Mario + Rabbids Kingdom Battle
| Mario + Rabbids Kingdom Battle | |||||||||||||||||||||||||||
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For alternate box art, see the related gallery. | |||||||||||||||||||||||||||
| Developers | Ubisoft Paris Ubisoft Milan | ||||||||||||||||||||||||||
| Publishers | Ubisoft (NA, EU, OC) Nintendo (JP, SK, HK, TW) Bihan Internet Technology (CH) | ||||||||||||||||||||||||||
| Platform | Nintendo Switch | ||||||||||||||||||||||||||
| Engine | Snowdrop | ||||||||||||||||||||||||||
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| Languages | English Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Europe) German Italian Korean Russian Spanish (Europe) | ||||||||||||||||||||||||||
| Genre | Turn-based tactics | ||||||||||||||||||||||||||
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Mario + Rabbids Kingdom Battle is a turn-based tactical shooter for the Nintendo Switch and a cross-over between the Super Mario franchise and Ubisoft's Rabbids series, being the first in the Mario + Rabbids series of games. It is the first tactics game in the Super Mario franchise, and it also incorporates some role-playing elements. The game sees Mario and his friends trying to restore order in the Mushroom Kingdom after Rabbids invade and fuse it with their own world using a powerful merging device. In overworld sections, the player takes control of Beep-0, a robotic assistant who guides characters in tow and can perform various actions to solve puzzles and find secrets. Throughout their journey, the heroes frequently engage in turn-based battles with enemy Rabbids during which they must complete objectives such as defeating a number of enemies or escorting a supporting character to a certain spot. Each character's abilities in battle can be customized and upgraded via a skill tree.
The game presents a single-player story mode, which involves the above, and a local co-operative mode with separate stages in which multiple human players can face off against enemy Rabbids. A Versus mode was added through an update, enabling players to battle each other locally. The game also offers paid add-on content with new weapons, challenges, and a story expansion focusing on Donkey Kong.
Ubisoft published the game for most territories (the Americas, EMEA, Oceania, Southeast Asia) in August 2017, whilst Nintendo themselves published the game for Japan, South Korea, Hong Kong, and Taiwan in January 2018, although Ubisoft would later re-publish the game digitally for Hong Kong in June 2018. Ubisoft's Chinese partner, Bihan Internet Technology, would eventually publish the game for mainland China in February 2022.
A sequel, Mario + Rabbids Sparks of Hope, was released on October 20, 2022 in most territories.
Story[edit]
The Rabbids end up with their Time Washing Machine in the laboratory of a Super Mario fan who is perfecting, along with her robot assistant Beep-0, a visor able to fuse two objects into one, called the SupaMerge. One Rabbid finds said visor and uses it to create Rabbid Peach, Rabbid Mario, and other Rabbids fused with objects. It also causes the Time Washing Machine to malfunction, sending Beep-0 and the Rabbids to the Mushroom Kingdom.
Meanwhile, Mario, Luigi, Yoshi, Toad, and Princess Peach are inaugurating a new statue of Peach while an audience of Toads (including Toadette) watches. Suddenly, a vortex is formed and sucks Mario and the others in.
In midair over the Ancient Gardens, Beep-0 gains rabbit ears and the outline of two rabbit's teeth on the front. The Rabbid with the SupaMerge fuses with the headset, causing it to be stuck to him. Mario later saves Beep-0 from being crushed by the Time Washing Machine. Upon landing, they soon encounter Rabbid Peach and Rabbid Luigi, who join Mario's team and help them fight off various Garden Ziggies, thanks to weapons attached to a message sent by a mysterious "F.B.". As they travel, they get a glimpse of the vortex, later referred to as the Megabug.
Soon after, Mario's group find Luigi and the Rabbid with the SupaMerge headset. Luigi and the SupaMerge Rabbid are both scared by a Piranha Plant with which a Rabbid is playing. Due to the fear, the SupaMerge Rabbid ends up fusing the other Rabbid with the Piranha Plant, creating the Pirabbid Plant. Mario's team successfully defeats the Plant and restore both the Piranha Plant and the Rabbid that was fused with it to their original selves. Seeing this, Luigi joins their team. Meanwhile, Beep-0 notices that the Megabug has grown in size.
Bowser Jr. has observed what happened with the Pirabbid Plant and, when Mario's team find the SupaMerge Rabbid and scare him, takes the chance to befriend him, naming him Spawny. With the intent of using Spawny's powers to take over the Mushroom Kingdom while his father is on vacation, Bowser Jr. flies away with Spawny on his Junior Clown Car, while Mario's team must face a giant, ape-like Rabbid resembling Donkey Kong, named Rabbid Kong. They defeat Rabbid Kong, causing him to fall off of the platform they are standing on.
Mario's team then venture to Sherbet Desert, where thanks to a message from F.B. they discover that the Megabug is growing with every enemy Rabbid defeated. They also find Rabbid Mario frozen in an ice cube. They take him with them, and place the cube in a door in the hopes of freeing him. Said door opens, and they soon encounter Bowser Jr. with Spawny again. Bowser Jr. has Spawny look at Mario's team, which agitates the Rabbid, activating the SupaMerge's powers. Just before it activates, Bowser Jr. turns Spawny away, causing him to create Blizzy and Sandy, who proceed to attack Mario's team. Mario's team defeat both of them and save Rabbid Mario, who joins them. At the end of the desert, Mario's team face off against the Icicle Golem, which Spawny accidentally created by falling inside a giant freezer. The Icicle Golem proceeds to freeze Mario and friends. However, Princess Peach appears and saves them, joining Mario's team in their fight against the monster. They eventually prevail.
Mario's team then go to Spooky Trails. They are directed to find two "Relics of Goodness", a gramophone and a Boo-shaped balloon, under the instruction of a mysterious third party who wants them to wake up a being named "Tom Phan" who they claim has the power to defeat Bowser Jr.. After finding the relics, they discover through a message from the mysterious helper that they need a full moon. While finding a way to bring the full moon back, they come across Calavera, who is holding Rabbid Yoshi hostage. Mario's team defeat Calavera and are subsequently joined by Rabbid Yoshi. They then find a clock tower and manipulate the clock to get the full moon back. The helper gives them an invitation to cross the now opened Moon Gate. They later find out that it is actually Bowser Jr. himself, who confronts them in a theater. Bowser Jr. puts his bandana over his mouth and scares Spawny, causing him to fuse a Rabbid with the Relics of Goodness to create the Phantom. The Phantom sings a song and battles Mario's group, but is defeated.
Later, they go to the Lava Pit, a volcano which has been transformed into a factory by Bowser Jr.. Here, they battle Bowser Jr. in his Mecha Jr.. After this battle, Spawny seemingly falls to his doom as Bowser Jr. escapes. However, Spawny is saved by Yoshi, who subsequently joins Mario's team. It is only after this battle that Spawny seems regretful for all the trouble he has caused. After returning Spawny to safety, Mario's team attempt to leave via a crystal mine. However, Spawny is attracted to the Megabug, which has grown strong enough to obtain a physical, phoenix-like form. The Megabug absorbs Spawny before heading in the direction of Bowser's Castle. Bowser Jr. returns to tell off Mario's team for allowing Spawny to get kidnapped and the Megabug to escape, noting that at least his father is still away. However, he gets a text message from his father, who has decided to return home early. Realizing that his father is in danger, Bowser Jr. flies off to Bowser's Castle while Mario's team chases after. On the way, they encounter two villainous Rabbids resembling Wario and Waluigi, named Bwario and Bwaluigi respectively. They, as well as another villainous Rabbid called the Lava Queen, battle and are defeated by Mario's group. Upon their arrival at Bowser's Castle, Bowser Jr. requests them to help Bowser return to his normal self, as he is barely conscious and near the Megabug. The latter fuses with Bowser, creating MegaDragonBowser. In this form, Bowser is defeated, freeing the Megabug that tries to attack Mario's team. Said team attacks the Megabug, destroying it and seemingly closing the rift while also freeing Spawny. Bowser Jr. takes Spawny back to the team and thanks them for what they have done, while also promising to be somewhat better. Fearing being chastised by his father, he tries to convince them to speak to Bowser on his behalf, but Mario's team return to Peach's Castle to tell that the threat is no more, while also inaugurating a new statue of Rabbid Peach. A delighted Rabbid Peach then takes a selfie with the group. After this, Beep-0 sends a letter to his past self with weapons through the Time Washing Machine, revealing that "F.B." is actually "Future Beep-0".
Gameplay[edit]
This section needs Mario + Rabbids improvement. Specifically:
- Explain the basics of the turn-based combat, level up and progression, and overworld exploration
Mario + Rabbids Kingdom Battle is a turn-based tactical shooter like the XCOM game series, set on an arena divided by tiles. In the main campaign single player mode, the player controls a party of three characters, one required to be Mario and another required to be a Rabbid. The main game is estimated to be composed of 70% turn-based combat and 30% exploration elements, which take place outside of the turn-based battles.[13] In addition to the main campaign mode, there is also a separate multiplayer, local co-op mode, where two players have their own two teams of two party members.
Combat[edit]
The combat is mostly ranged weapon-based, with the weapons primarily resembling guns (notably the Blaster, Boomshot, Rumblebang, and Precision class-weapons), though they also resemble warhammers (Melee-class), rocket launchers (Rocket-class), rubber ducks (Grenaduck-class), yo-yos (Bworb-class), and deployable shuttles (Sentry-class). In the main campaign, the player engages in combat if they reach an arena with enemies, signified by black flags. A camera pans over the arena, and players can decide to toggle easy mode, which heals their party, with . Before combat begins, players can inspect the arena with TactiCam by pressing
or begin combat with
. With TactiCam, players can check stats of any character on the field including name, health points, area of movement, dash, weapon damage, pipe exit range, and special moves. When a party member is highlighted, terrain tiles are highlighted indicating their range of possible tiles they can move over. It is crucial to study the stats of the enemies as well as their abilities as well as survey the arena for advantageous positions or hazardous zones so players can strategize as needed.
Once the battle is initiated, the player goes first, and the enemy next, but the player can stop their turn with . During the player's turn, they are automatically commanding Mario, but, before all actions are taken, heroes can be switched with
and
. The selected hero can take three actions: moving, shooting, and technique, which can be switched with
and
.
- Moving is determined by the character's moving stat. The range they can move is indicated by a striped border. Players drag a cursor, which can pick up stray Coins, to any tile that is allowed, and once they confirm a spot for the character, they can press
, and the character moves to that spot, and the move action cannot be taken again until their next turn. If any party member moves through enemies, they slide into them to deal damage; enemies may also do the same to any party member. Party members can also move on the teammate's position to initiate a team jump to leap over obstacles, reach higher elevation, and expand their movement range. Enemies with the team jump skill, such as Hoppers, may also use other enemies' help to do the same tactic.
- Attacking is determined by the current weapon that is equipped, with the weapon's name and damage being indicated. Players receive a second weapon type as they progress in the game. If it is used instead of the primary weapon, the second weapon requires a turn to cool down before it can be used again. Once the player attacks, that action is consumed.
- Characters have access to a special technique, unique per party member. Once it is used, it requires a cool down before being available again, varying depending on Technique; the cool down can be improved with upgrades. Mario, for instance, has Hero Sight, which, if activated, allows him to use a counterattack during an enemy turn if an enemy walks within his line of sight.
Once all actions are used, the team member's turn is complete. Even if there are actions left, players can still complete the turn by pressing and confirming the selection. Once all party members have taken their actions, the turn ends, and the enemies' turns begin and, depending on their environment and behavior of each enemy, the enemies, individually, to try to attack, evade, outmaneuver, take cover, use techniques, and more. Players can fast-forward the enemy turn with
or set back to normal speed with
. Once they have taken all their actions, their turn ends, and players begin their turn again. Basic optimal play requires players to take full advantage of their turns (such as being able to deal damage during an enemy turn with Hero Sight as a pseudo second damage action or using buffs with M Power) while minimizing the amount of actions enemies can take, including but not limited to focus firing on weaker or weakened enemies to defeat them before attacking stronger ones, debuffing stronger enemies, or wasting enemy movement and turns with status conditions.
Characters have health points, which can be examined through TactiCam. If a character's health is depleted, they are defeated. Enemies disappear, while party members sit dazed if defeated. If all three party members are defeated, the battle is considered a loss.
A major component of combat is cover affecting shot accuracy. Unlike in XCOM titles which have more complex factors that calculate accuracy, which ranges from 0% to 100%, however, accuracy is simplified a 0% chance, a 50% chance or a 100% chance, dependent on cover. There are also only two types of cover, a partial one that is halfway high that grants 50% chance of blocking straight-on attacks and another one that is higher and grants a 100% chance of blocking from straight-on attacks. Players and enemies typically attempt to go to cover as one of their first actions in a combat to minimize damage taken. While Brick Blocks provide cover, they may break after taking several hits, usually from misses or splash damage.
Similar to other tactical shooter games, elevation also plays a factor, albeit more simplified. Players shooting from higher elevations gain a damage bonus.
The goals player need to reach are typically defeating all enemies on the arena, but other missions are provided including reaching a goal within a set amount of turns, without necessarily defeating any enemies, or escorting instead.
Once missions are complete, the player is graded on their performance based on turns taken and how many team members survive.
Skill Trees[edit]
- Main article: List of Skill Trees in Mario + Rabbids Kingdom Battle
Similar to XCOM, but not as complex, Mario + Rabbids Kingdom Battle features skill trees, a form of character progression where one ability that is unlocked can reveal and unlock abilities down that path, forming a tree-like structure. Power Orbs, which are required to unlock abilities, are obtained from clearing objectives, opening treasure chests outside of combat, and completing challenges. Players can then purchase various skill and upgrades for each character. The skills and upgrades are classified in four categories: Movement (yellow), Attack (red), Technique (green) and Other (blue). The upgrades and skills of each category can only be bought after a specific mandatory skill in said category has been bought, and the skills and upgrades in the Other category can only be bought after the three mandatory skills of the other categories have been bought.
Players can fully respec their abilities with any time at no cost, which can make game progression easier once players recognize which abilities work best for which battles. Every time the player performs a respec, however, the entire Skill Tree is reset.
Exploration[edit]
The exploration aspect of the game is controlled by Beep-0, a new character which gives out tips and help. Outside of battle, Mario and his team follow Beep-0, who navigates the world. Dotted in the world are white pipes styled after Rabbids that often divide sections in the worlds or transport the party to hidden parts. Cannons can also be used to transport party members; blue cannons take the party to timed sections where the party needs to collect all Blue Coins to unlock a treasure chest. The world contains collectible items that aid character progression in the game including stray Coins and treasure chests that contain new weapons and Skill Orbs or bonus content including artwork, soundtracks, and 3D models.
Players encounter a variety of puzzles. Some need to be solved before they progress to the next level, or players encounter puzzles and minigames that are solved to unlock treasure chests. Some puzzles involve large blocks, which require Beep-0's move ability, unlocked after the player beats Ancient Gardens. Puzzles can contain switches that are pressed, either by player inputs or blocks being moved on them, to move parts of the world. Worlds also contain secret stages, unlockable co-op Challenges, and hidden treasure chests that are unlocked only if the world is revisited, with all Chapters completed, and abilities are unlocked.
As the player proceeds through the game, Beep-0 receives letters from F.B. who helps unlocks abilities for Beep-0, Mario, and his party. One of them allows the player to warp back to the main hub, Princess Peach's Castle, while others unlock new Techniques for battles. Some obstacles block the way, and Beep-0 eventually receives abilities to remove or traverse them.
Controls[edit]
The following descriptions are found in the Mario + Rabbids Kingdom Battle online manual.
Heroes[edit]
This section needs Mario + Rabbids improvement and is being worked on by Camwoodstock (talk). Specifically:
- Split the various techniques properly. Some that are shared between characters are clumped into Technique (move) with very little logic, others nominally have pages that redirect to this table... It's a whole mess, and someone who actually owns this game and isn't trying to piece it together with the wiki itself needs to help iron this out.
- Once the techniques all have their own pages, notify us. There is a draft for a de-layouted table here that is waiting for the all-clear; if it was deployed before Technique (move) was properly split, some information that is not properly on Technique (move) but is conveyed on this layouted table would be lost. Make sure you're certain it's ready, and let us deploy the table ourselves!
The player may use a total of three characters on a team, with Mario and at least one Rabbid always required. These restrictions were made for balancing, as the development team felt some combinations of characters were too powerful.[14]
Each character uses two weapons: a primary weapon that can be used every turn and a secondary weapon that requires cooling down in-between turns, as well as two Techniques. One of the techniques is either a line-of-sight technique that allows the user to fire at targets while they move for the Super Mario characters or a shield with different properties for the Rabbids. The other technique gives a unique effect exclusive to each of the eight characters.
Main Game[edit]
| Mario | Peach | Luigi | Yoshi | ||||||||||||||||||||||||
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| Mario's offensive talents make him a natural choice to lead the charge in battle. He is a mid-to-close range fighter with excellent mobility. | In her new role as a 'defender in a dress' vs. 'damsel in distress', Princess Peach strikes a nice balance between offense, defense and mobility. | A master of long-range attacks (due to his fear of the front lines) Luigi has bravely led many 'fighting retreats' thanks to his advanced mobility. | Yoshi is a long-range specialist who belongs behind the front lines where he can deliver a power-packed punch from afar. Loves fruit. | ||||||||||||||||||||||||
| Team Fighter | Paladin | Scout | Eggsploder | ||||||||||||||||||||||||
| Offense ★★★★★ | Defense ★★☆☆☆ | Mobility ★★★☆☆ | Offense ★★★☆☆ | Defense ★★★☆☆ | Mobility ★★★★☆ | Offense ★★★★☆ | Defense ★☆☆☆☆ | Mobility ★★★★★ | Offense ★★★★★ | Defense ★★☆☆☆ | Mobility ★★★☆☆ | ||||||||||||||||
| Starting Health Points 220 |
Starting Health Points 340 |
Starting Health Points 130 |
Starting Health Points 420 | ||||||||||||||||||||||||
| Maximum Health Points 590 |
Maximum Health Points 755 |
Maximum Health Points 335 |
Maximum Health Points 635 | ||||||||||||||||||||||||
| Starting Area of Movement 6 Cells |
Starting Area of Movement 6 Cells |
Starting Area of Movement 6 Cells |
Starting Area of Movement 6 Cells | ||||||||||||||||||||||||
| Maximum Area of Movement 7 Cells |
Maximum Area of Movement 7 Cells |
Maximum Area of Movement 9 Cells |
Maximum Area of Movement 8 Cells | ||||||||||||||||||||||||
| Starting Pipe Exit Range 3 Cells |
Starting Pipe Exit Range 3 Cells |
Starting Pipe Exit Range 3 Cells |
Starting Pipe Exit Range 3 Cells | ||||||||||||||||||||||||
| Maximum Pipe Exit Range 4 Cells |
Maximum Pipe Exit Range 4 Cells |
Maximum Pipe Exit Range 6 Cells |
Maximum Pipe Exit Range 5 Cells | ||||||||||||||||||||||||
| Dash 20 Damage |
Dash 20 Damage |
Dash 20 Damage |
Dash 20 Damage | ||||||||||||||||||||||||
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| Rabbid Mario | Rabbid Peach | Rabbid Luigi | Rabbid Yoshi | ||||||||||||||||||||||||
| A big league brawler with exceptional luck, a dependable defense, solid moves and massive case of imposter syndrome. | A proficient healer and damage-denier, when this defense-oriented prima donna takes the battlefield she keeps one eye on the enemy, and one on Mario. | Rabbid Luigi is a defensive specialist who can leverage the unpredictable elemental forces that surround us all to great strategic effect. | Rabbid Yoshi is best utilized lashing out with heavy weapons at long range. His arsenal includes melee skills, solid defense and a cool victory dance. | ||||||||||||||||||||||||
| Brawler | Healer | Wizard | Boomboomer | ||||||||||||||||||||||||
| Offense ★★★★☆ | Defense ★★☆☆☆ | Mobility ★★★★☆ | Offense ★★☆☆☆ | Defense ★★★★★ | Mobility ★★★☆☆ | Offense ★★★☆☆ | Defense ★★★★☆ | Mobility ★★★☆☆ | Offense ★★★★☆ | Defense ★★★★☆ | Mobility ★★★☆☆ | ||||||||||||||||
| Starting Health Points 265 |
Starting Health Points 220 |
Starting Health Points 200 |
Starting Health Points 290 | ||||||||||||||||||||||||
| Maximum Health Points 590 |
Maximum Health Points 530 |
Maximum Health Points 500 |
Maximum Health Points 550 | ||||||||||||||||||||||||
| Starting Area of Movement 6 Cells |
Starting Area of Movement 6 Cells |
Starting Area of Movement 6 Cells |
Starting Area of Movement 6 Cells | ||||||||||||||||||||||||
| Maximum Area of Movement 9 Cells |
Maximum Area of Movement 8 Cells |
Maximum Area of Movement 8 Cells |
Maximum Area of Movement 9 Cells | ||||||||||||||||||||||||
| Starting Pipe Exit Range 3 Cells |
Starting Pipe Exit Range 3 Cells |
Starting Pipe Exit Range 3 Cells |
Starting Pipe Exit Range 3 Cells | ||||||||||||||||||||||||
| Maximum Pipe Exit Range 6 Cells |
Maximum Pipe Exit Range 5 Cells |
Maximum Pipe Exit Range 5 Cells |
Maximum Pipe Exit Range 6 Cells | ||||||||||||||||||||||||
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