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{{character infobox
|image=[[File:King Sammer SPM.png]]
|first_appearance=''[[Super Paper Mario]]'' ([[List of games by date#2007|2007]])
}}
{{quote|<big>OH, BRAVO!</big>|King Sammer|Super Paper Mario}}
{{quote|<big>OH, BRAVO!</big>|King Sammer|Super Paper Mario}}
[[File:King Sammer.PNG|thumb|100px|'''King Sammer''' in ''[[Super Paper Mario]]''.]]
'''King Sammer''' is the leader of the [[Sammer Guy]]s in ''[[Super Paper Mario]]''. To reach him, [[Mario]], [[Peach]] and [[Bowser]] must defeat all 100 [[Sammer Guy]]s throughout his land, [[Sammer's Kingdom]]. In Chapter 6-1, Mario and his teammates arrive at his kingdom and meet the king. He was in possession of the [[Pure Heart]] of this Chapter and agrees only to give it to the adventurers if they defeat his 100 Sammer Guys. Later, as Sammer's Kingdom is very close to destruction, King Sammer orders his vassals to stop battling and lets the heroes meet him to get the Pure Heart from a treasure chest. However, there is a bomb inside, and he reveals himself to be a disguised [[Mimi]], who battles against the heroes to slow them down. When the heroes reach the 30th gate, Sammer's Kingdom is then [[World of Nothing|destroyed]] along with the king himself. After Sammer's Kingdom is restored by the [[Purity Heart]], King Sammer approaches a collapsed Sammer Guy and yells at him, prompting the Sammer Guy to stand up.
'''King Sammer''' (a.k.a. '''King Sammer V'''{{ref needed}}) is the leader of the [[Sammer Guy]]s that appeared in ''[[Super Paper Mario]]''. To reach him, [[Mario]], [[Luigi]], [[Peach]] and [[Bowser]] must defeat all 100 Sammer Guys throughout his land, [[Sammer's Kingdom]]. In Chapter 6-1, Mario and his teammates arrive at his kingdom and meet the king. He was in possession of the [[Pure Heart]] of this Chapter and agrees only to give it to the adventurers if they defeat his 100 Sammer Guys. Later, as [[Sammer's Kingdom]] is very close to destruction, King Sammer orders his vassals to stop battling and lets the heroes meet him to get the Pure Heart. However, [[Mimi]] has the original king taken out in the first place and disguises as King Sammer. She then battles against the heroes to slow down their pace. When the heroes reach the 30th gate, Sammer's Kingdom is destroyed along with the king himself.


At the end of the game, Sammer's Kingdom is brought back to existence, along with its inhabitants. When the player beats all 100 of his Sammer Guys, he gives Mario and friends seven rare [[Catch Card]]s. These specific cards depict Mario's partners from ''[[Paper Mario: The Thousand-Year Door]]''. King Sammer's own Catch Card can be obtained before Chapter 6, since the [[map]] that leads the player to the card (Map 4) is available as soon as they meet [[Flamm]].
At the end of the game, the player can re-enter the [[Duel of 100]]. When the player beats all 100 of his Sammer Guys, the king gives Mario and friends seven rare [[Catch Card]]s. These specific cards depict Mario's partners from ''[[Paper Mario: The Thousand-Year Door]]''. King Sammer's own Catch Card can be obtained from [[List of maps in Super Paper Mario|map 4]], which is available after completing Chapter 6.


If the player beats all 100 [[Sammer Guy]]s, leaves King [[Sammer's Kingdom]], returns, and goes to talk to King Sammer again, he "banished" his army to a tropical vista for a vacation, only to never have his army fight again when they return. His "new army" will consist of kitty robots. If [[Tiptron]] were to [[tattle]] King Sammer, she says King Sammer wants to turn the [[Duel of 100]] into an amusement water park.
After the player beats all 100 Sammer Guys, returning to the kingdom and talking to King Sammer again will reveal that he "banished" his army to a tropical vista for a vacation, while he builds a "new army" consisting of kitty robots. [[Tiptron]]'s [[Tattle]] says that King Sammer wants to turn the Duel of 100 into an amusement water park.


According to [[Garson]] of the [[Flipside]] bar, [[The Underwhere (bar)|The Underwhere]], the younger sister of [[Merlumina]] was sent to Sammer's Kingdom to deliver the purple Pure Heart to King Sammer I, but fell in love with him and stayed behind. The two eventually got married and ended having 100 children together. If this story is true, this means that King Sammer V is a descendant of the [[Ancients]]. The 100 vassals may also be a reference to their 100 children.
According to [[Garson]] of the [[Flipside]] bar, [[The Underwhere (bar)|The Underwhere]], the younger sister of [[Merlumina]] was sent to Sammer's Kingdom to deliver the purple Pure Heart to King Sammer I, but fell in love with him and stayed behind. The two eventually got married and ended having 100 children together. This is a reference to the current King Sammer and his 100 vassals.
{{br}}
{{br}}
==Tattle information==
''That's King Sammer, regal monarch of the great Sammer Kingdom... He is considering turning the Duel of 100 into an amusement water park...''


==[[Catch Card]]==
==[[Catch Card]]==
[[File:KingSammerCard.png|thumb|80px|left]]
{| class="wikitable" align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; background: #f9f9f9; color:black"
'''Card Type:''' Uncommon<br>
|[[File:SPM King Sammer Catch Card.png|center|70px]]
'''Card Description:''' This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy.
|
{{br}}
*'''Card Type:''' Uncommon
*'''Card Description:''' ''This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy.''
|}
 
==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=モノノフ王
|Jap=モノノフ王
|JapR=Mononofu Ō
|JapR=Mononofu Ō
|JapM=Samurai King
|JapM=Warrior King; ''mononofu'' is an archaic Japanese term meaning "warrior"
|Spa=Rey Samito
|SpaE=Rey Samito<ref>[https://youtu.be/bOB0gi9Xplw?list=PL78A2725432A781A9 "Super Paper Mario - El Reino De Sámito - Capitulo 6 6-1"].</ref>
|SpaM=King Samito, ''Samito'' being the name given to the Sammers.
|SpaEM=King Samito; "Samito" is possibly derived from "Samitero", the name given to the Sammers
|Ger=König Milit
|Ger=König Milit
|GerM="King Milit", probably a pun on ''Militär'' (military)
|GerM=König (king) + clipping of "militär" (military)
|Fra=Roi Sam Ouraï
|Fre=Roi Sam Ouraï
|FraM=Pun on "samuraï" and the name "Sam"; ''roi'' means "king"
|FreM="Roi" (king) + pun on "samuraï" and the name "Sam"
|Ita=Re Eztivo
|Ita=Re Eztivo
|ItaM=King Sammer}}
|ItaM=King Sammer
|Kor=싸우라비왕
|KorR=Ssaulabiwang
|KorM=싸우라비 (''ssaulabi'') refers to "samurai"; 왕 (''wang'') means "king".
}}
 
==References==
<references/>
 
{{SPM}}
{{SPM}}
[[Category:Kings|Sammer]]
[[Category:Kings|Sammer]]
[[Category:Royalty]]
[[Category:Super Paper Mario allies]]
[[Category:Super Paper Mario Characters]]
[[de:König Milit]]
[[Category:Allies]]
[[it:Re Eztivo V]]

Revision as of 17:13, March 21, 2024

King Sammer
King Sammer SPM.png
First appearance Super Paper Mario (2007)
OH, BRAVO!
King Sammer, Super Paper Mario

King Sammer is the leader of the Sammer Guys in Super Paper Mario. To reach him, Mario, Peach and Bowser must defeat all 100 Sammer Guys throughout his land, Sammer's Kingdom. In Chapter 6-1, Mario and his teammates arrive at his kingdom and meet the king. He was in possession of the Pure Heart of this Chapter and agrees only to give it to the adventurers if they defeat his 100 Sammer Guys. Later, as Sammer's Kingdom is very close to destruction, King Sammer orders his vassals to stop battling and lets the heroes meet him to get the Pure Heart from a treasure chest. However, there is a bomb inside, and he reveals himself to be a disguised Mimi, who battles against the heroes to slow them down. When the heroes reach the 30th gate, Sammer's Kingdom is then destroyed along with the king himself. After Sammer's Kingdom is restored by the Purity Heart, King Sammer approaches a collapsed Sammer Guy and yells at him, prompting the Sammer Guy to stand up.

At the end of the game, the player can re-enter the Duel of 100. When the player beats all 100 of his Sammer Guys, the king gives Mario and friends seven rare Catch Cards. These specific cards depict Mario's partners from Paper Mario: The Thousand-Year Door. King Sammer's own Catch Card can be obtained from map 4, which is available after completing Chapter 6.

After the player beats all 100 Sammer Guys, returning to the kingdom and talking to King Sammer again will reveal that he "banished" his army to a tropical vista for a vacation, while he builds a "new army" consisting of kitty robots. Tiptron's Tattle says that King Sammer wants to turn the Duel of 100 into an amusement water park.

According to Garson of the Flipside bar, The Underwhere, the younger sister of Merlumina was sent to Sammer's Kingdom to deliver the purple Pure Heart to King Sammer I, but fell in love with him and stayed behind. The two eventually got married and ended having 100 children together. This is a reference to the current King Sammer and his 100 vassals.

Tattle information

That's King Sammer, regal monarch of the great Sammer Kingdom... He is considering turning the Duel of 100 into an amusement water park...

Catch Card

King Sammer
  • Card Type: Uncommon
  • Card Description: This overexcitable king hosts the Duel of 100! Martial-arts tournaments tickle his fancy.

Names in other languages

Language Name Meaning
Japanese モノノフ王
Mononofu Ō
Warrior King; mononofu is an archaic Japanese term meaning "warrior"

French Roi Sam Ouraï
"Roi" (king) + pun on "samuraï" and the name "Sam"
German König Milit
König (king) + clipping of "militär" (military)
Italian Re Eztivo
King Sammer
Korean 싸우라비왕
Ssaulabiwang
싸우라비 (ssaulabi) refers to "samurai"; 왕 (wang) means "king".

Spanish (NOE) Rey Samito[1]
King Samito; "Samito" is possibly derived from "Samitero", the name given to the Sammers

References