Paper Mario: The Thousand-Year Door: Difference between revisions

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=== '''[[Koops]]'''===
=== '''[[Koops]]'''===
A timid koopa who lives in [[Petalburg]]. To prove to Petalburg he is not a coward, he joins Mario's team to avenge his dad, [[Koopley]]'s death. He has the same ability [[Kooper]] has outside of battle, using his shell toss move to flip switches, grab items and attack enemies.
A timid koopa who lives in [[Petalburg]]. To prove to Petalburg he is not a coward, he joins Mario's team to avenge his dad, [[Koopley]]'s death. He has the same ability [[Kooper]] has outside of battle, using his shell toss move to flip switches, grab items and attack enemies.
After defeating [Hooktail], he finds out that [[Koopley]] isn't dead after all, and because it, he is able to give the heroes the silver [[Crystal Star]].


==='''[[Flurrie|Madam Flurrie]]'''===
==='''[[Flurrie|Madam Flurrie]]'''===

Revision as of 11:01, April 22, 2007

For more uses, see Paper Mario (disambiguation).

North American box art for Paper Mario: The Thousand-Year Door
Box Art for Paper Mario: The Thousand-Year Door.

Paper Mario: The Thousand-Year Door, known as Paper Mario: RPG in Japan, is the sequel to Paper Mario released for the GameCube in 2004. In this game, Mario is hunting the seven Crystal Stars to open the Thousand-Year Door, while Princess Peach has been kidnapped by a gang of aliens called X-Nauts. The game's entire storyline is divided into eventful chapters.

Battle System

Attacking enemies

File:Staring Mario.jpg
Mario staring into a space.

While Mario and his partners are battling enemies, they can attack enemies with extra power using the Action Command.

Countdown: Tilt and hold the control stick left, then release when the red light flashes. Tricky Timing: Pressing A just before landing on Mario's opponent. Aiming: Aligning a cursor in the center of the targeting reticule Button Mania: Holding on to or repeatedly tapping a button or input an entire sequence.

Stylish Moves are extra commands to please the crowd more and gain more star power.

Guarding

To perform a guard action command, press A or B when Mario's opponent is about to strike him. Guarding will reduce the damage he takes from enemy attacks and help the player resist status effects. The player must time it right, though.

Guard: To perform a Guard move, press A to dodge enemy attacks, reducing the damage they do by 1, also protecting Mario from negative status effects. The player will have a 1/2 second to guard.

Superguard: To perform a Superguard move, press B to dodge enemy attacks, negating the attack completely, damaging their opponent if it is attacking directly. The player only have a 1/4 second to superguard, making it naturally harder than guard.

Leveling Up

Star Points

Every time Mario wins a battle, he'll earn Star Points. When Mario's Star Point Level gets up to 100, he'll choose whether to upgrade his Heart Points, Flower Points or Badge Points. Choosing HP and/or FP will raise Mario's HP or FP by 5 and choosing BP will raise Mario's BP by 3.

Shine Sprites

When Mario and co. collect Shine Sprites, Mario can give 3 of them to Merlon and Merlon will power up Mario's partners, increasing their HP and teaching them new moves. Getting the Up Arrow in Hooktail Castle will allow Mario to power up his partners a second time, and Merlon will teach Mario's partners ultra-rank moves.

Star Power and the Audience

In the Prologue, Mario will earn a new Special Move, and every time Mario and company earn a Crystal Star, they will learn 7 Special Moves and the Special Moves can be used if Mario and company have plenty of Star Energy. After using a Special Move, Mario and company can replenish their Star Power by appealing to the audience and thrilling the crowd with the action command and stylish moves.

However, not everyone in the audience is an adoring fan. When the X Button appears during battle, that means an audience member is going to throw something on stage. If it's something that's hazardous to Mario's health-- for example: hammers, pebbles and old soda cans-- press X and Mario or his party member will attack the audience member, driving it out of the auditorium. If an audience member is about to throw something useful-- for example: items and coins-- Mario will just ignore the button prompt to receive his gift.

When Mario and his team's star rank goes up, their audience will get bigger.

Bingo!

An icon will appear next to Mario's Star Power Gauge whenever the player nails an Action Command. If the player has two matching icons and if the player executes an additional Action Command, Mario can take the Bingo! wheel for a spin. Press the A button to match the third icon to the first two. Matching anything but poison mushrooms also brings Mario's audience to max. 3 Mushrooms will fully recover Mario's Heart Points, 3 Flowers will fully recover his Flower Points, 3 Stars will refill Star Power, and 3 Shine Sprites will fully restore everything!

Mario's Partners

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Goombella

A female goomba who studied at Goom University. She's the first character to join Mario after he defeats Lord Crump. She has the same ability to uncover an enemy's stats, like Goombario has.

Koops

A timid koopa who lives in Petalburg. To prove to Petalburg he is not a coward, he joins Mario's team to avenge his dad, Koopley's death. He has the same ability Kooper has outside of battle, using his shell toss move to flip switches, grab items and attack enemies.

After defeating [Hooktail], he finds out that Koopley isn't dead after all, and because it, he is able to give the heroes the silver Crystal Star.

Madam Flurrie

She can blow wind at enemies to make them dizzy and blow fake walls away, revealing secret passages. She is an actress, although when Mario meets her, she is on hiatus.

Yoshi Kid

Call him by any name you wish and people will call him by that name. Press X to ride on his back like most Yoshis and hit A to fly briefly over places that have no solid ground, which is the same ability Parakarry possesses in Paper Mario.

Vivian

One of the Shadow Sirens. At first, worked for Grodus, but joined Mario's team to help Mario get his name, appearance and teammates back, because Mario treated her a lot nicer than Beldam and/or Marilyn. She can hide Mario from enemy attacks, in which that is the same ability Lady Bow has, but instead of turning Mario and company invisible, she'll pull them into the shadows.

Admiral Bobbery

A retired admiral who refused to help Mario at Keelhaul Key, but decided to help him after Mario gave him his late wife's letter. After Mario saves him from Cortez's underlings and gives him Chuckola Cola, he joins Mario's team. He has the same ability Bombette has outside of battle: with his bomb attack, he can destroy fake walls, flip switches and attack enemies.

Ms. Mowz

Optional Partner: A cat burglar/badge hunter and the assistant shopkeeper at the Lovely Howz of Badges. Mario and his teammates encounter her at Hooktail Castle, the Great Boggly Tree, and the Glitz Pit Storeroom. She joins Mario's team after Mario gets the Attack FX B badge in Hooktail's lair and gives it to Ms. Mowz. She can also seek out hidden items and penetrate enemy's defenses like Watt did.

Crystal Stars

Diamond Star

Emerald Star

  • Found in: The Great Tree in Boggly Woods
  • Power: Clock Out

Gold Star

  • Found in: Glitzville's Glitz Pit
  • Power: Power Lift

Ruby Star

Sapphire Star

  • Found in: Pirate's Grotto in Keelhaul Key
  • Power: Sweet Feast

Garnet Star

  • Found in: The painting in the Poshley Sanctum
  • Power: Showstoppers.

Crystal Star

  • Found in: X-Naut Base on the Moon
  • Power: Supernova

Special Moves

Sweet Treat

  • Crystal Star Received: N/A
  • What It Does: Replenishes UP TO 8 HP for both party members and 8 FP.
  • Power Needed: 1

Earth Tremor

  • Crystal Star Received: Diamond Star
  • What It Does: If successful, this power creates an earthquake that can do up to 6 damage against all enemies.
  • Power Needed: 2

Clock Out

  • Crystal Star Received: Emerald Star
  • What It Does: If successful, immobilizes enemies temporarily.
  • Power Needed: 2

Power Lift

  • Crystal Star Received: Gold Star
  • What It Does: Boosts attack and defense power for a short time for both party members.
  • Power Needed: 3

Art Attack

  • Crystal Star Received: Ruby Star
  • What It Does: Any amount of damage can be done depending on how many times the player encircles around the enemies
  • Power Needed: 4

Sweet Feast

  • Crystal Star Received: Sapphire Star
  • What It Does: Much like Sweet Treat, the player will replenish up to 24 HP for each party member and 24 FP.
  • Power Needed: 5

Showstopper

  • Crystal Star Received: Garnet Star
  • What It Does: If successful, destroys enemies in a single blow! NOTE: Does not work on the more powerful enemies such as Glitzpit rivals, minibosses and bosses.
  • Power Needed: 2

Supernova

  • Crystal Star Received: Crystal Star
  • What It Does: Does up to 15 damage to all enemies, 3 each time the player filsl the gauge.
  • Power Needed: 6

Badges

Badges are what Mario may need throughout the game. They can be purchased at the Lovely Howz or by Charlieton, traded for Star Pieces by Dazzle, won at the Pianta Parlor or found in one of the places Mario and company visit.

When leveling up, Mario can gain Badge Points which allow him to use badges he has already found. Some of the badges add new Jump or Hammer moves to Mario's commands during battle and other new abilities.

Badges can also affect Mario and his partners outside of battles. After the battle certain badges can increase the amount of points defeated enemies leave. Enemies might also carry badges in battle, which only Ms. Mowz can steal right away, and there's a likeliness that they might leave them when they're defeated.

All badges found in RPG's like Paper Mario: The Thousand-Year Door are listed here in detail.

Bestiary (Tattle Log)

Goombella has the ability to analyze enemies and state their HP, Attack and Defense, as well as a short description. These information are stored in the Tattle Log, also known as Bestiary.

Trouble Center Side Quests

Main article: Trouble Center

In Rogueport there's a "Trouble Center" which offers the citizen's troubles for Mario to solve. An anonymous quest comes from Ms. Mowz and requires Mario to find a badge she has hidden. Only then she joins Mario's team.

Bosses

Yellow signifies chapter bosses.

Whereabouts Name HP Attack Defense
Prologue Lord Crump (1) 6 1 0
Gus 20 3 0
Blooper 12 1 0
Chapter 1: Castle and Dragon Gold Fuzzy &
Fuzzy Horde
10 1 0
20 1 0
Red Bones 5 2 1
Hooktail 20 (+10) 4 1
Chapter 2: The Great Boggly Tree Vivian &
Marilyn (1) &
Beldam (1)
10 1 0
12 2 0
9 1 0
Magnus Von Grapple 30 2 1
Chapter 3: Of Glitz and Glory Armored Harriers (Two Iron Clefts) 6 4 ???
Bowser (1) 30 3 1
Rawk Hawk 40 3 0
Macho Grubba 60 4 0
Chapter 4: For Pigs the Bell Tolls Atomic Boo 40 4 0
Doopliss 40 4 0
Chapter 5: The Key to Pirates Lord Crump (2) &
X-Nauts
30 3 0
6/10 5 0
Cortez 20·3 4 1
Chapter 6: Three Days of Excess Smorg 50 5 1
Chapter 7: Mario Shoots the Moon Magnus Von Grapple 2.0 70 6 2
Chapter 8: The Thousand-Year Door Dark Bones 20 5 2
Gloomtail 80 8 2
Doopliss &
Marilyn (2) &
Beldam (2)
40 6 0
40 7 0
30 5 0
Sir Grodus &
Grodus Xs
50 7 1
3 4 0
Bowser (2) &
Kammy Koopa
70 7 2
50 5 0
Shadow Queen 150 7 1
Pit of 100 Trials Bonetail (optional) 200 8 2

Voice Acting

Similarities

Any one who has played both Paper Mario games will notice many similarities between them. The following are some of the similarities in the game.

  • The first partner of both games is a Goomba that will give Mario hints on both enemies and the area. They both have headbonk, tattle, and multi-bonk as an attack.
  • The second partner of both games is a Koopa Troopa with a bandaid on his face. Both will be able to be shot out to hit switches, etc. Both of them are also able to use Shell Toss and Power shell in battle.
  • The forth partner of each game will allow the playerr above ground and cross gaps.
  • Both games have a Bob-omb as a partner, both able to do the same thing.
  • Both games have a partner that will allow Mario to become invisible to enemies.
  • The main plot point of both games is to find stars.
  • In both games the player is able to play as Peach between chapters. As Peach, the player is required (in both games) to dress up as an enemy to learn secrets. Also, the player can cook something in both games.
  • In Paper Mario, Peach and Mario could contact each other by using Twink, while in The Thousand-Year Door Mario would use email.
  • In both games, one chapter requires the player to solve a mystery, each one making the main character of the chapter a penguin.
  • Chapter 1 in both games features a castle/fortress as the location of the boss
  • The partner acquired in Chapter 2 in both games required Mario to bring them an item
  • An oversized Clubba is the boss of Chapter 3 in both games
  • Chapter 4 in both games features a childish opponent (the Shy Guy Army in Paper Mario, and Doopliss in Paper Mario: The Thousand-Year Door)
  • Chapter 5 takes place on a tropical island in both games; both also involve an expedition
  • Chapter 6 has a boss that can do a very high amount of damage (18 for Huff N. Puff, 10 for Smorg)
  • Chapter 7 at least initially takes place in a snowy region
  • Chapter 8 includes a battle against Bowser and Kammy Koopa

Media

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