi et le manoir hanté[?] Luigi and the haunted mansion
German Luigis Geistervilla[?] Luigi's Ghost Villa
Italian La casa infestata di Luigi[?] Luigi's haunted house
Portuguese Luigi na Mansão Assombrada[?] Luigi in the Haunted Mansion
Russian Луиджи и его дом с призраками[?]
Luidzhi i yego dom s prizrakami
Luigi and his haunted house
Spanish La mansión fantasmal de Luigi[?] Luigi's Ghostly Mansion

Notes[edit]

  • According to an Iwata Asks interview, Luigi's Ghost Mansion helped adjust a mechanic used in Luigi's Mansion: Dark Moon's multiplayer mode, the ScareScraper. Originally, the developers wanted a fallen Luigi to stay dead and be impossible to revive. After playing Luigi's Ghost Mansion, they changed it so other players could revive a fallen Luigi.[2]

References[edit]

  1. ^ Nintendo Land e-manual. Nintendo (English). Page 12.
  2. ^ Iwata Asks - Luigi's Mansion: Dark Moon. Nintendo of America (American English). Page 4. Retrieved September 9, 2024.