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{{part conjecture}}
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[[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]]
[[File:BIS_Headgear.png|thumb|150px|The battle against the Vacuum Helmet, where this effect can be attained.]]
'''Prohibited Command'''<ref>''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' Digital Manual, Page 9.</ref> is a status ailment in most [[Mario (franchise)|''Mario'']] [[Genre#Role-playing|RPG]] games.
'''Prohibited Command'''<ref>{{cite|title=''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'' digital manual|page=9}}</ref> is a status ailment in most [[Super Mario (franchise)|''Super Mario'']] [[Genre#Role-playing|RPG]] games. Its effect entails preventing the player from using specific commands.


==Appearances==
==Appearances==
===''Super Mario RPG: Legend of the Seven Stars''===
===''Super Mario RPG: Legend of the Seven Stars''===
[[File:NoskillsSMRPG.png|thumb|Bowyer disables the Attack command.]]
[[File:NoskillsSMRPG.png|thumb|Bowyer disables the Special command.]]
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[item]]s or attacks). Only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. His [[Machine Made]] counterpart does this as well.
In ''[[Super Mario RPG: Legend of the Seven Stars]]'', after [[Mario]] and [[Mallow]] join [[Geno]] while he is fighting [[Bowyer]], Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the {{button|snes|Y}}, {{button|snes|X}} and {{button|snes|A}} buttons will appear in front of him. Bowyer will then fire an [[Aero]] at one of the buttons, which will effectively lock the ability to use that button's commands (magic, [[List of items|item]]s or attacks). In the original game, only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. Bowyer's [[Machine Made]] counterpart does this as well. In the [[Super Mario RPG (Nintendo Switch)|remake]], he concludes the battle by locking all three buttons, leading to a cutscene featuring the [[Triple Move]] that takes him out. [[Culex|Culex 3D]]'s crystals are also able to lock one of the three buttons.


===''Paper Mario'' series===
===''Paper Mario'' series===
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====''Paper Mario: Sticker Star''====
====''Paper Mario: Sticker Star''====
In ''[[Paper Mario: Sticker Star]]'', the only time this effect occurs is in [[Rustle Burrow]], where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer [[Sticker (Paper Mario: Sticker Star)|stickers]] he has in his [[album]]. Due to the loss of [[Kersti]], the Battle Spinner and Paperize are unavailable as well, which also occurs when she is eaten by [[Petey Piranha]] in [[Rumble Volcano]].
In ''[[Paper Mario: Sticker Star]]'', the only time this effect occurs is in [[Rustle Burrow]], where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer [[sticker]]s he has in his [[album]]. Due to the loss of [[Kersti]], the [[Battle Spin]]ner and [[Paperize]] are unavailable as well, which also occurs when she is eaten by [[Petey Piranha]] in [[Rumble Volcano]].


===''Mario & Luigi'' series===
===''Mario & Luigi'' series===
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''====
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>Stratton, Stephen, and Levi Buchanan. ''Mario & Luigi: Superstar Saga'' [[Prima Games|Prima]] Official Strategy Guide. Page 17.</ref>
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Boo]]s in [[Bowser's Castle]] can steal [[Command Block|command block]]s with their attacks, stopping the brothers from using them. During the last two boss fights with [[Popple]], he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the [[Prima Games]] guide for ''Mario & Luigi: Superstar Saga'', Prohibited Command is listed as four different effects: '''Jump X''', '''Hammer X''', '''Hand X''', and '''Item X'''.<ref>{{cite|author=Stratton, Stephen, and Levi Buchanan|date=2003|title=Mario & Luigi: Superstar Saga Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=0761544232|page=17}}</ref>


In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig von Koopa|Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him.
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', [[Ludwig von Koopa|Ludwig]]'s boss battle restricts the brothers to using counterattacks to defeat him.
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====''Mario & Luigi: Paper Jam''====
====''Mario & Luigi: Paper Jam''====
In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Paper Kamek|The]] [[Kamek]]s will also disable whichever Command Block has been most-used by each bro during their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks are disabled for them for a few turns).
In ''[[Mario & Luigi: Paper Jam]]'', when first exploring the [[Twinsy Tropics Dungeon]], a group of [[Hammer Bro]]s [[Stuff Retrieval|steal the bros' Command Blocks]], and they must be battled in order to recover the stolen Command Blocks; once the [[Flee]] Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing {{button|3ds|R}}. [[Kamek]] and [[Paper Kamek]] also disable whichever Command Block has been most used by each bro late into their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks respectively are disabled for them for a few turns).
 
==Names in other languages==
===No Skills===
{{foreign names
|Jap=ワザふうじ
|JapR=Waza Fūji
|JapM=Skill Sealed
}}


==References==
==References==
<references/>
<references/>
{{Super Mario RPG}}
 
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[[Category:Mario & Luigi: Superstar Saga Status Effects]]
[[Category:Mario & Luigi: Bowser's Inside Story status effects]]
[[Category:Mario & Luigi: Paper Jam Status Effects]]
[[Category:Mario & Luigi: Superstar Saga status effects]]
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[[Category:Mario & Luigi: Paper Jam status effects]]
[[Category:Paper Mario: The Thousand-Year Door Status Effects]]
[[Category:Paper Mario status effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars Status Effects]]
[[Category:Paper Mario: The Thousand-Year Door status effects]]
[[Category:Super Paper Mario Status Effects]]
[[Category:Super Mario RPG: Legend of the Seven Stars status effects]]
[[Category:Super Paper Mario status effects]]

Revision as of 22:06, April 25, 2024

This article's name is conjectural for a part of its content. If an official name is found for the currently unnamed portion of content, it may need to be split into a new article.

Mario and Luigi battling Dark Fawful's Vacuum Helmet
The battle against the Vacuum Helmet, where this effect can be attained.

Prohibited Command[1] is a status ailment in most Super Mario RPG games. Its effect entails preventing the player from using specific commands.

Appearances

Super Mario RPG: Legend of the Seven Stars

A disabled command from Super Mario RPG: Legend of the Seven Stars.
Bowyer disables the Special command.

In Super Mario RPG: Legend of the Seven Stars, after Mario and Mallow join Geno while he is fighting Bowyer, Bowyer will retort that a three-on-one fight is unfair. To compensate for this, the Y Button, X Button and A Button buttons will appear in front of him. Bowyer will then fire an Aero at one of the buttons, which will effectively lock the ability to use that button's commands (magic, items or attacks). In the original game, only one button can ever be locked at once, although Bowyer will continually fire Aeroes at the buttons every few turns until he is defeated. Bowyer's Machine Made counterpart does this as well. In the remake, he concludes the battle by locking all three buttons, leading to a cutscene featuring the Triple Move that takes him out. Culex 3D's crystals are also able to lock one of the three buttons.

Paper Mario series

Paper Mario

This ailment in Paper Mario is inflicted by Spy Guys when they attack Mario with their hammers. The impact will dislodge one of Mario's action commands (jump, hammer or item) from the menu. Two boss fights also feature this status effect - Fuzzipede's tackle and Bowser's jump attack both disable one of Mario's commands. Lost commands are restored after a couple of turns.

Paper Mario: The Thousand-Year Door

Mario's hammer command disabled in Paper Mario: The Thousand-Year Door.

In the second installment of the series, this ailment returns with the same effect as the previous game, but now partner abilities can be disabled as well. It is once again inflicted by Bowser's jump. Additionally, using the badge Jumpman increases Mario's jumping attack by 1 at the cost of disabling his hammer command, and Hammerman has the opposite effect.

Super Paper Mario

In Super Paper Mario, this effect, under the name "No Skills", is inflicted by Tech Cursyas. When affected by it, the playable characters cannot use their special abilities for a period of time. Mario loses the ability to flip, Luigi loses his super jump, Bowser is unable to breathe fire, and Princess Peach loses her parasol abilities. If Mario gets this ailment while already in 3D, he will be stuck in 3D until the ailment wears off, the timer runs out, or the player switches characters.

Paper Mario: Sticker Star

In Paper Mario: Sticker Star, the only time this effect occurs is in Rustle Burrow, where Mario is unable to use his hammer after losing it here. He is also unable to use any of the hammer stickers he has in his album. Due to the loss of Kersti, the Battle Spinner and Paperize are unavailable as well, which also occurs when she is eaten by Petey Piranha in Rumble Volcano.

Mario & Luigi series

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions

In Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions, the Boos in Bowser's Castle can steal command blocks with their attacks, stopping the brothers from using them. During the last two boss fights with Popple, he can steal one of the Bros.' hammers, preventing them from using any attacks involving their hammers. In the Prima Games guide for Mario & Luigi: Superstar Saga, Prohibited Command is listed as four different effects: Jump X, Hammer X, Hand X, and Item X.[2]

In Mario & Luigi: Superstar Saga + Bowser's Minions, Ludwig's boss battle restricts the brothers to using counterattacks to defeat him.

Mario & Luigi: Partners in Time

During the final battle against Shrowser, no command blocks are available and the fight can only be won by counterattacking.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

In Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, during the battle against the Vacuum Helmet inside Bowser, it will suck up one of the bros' command blocks, preventing either items or Bros. Attacks from being used. After a few turns or after the helmet is destroyed, the Bros. will get it back.

During Mario and Luigi's battle against Bowser X in the Gauntlet, using a Bros. Attack will make Bowser vacuum it, so it is unavailable for five turns.

Mario & Luigi: Dream Team

In Mario & Luigi: Dream Team, Mario battles Thunder Sass while only being allowed the Item Command Block; in only this particular fight, the player may remain idle by pressing R Button. Also, during the battle against Bowser Jr. in the Battle Ring, using a Bros. Attack will make Bowser Jr. steal it, disabling it until the bros get it back.

Mario & Luigi: Paper Jam

In Mario & Luigi: Paper Jam, when first exploring the Twinsy Tropics Dungeon, a group of Hammer Bros steal the bros' Command Blocks, and they must be battled in order to recover the stolen Command Blocks; once the Flee Command Block is retrieved, the player may remain idle during subsequent fights in the mission by pressing R Button. Kamek and Paper Kamek also disable whichever Command Block has been most used by each bro late into their battle (e.g. if Mario mostly used Jump, Luigi mostly used Bros. Attacks and Paper Mario mostly used items, those Command Blocks respectively are disabled for them for a few turns).

Names in other languages

No Skills

Language Name Meaning Notes
Japanese ワザふうじ[?]
Waza Fūji
Skill Sealed

References

  1. ^ Mario & Luigi: Superstar Saga + Bowser's Minions digital manual. Page 9.
  2. ^ Stratton, Stephen, and Levi Buchanan (2003). Mario & Luigi: Superstar Saga Prima's Official Strategy Guide. Prima Games. ISBN 0761544232. Page 17.

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