Swing Bar: Difference between revisions
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[[File:Swing_Bar.PNG|thumb|230px|A Mini Mario and a | [[File:Swing_Bar.PNG|thumb|230px|A Mini Mario and a Gold Mini Mario on a Swing Bar in [[Room 5-7]]]] | ||
'''Swing Bars''' are objects found in ''[[Mario vs. Donkey Kong 2: March of the Minis]]'' | '''Swing Bars''' are objects found in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. If a [[Mini]] [[jump]]s toward a Swing Bar, it will grab onto it. The player can slide the [[stylus]] left or right across a Mini to move it across the Swing Bar, or slide the stylus down on a Mini to remove it from the Swing Bar. | ||
Some Swing Bars have handles on their side to build up power, while some don't. If a Swing Bar has a handle, the player can use the stylus to quickly swipe down on the handle on the side, causing any Minis on the Swing Bar to start spinning. The Swing Bar builds up power depending on how long the player rotates its handle; its power level can be visually discerned by how quickly the Minis are spinning. If the player slides up on a Mini with the stylus while the Swing Bar is rotating, the Mini will be sent flying up a certain height depending on the Swing Bar's power level. If a Swing Bar's handle is not being rotated by the player, its rotation speed and power level slowly diminishes. | |||
{{MVDKMOTM}} | {{MVDKMOTM}} | ||
[[Category:Objects]] | [[Category:Objects]] | ||
[[Category:Mario vs. Donkey Kong 2: March of the Minis]] | [[Category:Mario vs. Donkey Kong 2: March of the Minis]] | ||
[[it:Barra girevole]] | [[it:Barra girevole]] |
Revision as of 12:29, June 25, 2022
Swing Bars are objects found in Mario vs. Donkey Kong 2: March of the Minis. If a Mini jumps toward a Swing Bar, it will grab onto it. The player can slide the stylus left or right across a Mini to move it across the Swing Bar, or slide the stylus down on a Mini to remove it from the Swing Bar.
Some Swing Bars have handles on their side to build up power, while some don't. If a Swing Bar has a handle, the player can use the stylus to quickly swipe down on the handle on the side, causing any Minis on the Swing Bar to start spinning. The Swing Bar builds up power depending on how long the player rotates its handle; its power level can be visually discerned by how quickly the Minis are spinning. If the player slides up on a Mini with the stylus while the Swing Bar is rotating, the Mini will be sent flying up a certain height depending on the Swing Bar's power level. If a Swing Bar's handle is not being rotated by the player, its rotation speed and power level slowly diminishes.