Spooky Attic: Difference between revisions

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{{world infobox
{{world infobox
|title=Spooky Attic
|image=[[File:MvsDK2_Spooky_Attic.png|256px]]
|image=[[File:MvsDK2_Spooky_Attic.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
Line 6: Line 5:
|after=[[Jungle Hijinks|>>]]
|after=[[Jungle Hijinks|>>]]
}}
}}
'''Spooky Attic''' is the seventh floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', also being the penultimate proper floor in the game. The floor is very dark, and as the title suggests, it primarily takes place in an attic. There are 35 [[Mini Mario (toy)|Mini Mario]]s to be guided here. This world introduces [[Candle]]s, [[Mummy Guy]]s, [[Polterguy]]s and the [[Color Switch]] gimmick that revolves around them. Past enemies that also appear in this world include [[Cool Kong]]s, [[Crash Kong]]s, [[Thwomp]]s, [[Fire Piranha Plant|Piranha Plant]]s, [[Capture Kong]]s and [[Circus Kong]]s.
'''Spooky Attic''' is the seventh floor in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being the penultimate floor out of the eight primary floors in the game. The floor's background resembles the inside of a haunted house. The music tracks played on this floor are arrangements of the first level theme played in [[Spooky House]] from ''[[Mario vs. Donkey Kong]]''.


Unlike other floors, this floor uses the [[Color Switch]]es to halt and turn Polterguys into block shapes when one of the same color as a Polterguy is activated, allowing Mini Marios to step on them safely. If immobilized, hitting another switch will revert the Polterguy to its original shape, becoming a danger once more.
This floor introduces [[Candle]]s, [[Mummy Guy]]s, [[Crate]]s, and [[Polterguy]]s, which can be manipulated by [[Color Switch]]es. If a [[Mini Mario (toy)|Mini Mario]] presses a [[Color Switch]] of the same color as a Polterguy, it will halt and turn into a stationary block that Mini Marios can stand on and move across. Immobilized Polterguys will revert to their standard form if a Mini Mario presses a Color Switch of a different color. Enemies that return from previous floors include [[Cool Kong]]s, [[Crash Kong]]s, [[Thwomp]]s, [[Fire Piranha Plant|Piranha Plant]]s, [[Capture Kong]]s, and [[Circus Kong]]s.
 
The soundtrack of this floor is based on [[Spooky House]]'s music from ''[[Mario vs. Donkey Kong]]''. The background resembles the inside of a haunted house.


Upon completing [[Boss Game 7]], the Spooky Attic construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 7, Donkey Kong flees to [[Jungle Hijinks]].
==Levels==
==Levels==
{| style="text-align: center; margin: 0 auto; border-collapse: collapse; font-family:Arial;" border="1" cellpadding="1" cellspacing="1"
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
|-style="background: #ABC;"
|-style="background:#6d8e7d;"
!width="5%"|Level
!width="7%"|Level
!width="1%"|Preview
!width="1%"|Preview
!width="10%"|Description
!width="3%"|Mini count
!width="7%"|Color Blocks
!width="25%"|Description
!width="10%"|Enemies and obstacles encountered
!width="10%"|Enemies and obstacles encountered
|-
|-
|[[Room 7-1]]
|[[Room 7-1]]
|[[File:MvDK2 Room 7-1.png|150px]]
|[[File:MvDK2 Room 7-1.png]]
|4
|Pink Blocks
|A course that introduces Mummy Guys and Candle obstacles.
|A course that introduces Mummy Guys and Candle obstacles.
|[[Mummy Guy]]s, [[Candle]]s
|[[Mummy Guy]]s, [[Candle]]s
|-
|-
|[[Room 7-2]]
|[[Room 7-2]]
|[[File:MvDK2 Room 7-2.png|150px]]
|[[File:MvDK2 Room 7-2.png]]
|4
|None
|A course that introduces Polterguys and the gimmick of turning them into solid blocks using a Color Switch of corresponding color.
|A course that introduces Polterguys and the gimmick of turning them into solid blocks using a Color Switch of corresponding color.
|[[Spike Trap|Spikes]], [[Polterguy]]s
|[[Spike Trap|Spikes]], [[Polterguy]]s
|-
|-
|[[Room 7-3]]
|[[Room 7-3]]
|[[File:MvDK2 Room 7-3.png|150px]]
|[[File:MvDK2 Room 7-3.png]]
|A course where the player must use mechanisms such as [[Conveyor Belt]]s and [[Pink Block]] chains to move [[Crate]]s onto spike pits and cover them to create bridges.
|4
|Pink Blocks
|A course where the player must use mechanisms such as [[Conveyor Belt]]s and [[Pink Block]] chains to move Crates onto spike pits and cover them to create bridges. This course also features a [[Gold Mini Mario]].
|Spikes, Mummy Guy
|Spikes, Mummy Guy
|-
|-
|[[Room 7-4]]
|[[Room 7-4]]
|[[File:MvDK2 Room 7-4.png|150px]]
|[[File:MvDK2 Room 7-4.png]]
|A course where the Minis use [[Magnet (Mario vs. Donkey Kong series)|Magnet]] surfaces to move around.
|4
|Pink Blocks
|A course where the Minis use [[Magnet Ground]] surfaces to move around.
|Spikes, [[Cool Kong]]s, [[Crash Kong]]s, Candles
|Spikes, [[Cool Kong]]s, [[Crash Kong]]s, Candles
|-
|-
|[[Room 7-5]]
|[[Room 7-5]]
|[[File:MvDK2 Room 7-5.png|150px]]
|[[File:MvDK2 Room 7-5.png]]
|3
|None
|A course with several Color Switches that are used to toggle Polterguys and gates.
|A course with several Color Switches that are used to toggle Polterguys and gates.
|Spikes, Polterguys
|Spikes, Polterguys
|-
|-
|[[Room 7-6]]
|[[Room 7-6]]
|[[File:MvDK2 Room 7-6.png|150px]]
|[[File:MvDK2 Room 7-6.png]]
|A course with Crates and Color Switches
|4
|None
|A course with Crates and Color Switches.
|Spikes
|Spikes
|-
|-
|[[Room 7-7]]
|[[Room 7-7]]
|[[File:MvDK2 Room 7-7.png|150px]]
|[[File:MvDK2 Room 7-7.png]]
|A course with Color Switches that are used to transform Polterguys.
|3
|None
|A course with Color Switches that are used to transform Polterguys. This course also features a Gold Mini Mario.
|Polterguys, Mummy Guy
|Polterguys, Mummy Guy
|-
|-
|[[Room 7-8]]
|[[Room 7-8]]
|[[File:MvDK2 Room 7-8.png|150px]]
|[[File:MvDK2 Room 7-8.png]]
|4
|Pink Blocks
|A course with Magnet surfaces where the player needs to use Pink Blocks to protect the Minis from enemies.
|A course with Magnet surfaces where the player needs to use Pink Blocks to protect the Minis from enemies.
|Spikes, [[Fire Piranha Plant|Piranha Plants with fire]], [[Thwomp]]s
|Spikes, [[Fire Piranha Plant|Piranha Plants with fire]], [[Thwomp]]s
|-
|-
|[[Room 7-9]]
|[[Room 7-9]]
|[[File:MvDK2 Room 7-9.png|150px]]
|[[File:MvDK2 Room 7-9.png]]
|A course featuring [[Yellow Spring]]s and [[monkey robot]]s on different levels. The Minis can turn into their [[Fire Mario|fire form]] using a [[Fire Flower]] and stun the monkey robots with fireballs.
|5
|None
|A course featuring [[Yellow Spring]]s and [[Donkey Kong's robot|monkey robot]]s on different levels. The Minis can turn into their [[Fire Mario|fire form]] using a [[Fire Flower]] and stun the monkey robots with fireballs.
|[[Capture Kong]]s, [[Circus Kong]]
|[[Capture Kong]]s, [[Circus Kong]]
|-
|-
|[[Room 7-DK]]
|[[Boss Game 7]]
|[[File:MvDK2 Room 7-DK.png|150px]]
|[[File:MvDK2 Room 7-DK.png]]
|9 to 35
|None
|The seventh boss battle with Donkey Kong. The player must shoot him with Mini Marios after he reveals himself from one of the three ghost sheets that shuffle.
|The seventh boss battle with Donkey Kong. The player must shoot him with Mini Marios after he reveals himself from one of the three ghost sheets that shuffle.
|[[Swoop]]s, [[Donkey Kong]]
|[[Swoop]]s, [[Donkey Kong]]
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==Gallery==
==Gallery==
<gallery>
<gallery>
EnteringSpookyAttic.png|Mario, Donkey Kong, and the Minis enter Spooky Attic
EnteringSpookyAttic.png|Mario, Donkey Kong, and the Mini Marios enter Spooky Attic
ShyGuySmashSpookyAttic.png|[[Shy Guy Smash!]]
MvDK2 Room 7-DK Intro.png|Intro screen shown before Boss Game 7
MvDK2 Room 7-DK Intro (No Text).png|Intro screen shown before Boss Game 7 (no text)
MvDK2 Room 7-DK Victory.png|Victory screen shown after completing Boss Game 7
MvDK2 Room 7-DK Victory (No Text).png|Victory screen shown after completing Boss Game 7 (no text)
SpookyAtticKitUnlocked.png|Unlocking the Spooky Attic construction kit for the Construction Zone
</gallery>
</gallery>


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{{foreign names
{{foreign names
|Jap=おばけやしき
|Jap=おばけやしき
|JapR=Obakeyashiki
|JapR=Obake Yashiki
|JapM=Ghost House
|JapM=Ghost House
|Spa=Ático Tenebroso
|Spa=Ático Tenebroso
|SpaM=Spooky Attic
|SpaM=Spooky Attic
|Ita=Attico Brivido
|Ita=Attico brivido
|ItaM=Thrill Attic
|ItaM=Thrill attic
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Attico Brivido]]
[[it:Attico brivido]]

Latest revision as of 10:12, March 8, 2024

Spooky Attic
Spooky Attic, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Spooky Attic is the seventh floor in Mario vs. Donkey Kong 2: March of the Minis, being the penultimate floor out of the eight primary floors in the game. The floor's background resembles the inside of a haunted house. The music tracks played on this floor are arrangements of the first level theme played in Spooky House from Mario vs. Donkey Kong.

This floor introduces Candles, Mummy Guys, Crates, and Polterguys, which can be manipulated by Color Switches. If a Mini Mario presses a Color Switch of the same color as a Polterguy, it will halt and turn into a stationary block that Mini Marios can stand on and move across. Immobilized Polterguys will revert to their standard form if a Mini Mario presses a Color Switch of a different color. Enemies that return from previous floors include Cool Kongs, Crash Kongs, Thwomps, Piranha Plants, Capture Kongs, and Circus Kongs.

Upon completing Boss Game 7, the Spooky Attic construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 7, Donkey Kong flees to Jungle Hijinks.

Levels[edit]

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 7-1 A screenshot of Room 7-1 from Mario vs. Donkey Kong 2: March of the Minis, featuring Mummy Guys. 4 Pink Blocks A course that introduces Mummy Guys and Candle obstacles. Mummy Guys, Candles
Room 7-2 MvDK2 Room 7-2.png 4 None A course that introduces Polterguys and the gimmick of turning them into solid blocks using a Color Switch of corresponding color. Spikes, Polterguys
Room 7-3 MvDK2 Room 7-3.png 4 Pink Blocks A course where the player must use mechanisms such as Conveyor Belts and Pink Block chains to move Crates onto spike pits and cover them to create bridges. This course also features a Gold Mini Mario. Spikes, Mummy Guy
Room 7-4 MvDK2 Room 7-4.png 4 Pink Blocks A course where the Minis use Magnet Ground surfaces to move around. Spikes, Cool Kongs, Crash Kongs, Candles
Room 7-5 A screenshot of Room 7-5 from Mario vs. Donkey Kong 2: March of the Minis, featuring Polterguys. 3 None A course with several Color Switches that are used to toggle Polterguys and gates. Spikes, Polterguys
Room 7-6 MvDK2 Room 7-6.png 4 None A course with Crates and Color Switches. Spikes
Room 7-7 MvDK2 Room 7-7.png 3 None A course with Color Switches that are used to transform Polterguys. This course also features a Gold Mini Mario. Polterguys, Mummy Guy
Room 7-8 MvDK2 Room 7-8.png 4 Pink Blocks A course with Magnet surfaces where the player needs to use Pink Blocks to protect the Minis from enemies. Spikes, Piranha Plants with fire, Thwomps
Room 7-9 MvDK2 Room 7-9.png 5 None A course featuring Yellow Springs and monkey robots on different levels. The Minis can turn into their fire form using a Fire Flower and stun the monkey robots with fireballs. Capture Kongs, Circus Kong
Boss Game 7 MvDK2 Room 7-DK.png 9 to 35 None The seventh boss battle with Donkey Kong. The player must shoot him with Mini Marios after he reveals himself from one of the three ghost sheets that shuffle. Swoops, Donkey Kong

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese おばけやしき
Obake Yashiki
Ghost House

Italian Attico brivido
Thrill attic
Spanish Ático Tenebroso
Spooky Attic