List of trophies in Super Smash Bros. Melee
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It has been requested that this article be rewritten and expanded to include more information. Reason: include all differences on the PAL release
The following is a list of all the Super Mario-relevant trophies in Super Smash Bros. Melee. The game has 293 trophies in total. For info on the trophies themselves, see Trophy.
Playable characters[edit]
Returning default characters[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
1 | Mario | Donkey Kong Arcade 1981 |
Known worldwide as Mr. Nintendo, Mario uses his incredible jumping ability to thwart the evil Bowser time after time. While he's best known as a hero, Mario has played many roles, including racer, doctor, golfer, and villain. His tastes have changed over 20 years of gaming; he long ago swapped the colors of his shirt and overalls. | |
2 | Mario [Smash] | B: Fireball Smash B: Cape |
Mario is a character without any glaring weaknesses and plenty of strong attacks: he's even equipped with a Meteor Smash. He's a straightforward character who'll reflect the actual skills of the player. Mario's Cape will turn other characters in the opposite direction and can also reflect missile weapons. | |
3 | Mario [Smash] | Up & B: Super Jump Punch Down & B: Mario Tornado |
Mass determines how easily a character can be sent flying, as well as a character's physical strength: Mario's mass is the standard upon which other Smash fighters are measured. His Super Jump Punch sends foes skyward in a shower of coins, while the Mario Tornado pulls in nearby foes, spins them silly, and scatters them every which way. | |
4 | Donkey Kong | Donkey Kong Arcade 1981 |
While he now prefers the laid-back jungle lifestyle to construction site mischief, DK is often forced back into action by the Kremling Krew. The great ape is quite fast despite his burly physique, and he keeps his strength up with a steady diet of his favorite food: bananas. His one extravagance (and only piece of clothing) is a monogrammed necktie. | |
5 | Donkey Kong [Smash] | B: Giant Punch Smash B: Headbutt |
Donkey Kong is a huge target in a fight, so he hates crowds. When he's in the fray, his Giant Punch deals serious damage to multiple opponents. The big ape's Headbutt hits so hard that it temporarily buries opponents in the ground. DK is a lot faster than he looks, and he's lethal in the hands of a master. | |
6 | Donkey Kong [Smash] | Up & B: Spinning Kong Down & B: Hand Slap |
Being the strongest simian around, DK has the upper hand once he grabs an opponent. He can even lift his foe up and make him or her an unwilling traveling companion; if DK grabs you, shake your Control Stick as fast as you can to break his grip. His Spinning Kong covers more lateral distance than vertical, so use it quickly to recover. | |
13 | Yoshi | (NTSC) Super Mario World 8/91 (PAL) Super Mario World 2: Yoshi's Island |
Yoshis are gentle, fleet-of-foot dinosaurs that make their home on idyllic Yoshi's Island. They come in a variety of colors and have evolved an interesting trait to help increase their numbers: they can transform anything they swallow into an egg. With adhesive tongues and bottomless bellies, Yoshis have been known to eat anything. | |
14 | Yoshi [Smash] | B: Egg Lay Smash B: Egg Roll |
To make up for his lack of powerful airborne attacks, Yoshi has a miraculous jumping ability and is resistant to damage while in the air. Yoshi can also swallow a foe and transform him or her into an egg: try doing this close to an edge! The speed and power of the Egg Roll increases if you hold down the B Button, but it'll be tougher to control. | |
15 | Yoshi [Smash] | Up & B: Egg Throw Down & B: Yoshi Bomb |
Yoshi has no third jump, so the timing of his second jump is of vital importance. The angle and distance of his Egg Throw can be altered by how you tilt the Control Stick and how long you press the B Button. When Yoshi lands after doing his Yoshi Bomb, stars appear on either side of him, making it hard for enemies to deliver counterattacks. |
New default characters[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
31 | Bowser | Super Mario Bros. 10/85 |
Bowser has a long history of kidnapping Princess Peach to lure his nemesis, Mario, into traps. He leads an enormous group of mischievous creatures, not the least of which are his seven children. With outrageous strength, flammable breath, and more spikes than you can shake a Star Rod at, Bowser is a constant threat. | |
32 | Bowser [Smash] | B: Fire Breath Smash B: Koopa Klaw |
In many ways, Bowser is the toughest character around. Not only does he have near-impervious hide, but his great mass makes him almost impossible to hurl offscreen. Of course, his weight also makes him rather slow to maneuver, so when facing him in battle, it's best to press your attack and not give him a chance to counter. | |
33 | Bowser [Smash] | Up & B: Whirling Fortress Down & B: Bowser Bomb |
Bowser's Fire Breath strikes continually, but it grows gradually smaller over time until it's barely smoldering. The Koopa Klaw rakes enemies at a distance and pulls nearby foes in close for a good gnawing. Bowser's Whirling Fortress moves laterally over the ground; it works in midair as a recovery. The Bowser Bomb is powerful and paves the way for more attacks. | |
34 | Peach | Super Mario Bros. 10/85 |
Princess Peach presides over the Mushroom Kingdom from her huge castle. Her loyal subject Toad does his best to protect her but always seems to fail spectacularly. Besides her royal duties, Peach is interested in both tennis and golf; since she's so magnanimous, she'll even deign to play a few matches with the evil Bowser. | |
35 | Peach [Smash] | B: Toad Smash B: Peach Bomber |
Peach's ability to float is invaluable in Super Smash Bros. Melee, as she can return from incredible distances. Balancing this talent, though, is the fact that she's quite light and therefore can be sent flying with a single powerful attack. Her attacks are fairly weak, so you'll have to hang around to win. | |
36 | Peach [Smash] | Up & B: Peach Parasol Down & B: Vegetable |
Peach's Smash A attack will set her swinging with either a frying pan, tennis racket, or golf club. These bludgeoning devices appear randomly and have different reaches and power levels. The princess uses Toad to absorb attacks, and he counters by sending spores out at attackers. Don't worry about the little guy, though; he takes his job seriously. |
Unlockable characters[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
46 | Luigi | Mario Bros. Arcade 1983 |
Although Mario's younger brother has always played second fiddle, Luigi finally garnered the spotlight with his very own game, Luigi's Mansion. Things are looking up for the eternal understudy; he's even picked up his own rival in Waluigi. The day he's referred to as the "lean, mean, green machine" may not be too far off. | |
47 | Luigi [Smash] | B: Fireball Smash B: Green Missile |
Luigi has worse traction than his brother, but he's a more powerful jumper. His Fireballs aren't affected by gravity, so they fly straight horizontally. The Green Missile is similar to Pikachu's Skull Bash, but there's a 12.5% chance of a spontaneous misfire. Luigi's taunting pose inflicts minor damage. | |
48 | Luigi [Smash] | Up & B: Super Jump Punch Down & B: Luigi Cyclone |
Smack someone with Luigi's Super Jump Punch, and if the timing is just right, it will become a Fire Jump Punch of incredible strength. However, Luigi can only jump straight up when delivering this blow, and if his aim is a bit off, he'll only do a single point of damage. The Luigi Cyclone sucks foes in and twirls them about. | |
61 | Dr. Mario | Dr. Mario 10/90 |
Immaculate in his medical garb, Dr. Mario destroys killer viruses with his amazing vitamin capsules. With his dedicated nurse, Princess Peach, at his side, Dr. Mario spends day and night in his laboratory working on new miracle cures. Somehow, he's managed to keep up with all the new viruses that have arisen over the years. | |
62 | Dr. Mario [Smash] | B: Megavitamins Smash B: Super Sheet |
There's hardly any difference in the abilities of Mario and Dr. Mario, so choosing is largely a matter of taste. Dr. Mario is a tad slower due to his lack of exercise, but his Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact. | |
63 | Dr. Mario [Smash] | Up & B: Super Jump Punch Down & B: Dr. Tornado |
The differences between Dr. Mario and Mario are more pronounced in some areas than others, but basically they can be played in similar fashion. While it may be hard to spot the contrasts, they do exist. For example, Dr. Mario's Super Sheet is longer and narrower than Mario's Cape, and any opponents hit by Dr. Tornado will fly off in diverse directions. |
Bosses[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
82 | Giga Bowser | Super Smash Bros. Melee 12/01 |
An even more imposing figure than the original King of the Koopas, Giga Bowser is roughly twice the size of his scaly, fire-breathing, spike-studded Super Smash Bros. Melee counterpart. Predictably, this monstrous creature's offensive and defensive powers are a grade higher than those of regular Bowser. Good luck defeating this colossus! |
Items[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
91 | Fire Flower | Super Mario Bros. 10/85 |
Once you grab this item, press and hold down the A Button to make the flower breathe flames until its power gives out. The Fire Flower is incredibly useful when you want to push someone off the edge of a stage. In Super Mario Bros., it transformed Mario into Fire Mario, changing his garb and enabling him to throw fireballs. | |
97 | Hammer | Donkey Kong Arcade 1981 |
If you grab the Hammer, you'll run across the screen swinging it back and forth nonstop. In Donkey Kong, Mario used the Hammer in exactly the same fashion. It's an extremely powerful item, but you have no recovery move when carrying it. Every now and then, the mallet head will fall off, and you'll end up completely vulnerable, swinging just the handle. | |
98 | Green Shell | Super Mario Bros. 10/85 |
Hit or throw a Green Shell, and it'll follow the contours of the environment, causing heavy damage to any characters it hits. These Koopa shells have many uses in the Mario series: they've been picked up, kicked, thrown, swallowed and even spit out. Mario just uses them as tools to pummel Bowser's numberless henchmen. | |
99 | Red Shell | Super Mario Bros. 10/85 |
Throw a Red Shell, and it will home in on random characters and send them flying straight up. Red Shells moving around the surface are dangerous to all players, but they may also present attack chances for players with good timing and strategy. Red Shells won't leave the platform they're on once they start moving. | |
101 | Freezie | Mario Bros. Arcade 1983 |
Freezies slip and slide along smooth surfaces and will happily slide off the edge of a stage if left alone. In Mario Bros., they would stop and freeze portions of the ground; in Super Smash Bros. Melee, they can be picked up and hurled as weapons. Hit a foe with a Freezie, and he or she will be temporarily encased in a huge block of ice. | |
103 | Bob-omb | Super Mario Bros. 2 10/88 |
These little guys are just what they appear to be: walking bombs. Pick one up and hurl it for an incredibly potent attack. If no one picks them up, Bob-ombs light their own fuses and start wandering around armed and dangerous. In Super Mario 64, Bob-ombs chased Mario down once they noticed him. Pink Bob-ombs are nice and capable of speech. | |
105 | Super Mushroom | Super Mario Bros. 10/85 |
Super Mario Bros. veterans will recognize these power-ups, which hid inside brick blocks and helped Mario and Luigi withstand enemy attacks. In Super Smash Bros. Melee, they temporarily turn your character into a giant. Not only will your size and strength increase, but so will your mass, making it harder for foes to knock you off. | |
106 | Poison Mushroom | Super Mario All-Stars 8/93 |
Poison Mushrooms made their debut in Super Mario All-Stars, where they'd cost characters a life if picked up. These nasty fungi are dark and foul-tasting, and in Super Smash Bros. Melee, they make you shrink on contact. With your diminished stature comes a loss of power and mass, making you a prime target to get smashed offscreen with even a light attack. | |
107 | Starman | Super Mario Bros. 10/85 |
This item makes you invulnerable to all attacks for a short period of time. The Starman bounces around and eventually tumbles out of the stage, but all you need to do is touch it to power up. It possessed similar powers in Super Mario Bros., except you could also harm enemies just by touching them while under its influence. | |
113 | Barrel Cannon | Donkey Kong Country 11/94 |
The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen. |
Character items[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
152 | Toad | Super Mario Bros. 10/85 |
Toad, Peach's longtime servant, first showed off his strength in Super Mario Bros. 2, then proved to be an agile driver in Super Mario Kart. There are many Toads in Peach's castle and across the Mushroom Kingdom, and although they look similar, they have varied natures. Not the best of guards, Toad must often be rescued. | |
153 | Coin | Mario Bros. 1983 |
The Mushroom Kingdom is dotted with these mysterious coins. There seems to be an endless supply hidden in various blocks, and Mario gains an extra life when he manages to collect a hundred of them. No one can confirm whether or not these coins are actually used as the currency of the Mushroom Kingdom, but it's a safe assumption. | |
154 | Vegetable | Super Mario Bros. 2 10/88 |
These vegetables, which first appeared in Super Mario Bros. 2, can be plucked from the ground and hurled at enemies. Unlike regular veggies, they often sport eyes or even faces; in fact, when Princess Peach plucks them from the ground to use as projectiles, the expressions on their faces dictate how much damage they'll do. | |
155 | Megavitamins | Dr. Mario 10/90 |
Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold. |
Stage elements[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
162 | Peach's Castle | Super Mario 64 9/96 |
Princess Peach's magnificent royal castle appears to be inhabited solely by the princess and a multitude of Toads. Bowser tried to steal the castle's Power Stars in Super Mario 64, and in Paper Mario, the surly archfiend actually lifted the castle into the stratosphere with his own filthy fortress. | |
163 | Bullet Bill (original) Banzai Bill (revised) |
Super Mario Bros. 10/85 |
Bullet Bills are shot out of cannons and fly on straight paths. In great numbers they're a nightmare; while Mario can stop most with a single jump, the rare giant one is much tougher to avoid. In Super Smash Bros. Melee, all Bullet Bills are extra large. They burrow into Princess Peach's castle and then detonate with immense power. Bullet Bills are shot out of cannons and fly on straight paths. In great numbers, they're a nightmare; while Mario can stop most with a single jump, the giant one, Banzai Bill, is much tougher to avoid. In Super Smash Bros. Melee, only Banzai Bills can be seen. They burrow into Princess Peach's castle and then detonate with immense power. | |
164 | Lakitu | Super Mario Bros. 10/85 |
These airborne menaces used to ride their clouds exclusively as Bowser's henchmen. They typically hover just out of Mario's reach and hurl Spinies with irritating precision. More recently, however, they've been known to take on less evil tasks, such as doing camera work for sports events and even helping Mario on his quests. | |
165 | Pidgit | Super Mario Bros. 2 10/88 |
Pidgits are wingless birds enchanted by the vegetable-hating Wart to be the bearers of bad dreams. They live in Subcon, a land contained within Mario's dreams, where they fly around on magic carpets. Mario and friends were able to use these carpets for short distances once they dislodged the piloting Pidgit. | |
166 | Birdo | Super Mario Bros. 2 10/88 |
First seen in Super Mario Bros. 2, Birdo is known for shooting eggs and fireballs from her mouth. Mario and his friends would have to jump onto the eggs in midair, pick them up and throw them back at her. Long missing from the Nintendo scene, Birdo recently reappeared in Mario Tennis and Super Mario Advance. | |
167 | Klap Trap | Donkey Kong Country 11/94 |
This low-slung alligator made its first appearance in Donkey Kong Country. You can subdue it by jumping on its back, but it's powerful jaws make it dangerous to approach from the front. In Super Smash Bros. Melee, it swims in the river and sometimes jumps in the Barrel Cannon to stop players from using it. | |
168 | Shy Guys | Super Mario Bros. 2 10/88 |
There are many types of Shy Guys: they've been known to walk on the ground, fly through the air, traipse about on stilts, wear flowers or camouflage, throw balls, swing balls, swing bats, sail on pirate ships, carry fruit, do the Bamboo Dance, ride submarines, play guitar, play tennis, wear red, come in large or small sizes, steal people's toys, cause mischief... | |
169 | Pak E. Derm | Yoshi's Story 3/98 |
This pesky pachyderm bars Yoshi's path by sticking poles high into the air. Pak E. Derm has been practicing this skill for years, and he's so masterful that he can even block Yoshi's high-flying Flutter Jump. Pak E. Derm is a little unstable, however, and he tends to topple over if Yoshi pounds the ground anywhere nearby. |
Common enemies[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
193 | Goomba | Super Mario Bros. 10/85 |
Goombas are actually traitors who've defected from the Mushroom Kingdom's forces. They're a slow and predictable nuisance, as they always try to wander into Mario's path. Fortunately for Mario, they don't have much stamina, as a single jump on the head is generally enough to defeat them. | |
194 | Koopa Troopa | Super Mario Bros. 10/85 |
Common soldiers in Bowser's army, Koopa Troopas can retreat into their shells. Unbelievable as it may seem, they're clearly unaware of being kicked and sent sliding when in this position. There are many Koopa types, each with a different shell color and unique traits. They all wear T-shirts and shorts under their shells. | |
195 | Koopa Paratroopa | Super Mario Bros. 10/85 |
These winged Koopa Troopas can fly, but they're none too smart: they tend to spend a lot of their time simply jumping or fluttering around a small area. As a result, no one exactly thinks of them as majestic, soaring creatures. They lose their wings and become normal Koopa Troopas if Mario or Luigi jumps on their backs. |
Super Mario series[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
201 | Raccoon Mario | Super Mario Bros. 3 2/90 |
In Super Mario Bros. 3, Super Leafs caused Mario to grow raccoon ears and a tail. By sprinting and rapidly wagging the tail, Mario gained the ability to fly for short periods. Like the Cape in Super Mario World, the tail also reduced the speed at which he fell, making midair moves easier. Needless to say, real raccoons were jealous. | |
202 | Mario and Yoshi[1] | Super Mario World 8/91 |
Yoshi was first introduced in Super Mario World, and the sight of Mario riding the helpful character soon became an enduring image. Despite his Cape, Mario can't fly while astride Yoshi. The pair can make huge jumps and drift slowly back to earth, though. As a last resort, Mario could leap off Yoshi's back to safety. | |
203 | Metal Mario | Super Mario 64 9/96 |
Mario was in for a surprise the first time he hit a Metal Box in Super Mario 64. The metal cap that popped out transformed Mario into living metal, giving him great stamina, a heavy tread, and the ability to walk underwater. In Super Smash Bros., Metal Mario showed up as an incredibly stubborn midlevel boss. | |
204 | Paper Mario | Paper Mario 2/01 |
The Star Rod: Bowser stole it, and Mario wants it back. Bowser vs. Mario is familiar for Mario afficionados, but Paper Mario is novel. What this game brings to the 3D polygon-filled gaming world is its art style: everything is wafer thin! What the visuals lack in realism, they more than make up for in unique artistry. | |
205 | Wario | Super Mario Land 2: 6 Golden Coins 11/92 |
An old acquaintance of Mario's. His failure to seize Mario's castle has fueled Wario's desire for a palace of his own. Wario has herculean strength and can do things that even Mario can't imitate. His unexpected skills include a talent with items and the ability to assume many roles, among them a snowman, a zombie, and a bat. | |
206 | Plum | Mario Golf 7/99 |
Plum is one of the first playable golfers in Mario Golf. She's not all that strong, so her drives tend to lack distance. On the other hand, her strike area is large and allows for refined control. She's a very stable golfer, both well balanced and easy to master, which makes her a favorite among beginners and pros alike. | |
207 | Daisy | Super Mario Land 8/89 |
The princess of Sarasa-land, Daisy met Mario when he helped defeat the evil alien Tatanga in Super Mario Land. Princess Daisy is a bit of a tomboy when compared with her counterpart, Princess Peach. After her appearance in Mario Golf,[2] some gossips started portraying her as Luigi's answer to Mario's Peach. | |
208 | Waluigi | Mario Tennis 8/00 |
This tall, thin, evil-looking guy seems to be Luigi's rival. He works hard at his mischief: Waluigi reportedly spent a lot of time training for his debut in Mario Tennis by honing his ability to antagonize the Mario brothers. While it's general knowledge that he's the same age as Luigi, his relationship to Wario is unclear. | |
209 | Thwomp | Super Mario Bros. 3 2/90 |
Thwomps spend most of their time suspended in midair, waiting. When Mario passes below, they crash down with amazing speed. As you may guess from their appearance, they're heavy and solid enough to make any attack on them futile. Small ones are called Thwimps: despite their weight, they often form groups and bounce around. | |
210 | Boo | Super Mario Bros. 3 2/90 |
These shy spirits inhabit Mario's world and have been known to vanish or freeze when met face-to-face. In recent years, they seem to have overcome their fears in order to pursue tennis and other social activities. They usually appear in groups and fly in formation. From time to time, giant Boos make surprise appearances. | |
211 | Koopa Clown Car | Super Mario World 8/91 |
Bowser's single-seat, personal airship doesn't exactly handle like a dream, but it wasn't designed to be sporty. The Koopa Clown Car was made to carry Bowser's huge weight, not to mention a logic-defying arsenal of massive bowling balls. In Super Mario World, Mario busted the Koopa Clown Car by pelting it with Mecha Koopas. | |
212 | Viruses | Dr. Mario 10/90 |
These contagious viruses make life difficult for Dr. Mario. They infect everything they come into contact with, and the good doctor must attempt to neutralize them with his trusty megavitamins. Dr. Mario can stop these pesky germs by lining up megavitamin capsules of the same color with the nasty microorganisms. | |
213 | Bucket | Mario and Wario Japan Only |
In Mario and Wario, an excellent game released only in Japan, this hidden item gets placed on Mario's head, rendering him sightless. The fairy Wanda then guides the helpless Mario past numerous obstacles to the goal. The M on the bucket becomes a W when turned upside down, signifying that Mario has fallen under Wario's wicked control. | |
214 | Racing Kart | Super Mario Kart 9/92 |
The famous racing karts from the ever-popular Mario Kart racing series come loaded for speed with three different engine sizes; 50, 100, and 150 cc. The karts' handling differs with the characters driving them, but all of them utilize Mario Kart standards like drift, jump, and turbo. They're extremely durable and impossible to total. |
Yoshi series[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
215 | Baby Mario | Super Mario World 2: Yoshi's Island 10/95 |
Long ago, when the stork was carrying Baby Mario and Baby Luigi to the Mario household, the stork was ambushed, causing Baby Mario to tumble onto Yoshi's Island. This marked the beginning of the Yoshies' adventure to deliver Baby Mario to his parents. Since then, Baby Mario's been spotted on golf courses and tennis courts. | |
216 | Baby Bowser | Super Mario World 2: Yoshi's Island 10/95 |
Even as a youngster, Baby Bowser was already playing pranks and causing trouble for Baby Mario and his pal Yoshi. Even at this early age of his evil career, Baby Bowser had tons of henchmen at his disposal. Many experts speculate that Mario and Bowser have some sort of connection that can be traced back to their mutual births. | |
217 | Raphael Raven | Super Mario World 2: Yoshi's Island 10/95 |
The basically laid-back Ravens come in several sizes. The smaller ones travel in flocks or traipse around small platforms all day long. The biggest of their breed is called Raphael the Raven, and his enormous size renders most direct attacks useless. Instead of fighting, Raphael and the Ravens helped Mario out in Paper Mario. |
Donkey Kong series[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
218 | Dixie Kong | Donkey Kong Country 2: Diddy's Kong Quest 12/95 |
More than just Diddy Kong's girlfriend, Dixie Kong is also a fearless adventurer and a reliable team player. She earned her wings helping Diddy rescue Donkey Kong from the clutches of King K. Rool. Dixie's amazingly quick and nimble, and she's even able to twirl her ponytail in order to float slowly through the air. | |
219 | King K. Rool | Donkey Kong Country 11/94 |
The demented head of the Kremlings and big boss in the Donkey Kong series. K. Rool is a giant, greedy glutton with a serious eye tic. While he fits the evil boss mold nicely, he's just enough of a bumbler to have gained a few fans over the years. His plan to blow up the DK Isles with his Blast-o-Matic shows how unbalanced he is. |
Miscellaneous[edit]
# | Name | Image | Game / Move | Description |
---|---|---|---|---|
274 | Vacuum Luigi | Luigi's Mansion 11/01 |
In a strange twist of fate, Luigi wins a huge mansion in a contest he didn't even enter, and the place turns out to be haunted! After meeting a weird professor named Elvin Gadd, Luigi enters the place armed with a flashlight and a ghost-sucking vacuum cleaner. Mario's trapped somewhere in there! Can Luigi save him? | |
278 | Donkey Kong Junior | Donkey Kong Junior Arcade 1982 |
Donkey Kong Jr. came to the rescue when Mario imprisoned his father. DK Jr.'s challenge was to collect the keys to Donkey Kong's cage, all the while dropping fruit on the enemies from high above. He was able to climb faster by using two ivy vines at once. This ape is also quite skilled as kart racing, tennis, and mathematics. | |
282 | Eggplant Man | Wrecking Crew 10/85 |
Eggplant Man debuted as an enemy in the NES game Wrecking Crew. Even though his movement pattern was very simple, he was a fairly formidable foe, since Mario and Luigi had limited means of attack. You could beat this enemy by dropping a Dead-End Drum on him or by trapping him behind a door and blowing up the room. | |
285 | Stanley | Donkey Kong 3 6/86 |
Stanley is a plucky exterminator who takes on Donkey Kong and an army of insects in the third installment of the original Donkey Kong series. Stanley has a tough job: he has to chase Donkey Kong away to another greenhouse with his insect repellant, then climb up the ivy to pump the main hive with the deadly spray. | |
290 | Monster | 3D Hot Rally Japan Only |
This rally car tore up dirt and raced through uncharted lands in the Disk System game 3D Hot Rally. While it wasn't as fast as the other two car types, it had super-strong shocks to deal with horrible roads and other obstacles. Mario and Luigi are in command of this car, although they don't show themselves in the game very often. |
Notes[edit]
- ^ The Mario and Yoshi could be unlocked via exclusive Japanese events. Through hacking methods, this trophy can still be obtained in the western releases.
- ^ This is an error, since Daisy does not appear in either of the two games by that title. The Japanese description correctly states that she appeared in NES Open Tournament Golf, which is known as Mario Open Golf in Japan.