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{{image|Level select screen for infobox}}
{{distinguish|Rumble Jungle}}
{{worldbox
{{world infobox
|image=
|image=[[File:Floor4 MvsDK MMA.png|256px]]
|app=''[[Mario vs. Donkey Kong: Minis March Again!]]
|game=''[[Mario vs. Donkey Kong: Minis March Again!]]
|before=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|<<]]
|before=[[Magnet Mania (Mario vs. Donkey Kong: Minis March Again!)|<<]]
|after=[[Rooftop|>>]]
|after=[[Rooftop (Mario vs. Donkey Kong: Minis March Again!)|>>]]
}}
}}
'''Jungle Rumble''', also called '''Floor 4''' ('''Floor 3''' in the PAL version), is the fourth floor in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. The focus of this floor are the Color Blocks, which can be changed from solid to clear and vice-versa by pressing a [[Color Switch]] of corresponding color. Color Switches can also be used to turn some enemies, such as [[Shy Guy (toy)|Shy Guys]] and [[Polterguy]]s, into harmless blocks. [[Snifit (toy)|Snifits]] and Polterguys are introduced on this floor while Shy Guys, [[Capture Kong]]s and [[Circus Kong]]s make a return. Defeating [[Donkey Kong]] on this floor grants access to the Jungle Rumble Construction Kit in the Construction Zone, which contains all the elements present on this floor.
'''Jungle Rumble''', also called '''Floor 4''' ('''Floor 3''' in the British English version), is the fourth floor in ''[[Mario vs. Donkey Kong: Minis March Again!]]''. On this floor, [[mini]]s make extensive use of [[Color Switch]]es in order to toggle Color Blocks or turn enemies such as [[Spear Guy]]s and [[Polterguy]]s into harmless blocks. [[Snifit]]s and Polterguys are introduced on this floor while Spear Guys, [[Capture Kong]]s and [[Circus Kong]]s make a return. Defeating [[Donkey Kong]] on this floor grants access to the Jungle Rumble Construction Kit in the Construction Zone, which contains all the elements present on this floor.


The background consists of a dense palm tree jungle over a blue sky painted on a wall. The music is the same as in [[Jungle Hijinks]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being a rendition of the "[[DK Island Swing]]" track from ''[[Donkey Kong Country]]''.
The background consists of a dense palm tree jungle over a blue sky painted on a wall. The music is the same as in [[Jungle Hijinks]] from ''[[Mario vs. Donkey Kong 2: March of the Minis]]'', being a rendition of the "[[DK Island Swing]]" track from ''[[Donkey Kong Country]]''.
==Normal Mode==
==Normal Mode==
===Levels===
===Levels===
*[[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-1]]
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
*[[Room 4-2 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-2]]
|-style="background:#ABC;"
*[[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-3]]
!width="5%"|Level
*[[Room 4-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-4]]
!width="10%"|Description
*[[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-5]]
!width="10%"|Enemies and obstacles encountered
*[[Room 4-6 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-6]]
|-
*[[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-7]]
|[[Room 4-1 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-1]]
*[[Room 4-Key]]
|A course with several Spear Guys, which can be turned into harmless blocks by pressing a Red [[Color Switch]].
*[[Floor 4 Donkey Kong]]
|[[Spear Guy]]s
*[[Room 4-SP]]
|-
|[[Room 4-2 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-2]]
|A course with [[Conveyor Belt|conveyor]]s, a [[Blue Spring]] and a blue [[Box Spring]]
|[[Spike Trap|Spikes]]
|-
|[[Room 4-3 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-3]]
|A course that introduces Color Blocks.
|Spikes
|-
|[[Room 4-4 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-4]]
|A course that introduces Snifits, whose bullets can be blocked with [[Pop-up Gate]]s.
|[[Snifit]]s
|-
|[[Room 4-5 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-5]]
|A course that introduces red and yellow Polterguys.
|[[Polterguy]]s
|-
|[[Room 4-6 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-6]]
|A course where the minis have to be brought down to the exit with [[Warp Pipe|Pipe]]s, Pink Blocks and, eventually, a Blue Spring.
|Spikes
|-
|[[Room 4-7 (Mario vs. Donkey Kong: Minis March Again!)|Room 4-7]]
|A course with several [[Donkey Kong's robot|monkey robot]]s and [[Hammer]]s to stun them.
|Spikes, [[Circus Kong]]s, [[Capture Kong]]
|-
|[[Room 4-Key]]
|A Key Mini Mario course. The regular Mini Marios must help the Key Mini Mario overcome some Polterguys by pressing switches of corresponding color and disabling them.
|Spikes, Polterguys
|-
|[[Floor 4 Donkey Kong]]
|The fourth and final boss battle with Donkey Kong on Normal Mode. The minis have to be shot at [[banana]] bunches and drop them on Donkey Kong's head to damage him while avoiding several enemies.
|[[Donkey Kong]], [[Snapjaw]]s, [[Bird (Mario vs. Donkey Kong series)|Bird]]
|-
|[[Room 4-SP]]
|A course where the minis must reach and press a Red Color Switch to turn some red Polterguys leading to the Goal Door into harmless blocks.
|Spikes, Polterguys
|}


===New elements===
===New elements===
This floor contains a single tutorial level that showcases Color Blocks. The player can access and play it by tapping on the "?" icon in the bottom right corner of this floor's level select screen.
This floor contains a single tutorial level that showcases Color Blocks. The player can access and play it by tapping on the "?" icon in the bottom right corner of this floor's level select screen.
 
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;font-family:Arial;"
{|align=left width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
|-
!colspan=3 style="font-size:15px"|
!colspan=3 style="font-size:15px"|
====Color Blocks====
====Color Blocks====
'''PAL:''' Colour Blocks
|-
|-
!rowspan=2|In-game description
!rowspan=2|In-game description
!align=center|North American version
!align=center|American English version
!align=center|PAL version
!align=center|British English version
|-
|-
|align=center|''Color blocks have two forms, clear and solid.
|align=center|''Color blocks have two forms, clear and solid.
Line 54: Line 86:


==Plus Mode==
==Plus Mode==
In Plus Mode, this floor is subtitled '''Floor 4+''' ('''Floor 3+''' in the PAL version). [[Conveyor Belt]]s, [[Rotate Pipe]]s, [[Pokey (toy)|Pokeys]] and [[Thwomp]]s are present here alongside previously established features of this floor. Beating Jungle Rumble in the Plus version adds all these elements to its corresponding Construction Kit.
In Plus Mode, this floor is subtitled '''Floor 4+''' ('''Floor 3+''' in the British English version). [[Conveyor Belt|Conveyors]], [[Rotate Pipe]]s, [[Pokey]]s and a [[Thwomp]], which were absent in the floor's Normal Mode counterpart, make an appearance in the Plus Mode version. Beating Jungle Rumble in Plus Mode adds all of these elements to the Jungle Rumble Construction Kit.
 
The backdrop of this floor is nearly identical to the Normal Mode counterpart, except for the light-purple sky. The soundtracks that play in Rooms 4-1+, 4-2+, 4-4+, 4-5+, 4-7+, 4-Key+ and 4-SP+ are arrangements of the first two soundtracks of [[Fire Mountain (world)|Fire Mountain]] from ''[[Mario vs. Donkey Kong]]'', while the track that plays in Rooms 4-3+ and 4-6+ is an arrangement of the fourth soundtrack of [[Twilight City]], also from ''Mario vs. Donkey Kong''.
===Levels===
{|style="text-align:center;margin:0 auto;border-collapse:collapse;font-family:Arial;"border="1"cellpadding="1"cellspacing="1"
|-style="background:#ABC;"
!width="5%"|Level
!width="10%"|Description
!width="10%"|Enemies and obstacles encountered
|-
|[[Room 4-1+]]
|A course where the minis have to use a Red Color Switch to activate some Red Color Blocks before the exit, then use Pink Blocks to reach it.
|Spikes
|-
|[[Room 4-2+]]
|A course where the minis have to toggle Polterguys between their harmful and harmless states to reach the goal. This course features blue Polterguys for the first time in the game.
|Polterguys
|-
|[[Room 4-3+]]
|A course with Pink Blocks, yellow Box Springs and a system of green [[Warp Pipe|Pipes]] that lead to the goal.
|Spikes
|-
|[[Room 4-4+]]
|A course where the minis have to avoid Snifits on their way to the goal.
|Spikes, Snifits
|-
|[[Room 4-5+]]
|A course with [[Spring]]s, [[Box Spring]]s, [[Ladder]]s and a single Thwomp at the top.
|Spikes, [[Thwomp]]
|-
|[[Room 4-6+]]
|A course with Pokeys which can be turned into harmless blocks (and used to cross spike gaps) by pressing on Yellow Color Switches.
|Spikes, [[Pokey]]s
|-
|[[Room 4-7+]]
|A course with Circus Kongs, [[Warp Pipe#Mario vs. Donkey Kong series|Split Pipes]] and Hammers.
|Spikes, Circus Kongs
|-
|[[Room 4-Key+]]
|A Key Mini Mario course where the minis need to use Pink Blocks and Split Pipes to reach the goal.
|Spikes, Spear Guys, Capture Kongs
|-
|[[Floor 4+ Donkey Kong]]
|A more difficult version of [[Floor 4 Donkey Kong]]
|Donkey Kong, Snapjaws, Bird
|-
|[[Room 4-SP+]]
|A course where minis need to seek and push different Color Switches in a maze to progressively free other minis from their confinements.
|Spikes
|}


The backdrop of this floor is nearly identical to the Normal Mode counterpart, except for the light-purple sky. The soundtrack that plays is a variation of [[Fire Mountain (world)|Fire Mountain]]'s soundtrack from ''[[Mario vs. Donkey Kong]]''.
===Media===
{{media table
|file1=MvDKMMA Floor 4-Plus A.oga
|title1=First music
|file2=MvDKMMA Floor 4-Plus B.oga
|title2=Second music
|file3=MvDKMMA Floor 4-Plus C.oga
|title3=Third music
|file4=MvDKMMA Floor 4-Plus Intro.oga
|title4=Preview
|file5=MvDKMMA Floor 4-Plus Lose.oga
|title5=Losing
|file6=MvDKMMA Floor 4-Plus Win.oga
|title6=Winning
}}


===Levels===
==Names in other languages==
*[[Room 4-1+]]
{{foreign names
*[[Room 4-2+]]
|Jap=DKジャングル
*[[Room 4-3+]]
|JapR=DK Janguru
*[[Room 4-4+]]
|JapM=DK Jungle
*[[Room 4-5+]]
|Ita=Giungla tranello
*[[Room 4-6+]]
|ItaM=Jungle trap
*[[Room 4-7+]]
}}
*[[Room 4-Key+]]
*[[Floor 4+ Donkey Kong]]
*[[Room 4-SP+]]
{{MVDKMMA}}
{{MVDKMMA}}
{{MVDKMMA Levels}}
{{MVDKMMA levels}}
[[Category:Forests and Jungles]]
[[Category:Jungles]]
[[Category:Mario vs. Donkey Kong: Minis March Again! Worlds]]
[[Category:Mario vs. Donkey Kong: Minis March Again! worlds]]

Revision as of 08:36, March 29, 2024

Not to be confused with Rumble Jungle.
Jungle Rumble
Floor4 MvsDK MMA.png
Game Mario vs. Donkey Kong: Minis March Again!
<< List of worlds >>

Jungle Rumble, also called Floor 4 (Floor 3 in the British English version), is the fourth floor in Mario vs. Donkey Kong: Minis March Again!. On this floor, minis make extensive use of Color Switches in order to toggle Color Blocks or turn enemies such as Spear Guys and Polterguys into harmless blocks. Snifits and Polterguys are introduced on this floor while Spear Guys, Capture Kongs and Circus Kongs make a return. Defeating Donkey Kong on this floor grants access to the Jungle Rumble Construction Kit in the Construction Zone, which contains all the elements present on this floor.

The background consists of a dense palm tree jungle over a blue sky painted on a wall. The music is the same as in Jungle Hijinks from Mario vs. Donkey Kong 2: March of the Minis, being a rendition of the "DK Island Swing" track from Donkey Kong Country.

Normal Mode

Levels

Level Description Enemies and obstacles encountered
Room 4-1 A course with several Spear Guys, which can be turned into harmless blocks by pressing a Red Color Switch. Spear Guys
Room 4-2 A course with conveyors, a Blue Spring and a blue Box Spring Spikes
Room 4-3 A course that introduces Color Blocks. Spikes
Room 4-4 A course that introduces Snifits, whose bullets can be blocked with Pop-up Gates. Snifits
Room 4-5 A course that introduces red and yellow Polterguys. Polterguys
Room 4-6 A course where the minis have to be brought down to the exit with Pipes, Pink Blocks and, eventually, a Blue Spring. Spikes
Room 4-7 A course with several monkey robots and Hammers to stun them. Spikes, Circus Kongs, Capture Kong
Room 4-Key A Key Mini Mario course. The regular Mini Marios must help the Key Mini Mario overcome some Polterguys by pressing switches of corresponding color and disabling them. Spikes, Polterguys
Floor 4 Donkey Kong The fourth and final boss battle with Donkey Kong on Normal Mode. The minis have to be shot at banana bunches and drop them on Donkey Kong's head to damage him while avoiding several enemies. Donkey Kong, Snapjaws, Bird
Room 4-SP A course where the minis must reach and press a Red Color Switch to turn some red Polterguys leading to the Goal Door into harmless blocks. Spikes, Polterguys

New elements

This floor contains a single tutorial level that showcases Color Blocks. The player can access and play it by tapping on the "?" icon in the bottom right corner of this floor's level select screen.

Color Blocks

In-game description American English version British English version
Color blocks have two forms, clear and solid.

When the blocks are clear, Mini Mario can walk through them. When the blocks are solid, he can walk on them.

When Mini Mario jumps on a switch of matching color, each block will change to its alternate form.

Colour blocks have two forms, clear and solid.

When the blocks are clear, mini toys can walk through them. When the blocks are solid, they can walk on them.

When mini toys jump on a colour switch, each block of that colour will change to its alternative form.

Tutorial overview The player should activate the mini and wait for it to walk past some clear Red Color Blocks arranged like a staircase, press a Red Color Switch at the other side of the course to turn these blocks solid, then change direction and climb the Color Blocks in order to reach the Goal Door.

Plus Mode

In Plus Mode, this floor is subtitled Floor 4+ (Floor 3+ in the British English version). Conveyors, Rotate Pipes, Pokeys and a Thwomp, which were absent in the floor's Normal Mode counterpart, make an appearance in the Plus Mode version. Beating Jungle Rumble in Plus Mode adds all of these elements to the Jungle Rumble Construction Kit.

The backdrop of this floor is nearly identical to the Normal Mode counterpart, except for the light-purple sky. The soundtracks that play in Rooms 4-1+, 4-2+, 4-4+, 4-5+, 4-7+, 4-Key+ and 4-SP+ are arrangements of the first two soundtracks of Fire Mountain from Mario vs. Donkey Kong, while the track that plays in Rooms 4-3+ and 4-6+ is an arrangement of the fourth soundtrack of Twilight City, also from Mario vs. Donkey Kong.

Levels

Level Description Enemies and obstacles encountered
Room 4-1+ A course where the minis have to use a Red Color Switch to activate some Red Color Blocks before the exit, then use Pink Blocks to reach it. Spikes
Room 4-2+ A course where the minis have to toggle Polterguys between their harmful and harmless states to reach the goal. This course features blue Polterguys for the first time in the game. Polterguys
Room 4-3+ A course with Pink Blocks, yellow Box Springs and a system of green Pipes that lead to the goal. Spikes
Room 4-4+ A course where the minis have to avoid Snifits on their way to the goal. Spikes, Snifits
Room 4-5+ A course with Springs, Box Springs, Ladders and a single Thwomp at the top. Spikes, Thwomp
Room 4-6+ A course with Pokeys which can be turned into harmless blocks (and used to cross spike gaps) by pressing on Yellow Color Switches. Spikes, Pokeys
Room 4-7+ A course with Circus Kongs, Split Pipes and Hammers. Spikes, Circus Kongs
Room 4-Key+ A Key Mini Mario course where the minis need to use Pink Blocks and Split Pipes to reach the goal. Spikes, Spear Guys, Capture Kongs
Floor 4+ Donkey Kong A more difficult version of Floor 4 Donkey Kong Donkey Kong, Snapjaws, Bird
Room 4-SP+ A course where minis need to seek and push different Color Switches in a maze to progressively free other minis from their confinements. Spikes

Media

Audio.svg First music
File infoMedia:MvDKMMA Floor 4-Plus A.oga
Audio.svg Second music
File infoMedia:MvDKMMA Floor 4-Plus B.oga
Audio.svg Third music
File infoMedia:MvDKMMA Floor 4-Plus C.oga
Audio.svg Preview
File infoMedia:MvDKMMA Floor 4-Plus Intro.oga
Audio.svg Losing
File infoMedia:MvDKMMA Floor 4-Plus Lose.oga
Audio.svg Winning
File infoMedia:MvDKMMA Floor 4-Plus Win.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese DKジャングル
DK Janguru
DK Jungle

Italian Giungla tranello
Jungle trap