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{{item-infobox  
{{item infobox
|image=[[Image:MKwii TripleRedShell.jpg|200px]]  
|image=[[File:TripleRedShellsMK8.png|200px]]<br>Artwork of three Red Shells from ''[[Mario Kart 8]]''
|name=Triple Red Shells
|first_appearance=''[[Mario Kart 64]]'' ([[List of games by date#1997|1997]])
|description=<center>Consists of three individual [[Red Shell|Red Shells]]
|latest_appearance=''[[Mario Kart 8 Deluxe]]'' ([[List of games by date#2017|2017]])
|first_appearance=''[[Mario Kart 64]]'' (1996)  
|latest_appearance=''[[Mario Kart Wii]]'' (2008)
}}
}}
'''Triple Red Shells''' are an [[Mario_Kart_(series)#Items_and_Effects|item]] found in the [[Mario Kart (series)|''Mario Kart'' series]]. They did not appear in the earlier ''[[Super Mario Kart]]'' or ''[[Mario Kart: Super Circuit]]''. Triple Red Shells were also absent from the [[Mario_Kart_(series)#Arcade_Series|''Mario Kart'' arcade series]].  They debuted in ''[[Mario Kart 64]]'' and have appeared in ''[[Mario Kart DS]]'', ''[[Mario Kart: Double Dash!!]]'', and ''[[Mario Kart Wii]]''.  The item consists of three ordinary [[Red Shell|Red Shells]] seen in other [[Mario (series)|Mario]] games, and they have the homing capabilities of the single [[Red Shell]] from the ''Mario Kart'' series.  Triple Red Shells have served the same primary function in each appearance, and they are one of the most desirable common items to receive during the course of a race. Their [[Green Shell]] counterpart is the slightly different functioning [[Triple Green Shell]].
'''Triple Red Shells''' are clusters of three [[Red Shell]]s appearing predominantly in the ''[[Mario Kart (series)|Mario Kart]]'' series.
 
==History==
===''Mario Kart 64''===
Triple Red Shells first appear in ''[[Mario Kart 64]]''. When used, three Red Shells are deployed to orbit the player's kart. The player may throw each Red Shell one-by-one whenever they please, and can also use the Red Shells to block incoming items. Any player from second to eighth place can obtain this item, with a 20% of obtaining it in each position it appears in.
 
===''Mario Kart: Super Circuit''===
Triple Red Shells return in ''[[Mario Kart: Super Circuit]]'', behaving exactly the same as in ''Mario Kart 64''. The item is obtainable in 2nd place or lower, with the best chance of obtaining it being in 4th place or lower.
 
===''Mario Kart: Double Dash!!''===
In ''[[Mario Kart: Double Dash!!]]'', Triple Red Shells are among one of the two [[Special Item (Mario Kart series)|special items]] usable by [[Koopa Troopa|Koopa]] and [[Koopa Paratroopa|Paratroopa]]; as with all special items in the game, they can also be used by [[Petey Piranha]] and [[King Boo]]. This is the only game where the Red Shells do not orbit the kart; instead, they are held by the character in the back, though they otherwise function the same. Like the [[Triple Green Shell]]s and [[Triple Mushroom]]s, should the player crash while holding two or three of the Red Shells, they will drop them until they are only holding one.
 
===''Mario Kart DS''===
Triple Red Shells return in ''[[Mario Kart DS]]'', behaving the same as in past games. They can be obtained as rare items in third through sixth place in Grand Prix and local VS modes, and can also be collected by poorly-performing players in Battle Mode; however, they are absent in online VS mode. The AI cannot normally receive Triple Red Shells via Item Boxes, but they can still obtain it through stealing from the player using Boo.
 
===''Mario Kart Wii''===
Triple Red Shells return in ''[[Mario Kart Wii]]'', behaving exactly the same as in previous games. They can be obtained as uncommon to rare items in fourth through eighth place in Grand Prix and VS modes; in Battle Mode, they are usually obtained by poorly-performing players. The best chance of getting this item is in 5th place, with a 12.5 percent (5 out of 40) chance of getting it in said position. If the player currently has a Triple Red Shell, they are unable to obtain a [[Triple Bananas|Triple Banana]] or [[Triple Green Shells|Triple Green Shell]] and vice versa.
 
===''Mario Kart 7''===
Triple Red Shells return in ''[[Mario Kart 7]]'', behaving exactly the same as in past games. In Grand Prix races, they can be obtained if the player is anywhere from third to sixth place; in VS Races, they can be obtained in third or fourth place; in Battle Mode, human players can only uncommonly obtain Triple Red Shells a significant distance from the frontrunner, though poorly-performing CPUs have a rare chance in obtaining them, marking the first time in the series in which CPUs may obtain Triple Red Shells.
 
===''Mario Kart 8'' / ''Mario Kart 8 Deluxe''===
Triple Red Shells return in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]'', functioning exactly the same as in past appearances. In Grand Prix and VS modes, all players may obtain Triple Red Shells roughly 1000-3000 units from the frontrunner; however, they cannot be obtained in Battle Mode. ''Mario Kart 8 Deluxe'' also marks the first time that CPUs may obtain Triple Red Shells in VS mode.
 
==Profiles==
===''Mario Kart'' series===
====''Mario Kart: Super Circuit''====
*'''3DS Manual bio:''' "''You can shoot three Red Shells. Press {{button|3ds|L}} once to set them up to act as a barrier against enemy attacks.''"


==''Mario Kart 64'' and ''DS''==
====''Mario Kart Wii''====
While [[Red Shell|Red Shells]] made their debut in ''[[Super Mario Kart]]'' for the [[Super Nintendo Entertainment System|Super Nintendo]], Triple Red Shells did not appear until the sequel ''[[Mario Kart 64]]'' for the [[Nintendo 64]].  Triple Red Shells also appear identical in ''[[Mario Kart DS]]'' for the [[Nintendo DS]].  However, Triple Red Shells were absent from the [[Nintendo Wi-Fi Connection|Wi-Fi]] mode in ''DS'' due to restrictions in the game. Triple Red Shells could be given to any position when collecting a [[Item Box]], although the item was rarely given to the first place person.  When activated, three Red Shells would automatically circle the player’s vehicle.  They would continue to circle the player, where the player could fire one at a time.  The Red Shell would then break off and travel down the course toward the next opponent in line, unless the Red Shell hit a wall, fell off a course, or hit another obstacle, such as a [[Banana]], [[Fake Item Box]], or another shell. If the next player was at a distance (but not too far for the Red Shell to home in and hit them), each Red Shell could be shot at a set time apart, where all three could strike the next racer and severely slow them down.  Because of that, Triple Red Shells are viewed as a more desirable item over other projectiles such as the Banana, Fake Item Box, [[Green Shell]], or [[Triple Green Shells]]. However, if one is attacked by another racer with a [[Star#Mario_Kart_Series|Star]] while holding Triple Red Shells, it is possible to lose all three Red Shells in the ensuing attack. A passerby with a Star may take out some of your Red Shells without actually striking you.  Triple Red Shells are also useless against the [[Spiny Shell (Mario Kart item)|Blue Spiny Shell]], which can take out a Red Shell and still strike the racer.  If another racer has a [[Boo#Mario_Kart_series|Boo]], they are invulnerable to Triple Red Shells.  The invisible racer can even take out any Red Shell that they touch without facing any consequences.  For that reason, it is possible to see all your Red Shells disappear from your cart from an invisible racer you did not even know was next to you. Shooting a Red Shell at an invisible racer is also useless.  Triple Red Shells could also not be shot behind one’s cart.  They could only be shot forward.
*'''Trading card description:''' ''"There is a single Red Shell item, but this is three times as good! Triple Red Shells form a protective barrier around your vehicle helping you to fend off attacks. Then they can be fired, one by one or in rapid succession, forward or backward depending on your needs. The difference between Green and Red Shells is that Red Shells will hone in on the closest rival racer."''
**'''Game Tip!:''' ''"It's usually best not to fire off all three Red Shells in succession. It only takes one to crash an opponent. Save the other two for someone else."''


While the Red Shells circle the racer, they also serve a defensive purpose.  If another racer bumped into your cart, they would take out a Red Shell and crash.  Also, if another player tried to attack you from behind with a Green Shell or Red Shell or from the front with a Banana or Fake Item Box, that item could strike one of your circling Red Shells.  However, since Triple Red Shells circle one’s cart with a slight amount of space in between each other, it is possible for someone’s item to sneak through and attack your cart without touching a Red Shell.  If you have only one or two Red Shells left circling you, there is a higher chance that another item could sneak through and hit you.  The same applies if a person runs into a Fake Item Box or Banana while holding Triple Red Shells.  If one ran into one of those obstacles, it could take out one of the Red Shells, or it is quite possible for all three shells to miss and cause that racer to crash.  If a player has any shells circling their cart, they can still pick up another item from a [[Item Box]], but they may not use that other item until they have shot or lost all of their circling shells.
====''Mario Kart 7''====
*'''Digital instruction manual description:''' ''"Press {{button|3ds|L}} or {{button|3ds|X}} to equip (the three shells spin around your kart), and then press {{button|3ds|L}} or {{button|3ds|X}} again to throw one shell at a time."''


Shooting Triple Red Shells is not entirely accurate in the same ways that the single [[Red Shell]] suffers, especially if a player has only one Red Shell left after shooting two of their shells.  With one Red Shell left circling the cart, it is less likely that the Red Shell will protect you from oncoming attacks or obstacles.  It is very easy for other racers to collide with you while your Red Shell is spinning around on the opposite side of your cart. In addition to that, if a player tried to shoot the last Red Shell while it was positioned behind their cart in its circle pattern, the shell would first get shot backward before being able to travel forward to the next racer.  Because of that, it is possible to get struck by one’s own Red Shell or for the shell to fail to home in on another racer and immediately crash right off the course.  Triple Red Shells also appear in [[Mario_Kart_(series)#Battle_Mode|Battle Mode]], but because of their effective nature, they are extremely rare items to receive in a two player Battle Mode.  While still rare, they are more commonly issued to racers in three or four player Battle Modes.  Firing all three Red Shells in quick succession is not recommended, because only one will actually cause the victim to crash, while the other two just bounce off the already crashing racer.  In addition to that, quickly shot Red Shells may end up just colliding with themselves and break apart.
====''Mario Kart 8''====
*'''Instruction manual description:''' ''"Three Shells that spin around your vehicle. Use {{button|wiiu|ZL}} to throw them one at a time."''


==''Mario Kart: Double Dash!!'' and ''Wii''==
===''Super Smash Bros. Brawl''===
[[Image:Koopaparatroopa.jpeg|thumb|right|250px|[[Koopa Paratroopa]] holding the Triple Red Shells in promotional artwork for ''[[Mario Kart: Double Dash!!]]'']]
{{SSBB sticker
In ''[[Mario Kart: Double Dash!!]]'' for the [[Nintendo GameCube]], the Triple Red Shells were limited to only a [[Mario_Kart:_Double_Dash!!#Special_Items|Special Item]] given to [[Koopa Troopa]] and [[Koopa Paratroopa]].  They were no longer common items given to other racers, with the exception of [[Petey Piranha]] and [[King Boo]].  They did not have their own unique Special Items and could receive anyone else’s Special Items at random, including the Triple Red Shells.  In addition to that, other players could “steal” Triple Red Shells from another racer if they collided into them with a Star or burst of speed from a [[Super Mushroom]] (or [[Golden Mushroom]]).  Because of the unbalanced nature of the Special Items in this game — the reason they did not return for future games — Triple Red Shells were a highly prized Special Item that were more useful than most other items.  Plus, they could easily be given to a player in a high position, while most Special Items were only given to those in much lower positions.  In addition to that, the homing capabilities of the Red Shells in this game were improved, making them much more useful and effective.  A Red Shell could travel over a much longer distance in this crouse. As a Special Item, Triple Red Shells could only be given to those eligible in the Battle Mode.  However, the Red Shell’s homing capabilities were reduced in this mode to prevent an unfair advantage to those that received them.  A Red Shell would only home in on an opponent if it was shot in a direct path toward that racer.
|name=Triple Red Shells
|image=[[File:Triple Red Shells Sticker.png|100px]]
|game=''Mario Kart Double Dash!!''
|effect=Launch Resistance +21
}}


Since items in this game could not be dragged behind one’s vehicle, Triple Red Shells could not be used to circle one’s vehicle as they did in ''[[Mario Kart 64]]''. Their defensive traits were limited to only being able to shoot an individual Red Shell backward to ward off an oncoming projectile or other racer.  The shells themselves did not have homing capabilities when shot backward, and they would disappear upon hitting an obstacle or wall. A player holding Triple Red Shells could lose all their shells if they were attacked by powerful items, such as [[Bowser Shell]], [[Chain Chomps]], or [[Thunderbolt (item)|Lightning]]. When that happened, the player would drop their shells onto the course, where other drivers could collide with them.  If a player was struck with a [[Spiny Shell (Mario Kart item)|Spiny Shell]], the Triple Red Shells would disappear completely.  
==Gallery==
===Artwork===
<gallery>
MK64Item-TripleRedShell.png|''[[Mario Kart 64]]''
MK64 Triple Red Shells art.jpg|''Mario Kart 64''
MK64 Red Shell and Triple art.jpg|''Mario Kart 64''
MKSC Triple Red Shells Artwork.png|''[[Mario Kart: Super Circuit]]''
MKDD Triple Red Shells.png|''[[Mario Kart: Double Dash!!]]'' and ''[[Mario Kart DS]]''
MKW Triple Red Shells Artwork.png|''[[Mario Kart Wii]]''
Triple Red Shells MK7.png|''[[Mario Kart 7]]''
TripleRedShellsMK8.png|''[[Mario Kart 8]]''
</gallery>


In ''[[Mario Kart Wii]]'' for the [[Wii]], Special Items were eliminated, and Triple Red Shells were now a common item given to anyone. Their function in this game is identical to ''Double Dash!!'', except now Triple Red Shells can be used to circle one's vehicle again. Arguably, Triple Red Shells are less useful in this game, because of the complex nature of the courses, which include more obstacles, jumps, abysses, tight corners, and more items a player can defend themselves against such attacks.  Also, the item could easily be lost through a wide variety of attacks, such as the [[POW Block]], [[Bullet Bill]], [[Star#Mario_Kart_Series|Star]], Lightning, [[Mega Mushroom]], or Spiny Shell. Triple Red Shells are also a common item given in the Battle Mode.  Triple Red Shells could not protect someone from running into a [[Fake Item Box]] in either ''Double Dash!!'' or ''Wii''.
===Sprites===
<gallery>
TripleRedShellMK64.png|''[[Mario Kart 64]]''
TripleRedShell MK64.png|''Mario Kart 64''
MKSC Triple Red Shell Item Slot Sprite.png|''[[Mario Kart: Super Circuit]]''
RedShell3Icon-MKDD.png|''[[Mario Kart: Double Dash!!]]''
MKW Triple Red Shell Icon.png|''[[Mario Kart Wii]]''
</gallery>


==External links==
==Names in other languages==
*[http://video.google.com/videoplay?docid=-6041347072420531418&ei=M855S8DZE6C6rAK-kezeBw&q=Mario+Kart+Red+Shells&hl=en&view=3&client=firefox-a# Video showing Triple Red Shells used in ''Double Dash!!'']
{{foreign names
|Jap=トリプルアカこうら
|JapR=Toripuru Aka Kōra
|JapM=Triple Red Shell
|ChiS=三重红龟壳
|ChiSR=Sānchóng Hóng Guīké
|ChiSM=Triple Red Shell
|ChiT=三重紅龜殼
|ChiTR=Sānchóng Hóng Guīké
|ChiTM=Triple Red Shell
|Dut=Driedubbel Rood Schild
|DutM=Triple Red Shell
|Fre=Triples carapaces rouges<br>Triple carapace rouge <small>(''Mario Kart: Super Circuit'')</small><br>Trois carapaces rouges <small>(''Mario Kart 64'')</small>
|FreM=Triple Red Shells<br>Triple Red Shell<br>Three red shells
|Ger=Drei rote panzer<br>Dreifache Rote Panzer <small>(''Mario Kart: Super Circuit'')</small>
|GerM=Triple Red Shell
|Ita=Triplo guscio rosso<br>Tripla Conchiglia Rossa <small>(''MK64'', ''MKSC'')</small>
|ItaM=Triple Red Shell
|Kor=
|KorR=
|KorM=
|PorA=Trio de cascos vermelhos
|PorAM=Red Shells Trio
|PorE=Trio de Carapaças Vermelhas
|PorEM=Red Shells Trio
|Rus=
|RusR=
|RusM=
|Spa=Triple caparazón rojos<br>Trío de Conchas Rojas <small>(''Mario Kart: Super Circuit'')</small><br>Tres conchas rojas <small>(''Mario Kart 64'')</small>
|SpaM=Triple Red Shells<br>Red Shells Trio<br>Three red shells
}}


{{MK}}
{{MK64}}
[[Category: Items]]
{{MKSC}}
[[Category: Mario Kart Items]]
{{MKDD}}
[[Category: Shells]]
{{MKDS}}
{{MKW}}
{{MK7}}
{{MK8}}
[[Category:Shells]]
[[Category:Mario Kart 64 items]]
[[Category:Mario Kart 7 items]]
[[Category:Mario Kart 8 items]]
[[Category:Mario Kart DS items]]
[[Category:Mario Kart Wii items]]
[[Category:Mario Kart: Double Dash!! items]]
[[Category:Mario Kart: Super Circuit items]]
[[Category:Super Smash Bros. Brawl stickers]]

Latest revision as of 21:17, February 12, 2024

Triple Red Shells
Triple Red Shells in Mario Kart 8
Artwork of three Red Shells from Mario Kart 8
First appearance Mario Kart 64 (1997)
Latest appearance Mario Kart 8 Deluxe (2017)

Triple Red Shells are clusters of three Red Shells appearing predominantly in the Mario Kart series.

History[edit]

Mario Kart 64[edit]

Triple Red Shells first appear in Mario Kart 64. When used, three Red Shells are deployed to orbit the player's kart. The player may throw each Red Shell one-by-one whenever they please, and can also use the Red Shells to block incoming items. Any player from second to eighth place can obtain this item, with a 20% of obtaining it in each position it appears in.

Mario Kart: Super Circuit[edit]

Triple Red Shells return in Mario Kart: Super Circuit, behaving exactly the same as in Mario Kart 64. The item is obtainable in 2nd place or lower, with the best chance of obtaining it being in 4th place or lower.

Mario Kart: Double Dash!![edit]

In Mario Kart: Double Dash!!, Triple Red Shells are among one of the two special items usable by Koopa and Paratroopa; as with all special items in the game, they can also be used by Petey Piranha and King Boo. This is the only game where the Red Shells do not orbit the kart; instead, they are held by the character in the back, though they otherwise function the same. Like the Triple Green Shells and Triple Mushrooms, should the player crash while holding two or three of the Red Shells, they will drop them until they are only holding one.

Mario Kart DS[edit]

Triple Red Shells return in Mario Kart DS, behaving the same as in past games. They can be obtained as rare items in third through sixth place in Grand Prix and local VS modes, and can also be collected by poorly-performing players in Battle Mode; however, they are absent in online VS mode. The AI cannot normally receive Triple Red Shells via Item Boxes, but they can still obtain it through stealing from the player using Boo.

Mario Kart Wii[edit]

Triple Red Shells return in Mario Kart Wii, behaving exactly the same as in previous games. They can be obtained as uncommon to rare items in fourth through eighth place in Grand Prix and VS modes; in Battle Mode, they are usually obtained by poorly-performing players. The best chance of getting this item is in 5th place, with a 12.5 percent (5 out of 40) chance of getting it in said position. If the player currently has a Triple Red Shell, they are unable to obtain a Triple Banana or Triple Green Shell and vice versa.

Mario Kart 7[edit]

Triple Red Shells return in Mario Kart 7, behaving exactly the same as in past games. In Grand Prix races, they can be obtained if the player is anywhere from third to sixth place; in VS Races, they can be obtained in third or fourth place; in Battle Mode, human players can only uncommonly obtain Triple Red Shells a significant distance from the frontrunner, though poorly-performing CPUs have a rare chance in obtaining them, marking the first time in the series in which CPUs may obtain Triple Red Shells.

Mario Kart 8 / Mario Kart 8 Deluxe[edit]

Triple Red Shells return in Mario Kart 8 and Mario Kart 8 Deluxe, functioning exactly the same as in past appearances. In Grand Prix and VS modes, all players may obtain Triple Red Shells roughly 1000-3000 units from the frontrunner; however, they cannot be obtained in Battle Mode. Mario Kart 8 Deluxe also marks the first time that CPUs may obtain Triple Red Shells in VS mode.

Profiles[edit]

Mario Kart series[edit]

Mario Kart: Super Circuit[edit]

  • 3DS Manual bio: "You can shoot three Red Shells. Press L Button once to set them up to act as a barrier against enemy attacks."

Mario Kart Wii[edit]

  • Trading card description: "There is a single Red Shell item, but this is three times as good! Triple Red Shells form a protective barrier around your vehicle helping you to fend off attacks. Then they can be fired, one by one or in rapid succession, forward or backward depending on your needs. The difference between Green and Red Shells is that Red Shells will hone in on the closest rival racer."
    • Game Tip!: "It's usually best not to fire off all three Red Shells in succession. It only takes one to crash an opponent. Save the other two for someone else."

Mario Kart 7[edit]

  • Digital instruction manual description: "Press L Button or X Button to equip (the three shells spin around your kart), and then press L Button or X Button again to throw one shell at a time."

Mario Kart 8[edit]

  • Instruction manual description: "Three Shells that spin around your vehicle. Use ZL Button to throw them one at a time."

Super Smash Bros. Brawl[edit]

Sticker
Triple Red Shells
A Sticker of Triple Red Shells in Super Smash Bros. Brawl.
Artwork from: Mario Kart Double Dash!!
Effects in The Subspace Emissary: Launch Resistance +21
Usable by: Anyone

Gallery[edit]

Artwork[edit]

Sprites[edit]

Names in other languages[edit]

Language Name Meaning
Japanese トリプルアカこうら
Toripuru Aka Kōra
Triple Red Shell

Chinese (simplified) 三重红龟壳
Sānchóng Hóng Guīké
Triple Red Shell

Chinese (traditional) 三重紅龜殼
Sānchóng Hóng Guīké
Triple Red Shell

Dutch Driedubbel Rood Schild
Triple Red Shell
French Triples carapaces rouges
Triple carapace rouge (Mario Kart: Super Circuit)
Trois carapaces rouges (Mario Kart 64)
Triple Red Shells
Triple Red Shell
Three red shells
German Drei rote panzer
Dreifache Rote Panzer (Mario Kart: Super Circuit)
Triple Red Shell
Italian Triplo guscio rosso
Tripla Conchiglia Rossa (MK64, MKSC)
Triple Red Shell
Portuguese (NOA) Trio de cascos vermelhos
Red Shells Trio
Portuguese (NOE) Trio de Carapaças Vermelhas
Red Shells Trio
Spanish Triple caparazón rojos
Trío de Conchas Rojas (Mario Kart: Super Circuit)
Tres conchas rojas (Mario Kart 64)
Triple Red Shells
Red Shells Trio
Three red shells