World 6-2 (Super Mario Bros.: The Lost Levels): Difference between revisions

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==Layout==
==Layout==
[[File:NES LL World 6-2 Map.png|300px|thumb|left|Map of World 6-2 (Original)]]
[[File:NES LL World 6-2 Map.png|300px|thumb|left|Map of World 6-2 (Original)]]
[[File:World_6-2_TLL.png|300px|thumb|left|Map of World 6-2 (''All-Stars'')]]
[[File:SMAS LL World 6-2 Map.png|300px|thumb|left|Map of World 6-2 (''All-Stars'')]]
Like with other underwater stages, the level begins with the player character walking into a [[Warp Pipe]] leading to the main area. The level is filled with underwater currents and coral walls with [[Cheep Cheep]]s and [[Blooper]]s swimming around. After the fifth Blooper are downward moving [[lift]]s that will push the player down into the current if they get caught underneath; however, the placement of the second set of lifts with the coral to the left can cause the player to clip through the coral if they get caught between the two objects. After those lifts are several coral walls with Cheep Cheeps swimming through them before coming to a [[Koopa Paratroopa]], and after the next [[Koopa Troopa]] ahead are more downward moving lifts. At the end of a narrow passage is a Koopa Paratroopa followed by the Warp Pipe to the [[Goal Pole]], which has a couple of [[Hidden Block]]s before it the player can use if they fall off the staircase.
Like with other underwater stages, the level begins with the player character walking into a [[Warp Pipe]] leading to the main area. The level is filled with underwater currents and coral walls with [[Cheep Cheep]]s and [[Blooper]]s swimming around. After the fifth Blooper are downward moving [[lift]]s that will push the player down into the current if they get caught underneath; however, the placement of the second set of lifts with the coral to the left can cause the player to clip through the coral if they get caught between the two objects. After those lifts are several coral walls with Cheep Cheeps swimming through them before coming to a [[Koopa Paratroopa]], and after the next [[Koopa Troopa]] ahead are more downward moving lifts. At the end of a narrow passage is a Koopa Paratroopa followed by the Warp Pipe to the [[Goal Pole]], which has a couple of [[Hidden Block]]s before it the player can use if they fall off the staircase.



Revision as of 09:00, October 16, 2019

Template:Levelbox World 6-2 is the second level of World 6 in Super Mario Bros.: The Lost Levels, taking place underwater. The level was originally part of VS. Super Mario Bros. as World 7-2 and was imported into Super Mario Bros.: The Lost Levels.

Layout

Map of World 6-2 (Original)
World 6
Map of World 6-2 (All-Stars)

Like with other underwater stages, the level begins with the player character walking into a Warp Pipe leading to the main area. The level is filled with underwater currents and coral walls with Cheep Cheeps and Bloopers swimming around. After the fifth Blooper are downward moving lifts that will push the player down into the current if they get caught underneath; however, the placement of the second set of lifts with the coral to the left can cause the player to clip through the coral if they get caught between the two objects. After those lifts are several coral walls with Cheep Cheeps swimming through them before coming to a Koopa Paratroopa, and after the next Koopa Troopa ahead are more downward moving lifts. At the end of a narrow passage is a Koopa Paratroopa followed by the Warp Pipe to the Goal Pole, which has a couple of Hidden Blocks before it the player can use if they fall off the staircase.

Enemies

Level statistics

Template:SMBTLL Levels