Waluigi Pinball (course)
Waluigi Pinball is a race course in the game Mario Kart DS. It is the longest course in the game. This track is the third race in the Flower Cup in Mario Kart DS, and the fourth race in the Banana Cup in Mario Kart 7.
Mario Kart DS
Immediately after the countdown ends and the race begins, the kart drivers are launched into the pinball machine. After that, the racers start a descent down the machine, encountering numerous pinballs on the way. These pinballs may collide with a kart, causing the vehicle to be knocked backwards. Additionally, a racer will lose any items he or she may be carrying. While the racers are in the pinball shooter, they are unaffected by lightning and some other items. Other obstacles include flippers and bumpers.This is the longest track in the game. Waluigi Pinball makes a cameo appearance in the Nintendo Monopoly board game. The music theme from the course is also featured in Super Smash Bros. Brawl and Super Smash Bros. for Wii U on the Mario Circuit stage arranged in a enhanced electronic rock style by Kentaro Ishizaka.
There are two missions involving this circuit: 3-1 and 4-7. In mission 3-1 the player must break 5 item boxes and in mission 4-7 they must drive through the 10 gates in any order.
The staff ghost in this track is 2:23:288 using Waluigi in the Gold Mantis.
Mario Kart 7
The track returns in Mario Kart 7 as the fourth and final course in the Banana Cup. However, Waluigi himself does not appear in the game as a playable character, (though he was supposed to appear as a playable character in the game).
The launch after the start/finish line now encompasses a gliding pad, although racers cannot move to the left or right while being launched, similar to Maple Treeway and Airship Fortress. The jumps after turn 1 and after turn 6 can be used to perform a trick and gain a boost.
Racers are vulnerable to some other items especially lightning. Players may fall to the color stripes, if they cancel the glider or if they are hit by the item at the glider pad or during the launch. If players do fall down, they will get picked up by Lakitu and brought back to the end of the launch or the ramp that was very close to the beginning of the pinball shooter.
If players failed to cross the gap after a boost panel, Lakitu will take the racers back to the end of the gap, instead of taking them back to the beginning of the ramp that was close to the boost panel. Instead if racers touched the flippers, it will trigger an electric effect causing the players to spun around without pushing them far away.
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