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{{Infobox
{{italic title}}
|title = Mario Clock
{{game infobox
|image = [[Image:Marioclock.jpg|256px]]
|image=[[File:Marioclock.jpg|272px]]
|developer = [[Nintendo]]
|developer=[[Nintendo Software Technology Corporation]]
|publisher = [[Nintendo]]
|publisher=[[Nintendo]]
|released = {{releasedate|Japan|April 1, 2009|USA|June 15, 2009|Europe|TBA|Australia|TBA}}
|release='''Nintendo DSi ([[DSiWare]]):'''<br>{{release|Japan|April 1, 2009|USA|June 15, 2009|Europe|July 3, 2009|Australia|July 3, 2009|China|January 21, 2010}} '''Nintendo 3DS ([[Nintendo eShop#Nintendo 3DS|eShop]]):'''<br>{{release|Japan|June 6, 2011|USA|June 6, 2011|Europe|June 6, 2011|Australia|June 6, 2011}}
|genre = Educational
|languages={{languages|en_us=y|en_gb=y|jp=y|de=y|fr=y|it=y|es=y|zh_simp=y}}
|modes = Single player
|genre=Educational
|ratings = [[Computer Entertainment Rating Organization|CERO]]: A (All ages)<br />[[Entertainment Software Rating Board|ESRB]]: E (Everyone)
|modes=Single player
|platforms = [[Nintendo DSi]]
|ratings={{ratings|esrb=E|cero=A}}
|media = [[DSiWare]] Download
|platforms=[[Nintendo DSi]], [[Nintendo 3DS]]
|input =
|media={{media|dsidl=1|3dsdl=1}}
|input={{input|ds=1|stylus=1|3ds=1|3dsstylus=1}}
}}
}}
'''''Mario Clock''''' is a [[DSiWare]] alarm clock application styled after ''[[Super Mario Bros.]]'', released in 2009 for 200 DSi Points. It was also available on the [[Nintendo 3DS]] [[Nintendo eShop#Nintendo 3DS|eShop]] for $1.99 (USD).


'''''Mario Clock''''' is a [[DSiWare]] clock application released in Japan on April 1 and in North America on June 15, 2009 for 200 DSi Points. The alarms can be set to be [[Mario (series)|Mario]]-related sounds<ref>http://ds.ign.com/articles/994/994889p1.html</ref>. The clock can either be set to analog, or digital.
Up to three alarms can be set to play ''[[Super Mario (franchise)|Super Mario]]''-themed [[#List of alarm music|music]]. For each alarm, the player can set its volume, which overrides the system volume, and whether to snooze, automatically cycling between one minute of alarm and four minutes of silence for an hour. Alarms will only work while ''Mario Clock'' is open, but they can play while the system is flipped close or otherwise placed into sleep mode. Alarms can be set for up to 23 hours 59 minutes ahead. If an alarm is set to for example 16:22 while the clock shows 16:22:15, the alarm sounds immediately.


There is a small easter egg in the game, which allows the player to jump (whether they're using [[Mario]] or [[Luigi]]) and collect coins, after every 100 coins, one of the [[Mario Brothers]] swaps out with another one, allowing the other brother to collect another 100 coins, and so on. If the analog clock is set, every 100 coins collected, a sprite of Mario or Luigi will appear over one of the numbers starting from 1. When 1,200 coins are collected, the player will arrive at [[World 8-4]], with [[Princess Peach]] waiting on one of the brothers. Thanking him, and introducing them to another quest.
The clock can be set to analog, 12-hour digital, and 24-hour digital display modes, all of which also show seconds. The default time is taken from the system settings. The application also shows the current date, day of the week, and battery charge; when the system is on very low power (blinking red LED on Nintendo 3DS), the graphics tint red.


The player must also collect [[Super Mushrooms]] and avoid [[Poison Mushrooms]]. The stage changes for every 30 minutes that pass in real time.
The bottom screen will go dark after 30 seconds of no input, while the upper screen will also go dark after either five minutes, one hour, or never, depending on the "Energy Saving" setting in Settings. Both screens will resume displaying after touching the touch screen or pressing any buttons.


==DSi Shop Description==
The application requires 24 [[Memory Card|blocks]] (3.0 MB) to be installed.
===American===
''Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!''
== References ==
<references/>


==External Links==
==Gameplay==
*[http://www.nintendo.com/games/detail/NW1TWEoZ0N-01IhfLNFRh28N6okJO4JQ Official American Website]
''Mario Clock''{{'}}s gameplay takes the form of an auto-runner game based around accumulating [[coin]]s. The player character can [[jump]], [[dash]], and grab coins, [[Super Mushroom]]s, and [[Poison Mushroom]]s. They will only stop running briefly after hitting a [[block]] containing [[Coin Block|multiple coins]] or a mushroom.
*[http://www.nintendo.co.jp/ds/dsiware/clock/index.html Official Japanese Website]
<br clear=all>
{{DS}}


[[Category:DSiWare]]
For every 100 coins collected, [[Mario]] swaps out for [[Luigi]], or vice versa, and their sprite appears over the numbers on the clock. When 1,200 coins are collected, they will arrive at [[World 8-4 (Super Mario Bros.)|World 8-4]], and [[Princess Peach]] will thank the player and introduce them to another quest.


==Mario Clock Review==
If the player does not press anything for a set amount of time, the application goes into an Energy Saving mode, turning off the Touch Screen, and the player character will stop to look around.
==One more time: an absolute waste of 200 points.==
==features:==


The clock itself is fairly basic: You can view the clock on the top screen of your DSi system in either an analog or digital presentation.
Upon exiting to the system menu, the game shows totals of coins collected in the current game and across all games.


The analog clock has a bit more personality to it, but both are equally functional in their own unique way, and you'll even get the date and day of the week displayed as well.
===Controls===
The player uses {{button|ds|A}} to jump, {{button|ds|B}} to dash, and the {{button|ds|Stylus}} to make selections on the Touch Screen. For an alarm in snooze mode, they must hold {{button|ds|A}} to cancel snoozing.


In the background you'll see various levels of Super Mario Bros. being played out.
===Stage themes===
The stage theme changes for every 15 minutes that pass in real time. A [[Fortress]] appears on every hour, and will play a level finish theme unless the system volume has been turned off.


When the clock is active, Mario will constantly walk to the right, just as he would in the real game if you were controlling him: it's here that your interaction comes into play.
*Ground: A normal ground stage, based on [[World 1-1 (Super Mario Bros.)|World 1-1]] of ''Super Mario Bros.''
*Ground (Night)
*Snow
*Snow (Night): A snow stage with a dark background, based on [[World 3-1 (Super Mario Bros.)|World 3-1]] of ''Super Mario Bros.''
*[[Coin Heaven]]: A Coin Heaven with many coins in it.
*Coin Heaven (Night)
*Underground: A dark underground stage, based on [[World 1-2 (Super Mario Bros.)|World 1-2]] of ''Super Mario Bros.''
*Bridge: A stage with many bridges and a ground made of [[Hard Block]]s.
*[[Castle]]: A [[castle]] with Bowser bridges and many coins.
*[[Princess Peach]]'s stage: Based on World 8-4 of ''Super Mario Bros.'' Only appears upon collecting 1,200 coins in one game.


While you can't stop Mario or Luigi, you can make them run using the "B" button and jump with the "A" button.
==Characters==
===Playable===
*[[Mario]]
*[[Luigi]]


Your main goal in this little mini-game of sorts is to collect coins, and occasionally you'll come across power-ups that can add to the fun a bit: the good old Mushroom is still in force and will cause Mario to grow in size.
===Supporting===
*[[Princess Peach]]: Damsel in distress. Cameo appearance on the alarm screen.


Consequently, picking up another mushroom will cause the character to return to normal size, and there's even a POW block from the original Mario Bros. arcade game that will knock all of the numbers off the clock face for a brief period of time.
===Alarm screen===
*[[Blooper]]
*[[Bowser]]
*[[Bullet Bill]]
*[[Buzzy Beetle]]
*[[Goomba]]
*[[Hammer Bro|Hammer Bro.]]
*[[Lakitu]]
*[[Koopa Paratroopa|Red Koopa Paratroopa]]
*[[Toad]]


Ultimately, it's all about grabbing coins and each time you grab 100 coins, a Mario or Luigi icon will appear on one of the numbers on the clock.
==Items==
{| class=wikitable style=width:100%
!width=10%|Item
!Description
|-
|align=center|[[File:SMBCoin.gif|20px]]<br>[[Coin]]
|Collect 100 to change the player character. Collect 1,200 to save Princess Peach.
|-
|align=center|[[File:SMB Supermushroom.png|32px]]<br>[[Super Mushroom]]
|Makes the player character [[Super Mario (form)|Super]]. Only appears when they are [[Small Mario|Small]].
|-
|align=center|[[File:Poison clock.png|32px]]<br>[[Poison Mushroom]]
|Makes the player character Small. Only appears when they are Super.
|-
|align=center|[[File:MarioClockPowBlock.png|32px]]<br>[[POW Block]]
|Collects every coin on the screen, and briefly knocks down the numbers on the clock.
|-
|align=center|[[Super Star|Starman]]
|Cameo appearance on the alarm screen.
|}


If you can manage to rack up 1200 coins, 100 for each hour on the clock, you'll be presented with a nice little intermission in which Mario will reach the princess in Bowser's castle complete with the same authentic tune from the original Super Mario Bros. game.
==List of alarm music==
*[[Mario]]: [[Ground Theme (Super Mario Bros.)|Ground Theme]]
*[[Super Star|Starman]]: [[Super Star (theme)|Starman theme]]
*[[Cheep Cheep|Cheep-Cheep]]: [[Underwater Theme]]
*Sounds saved to Nintendo DSi Sound or Nintendo 3DS Sound


Of course then you'll get to start the process all over again with a quick press of the "B" button.
==Staff==
*Megumi Kurata
*Yoshinori Katsuki
*Masaaki Sugino
*Taiju Suzuki
*Tetsuya Sasaki


To mix things up, every 15 minutes the level will change to give you something new to look at for a while, and at the top of each hour Mario will reach the little flagpole spot at the end of the level, and you'll get the catchy end of level tune played along with a display of the traditional Super Mario Bros. fireworks.
==Nintendo DSi Shop description==
===American English===
''Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!''


The number of fireworks that explode correspond to the current time, so if it's 7 o'clock, you'll get 7 firework explosions and so on.
===British English===
''With Mario Clock, you'll always have the time wherever you go! Wake up with classic Mario music, or simply use the Nintendo DSi system as a desktop clock complete with a Super Mario Bros. background. You can even make Mario jump, bash blocks and collect coins!''


There's also an alarm function that can be set.
''Customise the clock to your liking: choose from analog or digital displays, 12-hour or 24-hour modes, and set up to three separate alarms with different NES-style Mario tunes or use your own saved sounds from the Nintendo DSi Sound application.''


You can set up to three alarms, and you'll even have a few options and settings that can be applied to each of these alarms as well.
==Reception==
''Mario Clock'' received a {{wp|GameRankings}} score of 35.00% from 2 reviews, and did not have enough critic reviews to receive a Metascore on {{wp|Metacritic}}.


You can choose from three different tunes that include the standard Super Mario Bros. music, the star power-up tune, and even the underwater musical piece from the original game.
Corbie Dillard of Nintendo Life called the application "[a] waste of time", finding it "a bit more practical than the Animal Crossing Clock" but ultimately still redundant to the clock on the Nintendo DSi Menu.<ref>[http://www.nintendolife.com/reviews/2009/06/mario_clock_dsiware]</ref>


These alarms will even sound with the lid of your DSi system closed and the game in sleep mode, so keep that in mind when setting your alarms.
Craig Harris of IGN was extremely critical of ''Mario Clock'', saying it is "not worth even the budget 200 points." He mainly criticized the application's uselessness in comparison to ''[[Mario Calculator]]'', and stated that "to have these two as individual 200 point downloads instead of combining them into one is just flat-out greedy." Harris called the gameplay "mostly stupid, pointless, and completely unnecessary, but at the very least it's sort of funny to see the numbers on the clock scatter when you hit a POW block."<ref>[https://www.ign.com/articles/2009/06/15/mario-clock-review]</ref>


You can even mix and match them between the various alarms you set, and thankfully each alarm also comes with a Snooze setting that can be applied.
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|Release
|Reviewer, Publication
|Score
|Comment
|-
|DSiWare
|Corbie Dillard, [http://www.nintendolife.com/reviews/2009/06/mario_clock_dsiware Nintendo Life]
|4/10
|align="left"|"''It's tough to criticize anything that features our beloved Mario, but as with the previous clock applications for the DSi you have to wonder what the point is in releasing a separate clock program, especially one that has to be launched in order to be used when there's a perfectly suitable clock on the DSi main menu that pops up as soon as you start up your DSi system. Sure, the Mario theme is cool and the ability to actually have some interaction with the experience makes it a bit more practical than the Animal Crossing Clock, but ultimately it's still not enough. Maybe at some point Nintendo will wise up and allow DSi owners to put these themed clocks on their DSi main menu screen, but until then, you'd be better off using the 200 Nintendo Points for something a bit more useful and fun.''"
|-
|DSiWare
|Craig Harris, [https://www.ign.com/articles/2009/06/15/mario-clock-review IGN]
|3/10
|align="left"|"''I'm really hoping this is the last time I have to review something from the DSiWare store that's existence is absolutely pointless. I've already gone through the whole song and dance with the Animal Crossing Clock, and luckily Lucas agreed with me when he was put to the task of reviewing the Photo Clock, but now the same thing has to be said one more time: Mario Clock, not worth even the budget 200 points. The Mario Calculator is much more worthy of the premium, though there'd be far less room to complain if Nintendo just combined the two instead of making them individual purchases. Would it have killed you, Nintendo, to give us two things for the price of one?''"
|-
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Platform / Score
|-
|colspan=2|Metacritic
|colspan=2|[http://www.metacritic.com/game/ds/mario-clock ''N/A'']
|-
|colspan=2|GameRankings
|colspan=2|[https://www.gamerankings.com/ds/959150-mario-clock/index.html 35.00%]
|}


While the regular alarm will sound for five minutes, a snooze setting will cause the alarm to sound for only one minute and then snooze for the remaining four minutes before sounding off again.
==Gallery==
<gallery>
DSiMenuLogoMarioClock.png|The game's icon in the DSi system menu
</gallery>


During the sounding of the alarm, you'll even get a nice little Super Mario Bros. pixel art show on the top screen for your viewing pleasure.
==Media==
{{Media table
|file1=SMB Overworld Theme.oga
|title1=Ground Theme
|description1=Used for the [[Mario]] alarm
|file2=Invincibility SMB.oga
|title2=Starman Theme
|description2=Used for the [[Starman]] alarm
|file3=Under Water Theme SMB.oga
|title3=Underwater Theme
|description3=Used for the [[Cheep Cheep]] alarm
}}


You can stop the alarm at any time by simply pressing any button or tapping the DSi touchscreen.
==Names in other languages==
{{foreign names
|Jap=ニンテンドーDSi時計 ファミコンマリオタイプ
|JapR=Nintendō DSi Tokei Famikon Mario Taipu
|JapM=Nintendo DSi Clock [[Family Computer Disk System|Famicom]] Mario Type
|Fre=Horloge Mario
|FreM=Mario Clock
|Ger=Mario-Uhr
|GerM=Mario Clock
|Ita=Orologio di Mario
|ItaM=Mario's Clock
|Chi=iQue DSi时钟 红白机马力欧款
|ChiR=iQue DSi Shízhōng Hóngbáijī Mǎlìōu Kuǎn
|ChiM=iQue DSi Clock Famicom Mario Edition
}}
 
==References==
<references/>
 
==External links==
*[https://web.archive.org/web/20140208062330/http://www.nintendo.com/games/detail/NW1TWEoZ0N-01IhfLNFRh28N6okJO4JQ Official American Website (Wayback Machine Archive)]
*[http://www.nintendo.co.jp/ds/dsiware/clock/index.html Official Japanese Website]
*[https://www.ique.com/DSi/DSiWare/clock Official Chinese Website]
 
{{DS}}
{{Mario Clock}}
[[Category:DSiWare]]
[[Category:Games]]
[[Category:Nintendo DS games]]
[[Category:2009 games]]
[[Category:Super Mario games]]
[[Category:Educational games]]
[[it:Orologio di Mario]]
[[de:Mario-Uhr]]

Latest revision as of 13:41, May 6, 2024

Mario Clock
Mario Clock
Developer Nintendo Software Technology Corporation
Publisher Nintendo
Platform(s) Nintendo DSi, Nintendo 3DS
Release date Nintendo DSi (DSiWare):
Japan April 1, 2009
USA June 15, 2009
Europe July 3, 2009
Australia July 3, 2009
China January 21, 2010
Nintendo 3DS (eShop):
Japan June 6, 2011
USA June 6, 2011
Europe June 6, 2011
Australia June 6, 2011
Language(s) Deutsch
English (United Kingdom)
English (United States)
Español
Français
Italiano
日本語
简体中文
Genre Educational
Rating(s)
ESRB:E - Everyone
CERO:A - All ages
Mode(s) Single player
Media
Nintendo DSi:
Digital download
Nintendo 3DS:
Digital download
Input
Nintendo DS:
Nintendo 3DS:

Mario Clock is a DSiWare alarm clock application styled after Super Mario Bros., released in 2009 for 200 DSi Points. It was also available on the Nintendo 3DS eShop for $1.99 (USD).

Up to three alarms can be set to play Super Mario-themed music. For each alarm, the player can set its volume, which overrides the system volume, and whether to snooze, automatically cycling between one minute of alarm and four minutes of silence for an hour. Alarms will only work while Mario Clock is open, but they can play while the system is flipped close or otherwise placed into sleep mode. Alarms can be set for up to 23 hours 59 minutes ahead. If an alarm is set to for example 16:22 while the clock shows 16:22:15, the alarm sounds immediately.

The clock can be set to analog, 12-hour digital, and 24-hour digital display modes, all of which also show seconds. The default time is taken from the system settings. The application also shows the current date, day of the week, and battery charge; when the system is on very low power (blinking red LED on Nintendo 3DS), the graphics tint red.

The bottom screen will go dark after 30 seconds of no input, while the upper screen will also go dark after either five minutes, one hour, or never, depending on the "Energy Saving" setting in Settings. Both screens will resume displaying after touching the touch screen or pressing any buttons.

The application requires 24 blocks (3.0 MB) to be installed.

Gameplay[edit]

Mario Clock's gameplay takes the form of an auto-runner game based around accumulating coins. The player character can jump, dash, and grab coins, Super Mushrooms, and Poison Mushrooms. They will only stop running briefly after hitting a block containing multiple coins or a mushroom.

For every 100 coins collected, Mario swaps out for Luigi, or vice versa, and their sprite appears over the numbers on the clock. When 1,200 coins are collected, they will arrive at World 8-4, and Princess Peach will thank the player and introduce them to another quest.

If the player does not press anything for a set amount of time, the application goes into an Energy Saving mode, turning off the Touch Screen, and the player character will stop to look around.

Upon exiting to the system menu, the game shows totals of coins collected in the current game and across all games.

Controls[edit]

The player uses A Button to jump, B Button to dash, and the Stylus to make selections on the Touch Screen. For an alarm in snooze mode, they must hold A Button to cancel snoozing.

Stage themes[edit]

The stage theme changes for every 15 minutes that pass in real time. A Fortress appears on every hour, and will play a level finish theme unless the system volume has been turned off.

  • Ground: A normal ground stage, based on World 1-1 of Super Mario Bros.
  • Ground (Night)
  • Snow
  • Snow (Night): A snow stage with a dark background, based on World 3-1 of Super Mario Bros.
  • Coin Heaven: A Coin Heaven with many coins in it.
  • Coin Heaven (Night)
  • Underground: A dark underground stage, based on World 1-2 of Super Mario Bros.
  • Bridge: A stage with many bridges and a ground made of Hard Blocks.
  • Castle: A castle with Bowser bridges and many coins.
  • Princess Peach's stage: Based on World 8-4 of Super Mario Bros. Only appears upon collecting 1,200 coins in one game.

Characters[edit]

Playable[edit]

Supporting[edit]

  • Princess Peach: Damsel in distress. Cameo appearance on the alarm screen.

Alarm screen[edit]

Items[edit]

Item Description
A Coin from Super Mario Bros.
Coin
Collect 100 to change the player character. Collect 1,200 to save Princess Peach.
SMB Supermushroom.png
Super Mushroom
Makes the player character Super. Only appears when they are Small.
Poison Mushroom, from Mario Clock
Poison Mushroom
Makes the player character Small. Only appears when they are Super.
MarioClockPowBlock.png
POW Block
Collects every coin on the screen, and briefly knocks down the numbers on the clock.
Starman Cameo appearance on the alarm screen.

List of alarm music[edit]

Staff[edit]

  • Megumi Kurata
  • Yoshinori Katsuki
  • Masaaki Sugino
  • Taiju Suzuki
  • Tetsuya Sasaki

Nintendo DSi Shop description[edit]

American English[edit]

Turn back time and enjoy a bit of classic game play based on the original Super Mario Bros. with Mario Clock. Help Mario and Luigi collect more coins than ever (POW block anyone?) while they run through a variety of stages. Gather enough coins and you'll be treated to another scene bound to bring back fond memories for many. Mario Clock includes both analog and digital clocks that use the system's internal clock or allow you to offset the time however you like. Program up to three alarms (with snooze functionality for those that need it) and assign them a Mario-related sound or use one created in the Nintendo DSi™ Sound application. You'll find yourself thinking "Just a few more coins..." in no time!

British English[edit]

With Mario Clock, you'll always have the time wherever you go! Wake up with classic Mario music, or simply use the Nintendo DSi system as a desktop clock complete with a Super Mario Bros. background. You can even make Mario jump, bash blocks and collect coins!

Customise the clock to your liking: choose from analog or digital displays, 12-hour or 24-hour modes, and set up to three separate alarms with different NES-style Mario tunes or use your own saved sounds from the Nintendo DSi Sound application.

Reception[edit]

Mario Clock received a GameRankings score of 35.00% from 2 reviews, and did not have enough critic reviews to receive a Metascore on Metacritic.

Corbie Dillard of Nintendo Life called the application "[a] waste of time", finding it "a bit more practical than the Animal Crossing Clock" but ultimately still redundant to the clock on the Nintendo DSi Menu.[1]

Craig Harris of IGN was extremely critical of Mario Clock, saying it is "not worth even the budget 200 points." He mainly criticized the application's uselessness in comparison to Mario Calculator, and stated that "to have these two as individual 200 point downloads instead of combining them into one is just flat-out greedy." Harris called the gameplay "mostly stupid, pointless, and completely unnecessary, but at the very least it's sort of funny to see the numbers on the clock scatter when you hit a POW block."[2]

Reviews
Release Reviewer, Publication Score Comment
DSiWare Corbie Dillard, Nintendo Life 4/10 "It's tough to criticize anything that features our beloved Mario, but as with the previous clock applications for the DSi you have to wonder what the point is in releasing a separate clock program, especially one that has to be launched in order to be used when there's a perfectly suitable clock on the DSi main menu that pops up as soon as you start up your DSi system. Sure, the Mario theme is cool and the ability to actually have some interaction with the experience makes it a bit more practical than the Animal Crossing Clock, but ultimately it's still not enough. Maybe at some point Nintendo will wise up and allow DSi owners to put these themed clocks on their DSi main menu screen, but until then, you'd be better off using the 200 Nintendo Points for something a bit more useful and fun."
DSiWare Craig Harris, IGN 3/10 "I'm really hoping this is the last time I have to review something from the DSiWare store that's existence is absolutely pointless. I've already gone through the whole song and dance with the Animal Crossing Clock, and luckily Lucas agreed with me when he was put to the task of reviewing the Photo Clock, but now the same thing has to be said one more time: Mario Clock, not worth even the budget 200 points. The Mario Calculator is much more worthy of the premium, though there'd be far less room to complain if Nintendo just combined the two instead of making them individual purchases. Would it have killed you, Nintendo, to give us two things for the price of one?"
Aggregators
Compiler Platform / Score
Metacritic N/A
GameRankings 35.00%

Gallery[edit]

Media[edit]

Audio.svg Ground Theme - Used for the Mario alarm
File infoMedia:SMB Overworld Theme.oga
Audio.svg Starman Theme - Used for the Starman alarm
File infoMedia:Invincibility SMB.oga
Audio.svg Underwater Theme - Used for the Cheep Cheep alarm
File infoMedia:Under Water Theme SMB.oga
Help:MediaHaving trouble playing?

Names in other languages[edit]

Language Name Meaning
Japanese ニンテンドーDSi時計 ファミコンマリオタイプ
Nintendō DSi Tokei Famikon Mario Taipu
Nintendo DSi Clock Famicom Mario Type

Chinese iQue DSi时钟 红白机马力欧款
iQue DSi Shízhōng Hóngbáijī Mǎlìōu Kuǎn
iQue DSi Clock Famicom Mario Edition

French Horloge Mario
Mario Clock
German Mario-Uhr
Mario Clock
Italian Orologio di Mario
Mario's Clock

References[edit]

External links[edit]