User:Nintendo101: Difference between revisions

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m (→‎Sandbox for current project: Finally published.)
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===Items===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:PowerstarSMG.png|x65px]]<br>[[Power Star]]s
|Objects that are a source of energy for the [[Starship Mario]]. They are stolen by [[Bowser]] to create a galaxy of his own at the [[Bowser's Galaxy Generator|center of the universe]]. Collecting them completes missions and unlocks new levels.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork + Clock.png|x65px]]<br>[[+ Clock]]s
|Clocks that only appear in galaxies when [[Prankster Comet#Purple Comet|Speedy Comets]] are in orbit. Collecting one adds 10 seconds to the player's time limit.
|-
|align=center style="background:#FFFFFF"|[[File:Greenstar.png|x65px]]<br>[[Green Star]]s
|Hidden, intermissionary Power Stars. Green Stars begin to appear in the galaxies after [[Mario]]<ref name=weegee group=note/> has accumulated 120 yellow Power Stars. Rather than appear in dedicated missions, they are hidden in previously completed ones. One emits a celestial jingling sound when nearby, hinting at its location. Collecting one completes the mission. [[Grandmaster Galaxy]] is the only galaxy to lack any Green Stars. The [[The Perfect Run|final mission]] is unlocked once all 120 Green Stars have been collected.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Green Shell.png|x65px]]<br>[[Green Shell]]s
|Shells of green [[Koopa Troopa]]s. Mario grabs one when he makes contact or [[Spin|spins]] near it. Shaking {{button|wii|wiimote}} makes Mario throw it. Green Koopa Shells travel in a continuous forward trajectory and defeats enemies on contact. Holding a Shell while underwater makes Mario automatically propel forward at a faster speed than if he were to swim. A light emits from the front of the shell when underwater that helps orient the player. This light can defeat [[Snoodle]]s.
|-
|align=center style="background:#FFFFFF"|[[File:Bronze star.png|x65px]]<br>[[Bronze Star]]s
|Embronzed Power Stars and Grand Stars. These replace the normal yellow Power Stars if the [[Cosmic Spirit]] was used to complete a level. A Bronze Star contributes to the player's accumulated star total, but they are not able to unlock Grandmaster Galaxy. To do so requires completing every single level without the Cosmic Spirit's aide.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model 1-Up Mushroom.png|x65px]]<br>[[1-Up Mushroom]]s
|Green mushrooms that give Mario an [[extra life]] when obtained. They also completely restore his [[life meter]]. It is sold at the [[Lumalee|Luma Shop]].
|-
|align=center style="background:#FFFFFF"|[[File:Silver Star Artwork - Super Mario Galaxy 2.png|x65px]]<br>[[Silver Star]]s
|Small Stars that represent one-fifth of a Power Star and are contained in [[bubble]]s. Silver Stars squeal like Lumas and trail after Mario when he pops their bubbles. When five are collected, they merge to form a full Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Lifeshroom Sprite.png|x65px]]<br>[[Life Mushroom]]s
|Red mushrooms that doubles the amount of bars in Mario's health meter from three to six. If Mario loses three bars, they cannot be restored. The life meter returns to just three bars when Mario completes the mission, even if at full health. This mushroom is sold at the Luma Shop.
|-
|align=center style="background:#FFFFFF"|[[File:GrandStar.png|x65px]]<br>[[Grand Star]]s
|Giant Power Stars of considerable energy. They are usually in the possession of bosses. Collecting them creates a [[portal]] through "space and time" that enables the [[Starship Mario]] to travel to new [[world]]s.
|align=center style="background:#FFFFFF"|[[File:Chance Cube.png|x65px]]<br>[[Chance Cube]]s
|Die-like cubes that grant Mario access to different objects. Spinning into one causes it to launch and transform into an object based on which face of it is upward. Chance Cubes found in galaxies will either produce a 1-Up Mushroom, a Coin, a Star Bit, or a [[Goomba]]. The Lumalees on the Staship Mario will transform into a type of Chance Cube that instead grants Mario a Star Bit, one 1-Up Mushroom, three 1-Up Mushrooms, or five 1-Up Mushrooms. One Lumalee with transform into this Chance Cubes in exchange for 30 Star Bits. The other will transform into five in exchange for 100 coins.
|-
|align=center style="background:#FFFFFF"|[[File:CometMetal.png|x65px]]<br>[[Comet Medal]]s
|Large octagonal coins hidden in many galaxies. Collecting Comet Medals increases the odds of galaxies being orbited by [[Prankster Comet]]s. Like Power Stars, Coins, and Star Bits, Comet Medals are a permanent collectible that do not respawn after being accumulated.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Chip (Yellow).png|x65px]]<br>[[Star Chip|Yellow Star Chips]]
|Star fragments that each represent one-fifth of a [[Launch Star]]. Collecting five causes them to merge into either depending on the environmental context.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Purple Star Bit Artwork.png|x65px]]<br>[[Star Bit]]s
|Colorful celestial objects that are eaten by [[Luma]]s. They are found floating in space or raining from the sky. They are collected when Mario makes physical contact or when they are touched with the [[Star Cursor]]. The Star Cursor works like a {{wp|reticle}}: pressing {{button|wii|B}} shoots a Star Bit at its on-screen positioning. Most enemies are stunned when struck by Star Bits. Shooting an idle [[Yoshi]] causes him to run off. Holding {{button|wii|B}} makes Star Bits fire continuously. Fired Star Bits cannot be recovered. [[Hungry Luma]]s encountered on the world map transform into galaxies when fed a requested number of Star Bits. Mario does not lose accumulated Star Bits if he loses a life during a mission, and they are added to his total when he returns to the Starship Mario. Collecting 100 Star Bits gives Mario an extra life. Larger concentrations of Star Bits called [[Star Piece Cluster|Star Piece Cluster Rock]]s are positioned in the path of Launch Stars and release seven Star Bits when broken.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Key.png|x65px]]<br>[[Key]]s
|Golden collectibles that grant access to new areas. Collecting one opens a corresponding glass domes.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Balloon.png|x65px]]<br>[[Balloon (Super Mario Galaxy 2)|Balloons]]
|Colorful balloons suspended in midair. When struck by Mario, one breaks and releases five Star Bits that automatically home-in on him for immediate collection. A balloon can also be broken by shooting a Star Bit at it via the Star Cursor. Doing so causes the Star Bits it contains to fall to the ground.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Berry.png|x65px]]<br>[[Berry|Berries]]
|Ground fruits eaten by Yoshi. Eating one releases a Star Bit. Eating ten gives Mario an extra life. When off of Yoshi, Mario can break a berry by ground-pounding it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Rock.png|x65px]]<br>[[Rock]]s
|Polygonal rocks. When Mario walks into a rock, he kicks it into the air. When it recollides with the ground, it breaks and releases a coin.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Big Berry.png|x65px]]<br>Giant fruits<ref name=Prima></ref>
|Big berries fastened tightly to the ground. [[Pull]]ing on one with Yoshi brings it into his mouth and releases six Star Bits. It also causes a Launch Star to appear where it sat.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coin.png|x65px]]<br>[[Coin]]s
|Gold coins. Collecting one restores one bar to Mario's life meter. Collecting 100 during a mission and returning to Starship Mario gives Mario an extra life. If Mario loses a life during a mission, he loses all of the coins he collected within that specific mission. Hungry Lumas encountered in galaxies will transform into new planets and unlock a secret mission when fed a specified number of coins.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Coconut.png|x65px]]<br>[[Coconut]]s
|Green fruits. Spinning into one launches them forward like a projectile. Some enemies and bosses fire coconuts themselves.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Purple Coin.png|x65px]]<br>[[Purple Coin]]s
|Coins that only appear in a galaxy when [[Prankster Comet#Purple Comet|Purple Comets]] are in orbit. Missions involved Purple Coins are [[Time Limit|timed]]: collecting 100 Purple Coins pauses the timer and awards Mario with a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Watermelon.png|x65px]]<br>[[Watermelon]]s
|Alternatives to coconuts that permanently replaces them once Mario accumulates 9999 Star Bits on one save file.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Coin.png|x65px]]<br>[[? Coin]]s
|Big coins with inconsistent properties. Making contact with one has different results depending on the level, but exactly what is not specified until it is touched. One can make a power-up, mushroom, note, or another ? Coin appear. They do not contribute to Mario's coin count.
|align=center style="background:#FFFFFF"|[[File:SpinDrill.png|x65px]]<br>[[Spin Drill]]s
|A drill that can be carried by Mario. Shaking {{button|wii|wiimote}} causes Mario to tunnel through the earth and break through the other side if unobstructed. If Mario strikes a impenetrable obstacles launches him back the way he came. Some moves become unusable to Mario when he holds to Spin Drill, and he looses it when he is damaged by an enemy or uses a Launch Star. It is required to damage the boss [[Digga-Leg]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Note.gif|x65px]]<br>[[Note]]s
|Music notes which can appear when Mario touches a ? Coin or uses a Ground-Pound Switch. They appear in trails in the immediate vicinity and disappear after a few seconds. Collecting every note before they can disappear awards Mario with a power-up, a mushroom, or a Power Star.
|align=center style="background:#FFFFFF"|[[File:Yoshi Egg Tilted Artwork.png|x65px]]<br>[[Yoshi's Egg]]s
|The nested egg that holds Yoshi. Spinning into it releases Yoshi from the egg. Sometimes there are multiple Yoshi's Eggs in a galaxy, but they all disappear once Yoshi is released from one. If Mario is knocked-off of Yoshi, he will panic for a few seconds before being resealed into the egg and transported back to a nest.
|}
===Power-ups===
The [[Ice Flower]] and [[Red Star]] are the only power-ups from the first ''[[Super Mario Galaxy]]'' to not return.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Power-up
!width=15%|Effect
!Description
|-
!colspan=3 style="background:#FF7733; color:white;"|New power-ups
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Cloudflower.png|x65px]]<br>[[Cloud Flower]]
|align=center style="background:#FFFFFF"|[[File:Cloud Mario Art - Super Mario Galaxy 2.png|x100px]]
|The Cloud Flower transforms Mario into [[Cloud Mario]], which enables him to walk on [[cloud]]s that he would otherwise be too heavy to stand on. Cloud Mario can also create up to three cloud platforms by shaking {{button|wii|wiimote}}, but these platforms will disappear after a brief time. Mario's weight is reduced while Cloud Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2RockMushroomModel.png|x65px]]<br>[[Rock Mushroom]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Rock Mario.png|100px]]
|Touching the Rock Mushroom transforms Mario into [[Rock Mario]]. Shaking {{button|wii|wiimote}} causes him to morph into a [[boulder]] and roll, defeating most enemies on contact and breaking objects Mario would otherwise be unable to. Colliding with an object or wall causes Mario to stop rolling. The boss [[Rollodillo]] can only be damaged by Rock Mario. Receiving damage or using a Launch Star makes Mario lose the power-up.
|-
!colspan=3 style="background:#FF7733; color:white;"|Returning power-ups
|-
|align=center style="background:#FFFFFF"|[[File:FireFlowerSMG.png|x65px]]<br>[[Fire Flower]]
|align=center style="background:#FFFFFF"|[[File:SMG Artwork Fire Mario.png|x100px]]
|The Fire Flower transforms Mario into [[Fire Mario]] for thirty seconds. Shaking {{button|wii|wiimote}} makes Mario toss a projectile [[fireball]]. The fire lights [[torch]]es and defeats enemies on contact. The boss [[Squizzard]] can only be damaged by Fire Mario.
|-
|align=center style="background:#FFFFFF"|[[File:SMG BeeSuit.jpg|x65px]]<br>[[Bee Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Bee Mario Super Mario Galaxy.png|x100px]]
|Touching the Bee Mushroom transforms [[Mario]] into [[Bee Mario]]. Holding {{button|wii|A}} makes Mario hover and his movement is controlled by tilting {{button|wii|stick}}. The [[:File:SMG Bee Mario Fly Meter.png|Flying Meter]] depletes as Mario hovers. He falls when the Meter is empty, but it is refilled when he makes contact with the ground or wall. Bee Mario can cling to [[honey wall]]s and stand on [[Flower (Super Mario Galaxy)|flower platforms]]. The radius of the [[spin]] move is reduced while Bee Mario. Receiving damage or making contact with water makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rainbow Star.gif|x65px]]<br>[[Rainbow Star]]
|align=center style="background:#FFFFFF"|[[File:Rainbow Mario - Super Mario Galaxy.png|x100px]]
|Making contact with the Rainbow Star transforms Mario into [[Rainbow Mario]] for thirty seconds. He is invincible and can defeat enemies on contact. [[Run]]ning in this form makes Mario build speed and shortens the height of his [[jump]]. Attempting to collect a different power-up in this form will instead launch it up without collecting it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Boo Mushroom.png|x65px]]<br>[[Boo Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Boo Mario Super Mario Galaxy 2.png|x100px]]
|Mario is transformed into a [[Boo Mario|Boo]] when he touches the Boo Mushroom. Shaking {{button|wii|wiimote}} makes Boo Mario become intangible for five seconds, enabling him to phase through walls. Continuously pressing {{button|wii|A}} makes Boo Mario hover. The Boo Mushroom only appears in "[[Haunting the Howling Tower]]". Receiving damage makes Mario lose the power-up.
|-
|align=center style="background:#FFFFFF"|[[File:Spring Mushroom.png|x65px]]<br>[[Spring Mushroom]]
|align=center style="background:#FFFFFF"|[[File:Spring Mario Art - Super Mario Galaxy.png|x100px]]
|Making contact with the Spring Mushroom transforms Mario into [[Spring Mario]]. Mario continuously jumps in this form. Pressing {{button|wii|A}} when he strikes the ground makes Spring Mario jump to a significantly great height. His horizontal movement is slowed in this state. The Spring Mushroom only appears in "[[Spring into the Chompworks]]". Receiving damage strips Mario of the power-up.
|}
===Yoshi's fruit===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#f5f5f5"
|-style="background:#FF2400; color:white;"
!width=12%|Power-up
!width=15%|Effect
!Description
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Pepper.png|x65px]]<br>[[Dash Pepper]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Dash Yoshi.png|x100px]]
|Eating the Dash Pepper transforms Yoshi into [[Dash Yoshi]] for eight seconds. He bursts with speed and will only stop if he collides with an obstacle or the power-up wears off, but his direction can be controlled by tilting {{button|wii|stick}}. Dash Yoshi can ascend steep slopes and run across water.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Blimp Fruit.png|x65px]]<br>[[Blimp Fruit]]
|align=center style="background:#FFFFFF"|[[File:Blimp Yoshi Art - Super Mario Galaxy 2.png|x100px]]
|The Blimp Fruit transforms Yoshi into [[Blimp Yoshi]]. He inflated like a balloon and trickles out air from his mouth, causing Blimp Yoshi to slowly rise. His trajectory can be controlled by tilting {{button|wii|stick}}. Yoshi returns to normal once the air meter is depleted, but its depletion can be slowed by holding {{button|wii|A}}. Doing so also keeps Blimp Yoshi from ascending. Yoshi also can return to normal by shaking {{button|wii|wiimote}}.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Berry.png|x65px]]<br>[[Bulb Berry]]
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Bulb Yoshi.png|100px]]
|The Bulb Berry causes Yoshi to illuminate light as [[Bulb Yoshi]]. The light exposes platforms that would otherwise be hidden and enables the player to use them. This form only lasts for only ten seconds, and the radius of Bulb Yoshi's light gradually depletes. The platforms disappear and can no longer be used once the ten seconds have passed. Eating another Bulb Berry before the time has ran out restores Bulb Yoshi's light and resets the timer.
|}
===Objects===
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background:#F5F5F5"
|-style="background:#FF2400; color:white;"
!width=12%|Name
!width=38%|Description
!width=12%|Name
!width=38%|Description
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Launch Star.png|x65px]]<br>[[Launch Star]]s
|Floating Stars near the surface of planets that launch Mario to distant areas when [[Spin|spun]] near. Some yellow [[Luma]]s transform into Launch Stars when freed by [[Mario]].
|align=center style="background:#FFFFFF"|[[File:SMG2 Flower Grapple.png|x65px]]<br>[[Flower (Super Mario Galaxy 2)|Flowers]]
|White floating flowers. Using his tongue like a grapple, the flowers can be used to swing Yoshi to higher locations.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Pull Star.png|x65px]]<br>[[Pull Star]]s
|Floating Stars that are interacted with the [[Star Cursor]]. Moving the cursor over a Pull Star and holding {{button|wii|A}} pulls Mario to it. Gently pressing {{button|wii|A}} again, pressing {{button|wii|Z}}, or spinning releases Mario from the Pull Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Sproutle Vine.png|x65px]]<br>[[Sproutle Vine]]s
|Twisting [[Beanstalk|vine]]s that sprout from the base of defeated [[Piranha Plant]]s. Mario grabs and swings up one by spinning. Sproutle Vines enable Mario to travel from one planetoid to another.
|-
|align=center style="background:#FFFFFF"|[[File:Sling Star.png|x65px]]<br>[[Sling Star]]s
|Diminutive Launch Star-like objects that sling Mario towards a neighboring planet when spun near.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Cannon.png|x65px]]<br>[[Cannon]]s
|Cannons that launch Mario to distant areas. They are accessed like pipes. Entering one shifts the screen perspective to inside the cannon and turns to Star Cursor into a reticle symbol. Aiming the cursor on screen and pressing {{button|wii|A}} fires Mario.
|-
|align=center style="background:#FFFFFF"|[[File:Pipe SMG2.png|x65px]]<br>[[Pipe]]s
|Pipes going through the ground that transport Mario to new areas. He enters one when {{button|wii|A}} is pressed while on top of one. Some pipes lead Mario to bonus areas the feature [[The Chimp]].
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Star Ball.png|x65px]]<br>[[Star Ball]]s
|Translucent orbs that contain Power Stars. Mario takes control of one when he jumps on top of it. The ball is steered by shifting {{Button|wii|Wiimote}}. Reaching the goal - a green divot - causes the Star Ball to break and release its Power Star. There is a [[Purple Coin Ball|variant]] that contains a [[Purple Coin]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Teleporter.png|x65px]]<br>[[Teleporter]]s
|Teleporters are built into the ground of galaxies. Shaking {{button|wii|wiimote}} while on top of a one causes Mario to warp to a timed bonus stage for twenty seconds. Defeating all the enemies awards Mario with three 1-Up Mushrooms, but he will automatically be returned to the planet of origin after those twenty seconds regardless of whether he completed it. He can only access the teleporter once per mission attempt.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Banandelion.png|x65px]]<br>[[Banandelion]]s
|Tall dandelions. Mario grabs onto one by spinning. Continuing to spin makes Mario ascend up the flower like a Sproutle Vine and flings him.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Checkpoint Flag.png|x65px]]<br>[[Checkpoint Flag]]s
|Small flags that bare [[Bowser]]'s insignia. Touching one replaces it with Mario's own emblem. If Mario is defeated during a mission he will respawn at the Checkpoint Flag rather than the beginning.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Floaty Fluff (Airborne).png|x65px]]<br>[[Floaty Fluff]]s
|Short dandelions that are carried on gusts of wind. Mario grabs onto one by spinning. It slowly descends as it floats. It ascends briefly by shaking {{Button|wii|Wiimote}}, but only up to four times. Pressing {{button|wii|B}} makes Mario let go of the Floaty Fluff.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Question Block.png|x65px]]<br>[[? Block]]s
|Floating blocks that contain a finite number of items (see [[Super Mario Galaxy 2#Items|above]]). One releases its content when Mario jumps underneath it. ? Blocks that contain [[coin]]s and some that have [[Star Bit]]s can be jumped under in rapid succession to release more than one. Most ? Blocks become empty blocks when there contents are exhausted. There are ? Blocks containing Star Bits that burst immediately when jumped under. Some are invisible and only become viewable once interacted with.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Leaf Raft.png|x65px]]<br>[[Leaf Raft]]s
|Boats owned by a green [[Pianta]] in [[Starshine Beach Galaxy]]. The Leaf Raft moves based on where Mario is standing in it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Flying Block.png|x65px]]<br>[[Flying ? Block]]s
|Winged ? Blocks. The wings enable the block to move horizontally. Striking it once causes its wings to fall away, suspending it in place.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Springboard.png|x65px]]<br>[[Springboard]]s
|Blue springs that bounce Mario into the air when jumped on.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Brick Block.png|x65px]]<br>[[Brick Block]]s
|Blocks. Some are [[Coin Block]]s that contain multiple coins like ? Blocks. Others are empty and fall apart when jumped under.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trampoline.png|x65px]]<br>[[Trampoline]]s
|Orange springs that bounce Mario high in the air. Ground-pounding the surface of a trampoline launches Mario higher.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Block.png|x65px]]<br>[[Ice Block|Ice blocks]]<ref name=Prima></ref>
|Large blocks made of snow. They can only be destroyed using [[fireball]]s from [[Fire Mario]].
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Drum.png|x65px]]<br>[[Drum]]s<ref name=Prima></ref>
|Trampoline-like planetoids in Cloudy Court Galaxy. The surface launches Mario high into the air. Ground-pounding the drums launch him even higher.
|-
|align=center style="background:#FFFFFF"|[[File:UsedblockSMG.jpg|x65px]]<br>[[Used Block|Blocks]]
|Blocks that contain nothing and cannot be broken. Coin Blocks and some ? Blocks become these when their contents are exhausted.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ring.png|x65px]]<br>[[Ring|Zipper gates]]<ref name=Prima></ref>
|Underwater rings. Swimming through one gives Mario a burst of speed.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crate.png|x65px]]<br>[[Crate]]s
|Wooden boxes which rest on the ground. They contain items or [[Goomba]]s. They release their contents when spun near or ground-pounded, which breaks the Crate.
|align=center style="background:#FFFFFF"|[[File:SMG2 Pole.png|x65px]]<br>[[Pole]]s
|Climbable poles. Mario clings to one by jumping onto it. He can ascend, descend, and change which face of the pole he is one by moving {{button|wii|Stick}}. Pressing {{button|wii|A}} makes Mario jump from whichever face he is on.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Treasure Box.png|x65px]]<br>[[Treasure Chest|Treasure Boxes]]
|Wooden treasure chests that contain items. One opens when a [[Koopa Shell]]s is thrown at it.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tree.png|x65px]][[File:SMG2 Screenshot Pine Tree.png|x65px]]<br>[[File:SMG2 Screenshot Palm Tree.png|x65px]]<br>[[Tree]]s
|Tall plants. Most function similarly to poles. Palm trees do not, but their fronds can be stood on like platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Crystals.png|x65px]]<br>[[Crystal]]s
|Crystalline minerals which are broken when spun into. Most crystals are small, contain Star Bits, and are broken with a single spin. Others are large, contain Power Stars, and require three spins to be broken. Some crystals are opaque, obscuring their contents.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Honeycomb Wall.png|x65px]]<br>[[Honey wall]]s
|Hexagonal panels attached to the side of walls within levels. Mario can cling and crawl on them, but only while in his [[Bee Mario|bee form]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Rubbery Bulb Plant.png|x65px]]<br>[[Rubbery bulb]]s
|Bulbous plants similar to {{wp|roly-poly toy}}s. They can be used to break objects and defeat enemies. Spinning into one flings it forward and return with the same force exerted. Mario receives knockback if hit by the rebound. The plants rebound is halted if it collides with an enemy or object. They are comparable to the [[Thorny flower|prickly plant]] enemies.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Trapeze Bar.png|x65px]]<br>[[Trapeze]]s<ref name=Prima></ref>
|Swings made out of vines and flowers. Mario grabs onto one automatically when he makes contact with it. Moving {{button|wii|Stick}} back-and-forth makes him swing. A swing bar can be used to bring Mario over gaps between platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rock Circle.png|x65px]][[File:SMG2 Screenshot Shell Circle.png|x65px]]<br>{{conjectural|Rock circles}} / [[Shell Circle]]s<ref>''Super Mario Galaxy 2'' internal filename (<tt>CircleShell/type0Shape2_color_1</tt>)</ref>
|A circle composed of seven rocks or shells embedded in the ground. Spinning inside the circle transforms the objects into Star Bits.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Tornado.png|x65px]]<br>[[Tornado]]s
|A vortex of desert winds that moves back-and-forth along a set path. Making contact will trap Mario within its gusts, but this does not damage him. Mario is propelled high into the air like a {{wp|bamboo-copter}} if he tries to spin.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Snowball.png|x65px]]<br>[[Snowball]]s
|Big snowballs that accumulate mass when rolled on a snowy surface. Mario automatically pushes a snowball by walking into it, but he can push it farther by spinning. Snowballs can be pushed onto [[lava]] to make temporary snowy platforms, but the snowball loses mass and eventually can disappear this way. The [[Li'l Cinder]] enemy will automatically be defeated when it makes contact with a snowball.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Beat Block.png|x65px]]<br>[[Beat Block]]s
|Block platforms in [[Beat Block Galaxy]] that flash and disappear in correspondence with the level's music. It alternates between yellow blocks and green blocks, meaning only one set appears at a time. This limits the surfaces Mario can stand on and forces the player to keep moving, or else Mario will fall and lose a life.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice Sculpture.png|x65px]]<br>[[Ice sculpture]]s<ref name=Prima></ref>
|Snowy sculptures in the forms of trees, Goombas, and Bowser. Fireballs from Fire Mario or a roll from [[Rock Mario]] can destroy them. Some contain Star Bits or Launch Stars. The Bowser ice sculptures obstruct pathways or contain Power Stars.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Snake Block.png|x65px]]<br>[[Snake Block|Pink bricks]]<ref name=Prima></ref>
|Block platforms. Standing on one generates more pink bricks that begin to snake over dangerous terrain. As one brick is created in the front, one disappears in the back.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cage.png|x65px]]<br>[[Cage]]s<ref name=Prima></ref>
|Glass spheres. They contain objects of interest, such as pipes, Star Bits, or Power Stars. They can be broken by [[Bullet Bill]]s.
|align=center style="background:#FFFFFF"|[[File:SMG2 Lift Platform.png|x65px]]<br>[[Lift]]s
|Yellow moving platforms. They have a set designation marked by a transparent outline of the lift. Reaching this spot causes it to flash blue and disappear.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Bull's-eye.png|x65px]]<br>[[Bull's-eye]]s<ref name=Prima></ref>
|Large targets for the cannon. Launching Mario at the center of a bull's-eye awards him with an extra life.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Rotating Lift.png|x65px]]<br>{{conjectural|Rotating lifts}}
|Wooden lifts attached to a conveyer belt. It completely rotates as it reaches the apex of the conveyer belt, meaning Mario is pushed off of it if he does not jump off himself.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Asset Model Coin Spot.png|x65px]]<br>{{conjectural|Coin spots}}
|A bolt-like protrusion in the ground. Firing a Star Bit at one with the Star Cursor transforms it into a collectible coin.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Tile of Ice.png|x65px]]<br>[[Ice crystal|Tiles of ice]]
|Hexagonal platforms that appear in [[Shiverburn Galaxy]]. Falling ice creates these tiles on the surface of lava for a brief period of time before they melt away. The surface of these tiles function like normal ice.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Stump.png|x65px]]<br>[[Stump]]s
|Tree stumps. Ground-pounding one either produces items or triggers events that enable level progression, like Ground-Pound Switches.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cloud.png|x65px]]<br>[[Cloud]]s<ref name=Prima></ref>
|Floating platforms that Mario is normally too heavy to stand on. He can only do so in his [[Cloud Mario|cloud]] or bee forms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Puzzle Block.png|x65px]]<br>{{conjectural|Puzzle blocks}}
|Wooden planetoids in [[Puzzle Plank Galaxy]]. Ground-pounding specific spots on their surface changes their positioning or launches them into another wooden planetoid with an accompanying divot.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flower.png|x65px]]<br>[[Flower (Super Mario Galaxy)|Flowers]]
|Floating flower platforms that recede if Mario makes contact with them. He can only stand on them while in his bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Picture Block.png|x65px]]<br>[[Picture block]]s<ref name=Prima></ref>
|Types of puzzle blocks in Puzzle Plank Galaxy that shift their placement when ground-pounded into. They ultimately create of picture of a [[Mandibug]] and trigger the arrival of the [[Stink Bug Parent]] boss.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Giant Grape.png|x65px]]<br>[[Giant grape]]s<ref name=Prima></ref>
|Large fruits that grow in [[Honeybloom Galaxy]]. They burst and fall apart if Mario makes contact with them. However, he can gently bounce off of their surfaces while in his bee form.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Cymbal.png|x65px]]<br>[[Cymbal]]<ref name=Prima></ref>
|A planetoid in [[Cloudy Court Galaxy]]. Ground-pounding the center of the cymbal slams it together and generates 25 Star Bits on its surface.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Assembly Block (Red).png|x65px]]<br>[[Assembly Block]]s
|Multi-shaped and multicolored block platforms. They initially float distantly in midair, but will immediately assemble into an established configuration if Mario approaches the intended space. They fall away if Mario moves away from the intended space, meaning the player does not have a permanent visual as to where the platforms are going to appear.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Meteorite.png|x65px]]<br>[[Meteorite]]s
|Spherical space rocks that can be launched by ground-pounding their surfaces. They are used to break the locks on doors in certain galaxies, but they are most extensively used in boss fights against Bowser.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Teeter-totter Moon.png|x65px]]<br>[[Boo Moon Galaxy#Crescent Seesaw Planet|Teeter-totter moon]]<ref name=Prima></ref>
|A planetoid in [[Boo Moon Galaxy]]. The moon shifts back-and-forth like a seesaw based on where Mario stands on it.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Grate.png|x65px]]<br>[[Grate]]s
|Metal panels embedded in the ground of [[Flipsville Galaxy]]. Ground-pounding through one allows Mario to access both sides of the planets in Flipsville and avoid enemies. They are necessary to defeat [[Pupdozer]]s and the boss [[Glamdozer]], which have spiky backs and soft penetrable bellies.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Gate.png|x65px]]<br>[[Gate (Comet Medal)|Gates]]<ref name=Prima></ref>
|A series of five gates that appear in galaxies involving [[Fluzzard]]. Gliding through all five gives the player a chance to collect the galaxy's [[Comet Medal]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Flipswitch Panel (Blue).png|x65px]][[File:SMG Asset Model Flipswitch Panel (Yellow).png|x65px]]<br>[[Flipswitch Panel]]s
|Blue ? panels that turn into yellow ! ones when Mario steps on them. Stepping on all of the panels in a confined area triggers access to a new area or the appearance of a Power Star.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Divot.png|x65px]]<br>[[Divot]]s<ref name=Prima></ref>
|Indentations in the ground for the Star Ball. The yellow divots launch the Star Ball from one planetoid to another. The green ones are the final goals for the levels. They break the Star Ball and allows Mario to collect its Power Star.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red-Blue Panel.png|x65px]]<br>[[Red-Blue Panel|Flipping panels]]<ref name=Prima></ref>
|Platforms suspended in the air. A flipping panel consists of a hinged tile that is red on one side and blue on the other. Spinning causes the tile to flip its positioning. This affects all of the flipping panels in the level. This impacts the surfaces available for Mario to walk on and what obstacles need to be overcome.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ramp.png|x65px]]<br>[[Ramp]]s<ref name=Prima></ref>
|Ramps that launch Rock Mario from one platform to another while rolling.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Red and Blue Blocks.png|x65px]]<br>[[Reversible wall|Red and blue blocks]]<ref name=Prima></ref>
|Block platforms embedded in the planets of [[Flip-Out Galaxy]]. They are similar to the flipping panels. Spinning causes red blocks to protrude from the wall and blue ones to recede, and vice versa with a subsequent spin.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Ice.png|x65px]]<br>[[Ice]]<ref name=Prima></ref>
|Frozen surfaces. Ice reduces Mario's traction and causes him to slide, but spinning causes Mario to start [[skating]].
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Ground-Pound Switch.png|x65px]]<br>[[Ground-Pound Switch]]es
|Buttons that trigger a change in the surrounding environment when Mario [[Ground Pound|ground-pound]]s into them. A Ground-Pound Switch is only useable once. There are wooden and stone variants that are destroyed when activated. The symbol on their button's face also appears on the abdomen of [[Mandibug]]s and the backs of [[Whomp]]s.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Nail.png|x65px]]<br>[[Nail]]s<ref name=Prima></ref>
|Metal rods embedded in the sides of walls in [[Clockwork Ruins Galaxy]]. Mario can swing from them like trapezes to reach higher areas.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Blue Switch.png|x65px]]<br>[[Blue Switch]]es
|Buttons with ! marks on them. In most contexts, ground-pounding a blue switch slows down time, but it causes the water on the surface of a planetoid in [[Cosmic Cove Galaxy]] to freeze over.
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Windmill.png|x65px]]<br>[[Windmill]]s<ref name=Prima></ref>
|Structures with rotating blades in Cloudy Court Galaxy. The windmills generate currents that Cloud Mario can ride using his cloud platforms.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Lever Switch off.png|x65px]]<br>[[Lever Switch]]es
|Levers that physically change the surrounding area, usually by granting Mario access to a new area by making a door or bridge appear. Mario uses one by spinning near it.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Board.png|x65px]]<br>[[Board]]s
|Posted signs that contain information on actions. [[Bill Board|One of them]] is a speaking character.
|-
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Gravity Arrow (Green).png|x65px]][[File:SMG Asset Model Gravity Arrow (Red).png|x65px]]<br>[[Arrow Switch]]es
|Mounted arrow-shaped levers that shifts the [[Gravity|gravitational pull]] from the floor to the ceiling. They only occur in portions of levels on a two-dimensional plane.
|align=center style="background:#FFFFFF"|[[File:SMG2 Artwork Roadblock.png|x65px]]<br>[[Star Barrier]]s
|Roadblocks on the world map. They disappear once the player has accumulated a specified number of Power Stars.
|-
|align=center style="background:#FFFFFF"|[[File:SMG2 Screenshot Handle.png|x65px]]<br>[[Handle]]s<ref name=Prima></ref>
|Handles attached the sides of drawer platforms. They can only be pulled by [[Yoshi]]'s tongue, which makes the drawer accessible for a limited amount of time before it recedes.
|align=center style="background:#FFFFFF"|[[File:SMG Asset Model Beacon (6 Grand Stars) 2.png|x65px]]<br>[[Beacon]]
|The source of energy for Starship Mario. It is found in the ship's internal engine room.
|}


==References==
==References==
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Revision as of 22:24, June 17, 2022

Casual Nintendo historian. Otherwise an artist and a professional zoologist. Bio degree. I've had an account here since 2012.

I wrote the character sections for Super Mario 64, Super Mario Galaxy 2, and Super Mario Odyssey. I contributed much of the article for Super Mario Sunshine and am currently working on Super Mario Galaxy.

I have been a fan of Nintendo since a very young age. My first Mario games (and three of the first video games I ever owned) were Super Mario World: Super Mario Advance 2, Super Mario 64 DS, and Mario Kart DS. These games were good company for a young kid who moved around a lot and had difficulty keeping long-lasting friends.

During the COVID-19 pandemic, I sequentially played some of my favorite games in the Super Mario series to 100% completion. This includes, in order, Super Mario Bros., Super Mario Bros. 2, Super Mario Bros. 3, Super Mario World, Super Mario World 2: Yoshi's Island, Super Mario 64, Super Mario Sunshine, Super Mario Galaxy, Super Mario Galaxy 2, Captain Toad: Treasure Tracker, and Super Mario Odyssey. It's been really fun so far! These are great games, and I always wanted to marathon a series like this before but never had the time. It has been interesting to see where the series began and where it has ended up. The design philosophies, the characters, the art directions, world building, level design, narrative, etc. All good stuff. It might be fun to write something about it some day.

My favorite video game character is Yoshi.

Sandbox for current project

Comet Medals and Prankster Comets

No galaxy has more than one non-green Prankster Comet

Starship Mario

Main article: Starship Mario
Screenshot of the Starship Mario's Engine Room. Interior is one of the ways that progress is tracked.
Starship Mario's Spirit sprite from Super Smash Bros. Ultimate

Hub terraformed to look like Mario's head by Lubba

Rouge group of Lumas live on it, inc. Lubba and Baby Luma

As Mario progresses, power-ups are added to the engine room. Cloud Flower and Yoshi Egg become usable. Visual mark of progress.

Passengers

Another mark of progress - NPCs permently board the ship once specific criteria are met (what are they? Just finishing certain missions or are they tied to Power Stars?)

The NPCs share tricks on level progression and actions: some allude to late-game secrets, or are marks of progress for the player

As the Starship becomes more lively, the music becomes more flourished and complex

(include mini list for NPCs, unlock criteria, and their quotes - no pictures. The pictures for characters are in the following section)

No Piantas :<

No. Name Unlock criterion Placement Dialogue
01 Yoshi Complete "Saddle Up with Yoshi". tip of nose none
02 Yellow Toad Complete "Digga-Leg's Planet". below right ear "Hey--everyone's waiting for you on the Starshroom! We found a Sprite of a 1-Up Mushroom from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2., so we're keeping it there for you."
03 Banktoad Accumulate 7 Power Stars. small patch of white flowers on the deck "Hello from your friendly Banktoad! I can help share your stash of Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2. Star Bits with other adventurers!"
04 Mailtoad Accumulate 13 Power Stars. patch of red flowers on the deck "Hello! I've held on to every Sprite of mail from the user interface (UI) of Super Mario Galaxy and Super Mario Galaxy 2. I've recieved! Here--look…"
05 Star Bunny Complete "Think Before You Shake". under right ear lobe "Shake Wii Remote when you're in midjump! Spinning will give you just a little more OOMPH! How do you think I jump so high, boiyoing? Try it with me!"
06 Honeybee Complete "The Secret Wall Jump". left of the middle engine "Bet you'd like to know our secret… When we get Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2. coins in the air, we can fly farther!"
07 Penguin Complete "Exploring the Cosmic Cavern". back of the head, near the tea set "Shake Wii Remote when you're in the water for a burst of speed! A lot of penguins don't know that…"
08 Jibberjay Complete "Jungle Fluzzard Race". near the path above the left sideburn "Listen up! Listen up! There's a trick to going fast with Fluzzard! Point Wii Remote down to dive! Keep diving to go fast! Dive! Dive whenever you can! Fast! Fast!"
09 First Lumalee Collect one Power Star in World 3. Pipe Room in the left ear "Lumalee! ♪ Lumalop! ♪ Welcome to the Luma Shop! Care to spin a Chance Cube for only 30 Sprite of a coin used on the UI for Super Mario Galaxy and Super Mario Galaxy 2. Star Bits?"
10 Whittle Complete "Tall Trunk's Big Slide". behind the left ear "Collect many Sprite of a Comet Medal from the user interface (UI) of Super Mario Galaxy 2.? Comet arrive! First time in galaxy… Always one Sprite of a Comet Medal from the user interface (UI) of Super Mario Galaxy 2. somewhere! Look hard."
11 Gold Gearmo Complete "C'mere, Goomba". at tea set "I kinda dig those Sprite of a Goomba from the user interface (UI) of Super Mario Galaxy 2. guys!"
12 Silver Gearmo Complete "C'mere, Topman". at tea set "I just love the way those li'l Sprite of a Spiky Topman from the user interface (UI) of Super Mario Galaxy 2. red guys spin!"
13 Second Lumalee Complete "The Magnificent Magma Sea". Pipe Room in the left ear "Care to spin 5 Chance Cubes for only 100 Sprite of coins used on the UI for Super Mario Galaxy 2. This asset is not in its predecessor. coins?"
14 Bob-omb Buddy Complete "Return of the Whomp King". near bridge, north of tea set "Have you heard of this mythical, legendary world? It sounds like an amazing place, but I wonder how you get there…"
15 First Green Luma Complete "Throwback Throwdown". left of the stern, by the tree "Seeking the cosmic jewels…it's been our lifelong pursuit… There is a saying that 'they can be found when all the stars have been collected…'"
16 Second Green Luma Accumulate 120 Power Stars. left of the stern, by the tree "The universe is so full of joy… Have you ever seen a Cosmic Jewel icon in Super Mario Galaxy 2. cosmic jewel? They have such a happy shine! And if you listen closely, you can hear the wonderful tinkling sound when one is nearby! Seriously!"
17 Rosalina Complete "The Perfect Run". big patch of white flowers on the deck "I want to give you my thanks."

References