Swing Bar: Difference between revisions

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[[File:Swing_Bar.PNG|thumb|230px|A Mini Mario and a gold Mini Mario on a Swing Bar in ''Mario vs. Donkey Kong 2: March of the Minis'']]
[[File:Swing_Bar.PNG|thumb|230px|A Mini Mario and a Gold Mini Mario on a Swing Bar in [[Room 5-7]]]]
'''Swing Bars''' are objects found in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Some Swing Bars have handles on the side to build up height power, while some don't. If a [[Mini Mario (toy)|Mini Mario]] [[jump]]s toward a Swing Bar, it will grab on to it. The player can rotate the handle on the side to rotate the Mini Mario/s on the bar, building up power. If the player slides up on a Mini Mario with the [[stylus]] while it rotating, the Mini Mario/s will be sent flying up a certain height depending on how long the player rotated the Swing Bar. The player can also make the Mini Mario/s go left or right while it is/they are on the Swing Bar, or the player can just slide the stylus down to make it/them get off.
'''Swing Bars''' are objects found in ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. If a [[Mini]] [[jump]]s toward a Swing Bar, it will grab onto it. The player can slide the [[stylus]] left or right across a Mini to move it across the Swing Bar, or slide the stylus down on a Mini to remove it from the Swing Bar.
 
Some Swing Bars have handles on their side to build up power, while some don't. If a Swing Bar has a handle, the player can use the stylus to quickly swipe down on the handle on the side, causing any Minis on the Swing Bar to start spinning. The Swing Bar builds up power depending on how long the player rotates its handle; its power level can be visually discerned by how quickly the Minis are spinning. If the player slides up on a Mini with the stylus while the Swing Bar is rotating, the Mini will be sent flying up a certain height depending on the Swing Bar's power level. If a Swing Bar's handle is not being rotated by the player, its rotation speed and power level slowly diminishes.
{{MVDKMOTM}}
{{MVDKMOTM}}
[[Category:Objects]]
[[Category:Objects]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis]]
[[it:Barra girevole]]
[[it:Barra girevole]]

Revision as of 12:29, June 25, 2022

A Mini Mario and a Gold Mini Mario on a Swing Bar in Room 5-7

Swing Bars are objects found in Mario vs. Donkey Kong 2: March of the Minis. If a Mini jumps toward a Swing Bar, it will grab onto it. The player can slide the stylus left or right across a Mini to move it across the Swing Bar, or slide the stylus down on a Mini to remove it from the Swing Bar.

Some Swing Bars have handles on their side to build up power, while some don't. If a Swing Bar has a handle, the player can use the stylus to quickly swipe down on the handle on the side, causing any Minis on the Swing Bar to start spinning. The Swing Bar builds up power depending on how long the player rotates its handle; its power level can be visually discerned by how quickly the Minis are spinning. If the player slides up on a Mini with the stylus while the Swing Bar is rotating, the Mini will be sent flying up a certain height depending on the Swing Bar's power level. If a Swing Bar's handle is not being rotated by the player, its rotation speed and power level slowly diminishes.