Dark Cherbil: Difference between revisions

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'''Dark Cherbils''' are powerful pitch black, shady [[Cherbil]]s that dwell in rooms 6, 38, 69, 82 and 94 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cerbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them a force to be reckoned with.
'''Dark Cherbils''' are powerful pitch black, shady [[Cherbil]]s that dwell in rooms 6, 38, 69, 82 and 94 of the [[Flopside Pit of 100 Trials]], in the game ''[[Super Paper Mario]]''. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cerbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them a force to be reckoned with.

Revision as of 09:32, June 28, 2012

Template:Spmenemybox Dark Cherbils are powerful pitch black, shady Cherbils that dwell in rooms 6, 38, 69, 82 and 94 of the Flopside Pit of 100 Trials, in the game Super Paper Mario. They are the only "dark" enemy in the game with a catch card that doesn't mention the Pit. Dark Cerbils can use all the attacks of their three weaker relatives (namely sleeping gas, freezing gas and poisonous gas), making them a force to be reckoned with.

Related Enemies

Names in Other Languages

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