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[[Image:SPM_FlopsidePitof100Trials.jpg|thumb|250px|'''Flopside Pit of 100 Trials'''.]]
{{quote2|EXTREME DANGER! Stay out! -Flopside City Hall-|[[Sign]]|[[Super Paper Mario]]}}
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'' just like in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game there are two pits - one in [[Flopside]] and one in [[Flipside]] called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness. Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared.
[[File:SPM Flopside Pit of 100 Trials.png|300px|thumb|Flopside Pit of 100 Trials]]
The '''Flopside Pit of 100 Trials''' is a 100-room labyrinth in ''[[Super Paper Mario]]'', similar to the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]] in ''[[Paper Mario: The Thousand-Year Door]]''. However, in this game there are two pits - one in [[Flopside]] and one in [[Flipside]] called the [[Flipside Pit of 100 Trials]]. Both were created to test the forces that guard the [[Pure Heart]]s. The Flopside version was used to study the powers of darkness.


In the Pit a random enemy in each room holds a key to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key and running out of time will result in an instant [[Game Over]]. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark versions. In every tenth room, a valuable item awaits. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo.
Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A [[! Switch|blue switch]] appears when [[Fleep]] activates the rift and the block opens the way to the pit.


Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the wallpaper of Rooms 1-25 depicts [[Squirps]] standing alongside the statue of [[List of implied characters#Squirpina XIV|Squirpina]] in the [[Whoa Zone]], along with the corresponding light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and [[Floro Sapien]]s (a reference to Mario's sixth Pure Heart). Rooms 51-75 show [[King Sammer]] standing in a stylized version of [[Sammer's Kingdom|his kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[King Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background, which may reference the [[World of Nothing]] or [[Castle Bleck]].
In the Pit, a random enemy in each room holds a [[Pit Key]] to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant [[Game Over]]. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a [[Catch Card]] of a partner from the original ''[[Paper Mario]]'' (excluding the first one which has a [[Dashell]] card), a pipe leading out of the pit, and the door leading to the next room. [[Shadoo]] is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the [[Mario]] card allows Mario to remain in 3-D indefinitely while he is in possession of it.
 
Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts [[List of implied locations#Squirpia|Squirpians]] standing alongside [[Squirpina XIV]], who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with [[King Croacus I]] and some [[Floro Sapien]]s. Rooms 51-75 show a stylized version of [[Sammer's Kingdom|King Sammer's kingdom]] with the seventh (purple) Pure Heart, and rooms 76-99 have [[Grambi]], [[Queen Jaydes]] and the white Pure Heart representing [[Luvbi]]. Room 100 has a completely blank background.


The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.
The pit is designed to look like the LCD screen of an old [[Game & Watch]] System.


===The Rooms and Enemies of the Pit===
==Rooms and Enemies==
====Room 1-9====
===Room 1-9===
*[[Dark Goomba]] (Rooms 1, 2, 3 and 8)
*[[Dark Goomba]] (Rooms 1, 2, 3 and 8)
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5 and 9)
*[[Dark Koopa (Super Paper Mario)|Dark Koopa]] (Rooms 2, 5 and 9)
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*[[Dark Spike Top]] (Room 9)
*[[Dark Spike Top]] (Room 9)


====Room 11-19====
===Room 11-19===
*[[Dark Fuzzy]] (Rooms 11 and 18)
*[[Dark Fuzzy]] (Rooms 11 and 18)
*[[Dark Squiglet]] (Room 11)
*[[Dark Squiglet]] (Room 11)
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*[[Dark Spiked Goomba]] (Room 18)
*[[Dark Spiked Goomba]] (Room 18)


====Room 21-29====
===Room 21-29===
*[[Dark Pokey]] (Rooms 21 and 24)
*[[Dark Pokey]] (Rooms 21 and 24)
*[[Dark Reversya Cursya]] (Room 21)
*[[Dark Reversya Cursya]] (Room 21)
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*[[Dark Goomba]] (Room 29)
*[[Dark Goomba]] (Room 29)


====Room 31-39====
===Room 31-39===
*[[Dark Shlurp]] (Room 31)
*[[Dark Shlurp]] (Room 31)
*[[Dark Ruff Puff]] (Room 31)
*[[Dark Ruff Puff]] (Room 31)
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*[[Dark Megabite]] (Room 39)
*[[Dark Megabite]] (Room 39)


====Room 41-49====
===Room 41-49===
*[[Dark Striker]] (Rooms 41 and 49)
*[[Dark Striker]] (Rooms 41 and 49)
*[[Dark Shlurp]] (Rooms 42 and 45)
*[[Dark Shlurp]] (Rooms 42 and 45)
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*[[Dark Squiglet]] (Room 49)
*[[Dark Squiglet]] (Room 49)


====Room 51-59====
===Room 51-59===
*[[Dark Muth]] (Room 51)
*[[Dark Muth]] (Room 51)
*[[Dark Chomp]] (Room 52)
*[[Dark Chomp]] (Room 52)
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*[[Dark Magikoopa]] (Room 59)
*[[Dark Magikoopa]] (Room 59)


====Room 61-69====
===Room 61-69===
*[[Dark Magikoopa]] (Rooms 61, 62 and 63)
*[[Dark Magikoopa]] (Rooms 61, 62 and 63)
*[[Dark Chomp]] (Rooms 61 and 65)
*[[Dark Chomp]] (Rooms 61 and 65)
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*[[Dark Cherbil]] (Room 69)
*[[Dark Cherbil]] (Room 69)


====Room 71-79====
===Room 71-79===
*[[Dark Jawbus]] (Room 71)
*[[Dark Jawbus]] (Room 71)
*[[Dark Koopa]] (Room 72)
*[[Dark Koopa]] (Room 72)
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*[[Dark Spiky Skellobit]] (Room 79)
*[[Dark Spiky Skellobit]] (Room 79)


====Room 81-89====
===Room 81-89===
*[[Dark Spiky Skellobit]] (Rooms 81 and 83)
*[[Dark Spiky Skellobit]] (Rooms 81 and 83)
*[[Dark Cursya]] (Room 81)
*[[Dark Cursya]] (Room 81)
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*[[Dark Tileoid]] (Room 89)
*[[Dark Tileoid]] (Room 89)


====Room 91-99====
===Room 91-99===
*[[Dark Cursya]] (Room 91)
*[[Dark Cursya]] (Room 91)
*[[Dark Tech Cursya]] (Room 91)
*[[Dark Tech Cursya]] (Room 91)
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*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 99)
*[[Dark Koopatrol (Super Paper Mario)|Dark Koopatrol]] (Room 99)


====Room 100====
===Room 100===
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)
*[[Shadoo]] (Appears the second time [[Mario]]'s group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)


===Prizes in the Pit of 100 Trials ===
===Prizes===
*Room 10: [[Dashell]] Card
*Room 10: [[Dashell]] Card
*Room 20: [[Goombario]] Card
*Room 20: [[Goombario]] Card
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*Room 80: [[Sushie]] Card
*Room 80: [[Sushie]] Card
*Room 90: [[Lakilester]] Card
*Room 90: [[Lakilester]] Card
*Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; cards of the dark version of each hero, infinite Flip for Mario, doubled attack strength for each hero; only obtained after defeating Shadoo.
*Room 100: [[Mario]], [[Princess Peach]], [[Bowser]] and [[Luigi]] Cards; [[Shadoo]] Cards; only obtained after defeating Shadoo.


==Names in Other Languages==
==Backgrounds==
{{Foreignname
<gallery widths="250">
SPM Flopside Pit of 100 Trials Mural 1.png|The background mural of [[Squirpina XIV]] and the [[List of implied locations#Squirpia|Squirpians]] seen in rooms 1-25
SPM Flopside Pit of 100 Trials Mural 2.png|The background mural of [[King Croacus I]] and the [[Floro Sapien]]s seen in rooms 26-50
SPM Flopside Pit of 100 Trials Mural 3.png|The background mural of [[Sammer's Kingdom]] seen in rooms 51-75
SPM Flopside Pit of 100 Trials Mural 4.png|The background mural of [[Queen Jaydes]] and [[Grambi]] seen in rooms 76-99
</gallery>
 
==Names in other languages==
{{foreign names
|Jap=ウラ100部屋ダンジョン
|JapR=Ura Hyaku-heya Danjon
|JapM=Opposite-side 100-Room Dungeon
|Fre=Puits des 100 épreuves de Verso
|FreM=Flopside's Well of 100 Trials
|Spa=Cien mazmorras de Villacruz
|Spa=Cien mazmorras de Villacruz
|SpaM=Flopside 100 Dungeons
|SpaM=Flopside 100 Dungeons
|Ita=Labirinto dei 100 Livelli di Svoltadiqua
|Ita=Labirinto dei 100 livelli
|ItaM=Turn-this-way's Labyrinth of 100 Levels
|ItaM=Labyrinth of the 100 levels
|Kor=반대방 100개의 던전
|KorR=Bandaebang 100(baek)gaeui Deonjeon
|KorM=Opposite Pit of 100 Trials
}}
}}


==Trivia==
*Floor 99 looks almost identical to the ''[[Mario Bros.]]'' arcade game.
{{BoxTop}}
{{SPM}}
{{SPM}}
[[Category:Dungeons]]
[[Category:Dungeons]]
[[Category:Mazes]]
[[Category:Mazes]]
[[Category:Subterranean Areas]]
[[Category:Underground areas]]
[[Category:Super Paper Mario Places]]
[[Category:Super Paper Mario locations]]
[[de:Grube der 100 Prüfungen in Flopstadt]]
[[it:Labirinto dei 100 livelli (Svoltadiqua)]]

Latest revision as of 11:30, May 4, 2024

“EXTREME DANGER! Stay out! -Flopside City Hall-”
Sign, Super Paper Mario
Flopside Pit of 100 Trials
Flopside Pit of 100 Trials

The Flopside Pit of 100 Trials is a 100-room labyrinth in Super Paper Mario, similar to the Pit of 100 Trials in Paper Mario: The Thousand-Year Door. However, in this game there are two pits - one in Flopside and one in Flipside called the Flipside Pit of 100 Trials. Both were created to test the forces that guard the Pure Hearts. The Flopside version was used to study the powers of darkness.

Accessing the Flopside Pit is done in a manner similar to its Flipside counterpart, except the switch that opens the entrance does not appear until the Flipside Pit is cleared. Once the Flipside pit is cleared, a rift will appear above the sealed pipe leading to the pit. A blue switch appears when Fleep activates the rift and the block opens the way to the pit.

In the Pit, a random enemy in each room holds a Pit Key to a locked door that proceeds to the next room. Just like in the Flipside version, the player only has 5 minutes to defeat the enemy that has the key, and running out of time will result in an instant Game Over. The enemies in the Flopside Pit are far more dangerous than their Flipside counterparts, as they are all powerful, Dark silhouette versions. In every tenth room, there is a chest containing a Catch Card of a partner from the original Paper Mario (excluding the first one which has a Dashell card), a pipe leading out of the pit, and the door leading to the next room. Shadoo is the boss of the pit; however, the first time Mario's group makes it to the 100th room, they will be sent back to the entrance and will have to make their way through the pit a second time in order to fight Shadoo. Once the boss is defeated, the player receives cards of the playable characters and their Dark counterparts. The hero cards double the characters' attack and the Mario card allows Mario to remain in 3-D indefinitely while he is in possession of it.

Both pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. In the Flopside pit, the walls of Rooms 1-25 depicts Squirpians standing alongside Squirpina XIV, who is holding the light blue Pure Heart. Rooms 26-50 have a dark blue Pure Heart paired with King Croacus I and some Floro Sapiens. Rooms 51-75 show a stylized version of King Sammer's kingdom with the seventh (purple) Pure Heart, and rooms 76-99 have Grambi, Queen Jaydes and the white Pure Heart representing Luvbi. Room 100 has a completely blank background.

The pit is designed to look like the LCD screen of an old Game & Watch System.

Rooms and Enemies[edit]

Room 1-9[edit]

Room 11-19[edit]

Room 21-29[edit]

Room 31-39[edit]

Room 41-49[edit]

Room 51-59[edit]

Room 61-69[edit]

Room 71-79[edit]

Room 81-89[edit]

Room 91-99[edit]

Room 100[edit]

  • Shadoo (Appears the second time Mario's group makes it to Level 100. On the first visit, it does not reveal itself, and requests for the party to make a return trip before they can be fought.)

Prizes[edit]

Backgrounds[edit]

Names in other languages[edit]

Language Name Meaning
Japanese ウラ100部屋ダンジョン
Ura Hyaku-heya Danjon
Opposite-side 100-Room Dungeon

French Puits des 100 épreuves de Verso
Flopside's Well of 100 Trials
Italian Labirinto dei 100 livelli
Labyrinth of the 100 levels
Korean 반대방 100개의 던전
Bandaebang 100(baek)gaeui Deonjeon
Opposite Pit of 100 Trials

Spanish Cien mazmorras de Villacruz
Flopside 100 Dungeons