Super Mario (form): Difference between revisions

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[[File:MariotoSuperMario.gif|frame|left]]
[[File:MariotoSuperMario.gif|frame|left]]
All games depict Super Mario as Mario's regular usual form. In fact, Mario always appears as Super Mario in the endings of most [[Super Mario (series)|''Super Mario'' games]], and the opening movies created for ''[[Super Mario World: Super Mario Advance 2]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' depict Mario and Luigi's Super forms as their standard forms. This also applies to [[Princess Peach|Peach]], [[Toad]], [[Toadette]], [[Yoshi]] and [[Yoshi (species)|his kind]], and [[Princess Daisy|Daisy]] in post-Fall 2017 versions of ''[[Super Mario Run]]'' as well. Also, the opening of ''[[New Super Mario Bros.]]'' depicts Mario or Luigi starting out in their Super forms, only to take damage off-screen and revert to the Small form in time for the actual gameplay. This means that Super Mario is in fact Mario normal usual form, and he becomes Small when taking damage, similar to [[Wario]] in ''[[Wario Land: Super Mario Land 3]]''. Similarly, in post-fall 2017 versions of ''Super Mario Run'', Peach and Daisy do not shrink while being held captive but shrink only when taking damage while playing as them, therefore meaning that Super Peach/Super Daisy is also their normal usual form as well.
All games depict Super Mario as Mario's regular usual form. In fact, Mario always appears as Super Mario in the endings of most [[Super Mario (series)|''Super Mario'' games]], and the opening movies created for ''[[Super Mario World: Super Mario Advance 2]]'' and ''[[Super Mario Advance 4: Super Mario Bros. 3]]'' depict Mario and Luigi's Super forms as their standard forms. This also applies to [[Princess Peach|Peach]], [[Toad]], [[Toadette]], [[Yoshi]] and [[Yoshi (species)|his kind]], and [[Princess Daisy|Daisy]] in post-Fall 2017 versions of ''[[Super Mario Run]]'' as well. Also, the opening of ''[[New Super Mario Bros.]]'' depicts Mario or Luigi starting out in their Super forms, only to take damage off-screen and revert to the Small form in time for the actual gameplay. This means that Super Mario is in fact Mario's normal usual form, and he becomes Small when taking damage, similar to [[Wario]] in ''[[Wario Land: Super Mario Land 3]]''. Similarly, in post-fall 2017 versions of ''Super Mario Run'', Peach and Daisy do not shrink while being held captive but shrink only when taking damage while playing as them, therefore meaning that Super Peach/Super Daisy is also their normal usual form as well.


In ''[[Super Mario Bros. 2]]'' (original and ''[[Super Mario All-Stars]]'' versions only), ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Captain Toad: Treasure Tracker]]'', should the player lose a life, they will come back in their Super form, regardless of what form they were in prior to losing a life. This is not the case in post-Fall 2017 versions of ''Super Mario Run'' as Peach, Toad, Toadette, and the Yoshis remain in their Small forms upon returning, even though they start the level in their regular usual forms. This did not happen in the pre-Fall 2017 versions, as they were defeated in one hit and did not shrink, therefore making their regular usual forms their only form in the game and also their weakest form, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so.  
In ''[[Super Mario Bros. 2]]'' (original and ''[[Super Mario All-Stars]]'' versions only), ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', and ''[[Captain Toad: Treasure Tracker]]'', should the player lose a life, they will come back in their Super form, regardless of what form they were in prior to losing a life. This is not the case in post-Fall 2017 versions of ''Super Mario Run'' as Peach, Toad, Toadette, and the Yoshis remain in their Small forms upon returning, even though they start the level in their regular usual forms. This did not happen in the pre-Fall 2017 versions, as they were defeated in one hit and did not shrink, therefore making their regular usual forms their only form in the game and also their weakest form, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so.  

Revision as of 22:00, May 1, 2018

It has been requested that this article be rewritten and expanded to include more information.

Not to be confused with Big Mario.
"Super Peach" redirects here. For the Nintendo DS game, see Super Princess Peach. For Peach's form used in The Super Mario Bros. Super Show!, see Super Princess.

Template:Form-infobox Super Mario (simply called Mario in Super Mario 3D Land[1] and Super Mario 3D World) is a form of Mario which he assumes by eating a Super Mushroom. Super Mario is twice as tall as Small Mario (known in earlier games as "regular" Mario). He is able to withstand being hit by an enemy without immediately losing a life, instead shrinking back to Small Mario. He can also break Brick Blocks, and, as of New Super Mario Bros., earn multiple Coins from Coin Blocks in one held Ground Pound, unlike Small Mario.

MariotoSuperMario.gif

All games depict Super Mario as Mario's regular usual form. In fact, Mario always appears as Super Mario in the endings of most Super Mario games, and the opening movies created for Super Mario World: Super Mario Advance 2 and Super Mario Advance 4: Super Mario Bros. 3 depict Mario and Luigi's Super forms as their standard forms. This also applies to Peach, Toad, Toadette, Yoshi and his kind, and Daisy in post-Fall 2017 versions of Super Mario Run as well. Also, the opening of New Super Mario Bros. depicts Mario or Luigi starting out in their Super forms, only to take damage off-screen and revert to the Small form in time for the actual gameplay. This means that Super Mario is in fact Mario's normal usual form, and he becomes Small when taking damage, similar to Wario in Wario Land: Super Mario Land 3. Similarly, in post-fall 2017 versions of Super Mario Run, Peach and Daisy do not shrink while being held captive but shrink only when taking damage while playing as them, therefore meaning that Super Peach/Super Daisy is also their normal usual form as well.

In Super Mario Bros. 2 (original and Super Mario All-Stars versions only), Super Mario 3D Land, Super Mario 3D World, and Captain Toad: Treasure Tracker, should the player lose a life, they will come back in their Super form, regardless of what form they were in prior to losing a life. This is not the case in post-Fall 2017 versions of Super Mario Run as Peach, Toad, Toadette, and the Yoshis remain in their Small forms upon returning, even though they start the level in their regular usual forms. This did not happen in the pre-Fall 2017 versions, as they were defeated in one hit and did not shrink, therefore making their regular usual forms their only form in the game and also their weakest form, despite the advantage of being able to break Brick Blocks, unlike Mario and Luigi, who require their Super forms to do so.

In Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original and All-Stars versions of Super Mario Bros. 3, if Mario or Luigi get a Fire Flower (or a Super Leaf in the latter game) while in Small form, they will only turn into their Super forms instead. This was changed in Super Mario World so that Small Mario bypasses the Super form upon using a higher-tiered power-up. Also, Super Mario Bros., Super Mario Bros.: The Lost Levels, and the original version of Super Mario World are the only games where Fire Mario (or Cape Mario in the latter game) immediately shrinks to Small Mario if hit.

In Mario Golf: World Tour, if Mario receives a double bogey, he turns into Small Mario, thus reverting from the Super form. Gold Mario shares his animations with Mario, but he turns into Super Mario instead.

One of the forms Mario and Luigi can use in Puzzle & Dragons: Super Mario Bros. Edition is the Super form. It can be unlocked for each of the two characters upon completing World 1-Tower, and it grants the Light attribute to the player.

In Mario & Sonic at the Olympic Winter Games, Super Mario is one the forms a character can take in Dream Ice Hockey.

Appearances in other media

Television series

The term Super Mario was used to define what is otherwise known as Fire Mario on The Super Mario Bros. Super Show!. However, this was dropped for The Adventures of Super Mario Bros. 3, which used the correct term.

Comics

Unlike the games, the Club Nintendo comic "Super Mario: Verloren in der Zeit" depicts Super Mario as much taller than other humans, similar to Mega Mario. In volume 4 of Super Mario-Kun, Princess Peach attempts to aid Mario by throwing him a Super Mushroom. Bowser quickly steals it and eats it, becoming enlarged and going by the name "Super Bowser" (スーパークッパ). Mario tries to attack him, but Bowser easily deflects him, seemingly defeating him.

Names in other languages

Language Name Meaning
Japanese スーパーマリオ
Sūpā Mario
Super Mario

Russian Супермарио
Supermario
Super Mario

Trivia

  • In the Super Smash Bros. series, Mario's taunt (up taunt as of Super Smash Bros. Brawl) is to enlarge himself using the same stance and animation as changing from Small Mario to Super Mario in Super Mario Bros., with that game's sounds used for the taunt in Super Smash Bros. for Nintendo 3DS / Wii U.
  • In Super Mario All-Stars, if the player is in Small form upon completing Super Mario Bros. or Super Mario Bros.: The Lost Levels, a Super Mushroom will automatically appear and turn Mario/Luigi into their Super forms before the ending cutscene. Likewise, Super Mario Advance 4: Super Mario Bros. 3 automatically turns Mario/Luigi into their Super forms after defeating Bowser.
  • In Super Mario Bros. 3, using a Super Mushroom on the map screen turns Mario/Luigi into their Super forms, regardless of their prior form.

References

Template:Mario's Transformations