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[[File:BattleSMK.jpg|thumb|250px|[[Bowser]] popping one of [[Mario]]'s balloons in ''Super Mario Kart''{{'}}s Balloon Battle mode.]]
{{redirect|Battle|the type of minigame in the [[Mario Party (series)|Mario Party series]]|[[Minigame#Battle_minigames|Minigame § Battle minigames]]}}
'''Battle Mode''' is a [[minigame]] featured in all main ''[[Mario Kart]]'' games. In the first four games, Battle Mode is only available in multiplayer. Starting in ''[[Mario Kart DS]]'', Battle Mode could be a single player mode with computer players or a multiplayer mode with or without them. Starting with ''[[Mario Kart: Double Dash!!]]'', there are usually at least two different battle options.
{{about|the mode in the [[Mario Kart (series)|Mario Kart series]]|the mode in Super Mario Bros. 3|[[Super Mario Bros. 3#2 Player Game|Super Mario Bros. 3 § 2 Player Game]]}}
[[File:MK8 Deluxe Art - Mario and Inkling.png|thumb|250px|[[Mario]] and [[Inkling|Inkling Girl]] battling each other in ''Mario Kart 8 Deluxe''{{'}}s Balloon Battle mode]]
'''Battle Mode''' is a game mode featured in the ''[[Mario Kart (series)|Mario Kart]]'' series. It was included as an alternative for regular races in order to add variety. Unlike regular races, Battle Mode takes place in specially designed [[:Category:Battle courses|battle courses]], which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. An exception is ''[[Mario Kart 8]]'', where the battle takes place in select racetracks instead of battle courses. However, ''[[Mario Kart 8 Deluxe]]'' returns to the traditional arena-based battle. ''[[Mario Kart Wii]]''{{'}}s battle courses are unique in their feature as that they change throughout the battle, either periodically ([[Thwomp Desert]]) or once for all ([[Block Plaza]], [[Delfino Pier]], and [[Chain Chomp Wheel]]). The only course in the game to which this does not apply is [[Funky Stadium]].


Unlike regular races, Battle Mode takes place in specially designed '''Battle Courses''', which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. An exception is ''[[Mario Kart 8]]'', where the battle takes place in select racetracks instead of Battle Courses. However, ''[[Mario Kart 8 Deluxe]]'' returns to the traditional arena-based battle. ''[[Mario Kart Wii]]''{{'}}s battle courses are unique in their feature as that they change throughout the battle, either periodically ([[Thwomp Desert]]) or once for all ([[Block Plaza]], [[Delfino Pier]], and [[Chain Chomp Wheel]]). The only course in the game to which this doesn't apply is [[Funky Stadium]].
Originally, in the first four games, Battle Mode is only available in multiplayer. Starting in ''[[Mario Kart DS]]'', Battle Mode can be a single player mode with computer players or a multiplayer mode with or without them. Starting with ''[[Mario Kart: Double Dash!!]]'', there are usually at least two different battle options.


Since ''Mario Kart Wii'', Battle Mode has a different countdown sound at the start; instead of the regular beeps heard in normal races, they are replaced by air horns.
Since ''Mario Kart Wii'', Battle Mode has a different countdown sound at the start; instead of the regular beeps heard in normal races, they are replaced by air horns, with the only exception being ''[[Mario Kart Tour]]''.
 
The items that are usable change as well. Items such as the [[Bullet Bill]], [[Chain Chomp]], [[Crazy Eight]], and [[Spiny Shell (blue)|Spiny Shell]] (except in ''Mario Kart Wii'') do not appear in Battle Mode, and [[Lightning]] also does not appear in Balloon Battle or Coin Runners (both except in ''Mario Kart Wii''). On the other hand, the [[Cape Feather|Feather]] in ''Mario Kart 8 Deluxe'' and ''Mario Kart Tour'' is exclusive to Battle Mode.


In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from ''Mario Kart 8 Deluxe'' where it is increased to 100cc.
In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from ''Mario Kart 8 Deluxe'' where it is increased to 100cc.


==Balloon Battle==
Battle Mode was added into ''Mario Kart Tour'' in the [[Battle Tour]], in October 2022, where alongside being available as a multiplayer mode, battle courses can also be found as part of [[cup]]s. All battle courses use {{classic-link|SNES|Battle Course 1}}'s music from ''Mario Kart 8 Deluxe'' instead of their original music tracks or renditions thereof.
 
Though a staple for the series, Battle Mode is absent from the ''Mario Kart Arcade GP'' series and ''[[Mario Kart Live: Home Circuit]]''.
 
==Battle modes==
===Balloon Battle===
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Debuting in ''[[Super Mario Kart]]'' and appearing in all installments since then, players must use items to hit the opposing player to pop one of the three balloons. If all balloons are popped, the player is out and termed as '''Sidelined'''.
Balloon Battle debuted in ''[[Super Mario Kart]]'' and has appeared in all console installments since then. In this mode, players must use items to hit the opposing player to pop one of the three balloons. If all balloons are popped, the player is out and termed as "sidelined." Later installments change the mechanics, such as being based on balloons popped rather than being the last man standing.
 
''[[Mario Kart 64]]'', ''[[Mario Kart: Super Circuit]]'', and ''[[Mario Kart: Double Dash!!]]'' have four-player support, allowing up to four players to battle, unlike ''[[Super Mario Kart]]'', where it is limited to two players. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. In ''Mario Kart 64'' and ''Mario Kart: Super Circuit'', once a player loses all of their balloons, they turn into a [[Mini Bomb Kart]] or a [[Bob-omb]], respectively. In this form, they can ram into other players to blow them up and pop their balloons, although after doing so in ''Mario Kart 64'', they do not respawn. Getting hit by items does not cause it to explode.


''[[Mario Kart 64]]'', ''[[Mario Kart: Super Circuit]]'', and ''[[Mario Kart: Double Dash!!]]'' have four-player support, allowing up to four players to battle, unlike ''[[Super Mario Kart]]'', where it is limited to two players. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. In ''Mario Kart 64'' and ''Mario Kart: Super Circuit'', once a player loses all of their balloons, they turn into a [[Mini Bomb Kart]] or a [[Bob-omb]], respectively. In this form, they can ram into other players to blow them up and steal their balloons, although after doing so in ''Mario Kart 64'', they don't respawn. Getting hit by items don't cause it to explode.
''[[Mario Kart DS]]'' has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding {{button|gba|select}} or by blowing into the {{button|DS|Mic}}. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the [[Standard Kart]] in this mode. In this game, there are eight different colors the balloons can be. Those colors are blue, cyan, green, orange, pink, purple, red, and yellow.


''[[Mario Kart DS]]'' has few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding {{button|gba|select}} or by blowing into the {{button|DS|Mic}}. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose [[Standard Kart]] in this mode.
''[[Mario Kart Wii]]'' introduced many changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.


''[[Mario Kart Wii]]'' introduced a lot of changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.
''[[Mario Kart 7]]'' allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in ''Mario Kart Wii'' (though they can lose up to 3 points; players that score 12 points, for instance, will lose 3 points instead of 6). In addition, any vehicle can be used for Battle Mode, like in ''Mario Kart: Double Dash!!'', and unlike ''Mario Kart DS'' and ''Mario Kart Wii'', which only let players use the [[Standard Kart]] and [[Standard Bike]] in the mode. Like in ''Mario Kart DS'', there are eight different colors the balloons can be. Those colors are black, blue, cyan, green, purple, red, white, and yellow.


''[[Mario Kart 7]]'' allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in ''Mario Kart Wii''. In addition, any vehicle can be used for Battle Mode, like in ''Mario Kart: Double Dash!!'', and unlike ''Mario Kart DS'' and ''Mario Kart Wii'' which only lets players use the [[Standard Kart]] and [[Standard Bike]] in the mode.
''[[Mario Kart 8]]''{{'}}s battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages.<ref>Mc Shea, Tom (May 15, 2014). [https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/ Mario Kart 8 Review]. ''GameSpot''. Retrieved May 22, 2017. ([https://web.archive.org/web/20140624181547/http://www.gamespot.com:80/reviews/mario-kart-8/1900-6415760 Archived] June 24, 2014, 18:15:47 UTC via Wayback Machine.)</ref> In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. The balloons also have the ''Mario Kart'' logo on them.


''[[Mario Kart 8]]''{{'}}s battles take place on regular race courses throughout the game alongside the rules changing again; it combines the survival mechanic used in older games and the timed point-based setup of previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players. Balloon Battle is the only Battle Mode option available in ''Mario Kart 8''. As a result of some of these modifications, the Battle Mode in ''Mario Kart 8'' has been criticized for the lack of original battle stages<ref>https://www.gamespot.com/reviews/mario-kart-8/1900-6415760/</ref>.
''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. There are also now 1.5 seconds of invincibility frames, unlike the Wii U version. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, regardless of how many points they have. The player respawns with three balloons instead of five. The details of the balloons are the same as in ''Mario Kart 8'' (including the twelve colors).


''[[Mario Kart 8 Deluxe]]'' changes the Battle Mode rules to the setup last used in ''[[Mario Kart 7]]'' with new battle arenas and some changes. Just like in ''Mario Kart Wii'' and ''Mario Kart 7'', Balloon Battle uses the timed point-based scoring system rather than the last-man standing formula and can be played in either teams or against each other. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, just like in ''Mario Kart 7''. The player will respawn with three balloons instead of five.
''[[Mario Kart Tour]]''{{'}}s rendition of Balloon Battle is similar to that of ''Mario Kart 8''{{'}}s, where losing all of one's balloons will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a [[Lift]] that circles the perimeter of the stage. When the player hits an [[Item Box]], they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player. Like in ''Mario Kart DS'' and ''Mario Kart 7'', there are eight different colors the balloons can be. These colors are blue, cyan, green, pink, purple, red, white, and yellow.
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==Shine Thief==
===Shine Thief===
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|150px|Shine Thief mode in ''Mario Kart: Double Dash!!'']]
[[File:NintendoGameCube-ShineSprite-MKDD.png|thumb|150px|Shine Thief mode in ''Mario Kart: Double Dash!!'']]
First appearing in ''[[Mario Kart: Double Dash!!]]'', and returning in ''[[Mario Kart 8 Deluxe]]'', a [[Shine Sprite]] is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it. If the player holds the Shine Sprite until the timer reaches zero, they win.
This mode first appeared in ''[[Mario Kart: Double Dash!!]]'' and returned in ''[[Mario Kart 8 Deluxe]]''. In this mode, a [[Shine Sprite]] is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it (unless the player uses a [[Mushroom]], [[Super Star|Star]], or [[Cape Feather|Feather]], in which case they will immediately get the Shine Sprite). If the player holds the Shine Sprite until the timer reaches zero, they win.


In ''Mario Kart: Double Dash!!'', the timer will stop and be reduced by few seconds when the player with the Shine Sprite is hit by an item and drops it (i.e. When the timer is at 48 seconds and the player with the Shine Sprite drops it, the timer will stop and instantly be reduced to 45 seconds). When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to [[Tilt-a-Kart]] and [[Luigi's Mansion (battle course)|Luigi's Mansion]].
In ''Mario Kart: Double Dash!!'', the timer will stop and be reduced by few seconds when the player with the Shine Sprite is hit by an item and drops it (i.e. When the timer is at 48 seconds and the player with the Shine Sprite drops it, the timer will stop and instantly be reduced to 45 seconds). When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to [[Tilt-a-Kart]] and [[Luigi's Mansion (GCN)|Luigi's Mansion]].


In ''Mario Kart 8 Deluxe'', the player has to hold onto the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer will count down from 20 counts. If that player drops it when 5 or more counts remain, then they will have that time left to hold the Shine Sprite once they picks it up again. However if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer will restart from five counts. Also, if another player who has never touched it picks it up, the timer will start from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or 5 minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite will be counted toward the player's total points, even if they did not hold onto the Shine Sprite until the timer reached zero. Unlike in ''Mario Kart: Double Dash!!'' no specific music is used when the Shine Sprite is in possession or not.
In ''Mario Kart 8 Deluxe'', the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in ''Mario Kart: Double Dash!!'', no specific music is used when the Shine Sprite is in possession or not.


==Bob-omb Blast==
===Bob-omb Blast===
[[File:PipePlaza-BobombBlast-MKDD.png|thumb|150px|Bob-omb Blast mode in ''Mario Kart: Double Dash!!'']]
[[File:PipePlaza-BobombBlast-MKDD.png|thumb|150px|Bob-omb Blast mode in ''Mario Kart: Double Dash!!'']]
Another battle option that appears in ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 8 Deluxe]]'', this mode features [[Bob-omb]]s as the only items obtainable in [[Item Box]]es. If a player hits someone else with a Bob-omb, they earn a point, but if a player is hit by a Bob-omb, they lose a point. If they earn the necessary amount of points first, they win. The points needed to win is three for a two-player battle and four for a three-player or four-player battle. Notably, players can hold more Bob-ombs in this mode than they can items in all other modes, up to ten (five per character).
Another battle option that appears in ''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart 8 Deluxe]]'', this mode features [[Bob-omb]]s as the only items obtainable in [[Item Box]]es. If a player hits someone else with a Bob-omb, they earn a point, but if a player is hit by a Bob-omb, they lose a point. If they earn the necessary amount of points first, they win. The points needed to win is three for a two-player battle and four for a three-player or four-player battle. Notably, players can hold more Bob-ombs in this mode than they can items in all other modes, up to ten (five per character).
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''Mario Kart 8 Deluxe'' changes the rules to those of a normal Balloon Battle, but with the only items being Bob-ombs. The limit of Bob-ombs a player can hold is still ten. The distance a player throws a Bob-omb forwards depends on how long they hold the button.
''Mario Kart 8 Deluxe'' changes the rules to those of a normal Balloon Battle, but with the only items being Bob-ombs. The limit of Bob-ombs a player can hold is still ten. The distance a player throws a Bob-omb forwards depends on how long they hold the button.


==Shine Runners==
While this mode doesn't exist in ''[[Mario Kart 7]]'', ''[[Mario Kart 8]]'', and ''[[Mario Kart Tour]]'', one of the rulesets for Balloon Battle in all three games is to use only Bob-ombs. In ''[[Mario Kart Tour]]'', this also applies to [[Double Bob-ombs]], [[Bob-omb Cannon]], and [[Giga Bob-omb]].
A battle option found only in ''[[Mario Kart DS]]''. Nine Shine Sprites are found on the battle arena. The goal is to get more Shine Sprites than the opponents. Getting hit by items causes the player to lose a Shine Sprite. There's a timer on the Touch Screen; when it reaches zero, any players with the least amount of Shine Sprites get removed from the game. The process repeats until one player remains.
 
===Shine Runners===
Shine Runners is a battle option found only in ''[[Mario Kart DS]]''. In this mode, nine Shine Sprites are found on the battle arena. The goal is to get more Shine Sprites than the opponents. Getting hit by items causes the player to lose a Shine Sprite. There is a timer on the Touch Screen; when it reaches zero, any players with the fewest Shine Sprites get removed from the game and the timer resets. If everyone has the same number, no one is removed. The process repeats until one player remains.


==Coin Runners==
===Coin Runners===
A battle option which appears in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'', and ''[[Mario Kart 8 Deluxe]]''. Similarly to Shine Runners, [[Coin]]s are scattered across the arena. Teams or players have to collect the most Coins before time runs out to win. Players lose Coins they've obtained if they get hit by items. In ''Mario Kart 7'' only, a maximum of 10 Coins can be collected at a time.
Coin Runners (known as '''Coin Battle''' in the British English version of ''Mario Kart 7'') is a battle option that appears in ''[[Mario Kart Wii]]'', ''[[Mario Kart 7]]'', and ''[[Mario Kart 8 Deluxe]]''. Similarly to Shine Runners, [[coin]]s are scattered across the arena. Teams or players have to collect the most coins before time runs out to win. Players lose coins they have obtained if they get hit by items. In ''Mario Kart 7'' only, a maximum of 10 coins can be collected at a time and they also do not count towards the total number of coins the player has collected in their stats. In ''Mario Kart 8 Deluxe'', on [[Urchin Underpass]], coins are replaced with [[cash]].


==Renegade Roundup==
===Renegade Roundup===
A battle option that debuts in ''[[Mario Kart 8 Deluxe]]'', it is a new mode in the vein of "[[wikipedia:Tag (game)|cops and robbers]]", with the racers being divided into two teams. One team, known as "The Authorities", has to use [[Piranha Plant (potted)|Potted Piranha Plants]] (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to capture players from the other team, known as "The Renegades". Captured Renegades are transported into one of several cells floating above various points on the course, where they can drive around the inside of a small cage. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured. The Authorities also temporarily lose their ability to capture if they are hit by items, and Renegades receive a speed boost when they are freed from the cell.
A battle option that debuts in ''[[Mario Kart 8 Deluxe]]'', it is a game mode in the vein of "{{wp|Tag (game)#Cops and robbers|cops and robbers}}," with the racers being divided into two teams. One team, known as "The Authorities," has to use [[Potted Piranha Plant|potted Piranha Plants]] (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to capture players from the other team, known as "The Renegades." Captured Renegades are transported into one of several cells floating above various points on the course, where they can drive around the inside of a small cage. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured. The Authorities also temporarily lose their ability to capture if they are hit by items, and Renegades receive a speed boost and temporary immunity when they are freed from the cells.


==Gallery==
==Gallery==
===''Super Mario Kart''===
===''Super Mario Kart''===
<gallery>
<gallery>
BattleSMK.jpg|Artwork for Battle Mode
SMK Battle Mode Artwork.jpg|Artwork for Battle Mode
Smk.PNG|Battle Mode
SMK Battle Mode.png|Battle Mode
SMK_Battle_Course_3_Screenshot.png|Battle Mode
SuperMarioKartBM.png|Battle Mode
SuperMarioKartBM.png|Battle Mode
</gallery>
</gallery>
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<gallery>
<gallery>
Mario vs Bowser MKSC.png|Artwork for Battle Mode
Mario vs Bowser MKSC.png|Artwork for Battle Mode
MKSCBattle.PNG|Battle Mode
MKSC_Battle_Course_1_Screenshot.png|Battle Mode
MKSC_Battle_Course_2_Screenshot.png|Battle Mode
MKSC Link Battle Screenshot.png|Battle Mode
MKSC_Battle_Course_4_Screenshot.png|Battle Mode
</gallery>
</gallery>


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<gallery>
<gallery>
Bob-omb Blast MKDD.png|Artwork for Bob-omb Blast
Bob-omb Blast MKDD.png|Artwork for Bob-omb Blast
Mario-kart-double-dash-55986-1521268.jpg|Balloon Battle
MKDD Balloon Battle screen.png|Balloon Battle
Tilt-a-Kart-BalloonBattle-MKDD.png|Balloon Battle
Tilt-a-Kart-BalloonBattle-MKDD.png|Balloon Battle
NintendoGameCube-ShineSprite-MKDD.png|Shine Thief
NintendoGameCube-ShineSprite-MKDD.png|Shine Thief
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PipePlaza-BobombBlast-MKDD.png|Bob-omb Blast
PipePlaza-BobombBlast-MKDD.png|Bob-omb Blast
CookieLand-BobombBlast-MKDD.png|Bob-omb Blast
CookieLand-BobombBlast-MKDD.png|Bob-omb Blast
MKDD Bob Omb Blast 4 Players.png|Bob-omb Blast
</gallery>
</gallery>


===''Mario Kart DS''===
===''Mario Kart DS''===
<gallery>
<gallery>
NDS_Battle_Stage_MKDS_demo.png|Balloon Battle (demo)
MKDSPalmShore.png|Balloon Battle
MKDSPalmShore.png|Balloon Battle
MKDSTartTop.png|Balloon Battle
</gallery>
</gallery>


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<gallery>
<gallery>
BlockPlaza-BalloonBattle-MKWii.png|Balloon Battle
BlockPlaza-BalloonBattle-MKWii.png|Balloon Battle
Chain Chomp Wheel.PNG|Balloon Battle
Chain Chomp Wheel.png|Balloon Battle
MKW_GBA_Battle_Course_3_Gameplay.png|Balloon Battle
MKW_N64_Skyscraper_Gameplay.png|Balloon Battle
MKW_GCN_Cookie_Land_Gameplay.png|Balloon Battle
MKW_DS_Twilight_House_Gameplay.png|Balloon Battle
DelfinoPier-CoinRunners-MKWii.png|Coin Runners
DelfinoPier-CoinRunners-MKWii.png|Coin Runners
FunkyStadium-CoinRunners-MKWii.png|Coin Runners
MKW Funky Stadium Coin Runners.png|Coin Runners
ThwompDesertScreenshot.png|Coin Runners
ThwompDesertScreenshot.png|Coin Runners
MKW_SNES_Battle_Course_4_Gameplay.png|Coin Runners
</gallery>
</gallery>


===''Mario Kart 7''===
===''Mario Kart 7''===
<gallery>
<gallery>
MK7-screenshots-7.jpg|Balloon Battle
Mario GBA Battle Course 1 MK7.png|Balloon Battle
Honey Bee House.png|Balloon Battle
Honey Bee House.png|Balloon Battle
N64 Big Donut.png|Balloon Battle
N64 Big Donut.png|Balloon Battle
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===''Mario Kart 8''===
===''Mario Kart 8''===
<gallery>
<gallery>
MK8ToadHarborBattleCourse.jpg|Balloon Battle
MK8_Battle_Mode.png|Battle Mode
Yoshiballon mk8.jpeg|Balloon Battle
MK8ToadHarborBattleCourse.jpg|Battle Mode
MK8DonutPlains3BattleCourse.jpeg|Balloon Battle
MK8 Yoshi Balloon Battle.jpg|Battle Mode
MK8SherbetLandBattleCourse.jpg|Balloon Battle
MK8DonutPlains3BattleCourse.jpeg|Battle Mode
MooMooMeadowsMK8Battle.jpeg|Balloon Battle
ToadsTurnpikeBattleCourse.jpg|Battle Mode
MK8SherbetLandBattleCourse.jpg|Battle Mode
MooMooMeadowsMK8Battle.jpg|Battle Mode
MK8YoshiValleyBattleCourse.jpg|Battle Mode
</gallery>
</gallery>


Line 127: Line 154:
<gallery>
<gallery>
MK8 Deluxe Art - Mario and Inkling.png|Artwork for Balloon Battle
MK8 Deluxe Art - Mario and Inkling.png|Artwork for Balloon Battle
MK8D Image2.png|Balloon Battle
MK8D Mario and Bowser Jr Balloon Battle.png|Balloon Battle
MK8D Image19.png|Balloon Battle, showcasing the crown feature that identifies the lead player
MK8D Battle Mode Baby Rosalina.png|Balloon Battle, showcasing the crown feature that identifies the lead player
MK8D Image5.png|Balloon Battle
MK8D Bowser and Link Balloon Battle.png|Balloon Battle
MK8D Image10.png|Balloon Battle
MK8D Cape Feather Battle Mode Screenshot.png|Balloon Battle
MK8D Image23.png|Balloon Battle
MK8D Single Player Balloon Battle.png|Balloon Battle
MK8D Image24.png|Balloon Battle
MK8D Two-Player Balloon Battle.png|Balloon Battle
MK8D Play Style05.png|Balloon Battle
MK8D Play Style05.png|Balloon Battle
MK8Deluxe-SNES-BattleCourse1-screenshot.png|Balloon Battle
MK8Deluxe-SNES-BattleCourse1-screenshot.png|Balloon Battle
MK8D-Battle-CoinRunners.jpg|Coin Runners
MK8D Battle Coin Runners.jpg|Coin Runners
MK8D-Battle-ShineThief.jpg|Shine Thief
MK8D Shine Thief.jpg|Shine Thief
Toad Shine Thief.jpg|Shine Thief
Toad Shine Thief.jpg|Shine Thief
MK8D-Battle-Bob-ombBlast.jpg|Bob-omb Blast
MK8D Battle Bob-omb Blast.jpg|Bob-omb Blast
MK8D-Battle-RenegadeRoundup01.jpg|Renegade Roundup
MK8D-SweetSweetKingdomBattle.jpg|Renegade Roundup
MK8D-Battle-RenegadeRoundup03.jpg|Renegade Roundup
MK8D Renegade Roundup 1.jpg|Renegade Roundup
MK8D-Battle-RenegadeRoundup02.jpg|Renegade Roundup, featuring the cage
MK8D Renegade Roundup 2.jpg|Renegade Roundup
MK8D-Battle-RenegadeRoundup04.jpg|Renegade Roundup, with a [[Mii]] releasing his team from the cage
MK8D Renegade Roundup 3.jpg|Renegade Roundup, featuring the cage
MK8D Renegade Roundup 4.jpg|Renegade Roundup, with a [[Mii]] releasing his team from the cage
MK8D Blue Piranha Plant.jpg|Renegade Roundup
MK8D Blue Piranha Plant.jpg|Renegade Roundup
MK8D Image1.png|Battle Mode
MK8D Isabelle Inkling and Link.png|Battle Mode
MK8D Image8.png|Battle Mode
MK8D King Boo Battle Mode Screenshot.png|Battle Mode
MK8D Image16.png|Battle Mode
MK8D Urchin Underpass Inkstriker.png|Battle Mode
MK8D Image22.png|Battle Mode
MK8D Inkling Colors Screenshot.png|Battle Mode
</gallery>
 
===''Mario Kart Tour''===
<gallery>
MKT Ver 3 0 0 Site Banner.jpg|Artwork for Balloon Battle
</gallery>
</gallery>


==Names in other languages==
==Names in other languages==
===Battle Mode===
{{foreign names
{{foreign names
|Jap=バトルモード
|Jap=バトルモード
|JapR=Batoru Mōdo
|JapR=Batoru Mōdo
|JapM=Battle Mode
|JapM=Battle Mode
|Spa=Modo de batalla
|ChiS=对战模式
|SpaM=Battle Mode
|ChiSR=Duìzhàn Móshì
|ChiSM=Battle Mode
|ChiT=對戰模式
|ChiTR=Duìzhàn Móshì
|ChiTM=Battle Mode
|Dut=Gevechtsstand
|DutM=Battle Mode
|Fre=Mode bataille
|FreM=Battle Mode
|Ger=Kampfmodus
|GerM=Battle Mode
|Ita=Modalità battaglia
|Ita=Modalità battaglia
|ItaM=Battle Mode
|ItaM=Battle Mode
|Fra=Mode de combat
|Kor=배틀 모드
|FraM=Battle Mode
|KorR=Baeteul Modeu
|Rus=Режим 《Бой》
|KorM=Battle Mode
|RusR=Rezhim 《Boy》
|Por=Modo Batalha
|PorM=Battle Mode
|Rus=Режим «Бой»
|RusR=Rezhim "Boy"
|RusM=Battle Mode
|RusM=Battle Mode
|Kor=배틀모드
|Spa=Modo batalla
|KorM=Battle Mode
|SpaM=Battle Mode
}}
 
===Balloon Battle===
{{foreign names
|Jap=ふうせんバトル
|JapR=Fūsen Batoru
|JapM=Balloon Battle
|ChiS=气球对战
|ChiSR=Qìqiú Duìzhàn
|ChiSM=Balloon Battle
|ChiT=氣球對戰
|ChiTR=Qìqiú Duìzhàn
|ChiTM=Balloon Battle
|Dut=Ballongevecht
|DutM=Balloon Battle
|Fre=Bataille de ballons
|FreM=Balloon Battle
|Ger=Ballonschlacht
|GerM=Balloon Battle
|Ita=Battaglia palloncini
|ItaM=Balloon Battle
|Kor=풍선 배틀
|KorR=Pungseon Baeteul
|KorM=Balloon Battle
|Por=Batalha de Balões
|PorM=Balloon Battle
|Rus=Шаробой
|RusR=Sharoboy
|RusM=Balloon Battle
|Spa=Batalla de globos
|SpaM=Balloon Battle
}}
 
===Shine Thief===
{{foreign names
|Jap=いただきシャイン
|JapR=Itadaki Shain
|JapM=Take the Shine
|ChiS=给我! 太阳之力
|ChiSR=Gěiwǒ! Tàiyáng Zhī Lì
|ChiSM=Give me! Shine
|ChiT=給我! 太陽之力
|ChiTR=Gěiwǒ! Tàiyáng Zhī Lì
|ChiTM=Give me! Shine
|Dut=Zonnestrijd
|DutM=Shine Fight
|Fre=Capture de soleil
|FreM=Shine Capture
|Ger=Insignien-Diebstahl
|GerM=Shine Theft
|Ita=Ruba il sole custode
|ItaM=Steal the Shine
|Kor=샤인을 빼앗아라
|KorR=Syaineul Ppaeasara
|KorM=Take the Shine
|Por=Caça ao Sol
|PorM=Shine Hunting
|Rus=Фейстафета
|RusR=Feystafeta
|RusM=Relay Race with a Shine
|Spa=Asalto al sol
|SpaM=Assault on the Shine
}}
 
===Bob-omb Blast===
{{foreign names
|Jap=ドッカン! ボムへい
|JapR=Dokkan! Bomuhei
|JapM=Boom! Bob-omb
|ChiS=爆炸! 炸弹兵
|ChiSR=Bàozhà! Zhàdàn Bīng
|ChiSM=Explosion! Bob-omb
|ChiT=爆炸! 炸彈兵
|ChiTR=Bàozhà! Zhàdàn Bīng
|ChiTM=Explosion! Bob-omb
|Dut=Bob-omb-bende
|DutM=Bob-omb Mess
|Fre=Bob-ombs à gogo
|FreM=Bob-ombs Galore
|Ger=Bob-omb-Wurf
|GerM=Bob-omb Toss
|Ita=Bob-omba a tappeto
|ItaM=Carpet Bob-omb
|Kor=펑! 폭탄병
|KorR=Peong! Poktanbyeong
|KorM=Boom! Bob-omb
|Por=Batalha de Bob-bombas
|PorM=Bob-omb Battle
|Rus=Боб-омб-битва
|RusR=Bob-omb-bitva
|RusM=Bob-omb Battle
|Spa=Bob-ombardeo
|SpaM=Bob-omber
}}
 
===Shine Runners===
{{foreign names
|Jap=あつめてシャイン
|JapR=Atsumete Shain
|JapM=Collect the Shines
|Fre=Pilotes Soleil
|FreM=Shine Pilots
|Ger=Insignienraser
|GerM=Shine Racer
|Ita=Corsa per i Soli
|ItaM=Race for the Shines
|Kor=샤인을 모아라!
|KorR=Syaineul Moara!
|KorM=Collect the Shines!
|Spa=Carrera de Soles
|SpaM=Shine Race
}}
 
===Coin Runners===
{{foreign names
|Jap=あつめてコイン
|JapR=Atsumete Koin
|JapM=Collect the Coins
|ChiS=金币收集
|ChiSR=Jīnbì Shōují
|ChiSM=Coin Collection
|ChiT=金幣收集
|ChiTR=Jīnbì Shōují
|ChiTM=Coin Collection
|Dut=Muntengevecht
|DutM=Coin Battle
|Fre=Bataille de pièces
|FreM=Coin Battle
|Ger=Münzenjäger
|GerM=Coin Hunter
|Ita=Acchiappamonete
|ItaM=Coin Catcher
|Kor=코인을 모아라
|KorR=Koineul Moara
|KorM=Collect the Coins
|Por=Batalha de Moedas
|PorM=Coin Battle
|Rus=Время — деньги
|RusR=Vremya — den'gi
|RusM=Time is Money
|Spa=Batalla de monedas
|SpaM=Coin Battle
}}
 
===Renegade Roundup===
{{foreign names
|Jap=パックン VS スパイ
|JapR=Pakkun VS Supai
|JapM=Piranhas vs. Spies
|ChiS=吞食花 VS 间谍
|ChiSR=Tūnshí Huā VS Jiàndié
|ChiSM=Piranhas vs. Spies
|ChiT=食人花 VS 間諜
|ChiTR=Shírén Huā VS Jiàndié
|ChiTM=Piranhas vs. Spies
|Dut=Boevenjacht
|DutM=Crook Hunt
|Fre=Traque sur la piste
|FreM=Road Pursuit (''Chase on the road'')
|Ger=Räuber und Gendarm
|GerM=Cops and Robbers
|Ita=Guardie e ladri
|ItaM=Cops and Robbers
|Kor=뻐끔 VS 스파이
|KorR=Ppeokkeum VS Seupai
|KorM=Piranhas vs. Spies
|Por=Polícias e Ladrões
|PorM=Cops and Robbers
|Rus=Погоня с пираньями
|RusR=Pogonya s piran'yami
|RusM=Chase with Piranhas
|SpaA=Patrulla piraña
|SpaAM=Piranha Patrol
|SpaE=Patrulla Piraña
|SpaEM=Piranha Patrol
}}
}}


==References==
==References==
<references/>
<references/>
{{MK battle courses}}
[[Category:Super Mario Kart]]
[[Category:Super Mario Kart]]
[[Category:Mario Kart 64]]
[[Category:Mario Kart 64]]
Line 179: Line 403:
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8]]
[[Category:Mario Kart 8 Deluxe]]
[[Category:Mario Kart 8 Deluxe]]
 
[[it:Modalità battaglia]]
{{Battlecourses|*}}
[[de:Schlacht-Modus]]

Latest revision as of 21:37, May 3, 2024

"Battle" redirects here. For the type of minigame in the Mario Party series, see Minigame § Battle minigames.
This article is about the mode in the Mario Kart series. For the mode in Super Mario Bros. 3, see Super Mario Bros. 3 § 2 Player Game.
Artwork of Mario and an Inkling, from Mario Kart 8 Deluxe.
Mario and Inkling Girl battling each other in Mario Kart 8 Deluxe's Balloon Battle mode

Battle Mode is a game mode featured in the Mario Kart series. It was included as an alternative for regular races in order to add variety. Unlike regular races, Battle Mode takes place in specially designed battle courses, which are flat, enclosed arenas that are smaller than normal racetracks, but still contain various obstacles, and come in different layouts. An exception is Mario Kart 8, where the battle takes place in select racetracks instead of battle courses. However, Mario Kart 8 Deluxe returns to the traditional arena-based battle. Mario Kart Wii's battle courses are unique in their feature as that they change throughout the battle, either periodically (Thwomp Desert) or once for all (Block Plaza, Delfino Pier, and Chain Chomp Wheel). The only course in the game to which this does not apply is Funky Stadium.

Originally, in the first four games, Battle Mode is only available in multiplayer. Starting in Mario Kart DS, Battle Mode can be a single player mode with computer players or a multiplayer mode with or without them. Starting with Mario Kart: Double Dash!!, there are usually at least two different battle options.

Since Mario Kart Wii, Battle Mode has a different countdown sound at the start; instead of the regular beeps heard in normal races, they are replaced by air horns, with the only exception being Mario Kart Tour.

The items that are usable change as well. Items such as the Bullet Bill, Chain Chomp, Crazy Eight, and Spiny Shell (except in Mario Kart Wii) do not appear in Battle Mode, and Lightning also does not appear in Balloon Battle or Coin Runners (both except in Mario Kart Wii). On the other hand, the Feather in Mario Kart 8 Deluxe and Mario Kart Tour is exclusive to Battle Mode.

In all games, the engine class of Battle Mode is fixed to 50cc. An exception is the Renegade Roundup mode from Mario Kart 8 Deluxe where it is increased to 100cc.

Battle Mode was added into Mario Kart Tour in the Battle Tour, in October 2022, where alongside being available as a multiplayer mode, battle courses can also be found as part of cups. All battle courses use SNES Battle Course 1's music from Mario Kart 8 Deluxe instead of their original music tracks or renditions thereof.

Though a staple for the series, Battle Mode is absent from the Mario Kart Arcade GP series and Mario Kart Live: Home Circuit.

Battle modes[edit]

Balloon Battle[edit]

Balloon Battle mode in Super Mario Kart and Mario Kart 8
Balloon Battle mode in Super Mario Kart and Mario Kart 8
Balloon Battle mode in Super Mario Kart and Mario Kart 8

Balloon Battle debuted in Super Mario Kart and has appeared in all console installments since then. In this mode, players must use items to hit the opposing player to pop one of the three balloons. If all balloons are popped, the player is out and termed as "sidelined." Later installments change the mechanics, such as being based on balloons popped rather than being the last man standing.

Mario Kart 64, Mario Kart: Super Circuit, and Mario Kart: Double Dash!! have four-player support, allowing up to four players to battle, unlike Super Mario Kart, where it is limited to two players. The latter game's LAN Mode even allows up to eight players (sixteen with Co-op Play) to play in Battle Mode. In Mario Kart 64 and Mario Kart: Super Circuit, once a player loses all of their balloons, they turn into a Mini Bomb Kart or a Bob-omb, respectively. In this form, they can ram into other players to blow them up and pop their balloons, although after doing so in Mario Kart 64, they do not respawn. Getting hit by items does not cause it to explode.

Mario Kart DS has a few changes to Balloon Battle. For the first time, it can be played in single-player, unlike the previous four games, which require being in multiplayer to play. The player also starts out with one balloon instead of three, and more can be blown by holding Select Button or by blowing into the Microphone. There are four balloons in reserve (five in total), and the kart has to be stopped before blowing another balloon. The player can only choose the Standard Kart in this mode. In this game, there are eight different colors the balloons can be. Those colors are blue, cyan, green, orange, pink, purple, red, and yellow.

Mario Kart Wii introduced many changes to Balloon Battle. The match is now timed to three minutes, and the objective is to pop the most balloons within that time limit instead of the traditional last-man-standing setup. The characters are now divided into two teams; free-for-all matches are not available. A new addition to this game is the ability to respawn after losing all balloons; this causes one point to be deducted from the team's total points.

Mario Kart 7 allows players to battle in two teams or in a free-for-all match. The time limit of the match is reduced to two minutes, and when losing all balloons, players now lose half of their points instead of a single one as in Mario Kart Wii (though they can lose up to 3 points; players that score 12 points, for instance, will lose 3 points instead of 6). In addition, any vehicle can be used for Battle Mode, like in Mario Kart: Double Dash!!, and unlike Mario Kart DS and Mario Kart Wii, which only let players use the Standard Kart and Standard Bike in the mode. Like in Mario Kart DS, there are eight different colors the balloons can be. Those colors are black, blue, cyan, green, purple, red, white, and yellow.

Mario Kart 8's battles take place on regular racecourses throughout the game alongside the rules changing again: it combines the survival mechanic used in older games and the timed point-based setup of the previous two installments. Players start with three points, and losing a balloon will deduct one point. If all balloons are popped, they are out of the game, but in team mode or multiplayer, players can still participate as a ghost and cannot gain more points. Appearing transparent on the player's screen but invisible to everyone else, they can still use items to harm the other players, and can still win if the player manages to reach enough points prior to losing all balloons. Balloon Battle is the only Battle Mode option available in Mario Kart 8. As a result of some of these modifications, the Battle Mode in Mario Kart 8 has been criticized for the lack of original battle stages.[1] In this game, when playing with no teams, there are twelve different colors the balloons can be. These colors are black, blue, brown, cyan, green, lime, orange, pink, purple, red, white, and yellow. The balloons also have the Mario Kart logo on them.

Mario Kart 8 Deluxe changes the Battle Mode rules to the setup last used in Mario Kart 7 with new battle arenas and some changes. Just like in Mario Kart Wii and Mario Kart 7, Balloon Battle uses the timed point-based scoring system rather than the last-man-standing formula and can be played either in teams or free-for-all. There are also now 1.5 seconds of invincibility frames, unlike the Wii U version. Each player now starts out with five balloons rather than the traditional three, and losing all balloons halves the player's points, regardless of how many points they have. The player respawns with three balloons instead of five. The details of the balloons are the same as in Mario Kart 8 (including the twelve colors).

Mario Kart Tour's rendition of Balloon Battle is similar to that of Mario Kart 8's, where losing all of one's balloons will result in being eliminated, but there is still a time limit present. In this game, much like how races only have two laps instead of three, players only start with two balloons instead of three in Battle Mode. Once a player loses all of their balloons, their kart will be put on a Lift that circles the perimeter of the stage. When the player hits an Item Box, they can still throw items at opponents from offstage. This is only possible for the player themselves in multiplayer, as the match automatically ends when the player is eliminated in single-player. Like in Mario Kart DS and Mario Kart 7, there are eight different colors the balloons can be. These colors are blue, cyan, green, pink, purple, red, white, and yellow.

Shine Thief[edit]

A Shine Thief battle at Nintendo GameCube.
Shine Thief mode in Mario Kart: Double Dash!!

This mode first appeared in Mario Kart: Double Dash!! and returned in Mario Kart 8 Deluxe. In this mode, a Shine Sprite is found in a random spot on the course. Once a player grabs it, they must hold on to it without getting hit by any items. If they get hit by an item, they drop the Shine Sprite and another player has a chance to get it (unless the player uses a Mushroom, Star, or Feather, in which case they will immediately get the Shine Sprite). If the player holds the Shine Sprite until the timer reaches zero, they win.

In Mario Kart: Double Dash!!, the timer will stop and be reduced by few seconds when the player with the Shine Sprite is hit by an item and drops it (i.e. When the timer is at 48 seconds and the player with the Shine Sprite drops it, the timer will stop and instantly be reduced to 45 seconds). When nobody has the Shine Sprite, a different music plays. If anybody gets the Shine Sprite, the battle music plays. This is also applied to Tilt-a-Kart and Luigi's Mansion.

In Mario Kart 8 Deluxe, the player has to hold on to the Shine Sprite for a total of 20 (30 in team battle) counts (one count is equal to about two seconds) to win. When the player has the Shine Sprite in possession, the timer counts down from 20 counts. If that player drops it when five or more counts remain, then they have that time left to hold the Shine Sprite once they pick it up again. However, if that player drops the Shine Sprite when the number of remaining counts is below five and then picks it up again, the timer restarts from five counts. Also, if another player who has never touched it picks it up, the timer starts from 20 counts for that player. A game ends when one player successfully finishes all 20 counts or five minutes pass without anybody completing 20 counts. When the game ends, the total time the player held the Shine Sprite is counted toward the player's total points, even if they did not hold on to the Shine Sprite until the timer reached zero. Unlike in Mario Kart: Double Dash!!, no specific music is used when the Shine Sprite is in possession or not.

Bob-omb Blast[edit]

A Bob-omb Blast battle at Pipe Plaza.
Bob-omb Blast mode in Mario Kart: Double Dash!!

Another battle option that appears in Mario Kart: Double Dash!! and Mario Kart 8 Deluxe, this mode features Bob-ombs as the only items obtainable in Item Boxes. If a player hits someone else with a Bob-omb, they earn a point, but if a player is hit by a Bob-omb, they lose a point. If they earn the necessary amount of points first, they win. The points needed to win is three for a two-player battle and four for a three-player or four-player battle. Notably, players can hold more Bob-ombs in this mode than they can items in all other modes, up to ten (five per character).

Mario Kart 8 Deluxe changes the rules to those of a normal Balloon Battle, but with the only items being Bob-ombs. The limit of Bob-ombs a player can hold is still ten. The distance a player throws a Bob-omb forwards depends on how long they hold the button.

While this mode doesn't exist in Mario Kart 7, Mario Kart 8, and Mario Kart Tour, one of the rulesets for Balloon Battle in all three games is to use only Bob-ombs. In Mario Kart Tour, this also applies to Double Bob-ombs, Bob-omb Cannon, and Giga Bob-omb.

Shine Runners[edit]

Shine Runners is a battle option found only in Mario Kart DS. In this mode, nine Shine Sprites are found on the battle arena. The goal is to get more Shine Sprites than the opponents. Getting hit by items causes the player to lose a Shine Sprite. There is a timer on the Touch Screen; when it reaches zero, any players with the fewest Shine Sprites get removed from the game and the timer resets. If everyone has the same number, no one is removed. The process repeats until one player remains.

Coin Runners[edit]

Coin Runners (known as Coin Battle in the British English version of Mario Kart 7) is a battle option that appears in Mario Kart Wii, Mario Kart 7, and Mario Kart 8 Deluxe. Similarly to Shine Runners, coins are scattered across the arena. Teams or players have to collect the most coins before time runs out to win. Players lose coins they have obtained if they get hit by items. In Mario Kart 7 only, a maximum of 10 coins can be collected at a time and they also do not count towards the total number of coins the player has collected in their stats. In Mario Kart 8 Deluxe, on Urchin Underpass, coins are replaced with cash.

Renegade Roundup[edit]

A battle option that debuts in Mario Kart 8 Deluxe, it is a game mode in the vein of "cops and robbers," with the racers being divided into two teams. One team, known as "The Authorities," has to use potted Piranha Plants (which are permanently attached to the front of their vehicle and only serve to capture the opposing team; they do not operate like the regular item) in order to capture players from the other team, known as "The Renegades." Captured Renegades are transported into one of several cells floating above various points on the course, where they can drive around the inside of a small cage. Remaining Renegades can free teammates from the cells by driving over a key switch placed below said jail cells. The Renegades win if at least one member is still running free after the time runs out, and the Authorities win if all the Renegades get captured. The Authorities also temporarily lose their ability to capture if they are hit by items, and Renegades receive a speed boost and temporary immunity when they are freed from the cells.

Gallery[edit]

Super Mario Kart[edit]

Mario Kart 64[edit]

Mario Kart: Super Circuit[edit]

Mario Kart: Double Dash!![edit]

Mario Kart DS[edit]

Mario Kart Wii[edit]

Mario Kart 7[edit]

Mario Kart 8[edit]

Mario Kart 8 Deluxe[edit]

Mario Kart Tour[edit]

Names in other languages[edit]

Battle Mode[edit]

Language Name Meaning
Japanese バトルモード
Batoru Mōdo
Battle Mode

Chinese (simplified) 对战模式
Duìzhàn Móshì
Battle Mode

Chinese (traditional) 對戰模式
Duìzhàn Móshì
Battle Mode

Dutch Gevechtsstand
Battle Mode
French Mode bataille
Battle Mode
German Kampfmodus
Battle Mode
Italian Modalità battaglia
Battle Mode
Korean 배틀 모드
Baeteul Modeu
Battle Mode

Portuguese Modo Batalha
Battle Mode
Russian Режим «Бой»
Rezhim "Boy"
Battle Mode

Spanish Modo batalla
Battle Mode

Balloon Battle[edit]

Language Name Meaning
Japanese ふうせんバトル
Fūsen Batoru
Balloon Battle

Chinese (simplified) 气球对战
Qìqiú Duìzhàn
Balloon Battle

Chinese (traditional) 氣球對戰
Qìqiú Duìzhàn
Balloon Battle

Dutch Ballongevecht
Balloon Battle
French Bataille de ballons
Balloon Battle
German Ballonschlacht
Balloon Battle
Italian Battaglia palloncini
Balloon Battle
Korean 풍선 배틀
Pungseon Baeteul
Balloon Battle

Portuguese Batalha de Balões
Balloon Battle
Russian Шаробой
Sharoboy
Balloon Battle

Spanish Batalla de globos
Balloon Battle

Shine Thief[edit]

Language Name Meaning
Japanese いただきシャイン
Itadaki Shain
Take the Shine

Chinese (simplified) 给我! 太阳之力
Gěiwǒ! Tàiyáng Zhī Lì
Give me! Shine

Chinese (traditional) 給我! 太陽之力
Gěiwǒ! Tàiyáng Zhī Lì
Give me! Shine

Dutch Zonnestrijd
Shine Fight
French Capture de soleil
Shine Capture
German Insignien-Diebstahl
Shine Theft
Italian Ruba il sole custode
Steal the Shine
Korean 샤인을 빼앗아라
Syaineul Ppaeasara
Take the Shine

Portuguese Caça ao Sol
Shine Hunting
Russian Фейстафета
Feystafeta
Relay Race with a Shine

Spanish Asalto al sol
Assault on the Shine

Bob-omb Blast[edit]

Language Name Meaning
Japanese ドッカン! ボムへい
Dokkan! Bomuhei
Boom! Bob-omb

Chinese (simplified) 爆炸! 炸弹兵
Bàozhà! Zhàdàn Bīng
Explosion! Bob-omb

Chinese (traditional) 爆炸! 炸彈兵
Bàozhà! Zhàdàn Bīng
Explosion! Bob-omb

Dutch Bob-omb-bende
Bob-omb Mess
French Bob-ombs à gogo
Bob-ombs Galore
German Bob-omb-Wurf
Bob-omb Toss
Italian Bob-omba a tappeto
Carpet Bob-omb
Korean 펑! 폭탄병
Peong! Poktanbyeong
Boom! Bob-omb

Portuguese Batalha de Bob-bombas
Bob-omb Battle
Russian Боб-омб-битва
Bob-omb-bitva
Bob-omb Battle

Spanish Bob-ombardeo
Bob-omber

Shine Runners[edit]

Language Name Meaning
Japanese あつめてシャイン
Atsumete Shain
Collect the Shines

French Pilotes Soleil
Shine Pilots
German Insignienraser
Shine Racer
Italian Corsa per i Soli
Race for the Shines
Korean 샤인을 모아라!
Syaineul Moara!
Collect the Shines!

Spanish Carrera de Soles
Shine Race

Coin Runners[edit]

Language Name Meaning
Japanese あつめてコイン
Atsumete Koin
Collect the Coins

Chinese (simplified) 金币收集
Jīnbì Shōují
Coin Collection

Chinese (traditional) 金幣收集
Jīnbì Shōují
Coin Collection

Dutch Muntengevecht
Coin Battle
French Bataille de pièces
Coin Battle
German Münzenjäger
Coin Hunter
Italian Acchiappamonete
Coin Catcher
Korean 코인을 모아라
Koineul Moara
Collect the Coins

Portuguese Batalha de Moedas
Coin Battle
Russian Время — деньги
Vremya — den'gi
Time is Money

Spanish Batalla de monedas
Coin Battle

Renegade Roundup[edit]

Language Name Meaning
Japanese パックン VS スパイ
Pakkun VS Supai
Piranhas vs. Spies

Chinese (simplified) 吞食花 VS 间谍
Tūnshí Huā VS Jiàndié
Piranhas vs. Spies

Chinese (traditional) 食人花 VS 間諜
Shírén Huā VS Jiàndié
Piranhas vs. Spies

Dutch Boevenjacht
Crook Hunt
French Traque sur la piste
Road Pursuit (Chase on the road)
German Räuber und Gendarm
Cops and Robbers
Italian Guardie e ladri
Cops and Robbers
Korean 뻐끔 VS 스파이
Ppeokkeum VS Seupai
Piranhas vs. Spies

Portuguese Polícias e Ladrões
Cops and Robbers
Russian Погоня с пираньями
Pogonya s piran'yami
Chase with Piranhas

Spanish (NOA) Patrulla piraña
Piranha Patrol
Spanish (NOE) Patrulla Piraña
Piranha Patrol

References[edit]

  1. ^ Mc Shea, Tom (May 15, 2014). Mario Kart 8 Review. GameSpot. Retrieved May 22, 2017. (Archived June 24, 2014, 18:15:47 UTC via Wayback Machine.)