Goal (Super Mario Bros. 3)

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This article is about the boxes found at the end of every normal level in Super Mario Bros. 3. For the minigame from Mario Party 4, see GOOOOOOOAL!!
CardRouletteSMB3.gif
Mario heading towards a goal

A goal[1] is a box found at the end of almost every level in Super Mario Bros. 3. It quickly switches between three cards: a Mushroom, a Flower, and a Star.

History[edit]

Super Mario series[edit]

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[edit]

The player receives a 5UP after obtaining three Star cards.
A goal in the Super Mario All-Stars reissue

The goal must be hit in order to finish the level. Hitting it results in getting the card on the box at the time it is hit, displaying the message "COURSE CLEAR! YOU GOT A CARD" ("LEVEL CLEARED! YOU GOT A PANEL" in Super Mario Advance 4: Super Mario Bros. 3). Receiving three cards of any type results in Mario or Luigi receiving a 1-Up. However, if three cards of the same type are collected, Mario or Luigi gets a number of 1-Ups that correspond to the type of item. Getting three Mushroom cards results in two extra lives, getting three Flower cards results in three extra lives, and getting three Star cards results in five extra lives. In most stages, a Star card can easily be obtained by running at maximum speed and hitting the box at a 45-degree angle. However, that objective is not achievable in some stages such as World 1-4 and World 7-1, because the distance is too short to achieve running speed. However, in stages such as those, it is possible to run past the box, turn back, and hit it at a 45-degree angle.

In the Mario Bros. competitive game, players can steal or exchange cards by stomping on each other, bumping each other from below, or using the POW Block when the rival is on the floor, making the afflicted player lose a card.

Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[edit]

The Super Mario Bros. 3 style of Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2 uses the goals for non-Castle levels, including Airships (which always ended with a boss fight rather than a goal in Super Mario Bros. 3 itself). However, as each level is self-contained, they no longer give cards that can be redeemed toward lives—instead, collecting a Mushroom, Flower, or Star simply gives a number of points, while 1-Up Mushrooms are added as a fourth card and give an extra life immediately. In levels with clear conditions, the goal appears as a dashed outline and is fully revealed only after the condition has been met; it will become dashed again if the clear condition is lost.

Paper Mario: Color Splash[edit]

In Paper Mario: Color Splash, the roulette-styled goals are absent from the Super Mario Bros. 3-themed level in the Green Energy Plant, as they were replaced by Goal Poles, although the frame of the goal containing the level's green Mini Paint Star can be found in front of the secret exit.

Names in other languages[edit]

Language Name Meaning
Japanese ゴール[2]
Gōru
Goal

Italian Quadretto - rete[3]
Cartoncino[4]
Quadratino[5]
Meta[6][7]
Pannello[8]
Pannello di fine schema[9]
Square - net
Little card
Little square
Goal
Panel
End level panel

References[edit]

  1. ^ Super Mario Bros. 3 English instruction booklet, page 19.
  2. ^ Super Mario Bros. 3 Japanese instruction booklet, page 18.
  3. ^ Super Mario Bros. 3, Italian booklet, pag. 19
  4. ^ Club Nintendo (Italy) Volume 3 - 1991 Issue 6, page 17.
  5. ^ Super Mario Advance 4: Super Mario Bros. 3 European manual, pag. 111
  6. ^ Super Mario All-Stars Limited Edition Italian manual, pag. 18
  7. ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual, pag. 9
  8. ^ Super Mario Bros. 3 Italian e-manual, pag. 3
  9. ^ Super Mario Bros. Enciclopedia; pag. 41