Costume Mario
| Costume Mario | |
|---|---|
![]() Artwork from Super Mario Maker | |
| Applies to | Mario |
| Item needed | Mystery Mushroom |
| Power(s) given | Similar to Super Mario, but with Small Mario's size. Also changes Mario's sprite to look like various characters from video games and other sources. |
| Appears in | Super Mario Maker (2015) |
- “Princess Peach! How in the world did you escape?! ...Oh, it's just a disguise...”
- —Toad, Super Mario Maker
Costume Mario[1] is the form Mario takes after touching a Mystery Mushroom, exclusive to the Wii U version of Super Mario Maker, allowing him to transform into numerous Nintendo and third-party characters, objects and groups or combinations thereof. Upon scanning certain amiibo onto the Wii U GamePad's
, a pixel art version of the amiibo character will be unlocked in the course maker, allowing the player to use it any time from then on without having to scan the amiibo again. In addition to amiibo characters, Mario can also transform into certain objects, such as a ? Block. Costumes can also be unlocked through the 100 Mario Challenge mode, including the characters which have amiibo unlock conditions, or by completing certain Event Courses.
There are a total of 153 costumes in the game, consisting of 100 base costumes[2][dead link] (95 of which can be unlocked by completing the 100 Mario Challenge), and 51 additional ones that are gained either from Event Courses, free updates, or as of update version 1.40, playing 100 Mario Challenge on the Normal, Expert, and Super Expert difficulty levels. Each costume that can be unlocked via the 100 Mario challenge can be unlocked randomly at a fixed difficulty tier.[3] Completing the 100 Mario challenge in a given difficulty gives a chance to unlock a costume from that difficulty or lower.
Costume Mario functions the same as Super Mario, but with Small Mario's physical stature; some of the costumes, however, are slightly larger. While Mario wears a costume, he cannot wear any Buzzy Shells or Spiny Shells or collect a Fire Flower. In addition to appearance, various sound effects may also be changed to reflect the character, such as the jumping sound effects and "Course Clear" fanfare. The power-up sound effect may also be replaced by a different sound effect from the character's home series. The initial Pokémon series costumes are notable for lacking special sound effects, instead using the standard Super Mario Bros. sounds. Each character has a unique pose if the player presses and holds
. The messages seen after finishing the 10 Mario Challenge and the 100 Mario Challenge also varies depending on the appearance of the player.
Mario can only transform into Costume Mario in the Super Mario Bros. style of the game. If the player changes game styles while Mario is in his Costume Mario form, he will either change into Raccoon Mario (Super Mario Bros. 3), Cape Mario (Super Mario World), or Propeller Mario (New Super Mario Bros. U).
The costumes do not follow the graphical limitations of the NES. Most of them are designed to follow the characters' official designs, usually using more than 3 colors.
In Super Mario Maker for Nintendo 3DS, the Mystery Mushroom can no longer be placed, but can still spawn through the use of two different glitches. The item no longer gives Mario a costume, however, instead just giving him the same abilities as a Super Mushroom. Both glitches are fixed in later versions of the game.
Unused data in the files for Super Mario Maker 2 suggests that Costume Mario and Mystery Mushrooms were originally intended to return in the game, but they were scrapped from the final game. However, the player can transform into Link by obtaining a Master Sword power-up in the game, which grants additional abilities.
Concept and creation[edit]
During the development of Super Mario Maker, the development team wanted to incorporate amiibo functionality into the game. When a staff member who was working on packaging and artwork for the game presented pixel art versions of amiibo characters, the development team's designers suggested allowing players to play as the characters.[4] The first costume presented was that of the Wii Fit Trainer, which continued to be used when presenting the idea of Costume Mario. 30 costumes were planned to be included during development, though the final game included 100 costumes at launch.[5]
Per internal localization comments and pre-release footage, Costume Mario was previously referred to as Mystery Mario, while costumes were previously known as Mystery Suits.[6]
List of costumes[edit]
The following table shows the American English names of the costumes and origins, with the British and Australian English names in smaller text.
| # | Image | Costume | Origin | Unlock method | Notes |
|---|---|---|---|---|---|
| 1 | Mystery Mushroom | Super Mario Maker | Receive the fifth delivery of new course elements or Clear 100 Mario Challenge or Clear an Event Course or Clear Gnat Attack or Use any compatible amiibo |
Gives Mario a random costume that the player already unlocked. | |
| 2 | Mario | Super Mario Bros. | Clear 100 Mario Challenge on Easy setting or harder or Use any Mario amiibo |
A recolor of Mario's original Super Mario Bros. sprite that uses his modern colors. It has a new turning sprite that looks more accurate than the original one. Upon grabbing the Mystery Mushroom, the sound effect after exiting a pipe in Tiny-Huge Island and in the opening of Super Mario 64 can be heard. The "Course Clear" tune is replaced by the one heard after obtaining a Power Star in that game. Mario's jumping sound effects are also replaced by Super Mario World's. The death tune is the Game Over tune from Super Mario 64 and the invincibility tune is replaced with the theme of Wing Mario and Vanish Mario from that same game. The sprites for this costume are additionally used for Big Mario when the form uses modern coloration, albeit re-scaled for Big Mario's size. | |
| 3 | Peach | Super Mario Bros. | Clear 100 Mario Challenge on Normal setting or harder or Use any Peach amiibo |
Based on Peach's modern appearance as opposed to her original NES sprite from Super Mario Bros. Upon touching the Mystery Mushroom, the mushroom pickup sound from Super Mario Bros. 2 will play. The jumping sound, death jingle, and "Course Clear" fanfare are also replaced by their Super Mario Bros. 2 equivalents. Peach also takes out her parasol when she jumps or when the player presses | |
| 4 | Luigi | Super Mario Bros. | Clear 100 Mario Challenge on Normal setting or harder or Use any Luigi amiibo |
A recolor of his original NES sprite from Super Mario Bros. that uses his modern colors. Therefore, it has the same poses as his brother's. The "Course Clear" and "lose a life" tunes are replaced by the ones heard after obtaining a boss key and getting a Game Over from Luigi's Mansion, respectively. Upon getting the Mystery Mushroom, Luigi's voice shouting "Yeah!" is recycled from Mario Kart 8. | |
| 5 |
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Bowser | Super Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder or Use any Bowser amiibo |
Based on Bowser's modern design as opposed to his original Super Mario Bros. appearance. When touching a Mystery Mushroom, the player will hear the organ sound that played when Bowser appeared in the final battle in Super Mario World. The "Course Clear" fanfare is also replaced by the full version of said sound. The "lose a life" is the sound used for Bowser being defeated in Super Mario Bros. If the player completes the 10 Mario Challenge, or 100 Mario Challenge on Easy, while wearing the Bowser costume and watches the end cutscene, Toad will say, "B-B-Bowser? Aaaaghhhh! I thought you'd taken the princess to another castle!" as opposed to, "Mario! It's terrible! Princess Peach has been taken to another castle!" Completing 100 Mario Challenge on Normal, Expert, or Super Expert and reaching the end cutscene with it will cause Princess Peach to say "Bowser?! Thanks for saving me... from yourself?" as opposed to "Thank you, Mario. You're my hero!" and "Oh, Mario! It can't have been easy to make it here. You truly are my hero!" from the Normal and Expert or Super Expert settings of the 100 Mario Challenge, respectively. |
| 6 | Goomba | Super Mario Bros. | Unlock the Mystery Mushroom course element or Use any Goomba amiibo |
Has a red coloration similar to that of a red Paragoomba, possibly to differentiate it from the enemy Goombas. Pressing | |
| 7 | ? Block | Super Mario Bros. | Unlock the Mystery Mushroom course element | Resembles a ? Box. Mario's legs can be seen underneath it when moving. Pressing | |
| 8 | Trampoline | Super Mario Bros. | Unlock the Mystery Mushroom course element | Based on its modern design opposed to its original NES sprite from Super Mario Bros. The jump sound has changed to the sound when something bounces on a trampoline. Pressing and holding | |
| 9 | Toad | Super Mario Bros. | Clear 100 Mario Challenge on Easy setting or harder or Use any Toad amiibo |
Based on Toad's modern design as opposed to his original NES sprite from Super Mario Bros., as well as the Pixel Toad from Captain Toad: Treasure Tracker. Toad will shout "Here I go!" upon touching the Mystery Mushroom. Upon clearing the 10-Mario Challenge or 100 Mario Challenge on Easy, in this suit, the kidnapped Toad will say "Ah, Captain! It's terrible! Princess Peach has been taken to another castle!" to Mario wearing the Toad costume, in reference to Captain Toad. Upon clearing 10-Mario Challenge or 100 Mario Challenge on Normal, Expert, or Super Expert in this suit, Princess Peach will say "Thank you, Toad! I can always count on you!". | |
| 10 | Bowser Jr. | Super Mario Sunshine | Clear 100 Mario Challenge on Normal setting or harder or Use any Bowser Jr. amiibo |
Bowser Jr. himself has his palette based on Bowser's original sprite in Super Mario Bros. However, he appears in his Junior Clown Car. When the player transforms, the sound of Bowser Jr. laughing from New Super Mario Bros. Wii is heard. The course clear and death music are from Super Mario Bros., but voice clips from Mario Kart Wii are added. His running sound is the sound of the Junior Clown Car moving, and his jump sound is his own jumping sound. His running animation is based on the Clown Kart Dash, his side special move in the Super Smash Bros. series, and when swimming, a bubble encloses the Junior Clown Car. | |
| 11 | Mario (Silver) | Super Mario Maker | Clear 100 Mario Challenge on Expert setting or harder or Use the Mario - Silver Edition amiibo from the Super Mario series |
A silver palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Silver Mario and sparkling sound effects are heard while the transformation is active. The Super Star music is also changed to Metal Mario's theme from Super Mario 64. | |
| 12 | Mario (Gold) | Super Mario Maker | Clear 100 Mario Challenge on Expert setting or harder or Use the Mario - Gold Edition amiibo from the Super Mario series |
A golden palette swap of Mario's modernized Super Mario Bros. sprite. The Gold Mario power-up sound effect from New Super Mario Bros. 2 can be heard when transforming into Gold Mario, and sparkling sound effects are heard while the transformation is active. The Super Star theme is also changed to Metal Mario's theme from Super Mario 64. | |
| 13 | Builder Mario | Super Mario Maker | Clear normal Gnat Attack for the first time | A pixel art rendition of the attire Mario wears on the boxart and promotional art. Upon transformation, the "Super Mario Maker!" shout from the title screen is heard. In addition, the normal Super Mario Bros. power-up sound is retained, the "course clear" tune is the start-up jingle from Super Mario Maker, and the "lose a life" sound is changed to the Game Over sound from Gnat Attack. Pressing | |
| 14 | Yoshi | Super Mario World 2: Yoshi's Island | Clear 100 Mario Challenge on Easy setting or harder or Use any Yoshi amiibo |
Based on Yoshi's modern design as opposed to his sprite from Super Mario Bros. Deluxe. Upon touching a Mystery Mushroom, the sound effect that plays when climbing on Yoshi's back in Super Mario World can be heard. Yoshi's jumping sounds, the "Course Clear" fanfare, and the "lose a life" tune are taken from Super Mario World 2: Yoshi's Island. Pressing | |
| 15 | Shy Guy | Super Mario Bros. 2 | Clear 100 Mario Challenge on Easy setting or harder | Shy Guy's original sprite from Super Mario Bros. 2, with added shading and a yellow belt buckle. Similar to Peach, it uses sound effects from Super Mario Bros. 2 upon touching the Mystery Mushroom, clearing the course, and losing a life. It will turn into a Spear Guy upon pressing | |
| 16 | Wario | Wario Land: Super Mario Land 3 | Clear 100 Mario Challenge on Easy setting or harder or Use any Wario amiibo |
Wario's costume is based on his appearance from the WarioWare games. It can also be used by tapping the first "M" in the Super Mario Maker logo on the title screen, which turns it into a "W". His sprite has a slight resemblance to the one from the WarioWare, Inc.: Mega Microgame$! microgame Super Wario Bros. Sound effects from Wario Land: Super Mario Land 3 can be heard, including the "Course Clear" theme. | |
| 17 |
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Rosalina | Super Mario Galaxy | Clear 100 Mario Challenge on Normal setting or harder or Use any Rosalina amiibo |
The power-up sound effect from Super Mario Galaxy and Super Mario Galaxy 2 will play upon touching the Mystery Mushroom. The "course clear" and "lose a life" jingles are replaced with the "You Got a Star" and "Too Bad" fanfares from the latter game. A pixel art Luma also appears as part of Rosalina's sprite. Rosalina is the most vocal out of the Super Mario characters; several voice clips from Super Mario 3D World can be heard: She exclaims "Here I go!" when transforming (the same as when she obtains a Double Cherry in said game), yelps when she jumps, screams "No!" when she falls into a pit, and shouts "Yay!" with the Spin sound effect from said three games while holding |
| 18 | Sidestepper | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | An edit of the Sidestepper's original sprite from Mario Bros. It changes color from red to purple while dashing, and holding | |
| 19 | Shellcreeper | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | An edit of the Shellcreeper's sprite from Mario Bros. Returns. It changes color from green to red while dashing, and holding | |
| 20 | Mario | Mario Bros. | Clear 100 Mario Challenge on Expert setting or harder | Mario's sprite from the NES version of the Mario Bros. arcade game. Upon touching the Mystery Mushroom, the "respawn" sound effect from the NES version will play. When clearing a course, the "Game Over" theme from Mario Bros. will play. He makes the losing pose when the player presses | |
| 21 | Dr. Mario | Dr. Mario | Clear 100 Mario Challenge on Easy setting or harder or Use the Dr. Mario amiibo from the Super Smash Bros. series |
Mario's modernized Super Mario Bros. sprite (Costume Mario #2) further modified to look like Dr. Mario. The power-up sound effect, "course clear", and "lose a life" jingles are replaced by chain, level clear, and Game Over sound effects from the NES version of Dr. Mario, respectively. When the | |
| 22 | Kart Mario | Super Mario Kart | Clear 100 Mario Challenge on Easy setting or harder | Mario's modernized Super Mario Bros. sprite (Costume Mario #2), driving a Standard Kart from Mario Kart 8. Upon touching a Mystery Mushroom, the jingle that plays prior to the start of a race in Super Mario Kart can be heard. The course clear jingle is the race finishing jingle also from Super Mario Kart as well as the race losing jingle when a life is lost. When jumping, a Super Glider appears and the tires are in anti-gravity mode. The Super Star music changes to the version from Super Mario Kart when using this suit. | |
| 23 | Waluigi | Mario Tennis | Clear 100 Mario Challenge on Easy setting or harder or Use any Waluigi amiibo |
An original sprite of Waluigi. When the player transforms, the sound of Waluigi laughing is heard, and when the | |
| 24 | Green Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Easy setting or harder or Use the Green Yarn Yoshi amiibo from Yoshi's Woolly World series |
When using a Green Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |
| 25 | Pink Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Normal setting or harder or Use the Pink Yarn Yoshi amiibo from Yoshi's Woolly World series |
When using a Pink Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |
| 26 | Light-Blue Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Normal setting or harder or Use the Light-Blue Yarn Yoshi amiibo from Yoshi's Woolly World series |
When using a Light-Blue Yarn Yoshi amiibo, the sound effects are changed to ones from Yoshi's Woolly World, including Yoshi's modern voice and the "Course Clear" fanfare. | |
| 27 |
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Mega Yarn Yoshi | Yoshi's Woolly World | Clear 100 Mario Challenge on Expert setting or harder or Use the Mega Yarn Yoshi amiibo from Yoshi's Woolly World series |
Near identical to Green Yarn Yoshi, except slightly bigger. |
| 28 | Donkey Kong Jr. | Donkey Kong Jr. | Clear 100 Mario Challenge on Easy setting or harder | Donkey Kong Jr.'s original sprite from Donkey Kong Jr. Sound effects from the game can be heard as well. | |
| 29 |
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Donkey Kong | Donkey Kong | Clear 100 Mario Challenge on Normal setting or harder or Use any Donkey Kong amiibo |
Based on the modern Donkey Kong rather than that of the original Donkey Kong arcade game. However, this costume uses sound effects from said arcade game for all of its sounds, including the victory fanfare when completing a course and the level start theme when collecting the Mystery Mushroom. Pressing |
| 30 | Diddy Kong | Donkey Kong Country | Clear 100 Mario Challenge on Normal setting or harder or Use any Diddy Kong amiibo |
Sound effects from Donkey Kong Country can be heard. Pressing | |
| 31 | Kirby | Kirby's Dream Land | Clear 100 Mario Challenge on Normal setting or harder or Use any Kirby amiibo |
Kirby's original full-color sprite from Kirby's Adventure. Upon picking up a Mystery Mushroom, the power-up sound from that game plays. The "Course Clear" fanfare is replaced by the original version of the Kirby dance heard throughout the Kirby series. The jumping sound and "lose a life" tune also come from Kirby's Adventure. Pressing | |
| 32 |
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King Dedede | Kirby's Dream Land | Clear 100 Mario Challenge on Expert setting or harder or Use any King Dedede amiibo |
A modification of King Dedede's sprite from Kirby's Adventure, adjusted to match his current colors and Small Mario's height. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays. Pressing |
| 33 | Meta Knight | Kirby's Adventure | Clear 100 Mario Challenge on Normal setting or harder or Use any Meta Knight amiibo |
Meta Knight's original sprite from Kirby's Adventure, though without his sword. Upon picking up a Mystery Mushroom, the power-up sound from Kirby's Adventure plays. When Meta Knight runs at full speed, he runs similarly to how he does in Meta Knightmare from Kirby: Nightmare in Dream Land and Kirby Super Star Ultra. Pressing | |
| 34 | Pit | Kid Icarus | Clear 100 Mario Challenge on Normal setting or harder or Use any Pit amiibo |
Based on Pit's appearance from Super Smash Bros. Brawl onwards, rather than his original NES sprite. Sound effects are taken from the Famicom Disk System and 3D Classics Kid Icarus. Pressing | |
| 35 | Palutena | Kid Icarus | Clear 100 Mario Challenge on Normal setting or harder or Use any Palutena amiibo |
Based on Palutena's appearance from Super Smash Bros. Brawl onwards, rather than her original NES sprite. Pressing | |
| 36 | Dark Pit | Kid Icarus: Uprising | Clear 100 Mario Challenge on Normal setting or harder or Use any Dark Pit amiibo |
A recolor of the Pit sprite above (Costume Mario #34) in Dark Pit's colors. Pressing | |
| 37 | Mega Man | Mega Man | Clear 100 Mario Challenge on Normal setting or harder or Use any Mega Man amiibo |
Based on Mega Man's original sprite from the NES Mega Man games, but scaled down to fit Small Mario's height. When grabbing the Mystery Mushroom, the sound for starting a stage in Mega Man 2 plays. The "course clear" and "lose a life" sounds are the ones from said game. Pressing | |
| 38 | Samus | Metroid | Clear 100 Mario Challenge on Normal setting or harder or Use any Samus amiibo |
Based on Samus's modern Varia Suit design as opposed to her original NES appearance in Metroid, although there are some similarities to her original sprite. When collected, sound effects from the Famicom Disk System version of Metroid will play. Samus also turns into the Morph Ball when running at full speed. | |
| 39 | Zero Suit Samus | Metroid: Zero Mission | Clear 100 Mario Challenge on Expert setting or harder or Use any Zero Suit Samus amiibo |
Based on Zero Suit Samus's appearance from Metroid: Other M, but with her jet boots from Super Smash Bros. for Nintendo 3DS / Wii U. When collected, the "Item Found" jingle from Metroid: Zero Mission plays. Pressing | |
| 40 |
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R.O.B. | Nintendo Entertainment System R.O.B. | Clear 100 Mario Challenge on Normal setting or harder or Use any R.O.B amiibo. Unlike other amiibo variations, both R.O.B amiibo give the same costume. |
Upon touching the Mystery Mushroom, the "Phase Begin" sound effect from Gyromite can be heard. Reflecting the accessory itself, the Japanese version of the game features the Famicom version of R.O.B. while other versions feature the NES version. Pressing |
| 41 | Marth | Fire Emblem: Shadow Dragon | Clear 100 Mario Challenge on Normal setting or harder or Use any Marth amiibo |
Based on Marth's map sprite as Lodestar from Fire Emblem Fates rather than his original Famicom sprite, flattened and scaled down to fit Small Mario's height and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from the original Fire Emblem: Shadow Dragon and the Blade of Light can be heard, including the level-up jingle. Pressing | |
| 42 | Ike | Fire Emblem: Radiant Dawn | Clear 100 Mario Challenge on Normal setting or harder or Use any Ike amiibo |
Based on Ike's map sprite from Fire Emblem Fates, flattened and scaled down to fit Small Mario's height and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing | |
| 43 | Lucina | Fire Emblem Awakening Fire Emblem: Awakening |
Clear 100 Mario Challenge on Expert setting or harder or Use any Lucina amiibo |
Based on Lucina's map sprite from Fire Emblem Awakening, flattened and scaled down to fit Small Mario's height, recolored to match her original appearance and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing | |
| 44 | Robin | Fire Emblem Awakening Fire Emblem: Awakening |
Clear 100 Mario Challenge on Expert setting or harder or Use any Robin amiibo |
Based on male Robin's map sprite from Fire Emblem: Awakening, flattened and scaled down to fit Small Mario's height, recolored to match his Super Smash Bros. appearance and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. Sound effects from Fire Emblem: Shadow Dragon and the Blade of Light are used, similar to Marth. Pressing | |
| 45 | Pikachu | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Pikachu amiibo |
Based on Pikachu's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
| 46 |
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Charizard | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Charizard amiibo |
Based on Charizard's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. |
| 47 | Jigglypuff | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Jigglypuff amiibo |
Based on Jigglypuff's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. | |
| 48 |
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Mewtwo | Pokémon Red Version/Blue Version | Clear 100 Mario Challenge on Normal setting or harder or Use any Mewtwo amiibo |
Based on Mewtwo's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. |
| 49 |
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Lucario | Pokémon Diamond Version/Pearl Version | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucario amiibo |
Based on Lucario's overworld sprite from the Nintendo DS Pokémon games, with the outlines removed and featuring more vibrant colorings to fit Super Mario Bros.'s aesthetics. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. |
| 50 |
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Greninja | Pokémon X/Y | Clear 100 Mario Challenge on Expert setting or harder or Use any Greninja amiibo |
An original sprite. The default Super Mario Bros. sounds are used rather than new, Pokémon-themed sounds. |
| 51 | Captain Olimar | Pikmin | Clear 100 Mario Challenge on Expert setting or harder or Use any Olimar amiibo |
Olimar's voice from Pikmin 2 can be heard, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. If the player presses | |
| 52 |
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Pikmin | Pikmin | Clear 100 Mario Challenge on Easy setting or harder or Use any Pikmin amiibo |
Pikmin sound effects can be heard, the "lose a life" tune is replaced by the Pikmin's own death cries, and the "Course Clear" fanfare is replaced by the tune that plays after obtaining an important item in Pikmin 3. Pressing |
| 53 | Link | The Legend of Zelda | Clear 100 Mario Challenge on Easy setting or harder or Use any Link amiibo |
Based on Link's sprite from and uses sound effects from the Famicom Disk System version of the original The Legend of Zelda, including the fanfare for collecting a piece of the Triforce after clearing a course. Upon touching the Mystery Mushroom, the original "Item Get" jingle will play. If the player presses | |
| 54 | Zelda | The Legend of Zelda | Clear 100 Mario Challenge on Expert setting or harder or Use any Zelda amiibo |
Based on Zelda's appearance in The Legend of Zelda: Twilight Princess rather than her original NES sprite. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: A Link to the Past will play. While holding | |
| 55 | Ganondorf | The Legend of Zelda: Ocarina of Time | Clear 100 Mario Challenge on Easy setting or harder or Use any Ganondorf amiibo |
Based on Ganondorf's appearance in The Legend of Zelda: Twilight Princess. Upon touching the Mystery Mushroom, Ganon's jingle from Ganon's Tower in The Legend of Zelda: A Link to the Past will play. When falling in a pit, the sound effect of a boss being defeated from that game will play. When clearing a course, the first few notes of the encounter theme when Link comes face-to-face with Ganon in The Legend of Zelda: A Link to the Past plays. | |
| 56 | Sheik | The Legend of Zelda: Ocarina of Time | Clear 100 Mario Challenge on Normal setting or harder or Use any Sheik amiibo |
Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: Ocarina of Time will play. While holding , she will transform into Zelda and Zelda's Lullaby plays. The death tune is part of her theme song. The course clear theme is the jingle that is heard when Link meets Zelda for the first time, which is also used for rescuing Gorons in the Fire Temple and rescuing the carpenters in the Thieves' Hideout. | |
| 57 | Tingle | The Legend of Zelda: Majora's Mask | Clear 100 Mario Challenge on Normal setting or harder | Sounds from The Legend of Zelda: Majora's Mask can be heard: The victory jingle is the tune that plays when the player completes certain time-related events in said game (which was previously used for escaping Lon Lon Ranch after obtaining Epona in Ocarina of Time), and the death jingle is one of the tunes that can play when failing certain such events. | |
| 58 | Toon Link | The Legend of Zelda: The Wind Waker | Clear 100 Mario Challenge on Normal setting or harder or Use any Toon Link amiibo |
Based on Link's appearance from The Legend of Zelda: The Wind Waker (large eyes, blond hair, and a greener tunic) to distinguish itself from regular Link. Upon touching the Mystery Mushroom, the "Item Get" jingle from The Legend of Zelda: The Wind Waker will play. Toon Link takes out his Deku Leaf every time he jumps. The death tune is the tune that plays when Link gets caught by Moblins while trying to sneak inside the Forsaken Fortress in The Legend of Zelda: The Wind Waker. Pressing | |
| 59 | Shulk | Xenoblade Chronicles | Clear 100 Mario Challenge on Normal setting or harder or Use any Shulk amiibo |
Uses Shulk's voice clips from the Japanese version of Xenoblade Chronicles, voiced by Shintarō Asanuma. He exclaims 「やってやるさ!」 (Yatte yaru sa!, "I'll do this!") upon touching the Mystery Mushroom, and pressing | |
| 60 | Ness | EarthBound | Clear 100 Mario Challenge on Normal setting or harder or Use any Ness amiibo |
When acquired, the PSI Healing sound effect from EarthBound plays. Clearing a course plays the boss battle victory theme, also from EarthBound. When falling in a pit, the sound effect of Ness's party being defeated from that game will play. When | |
| 61 | Lucas | MOTHER3 | Clear 100 Mario Challenge on Expert setting or harder or Use any Lucas amiibo |
The sound effect used when acquired is when an important item is gotten in Mother 3. Pressing | |
| 62 | Inkling Squid | Splatoon | Clear 100 Mario Challenge on Normal setting or harder or Use any Inkling Squid amiibo |
Based on the sprite from the Squid Jump minigame in Splatoon, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare from Splatoon's single-player mode. Pressing | |
| 63 | Inkling Boy | Splatoon | Clear 100 Mario Challenge on Expert setting or harder or Use any Inkling Boy amiibo |
When crouching or swimming underwater, he turns into a blue Inkling Squid, and the "Course Clear" fanfare is replaced by the "Onward!" fanfare from Splatoon's single-player mode. Pressing | |
| 64 | Inkling Girl | Splatoon | Clear 100 Mario Challenge on Expert setting or harder or Use any Inkling Girl amiibo |
When crouching or swimming underwater, she turns int |












