Memory Block: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Added some information. By playing the game, I noticed something based on where the player is placed)
(When I played this minigame, the player in a lower place got a set of blocks that were all the same size.)
Line 10: Line 10:


==Gameplay==
==Gameplay==
At the start of the minigame several cards are placed into [[? Block]]s, before being scrambled. The player must then choose a block and they will get whatever was in that block. If the player gets a [[1-Up Mushroom]] the value of their shops will increase by 10%, if they get a [[Coin]] they will receive ten gold multiplied by their current level, if they get a Suit Yourself card then they will receive a Suit Yourself card, and if they get a [[Bowser]] then all of their shops lose 5% of their value.
At the start of the minigame several cards are placed into [[? Block]]s, before being scrambled. The player must then choose a block and they will get whatever was in that block. If the player gets a [[1-Up Mushroom]] the value of their shops will increase by 10%, if they get a [[Coin]] they will receive ten gold multiplied by their current level, if they get a Suit Yourself card then they will receive a Suit Yourself card, and if they get a [[Bowser]] then all of their shops lose 5% of their value. In Standard Rules only, a card makes the player receive 10 of the most valuable stocks.


Note that any player that is not in first place (based on net worth) will have an advantage than the leading player on this minigame. This is because the Bowser Cards are identified as having a smaller size than the other cards when any trailing player plays this minigame, while the leading player's game has all cards be the same size.
Sometimes, all of the blocks will be the same size, so there is a chance that the player may get a [[Bowser Card]] easily. That happens to first place the most. Otherwise the blocks will be identified by whether it has a Bowser Card or not.


==Controls==
==Controls==

Revision as of 09:03, January 8, 2016

Template:Minigame-infobox Memory Block is a minigame that appears in the game Fortune Street. To play the minigame, the player must land on an Arcade Square. However this appears at random and will not appear at all if Arcade in the Custom Rules is set to "Round The Blocks only". A venture card will also activate this minigame.

This minigame takes place in a Toad House from New Super Mario Bros. Wii.

Gameplay

At the start of the minigame several cards are placed into ? Blocks, before being scrambled. The player must then choose a block and they will get whatever was in that block. If the player gets a 1-Up Mushroom the value of their shops will increase by 10%, if they get a Coin they will receive ten gold multiplied by their current level, if they get a Suit Yourself card then they will receive a Suit Yourself card, and if they get a Bowser then all of their shops lose 5% of their value. In Standard Rules only, a card makes the player receive 10 of the most valuable stocks.

Sometimes, all of the blocks will be the same size, so there is a chance that the player may get a Bowser Card easily. That happens to first place the most. Otherwise the blocks will be identified by whether it has a Bowser Card or not.

Controls

  • +Control Pad − Select
  • A Button − Confirm choice (holding vertically)
  • Two Button − Confirm choice (holding sideways)

Template:BoxTop