Fortune Street
This article needs game improvement. Specifically:
- Include single player content such as the awards given at the end of matches and clothing available in the costume shop.
| Fortune Street | |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
North American box art For alternate box art, see the related gallery. | |||||||||||||
| Developers | Marvelous AQL TOSE Software Co. | ||||||||||||
| Publishers | Nintendo (US, EU) Square Enix (JP) | ||||||||||||
| Platform | Wii | ||||||||||||
| Release dates | |||||||||||||
| Languages | English Japanese French (Europe) German Italian Spanish (Europe) | ||||||||||||
| Genre | Party | ||||||||||||
| Ratings |
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| Modes | Single player, multiplayer (2–4 players) | ||||||||||||
| Format | Wii: | ||||||||||||
| Input | Wii:
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| Serial code | |||||||||||||
Fortune Street (known as Boom Street in Europe and Oceania) is a follow-up to the 2007 Nintendo DS game Itadaki Street DS. It is a Wii game developed primarily by Marvelous AQL. It is a game of the Super Mario franchise within Square Enix's Itadaki Street series, and was the first Itadaki Street game in general to be released outside Japan.
This game was able to be played over Nintendo Wi-Fi Connection; however, the service was terminated on May 20, 2014, making this game no longer playable online. Also, mainly due to this game's Wi-Fi compatibilities, it is impossible to transfer the save data to an SD Card.
A guide for the game, titled Itadaki Street Wii Official Perfect Guide was released on the same day as the game in Japan.[9]
Gameplay[edit]
This game functions like a Monopoly-style board game. It can be played with up to four players. If game data cannot be saved or will not be saved, only offline multiplayer is available (though Out to Lunch can be used to mimic a single player game; every player can be COM players by doing this). When playing multiplayer offline, records are not saved. Also, when playing multiplayer offline, players can decide if each player should have their own Wii Remote, or that players share one Wii Remote. When using the latter option, players press one of the three buttons:
,
, and
during an Auction to make a bid, and are ordered based on where characters appear in the Auction window.
At the start of a game, all players use number machines to determine the turn order, with the highest number going first (note that it is possible for two numbers on the number machines to be the same, if so then the tying players use the number machines again). The only exceptions are the tutorial, where the human player always goes first; and in Custom Rules, should the Order of play be set to As picked, where it makes P1 goes first, then P2, then P3, then P4.
Four players (excluding the play system in Tutorial mode, where only three characters play) take turns by rolling dice to go around the board and buy shops. Some squares involve special attributes, such as Take-a-break squares (when a character lands there, all of their shops close until the player's next turn) and Venture squares (like a Chance space in Monopoly). Players also have the ability to invest money in their own shops when they land on them (a maximum of 999 per turn). Scattered around the board are four suits (Spade, Heart, Diamond, and Club); if the player collects all of them and returns to the Bank (also the starting square) they get a promotion. When a player gets a promotion, they get a fixed amount for their salary, plus a shop bonus which is based off 10% the sum of all the player's shop value, as well as a promotional bonus (extra money given to the player that increases as they level up). The player's level also goes up when they get a promotion. The maximum gold that can be held is 999,999.
The main accounting currency is the gold coin (abbreviated to G). The player wins by increasing their net worth to at least the target amount (usually determined by the game, if on Custom mode though, this can range between 6,000 and 999,000 in increments of 1,000) and returning to the bank first (in the Practice Boards, the target net worth for Easy Rules and Standard Rules are 5,000 G and 8,000 G respectively). Net worth is the total combined amount of ready cash and value in stocks and shops and can be increased by having other players land on their shops and buying multiple shops in an area or investing in stocks and owned shops to increase the stock price. If the player's ready cash drops below zero during their turn, they must sell either stocks or a shop to try and get out of debt; any shops sold for cash are auctioned (the winning bid gets paid to the bank). Note that the bank only offers 75% of the shop price to a player if they are in debt. Also, if a player auctions a shop from "Manage Shops" or gets Venture Card #74, the highest bid is credited to the original owner. If the player's debt cannot be resolved at the end of their turn, then they go bankrupt; all their assets are sold off if any remain and they are automatically eliminated from the game. The player with the highest net worth automatically wins if the bankruptcy limit is met (although in a very rare case should two or more players have the same highest net worth, the player that goes later in the turn order wins). In Tour mode, the game ends once one player goes bankrupt, in Custom mode, this can be set to when two players go bankrupt or to have a last-man-standing rule.
There are two different ways to play: the Easy rules and the Standard rules.
Standard Rules[edit]
In the Standard rules, the board is divided into several color-coded districts and includes a stock market. If the player has more than one shop in a district, both shops expand, meaning the shop's value, prices, and max capital (the amount of money that can be invested into a shop) all increase. Owning all the shops in a district results in a domination, which greatly expands all the shops in that district. There are usually 4 shops in a district.
Stocks can be purchased at the Bank or a Stockbroker square, but only 99 can be bought in one district at one given time. Despite that, stocks can be sold at any time before a player's turn. Stocks can increase or decrease in value at any time. An increase of shop values or a large purchase of stock at one time increases the stock value in that district. Conversely, a decrease of shop values or a large sale of stock at one time decreases the stock value in that district. Like shops, stocks are assets, and therefore, do not decrease net worth when purchased. When stocks increase or decrease in value, only the player's net worth is affected. This is dependent on two factors: how many stocks owned in that district, and by how much the stock value fluctuates. For example, if a district's stock value increases by 5G, a player who owns 200 stocks in that same district gains a 1000G bonus in net worth.
Exclusive to Standard rules are vacant plots. These squares allow a player to build upon the land. A vacant plot can be changed, or 'renovated', at any time before the player rolls the dice block. The following buildings can be built on vacant plots:
Three-Star Shops cost 1000G to build; everything else costs 200G. A surcharge of 150G is imposed to renovate an existing building.
Easy Rules[edit]
In Easy rules, there are no stocks, vacant plots, or districts, making the game more accessible for new players. To expand shops further, players have to buy adjacent shops in a row. The row's maximum potential length depends on its location on the board since suit squares, venture squares, the arcade, and the bank divide certain sections of the board.
Salary Calculation[edit]
A player's salary from a promotion is calculated as follows:
Formula[edit]
| Type | Calculation |
|---|---|
| Base salary | B (usually 250) |
| Promotion bonus | 150 × L (level before promotion) |
| Shop bonus | S ÷ 10 (rounded down) |
| Total | Sum of the three values above |
Variables[edit]
| Variable | Description |
|---|---|
| B | The fixed amount the player gets. |
| P | An amount that controls the amount the player gets corresponding to their level. |
| L | The player's level before promotion. |
| S | The sum of all the player's shop value. |
Squares[edit]
| Square | In-game description | Notes | |
|---|---|---|---|
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Bank | "This is the finishing square. You'll also receive your salary each time you return here with all four suits, and you can buy stocks as you pass through." | Landing on the bank allows players to choose any direction to move on their next turn. |
| Shop | N/A | The most common squares and the main focus of Fortune Street. A shop can be purchased as long as a player has enough assets (sum of ready cash and stocks) in possession. Purchasing or investing in a shop does not decrease net worth, but it costs ready cash to do so. | |
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Suit | "When you pass this suit square, you pick up a |
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Change-of-suit | "You pick up a suit when you pass this square. After you take it, the suit on offer changes to another." | This is just like a Suit square, except it cycles through all four suits as players pass it. |
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Venture | "Land on this square for a chance to draw a venture card." | Allows a player to choose a card from a random selection of 64 cards. |
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Take-a-break | "When you land on this square, all your shops shut until your next turn." | - |
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Vacant plot | "You can build a variety of buildings and attractions." | Exclusive to Standard rules, these squares allow a player to build upon the land. They take the place of regular shops in districts. In Standard rules Free Play, the amount of vacant plots can be set in the custom rules. |
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Boon | "Land on this square to receive a commission on everyone's profits until your next turn. (20% of all payments made)" | - |
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Boom | "Land on this square to receive a great big commission on everyone's profits until your next turn. (50% of all payments made)" | - |
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Arcade | "Land on this square for some serious fun at the mini-game arcade!" | - |
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Roll-on | "When you land on this square, you roll the die and move again." | - |
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Backstreet | "When you land on this square, you duck down a backstreet and come out on the other end." | Either a Warp Pipe or a warp square, these squares take the player to the connecting square of the same color. |
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Stockbroker | "You have the opportunity to buy stocks when you land on this square." | |
| One-way alley | "An alleyway to another part of the board. Dart down one and continue your turn when you come out the other end." | On Robbin' Hood Ruins and Bowser's Castle, these doors take the player to a different part of the board. On Super Mario series boards, they are based on the appearance of the Warp Door from New Super Mario Bros. Wii. | |
| Cannon | "Land here to become a living cannon ball and blast your way to a square where another player is." | Blasting to another player's square does not activate the square's function, but blasting to a Suit square allows the suit to be collected, and blasting to the Bank allows the player to buy stocks and receive a promotion. | |
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Switch | "Landing on this square throws the switch and changes the layout of the board." | Causes large segments of the board to move around. |
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Lift | "You can take the lift to another location. Once you get off the lift, your turn ends." | Only found on Yoshi's Island, these squares act as a one-way path to a secluded spot of the board in standard rules and across the board in easy rules. |
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"This is the lift's destination. It's for getting off the lift only. (You can't take the lift from here.)" | ||
| Magmalice | "You can ride on the magnificent magmalice to another square, but then your turn ends." | Only found on Mt. Magmageddon, these squares cause a magmalice to bring players to other segments of the board when they are apart. | |
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"You can ride on the magnificent magmalice to another square. ...But it's not here at the moment!" | ||
Characters[edit]
All 22 characters from Itadaki Street DS return, with the addition of five new characters (Mii, Diddy Kong, Bowser Jr., Stella, and Patty) for a grand total of 27. Players can customize their Miis in the game with a variety of clothing and animation options.
Miis are the only playable characters in single-player and online mode; in multiplayer offline, players can also choose between the Dragon Quest and Super Mario characters as well. Each computer character is ranked from S, A, B, C, D in terms of difficulty (S being the highest, and D being the lowest) which means each computer character has a predetermined difficulty. If the player beats either all the Easy Tour boards or all the Standard Tour boards, they have the ability to switch the computers' difficulty to S rank from their normal rank.
Characters marked with an asterisk (*) are unlockable.
Playable in Multiplayer Mode[edit]
Super Mario franchise[edit]
| Image | Name | Rank | Official description |
|---|---|---|---|
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Mario | A | The universal hero who dashes and jumps his way around the world. His trademark outfit of a red shirt, overalls and an "M"-embroidered hat is known to all. |
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Luigi | C | Mario's twin brother. Though normally quiet and unassuming, he's a shrewd and powerful man. |
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Yoshi | B | Mario's trusty adventuring partner who carries Mario around on the shell on his back. His long tongue's perfect for slurping up fruit and giving his adversaries a good licking, too! |
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Bowser | A | Head of the Koopa Troop, whose sole aim seems to be disturbing the peace in the Mushroom Kingdom. He's a dangerous business rival, who won't hesitate to buy your property from under you. |
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Toad | C | Never far from Princess Peach's side, Toad is here on Fortune / Boom Street too. He's a thoroughly nice 'stool who's rooting for everyone! |
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Donkey Kong | D | A soft-hearted, yet hard as nails hero of the jungle. Is he only here on Fortune / Boom Street for the banana-selling fruit stalls!? |
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Wario | B | A slightly vulgar miscreant who rivals Mario whether he wants it or not. He has no idea of value, but will do anything to make a quick buck! |
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Waluigi | C | A strange baddie who's fueled solely by the desire to oppose Luigi. His twisted ways are sure to upset everyone! |
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Princess Daisy | C | The bright and lively, if slightly tomboyish, Princess of Sarasaland. Now she's bringing her bubbling enthusiasm to Fortune / Boom Street. |
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Birdo | D | A fluttery-eyed, pouting, pink creature with a very unusual mouth that spews eggs! |
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Diddy Kong (newcomer) | D | The one and only, long-tailed, red-hatted partner to Donkey Kong. He swings deftly around Fortune / Boom Street as if it were his jungle home. |
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Bowser Jr. (newcomer) | A | The mischievous, practical-joking son of Bowser. He's a chip off the old block and definitely not someone to be messed with! |
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Princess Peach* | S | Princess of Mushroom Kingdom, often kidnapped by the wicked Bowser. Although she lives a sheltered life, she's not afraid of a battle on Fortune / Boom Street! |
Dragon Quest series[edit]
| Image | Name | Rank | Official description |
|---|---|---|---|
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Slime | D | The quintessential quirky character of any Dragon Quest domain. Slimes are podgy and squishy and speak almost perfect "gooman". |
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Princessa | C | A noble princess dedicated to the restoration of her beloved Moonbroke after its ruinous fall at the hand of monsterkind. She's here to earn gold to fund the reconstruction work. |
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Kiryl | C | A priest serving in Zamoksva who secretly covets Tsarevna Alena. He remains glued to her side, protecting her from harm with his magical mastery. |
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Yangus | D | A half-inching hoodlum from the sticky-fingered town of Pinkham who dreams of becoming a thief among thieves. This is young Yangus, but he's as cor-blimey as ever! |
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Angelo | A | A Templar Knight from Maella Abbey whose cool character is just as adept at winning over the ladies as winning on Fortune / Boom Street. |
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Platypunk | C | A duck-billed, dough-collecting Don's dogsbody. He and his Plob mob once attacked Slimenia, and the wound's still oozing now. |
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Bianca | B | A bit of a tomboy in her youth, Bianca has grown up to be a kind and gentle woman. But she stills makes the odd daring move here and there! |
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Alena | B | A tomboyish Tsarevna from Zamoksva who's snuck out to try her hand at Fortune / Boom Street! She's a little too impulsive to make a go of it, though. |
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Carver | C | Don't let this muscle-bound hulk's appearance deceive you. Carver is a gentle and feeling man. But can his carpentry skills build him a fortune on Fortune / Boom Street? |
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Stella (newcomer) | B | A mysterious female who's all about appearances, devoted to fashion and definitely NOT a faer— She always does the first that enters her head, which might just win her the game! |
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Jessica* | S | A well-to-do young lady from Alexandria. She's headstrong and bold, and won't give you any quarter whatsoever. |
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Dragonlord* | S | The kingpin of monsterkind who would see the world plunged into darkness. True to his dastardly disposition, his shops are powerhouses of impoverishment that lurk around every bend to bring you to your knees. |
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Patty* (newcomer) | S | A networking pundit who the lonely adventurer can rely on to be behind the counter of her Party Planning Place whenever needed. When it comes to running a business, is there anyone better? |
Unlocking criteria[edit]
| Character | Unlock method |
|---|---|
| Princess Peach | Beat the Peach's Castle board in second or first in Tour mode. |
| Jessica | Beat the Robbin' Hood Ruins board in second or first on Tour mode. |
| Dragonlord | Beat the Alefgard board in second or first on Tour mode. |
| Patty | Beat the Alltrades Abbey board in first on Tour mode. |
Other[edit]
- Mii (new)
Non-playable[edit]
Super Mario franchise[edit]
- 8-bit Buzzy Beetle
- 8-bit Goomba
- 8-bit Koopa
- 8-bit Piranha Plant
- Bob-omb
- Boo
- Bullet Bill
- Chain Chomp
- Dry Bones
- Lakitu
- Luma
- Noki
- Pianta
- Shy Guy
- Thwomp
- Toads
- Yoshis
Dragon Quest series[edit]
Boards[edit]
Super Mario Tour[edit]
| Board | Description |
|---|---|
Mario Stadium |
Fierce competition is a daily event at this seaside sports ground. |
Starship Mario |
A spaceship in the shape of Mario. He likes to zoom around the galaxy in it. |
Mario Circuit |
A race track built within the Mushroom Kingdom. There's a never-ending drone of white-hot engines whizzing around the track. |
Yoshi's Island |
An island inhabited by members of the Yoshi race, a kaleidoscope assortment of friendly creatures. As a young snip, Mario had wild adventures here with his Yoshi friends. |
Delfino Plaza |
The largest metropolis on the southern resort of Isle Delfino. Once it was graffitied all over by the incorrigible Bowser Jr. |
Peach's Castle |
The home of Princess Peach. Bowser's troops make frequent assaults on the place, but the Toad guards keep them at bay. |
Dragon Quest Tour[edit]
| Board | Description |
|---|---|
Castle Trodain |
The tranquil domain of King Trode. ...Though the once pitiful sight of it cocooned in cursed vines is impressed on all our memories. |
The Observatory |
Lofty home of the Celestrians, orbited by its unusual passenger service, the Starflight Express. |
Ghost Ship |
An eerie vessel that, after sinking in a wild tempest, meandered over boundless oceans with its crew of phantom seafarers. |
Slimenia |
A teardrop-shaped island that could only bring tears of joy, as its slimy inhabitants live in a fun-filled, gooey paradise! |
Mt. Magmageddon |
A volcano perforated with caves that hide the crucial Circle of Fire. Press the switches to trigger eruptions and change the shape of the map. |
Robbin' Hood Ruins |
The place where the Great Thief, Robbin' Hood, stashed his bountiful loot. The mysterious doors dotted around within are the bane of the treasure-hunting explorer. |
Special Tour (unlockable boards)[edit]
| Board | Description | Unlocking criteria |
|---|---|---|
Alefgard |
Homeland of the legendary hero, Erdrick. At its core, an island hosting the towering citadel of the Dragonlord. | Beat both the Super Mario and Dragon Quest Tours. |
Super Mario Bros. |
The original and well-loved setting of the Super Mario Brothers. Home to some familiar lurking foes like Koopa Troopas and Goombas. | Beat the Alefgard board in 2nd place or higher in Tour mode. |
Bowser's Castle |
The home of Bowser. It's a minefield of tricks and traps where a single foot wrong could send you plummeting into a sea of molten lava. | Beat the Super Mario Bros. board in 2nd or higher in Tour mode. |
Good Egg Galaxy |
A capsule-shaped planet in the Good Egg Galaxy. You have to be very careful not to get lost there. | Beat the Bowser's Castle board in 1st place in Tour mode. |
Colossus |
A statue as tall as the heavens, whose cavernous innards are riddled with monsters. Press the switches to flip portions of the map. | Beat the Good Egg Galaxy board in 1st place in Tour mode. |
Alltrades Abbey |
The bastion of vocationalism, visited by all who seek a new path in life. | Beat the Colossus board in 1st place in Tour mode. |
Minigames[edit]
| Minigame | Summary |
|---|---|
Round the Blocks |
This is essentially a game of slots. The player can get three 7s in a row and get 500 gold coins (the game's money currency, shortened as gold or simply G) times their level, get three warp pipes or wings (depending on the series which the board being played on is from) in a row to warp, three stock icons to get a set amount of stocks in one district (exclusive only to standard mode), three Suit Yourself cards (these are like wild cards; they can act as any suit the player does not have, and owning one Suit Yourself card means the player could only collect three suits and still get promoted) in a row to get one of the aforementioned cards, or get 3 mushrooms or Slimes (the aforementioned series rule) to get 50G times the player's level. |
Memory Block |
The player chooses from a number of boxes to get either a 1-Up mushroom which makes all of their shops increase by 10%, a card with a coin which gives the player 10G multiplied by their level, a Suit Yourself card, 5 stocks in a district, or a card with Bowser's face on it which makes all of their shops decrease by 5%. Sometimes, all of the blocks are the same size, so there is a chance that the player may get a Bowser card easily. Commonly, it happens to first place the most. |
Dart of Gold |
The player throws a dart at a wheel that has different items that can help or hurt players. Once the player throws the dart and hits an item (a treasure chest containing 100G times a player's level, a gold coin worth 10G times a player's level, three gold coins worth 30G times a player's level, stocks, a 1-Up Mushroom that increases the player's shop values by 5%, though items like a Bowser icon that decreases the player's shop values by 5% or a Suit Yourself card appears), the player then throws another dart at a different wheel that has all four players’ faces on it individually (with the person playing the game being the biggest) as well as a space that has everyone's faces on it. If the dart hits one player's space then that player gets the prize or punishment, but if the dart hits the space with all the faces, all four players get the prize or punishment. |
Slurpodrome |
Players choose from five different colored Slimes, and then a race to see which one makes it to the end first starts. Along the way, treasure chests open and reveal one of many things: a gold coin worth 20G, a Mimic which knocks the Slime out of the race, a Munchie which does nothing to affect the race, or a seed of agility which increases the Slime's speed. Sometimes, Rockbombs roll onto the track and knock a Slime out of the race. When a Slime gets to the end first, the player backing it wins the most money (100G times their level plus any coins they collect during the race). However, since players can collect coins along the way, all players get some money (depending on the number of chests hit) if they can collect at least one coin. Rewards are doubled for easy rules. This is also the only minigame which all four players immediately participate in upon it being selected. |
Venture cards[edit]
When a player lands on a Venture square or a Suit square, they must select a venture card at random. Venture cards produce a variety of effects, either benefiting or inhibiting one or more players. They are analogous to Chance Cards in Itadaki Street DS, with many venture cards and their effects having been directly copied from the predecessor.
There are 128 cards in total, though 23 of them (ones involving districts or stocks) are exclusive to Standard rules. As such, only 105 cards are in the drawing during Easy rules. During gameplay, players select venture cards from a set of 64 panels, marking each chosen panel with their respective color. By lining up four panels of the same color horizontally, vertically, or diagonally, players will begin earning 10 gold per square as they add to the line (five panels earns 50 additional gold, etc.). If a p



















































