Pipe Works: Difference between revisions

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{{rewrite-expand|include a table containing levels, their summaries and what enemies/obstacles are encountered in each (see [[Super Skywheel|here]] for exemplification)}}
{{distinguish|Pump Works|Painted Pipeworks}}
{{distinguish|Pump Works}}
{{world infobox
{{world infobox
|image=[[File:PipeWorksMenu.png|256px]]
|image=[[File:MvsDK2_Pipe_Works.png|256px]]
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|game=''[[Mario vs. Donkey Kong 2: March of the Minis]]''
|levels=9
|before=[[Tropical Island|<<]]
|before=[[Tropical Island|<<]]
|after=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
|after=[[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|>>]]}}
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. The levels in Pipe Works all involve the use of [[Warp Pipe]]s. A new type of pipe is introduced which acts as a water valve. Some pipes can be rotated, allowing the [[Mini Mario (toy)|Mini Mario]]s to reach the goal. Mario and the Minis went through here to save [[Pauline]] from [[Donkey Kong]].
'''Pipe Works''' is the third floor of ''[[Mario vs. Donkey Kong 2: March of the Minis]]''. Each of the levels in Pipe Works involve the use of [[Warp Pipe]]s to help the [[Mini Mario (toy)|Mini Mario]]s reach [[Goal Door (Mario vs. Donkey Kong series)|the goal]]. Segments of Warp Pipes known as [[Rotate Pipe]]s are introduced on this floor, as well as [[Water Valve]]s. Newly introduced enemies on this floor include [[Crash Kong]]s and [[Thwomp]]s, while [[Shy Guy]]s return from previous floors. The music tracks played on this floor are the only entirely original compositions in the game which play within levels.


New enemies of this place include [[Crash Kong]]s and [[Thwomp]]s. Rotate Pipes make their first appearance in this area, along with water valves. The main feature of this floor is using the pipes to help the Minis reach the goal.
Upon completing [[Boss Game 3]], the Pipe Works construction kit is unlocked for the [[Construction Zone]]. After being defeated in Boss Game 3, Donkey Kong flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
 
==Levels==
In this battle with [[Donkey Kong]], he does not necessarily attack the minis, He sticks his head out of one of the six pipes on the roof mocking the Minis. The [[Fire Piranha Plant|Piranha Plant]]s attempt to shoot down fireballs at a Mini Mario. If a Mini Mario is hit it breaks. When he hangs upside down from the Pipe, the player must shoot a Mini Mario at Donkey Kong. Once defeated, he flees to [[Magnet Mania (Mario vs. Donkey Kong 2: March of the Minis)|Magnet Mania]].
{|cellspacing=0 border=2 cellpadding=3 style="text-align:center;"
 
|-style="background:#d79679;"
==Enemies==
!width="7%"|Level
*[[Shy Guy (toy)|Shy Guy]]s
!width="1%"|Preview
*[[Thwomp]]s
!width="3%"|Mini count
*[[Crash Kong]]s
!width="7%"|Color Blocks
*[[Bob-omb]]s (appear in minigame)
!width="25%"|Description
*[[Fire Piranha Plant|Piranha Plant]]s (also appears in boss battle)
!width="10%"|Enemies and obstacles encountered
*[[Donkey Kong]] (boss)
|-
|[[Room 3-1 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-1]]
|[[File:MvDK2_Room_3-1.png]]
|2
|None
|This level introduces the Rotate Pipe, which can connect different sections of [[Warp Pipes]] together. The level also features red and yellow [[Color Switch]]es, [[girder]]s, and a [[Yellow Spring]].
|[[Spike Trap|Spike]]s
|-
|[[Room 3-2 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-2]]
|[[File:MvDK2_Room_3-2.png]]
|3
|[[Pink Block]]s
|This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, [[raft]]s, and Pink Blocks.
|Water
|-
|[[Room 3-3 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-3]]
|[[File:MvDK2_Room_3-3.png]]
|6
|None
|This level features five standard Mini Marios and one [[Gold Mini Mario]], as well as Warp Pipes and [[conveyor belt]]s, with two conveyor belt switches on either side of the level.
|Spikes
|-
|[[Room 3-4 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-4]]
|[[File:MvDK2_Room_3-4.png]]
|3
|Pink Blocks
|This level introduces Thwomps and features Warp Pipes, a Rotate Pipe, and Pink Blocks.
|Thwomps
|-
|[[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-5]]
|[[File:MvDK2_Room_3-5.png]]
|3
|Pink Blocks
|This level features two Rotate Pipes, Shy Guys, and [[Hammer]]s.
|Shy Guys, Spikes
|-
|[[Room 3-6 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-6]]
|[[File:MvDK2_Room_3-6.png]]
|3
|None
|This level introduces [[Crash Kong]]s and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one [[Blue Spring]], and a raft in a body of water.
|Crash Kongs, water
|-
|[[Room 3-7 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-7]]
|[[File:MvDK2_Room_3-7.png]]
|3
|Pink Blocks
|This level features a Gold Mini Mario, a conveyor belt with a switch next to it, Warp Pipes, and Pink Blocks.
|Thwomps
|-
|[[Room 3-8]]
|[[File:MvDK2_Room_3-8.png]]
|4
|None
|This level features two Rotate Pipes, two Warp Pipes at the top of the level and two at the bottom, Color Switches, and a Yellow Spring.
|Shy Guys, Spikes
|-
|[[Room 3-9]]
|[[File:MvDK2_Room_3-9.png]]
|3
|None
|This level features a Rotate Pipe in a Warp Pipe structure, a lone Warp Pipe, and Color Switches. The goal can only be reached by pressing a red Color Switch to activate red gates.
|Thwomps, Crash Kongs, Spikes
|-
|[[Boss Game 3]]
|[[File:MvDK2_Room_3-DK.png]]
|9 to 30
|None
|The third battle against Donkey Kong.
|Donkey Kong, Piranha Plants, fireballs
|}


==Gallery==
==Gallery==
<gallery>
<gallery>
EnteringPipeWorks.png|Mario, Donkey Kong, and the Minis enter Pipe Works
EnteringPipeWorks.png|Mario, Donkey Kong, and the Mini Marios enter Pipe Works
MvsDK2 Pipe Works 3-5.png|[[Room 3-5 (Mario vs. Donkey Kong 2: March of the Minis)|Room 3-5]]
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]]
ShyGuySmashPipeWorks.png|[[Shy Guy Smash!]]
MvDK2_Room_3-DK_Intro.png|Intro screen shown before Room 3-DK
MvDK2 Room 3-DK Intro.png|Intro screen shown before Boss Game 3
MvDK2_Room_3-DK_Victory.png|Victory screen shown after completing Room 3-DK
MvDK2 Room 3-DK Intro (No Text).png|Intro screen shown before Boss Game 3 (no text)
MvDK2 Room 3-DK Victory.png|Victory screen shown after completing Boss Game 3
MvDK2 Room 3-DK Victory (No Text).png|Victory screen shown after completing Boss Game 3 (no text)
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone
PipeWorksKitUnlocked.png|Unlocking the Pipe Works construction kit for the Construction Zone
</gallery>
</gallery>
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|Spa=Obras de Fontanería
|Spa=Obras de Fontanería
|SpaM=Plumbing Works
|SpaM=Plumbing Works
|Ita=Labirinto di Tubi
|Ita=Labirinto di tubi
|ItaM=Pipe Labyrinth
|ItaM=Pipe labyrinth
}}
}}
{{MVDKMOTM}}
{{MVDKMOTM}}
{{MVDKMOTM levels}}
{{MVDKMOTM levels}}
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[Category:Mario vs. Donkey Kong 2: March of the Minis worlds]]
[[it:Labirinto di Tubi]]
[[it:Labirinto di tubi]]

Latest revision as of 13:08, March 8, 2024

Not to be confused with Pump Works or Painted Pipeworks.
Pipe Works
Pipe Works, displayed on the level select menu from Mario vs. Donkey Kong 2: March of the Minis.
Game Mario vs. Donkey Kong 2: March of the Minis
<< List of worlds >>

Pipe Works is the third floor of Mario vs. Donkey Kong 2: March of the Minis. Each of the levels in Pipe Works involve the use of Warp Pipes to help the Mini Marios reach the goal. Segments of Warp Pipes known as Rotate Pipes are introduced on this floor, as well as Water Valves. Newly introduced enemies on this floor include Crash Kongs and Thwomps, while Shy Guys return from previous floors. The music tracks played on this floor are the only entirely original compositions in the game which play within levels.

Upon completing Boss Game 3, the Pipe Works construction kit is unlocked for the Construction Zone. After being defeated in Boss Game 3, Donkey Kong flees to Magnet Mania.

LevelsEdit

Level Preview Mini count Color Blocks Description Enemies and obstacles encountered
Room 3-1   2 None This level introduces the Rotate Pipe, which can connect different sections of Warp Pipes together. The level also features red and yellow Color Switches, girders, and a Yellow Spring. Spikes
Room 3-2   3 Pink Blocks This level introduces Water Valves. When used, they can cause bodies of water to rise or fall. This level also features Warp Pipes, rafts, and Pink Blocks. Water
Room 3-3   6 None This level features five standard Mini Marios and one Gold Mini Mario, as well as Warp Pipes and conveyor belts, with two conveyor belt switches on either side of the level. Spikes
Room 3-4   3 Pink Blocks This level introduces Thwomps and features Warp Pipes, a Rotate Pipe, and Pink Blocks. Thwomps
Room 3-5   3 Pink Blocks This level features two Rotate Pipes, Shy Guys, and Hammers. Shy Guys, Spikes
Room 3-6   3 None This level introduces Crash Kongs and features conveyor belts, a conveyor belt switch, several girders, one Yellow Spring, one Blue Spring, and a raft in a body of water. Crash Kongs, water
Room 3-7   3 Pink Blocks This level features a Gold Mini Mario, a conveyor belt with a switch next to it, Warp Pipes, and Pink Blocks. Thwomps
Room 3-8   4 None This level features two Rotate Pipes, two Warp Pipes at the top of the level and two at the bottom, Color Switches, and a Yellow Spring. Shy Guys, Spikes
Room 3-9   3 None This level features a Rotate Pipe in a Warp Pipe structure, a lone Warp Pipe, and Color Switches. The goal can only be reached by pressing a red Color Switch to activate red gates. Thwomps, Crash Kongs, Spikes
Boss Game 3   9 to 30 None The third battle against Donkey Kong. Donkey Kong, Piranha Plants, fireballs

GalleryEdit

Names in other languagesEdit

Language Name Meaning
Japanese どかんパニック
Dokan Panikku
Pipe Panic

Italian Labirinto di tubi
Pipe labyrinth
Spanish Obras de Fontanería
Plumbing Works