Fire (Game & Watch): Difference between revisions

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{{italic title}}
{{italic title}}
{{distinguish|Fire Attack}}  
{{distinguish|Fire Attack}}
{{game infobox
{{multiframe|[[File:Game&Watch-Fire.gif]] [[File:Fire GW4.PNG]]|''Fire''{{'}}s Classic version (top) and Modern version (bottom) in ''Game & Watch Gallery 4''|size=240|align=right}}
|image=[[File:Game_watch_fire_widescreen.jpg|250px]]<br>The Wide Screen rerelease of ''Fire''
'''''{{wp|List of Game & Watch games#Fire|Fire}}''''' is a [[Game & Watch]] game released as part of the Silver series on July 31, 1980, and later as part of the Wide Screen series on December 4, 1981. There are remakes of it in three games of the [[Super Mario (franchise)|''Super Mario'' franchise]]: ''[[Game & Watch Gallery]]'', ''[[Game & Watch Gallery 3]]'', and ''[[Game & Watch Gallery 4]]''.
|developer=[[Nintendo Research & Development 1]]
|publisher=[[Nintendo]]
|release=July 31, 1980 (Silver)<br>December 4, 1981 (Wide Screen)<br>August 6, 1998 (Mini Classics)
|genre=Platformer
|ratings={{ratings|esrb=E}}
|modes=Single player
|platforms=[[Game & Watch]], [[Mini Classics]]
|media={{media|gaw=1}}
|input={{input|gaw=1}}
}} 
 
[[File:Fire Silver G&W.jpg|thumb|left|The Silver version of ''Fire'']]
'''''Fire''''' is a [[Game & Watch]] game released as part of the Silver series on July 31, 1980, and as part of the Wide Screen series on December 4, 1981. Remakes of it are found in ''[[Game & Watch Gallery]]'', ''[[Game & Watch Gallery 3]]'', and ''[[Game & Watch Gallery 4]]''. This game has also been released as '''''Fireman Fireman'''''. It is also the basis of [[Mr. Game & Watch]]'s [[Mr. Game & Watch#Fire|up special move]] in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], as well as one of the interchanging layouts in the stages [[List of stages debuting in Super Smash Bros. Brawl#Flat Zone 2|Flat Zone 2]] in ''[[Super Smash Bros. Brawl]]'' and [[List of stages debuting in Super Smash Bros. for Wii U#Flat Zone X|Flat Zone X]] in ''[[Super Smash Bros. for Wii U]]'' and ''[[Super Smash Bros. Ultimate]]''.
 
[[File:Fire FR-27 Bell2.gif|thumb|left|The Alarm Fireman]]
The alarm indicator for ''Fire'' is a fireman who is located above the ambulance and below the miss counter, and he swings his bell when the alarm goes off. He was originally planned to appear in ''Game & Watch Gallery'', but he was scrapped from the game for unknown reasons. In the ''Super Smash Bros.'' series, he appears in the ''Fire'' layout of the Flat Zone stages, swinging his bell when it is about to change into a different one.
{{br|left}}


==Gameplay==
==Gameplay==
===Classic version===
===Classic version===
[[File:Fire Game & Watch Gallery.png|thumb|left|The Classic version of ''Fire'' from ''Game & Watch Gallery'']]
[[File:Fire Game & Watch Gallery.png|thumb|left|The Classic version of ''Fire'' from ''Game & Watch Gallery'']]
[[File:Game&Watch-Fire.gif|thumb|The Classic version of ''Fire'' from ''Game & Watch Gallery 4'']]
People jump out of a burning building and fall down to get rescued. The player, controlling two men carrying a life net, must bounce the people off the life net to get them to the ambulance on the other side of the screen. If the two men catch a person, the player earns a [[point]]; people who have been caught bounce and must be caught again. People fall at different speeds depending on where they are. As time passes, more people jump from the burning building, and they eventually fall faster. If the two men miss one of the falling people, the person gets injured and runs away, and the player receives a miss. If the player reaches 200 and 500 points, any misses they have are removed, and the people freeze to make it easy to get them before they continue falling. The player receives a [[Game Over]] when they have three misses. In Game B, people jump out from two floors of the burning building, making the game harder.
People jump out of a burning building and fall down to get rescued. The player, controlling two men carrying a life net, must bounce the people off the life net to get them to the ambulance on the other side of the screen. If the two men catch a person, the player earns a [[point]]; people who have been caught bounce and must be caught again. People fall at different speeds depending on where they are. As time passes, more people jump from the burning building, and they eventually fall faster. If the two men miss one of the falling people, the person gets injured and runs away, and the player receives a miss. If the player reaches 200 and 500 points, any misses they have are removed, and the people freeze to make it easy to get them before they continue falling. The player receives a [[Game Over]] when they have three misses. In Game B, people jump out from two floors of the burning building, making the game harder.
{{br|left}}
{{br|left}}


===Modern version===
===Modern version===
[[File:MarioBrosGWG.png|thumb|left|The Modern version of ''Fire'' from ''Game & Watch Gallery'']]
[[File:MarioBrosGWG.png|thumb|The Modern version of ''Fire'' from ''Game & Watch Gallery'']]
[[File:Fire GW4.PNG|thumb|460px|The Modern version of ''Fire'' from ''Game & Watch Gallery 4'']]
[[Mario]] and [[Luigi]] attempt to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] after they jump out the window of [[Princess Peach]]'s burning [[Peach's Castle|castle]]. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. [[Yoshi's Egg|Yoshi Egg]]s also appear and contain either a [[Bob-omb]] or a [[3-Up Moon|Moon]] (a [[Super Star]] in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a [[1 UP Heart|heart]] for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the ''Game & Watch Gallery 4'' version, the time of day changes every 200 points collected.
[[Mario]] and [[Luigi]] attempt to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] after they jump out the window of [[Princess Peach]]'s burning [[Peach's Castle|castle]]. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. [[Yoshi's Egg|Yoshi Egg]]s also appear and contain either a [[Bob-omb]] or a [[3-Up Moon|Moon]] (a [[Super Star]] in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a [[1 UP Heart|heart]] for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the ''Game & Watch Gallery 4'' version, the time of day changes every 200 points collected.


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*{{button|gba|b}}: Move left
*{{button|gba|b}}: Move left
*{{button|gba|a}}: Move right
*{{button|gba|a}}: Move right
==''[[Super Smash Bros. Brawl]]'' sticker information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse; font-family:Arial;"
|-
!width="150px"|Name
!width="100px"|Image
!Artwork from
!Effect in [[Super Smash Bros. Brawl#Story|The Subspace Emissary]]
|-
|Fire
|[[File:Fire Sticker.png]]
|''Game & Watch''
|align=left|[Arm] - Attack +9
|}
==''[[Super Smash Bros. for Nintendo 3DS]]'' / ''[[Super Smash Bros. for Wii U|Wii U]]'' trophy information==
{| align=center width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse; font-family:Arial;"
|-
!width="10%"|Name
!3DS Image
!Wii U Image
!width="20%"|Appears In
!American English Description
!British English Description
|-
!Fire
|[[File:FireTrophy3DS.png|100px]]
|[[File:FireTrophyWiiU.png|100px]]
|align=center bgcolor="lightblue"|'''G&W''' ''Fire'' (07/1980)
|''Many fans of modern handheld games will fondly remember the classic Game & Watch games they played years ago, like the intense challenge of Fire. Save people from a burning building using a trampoline, bouncing them to the waiting ambulance and safety.''
|''The Game & Watch series was a revolutionary experience in gaming when it first his shelves in 1980 with titles such as Fire. As people jump from the windows of a burning building, firemen run around underneath with a trampoline, bouncing them into the waiting ambulance.''
|-
|}
<small>Blue indicates the trophy or description is exclusive to the Wii U version.</small>


==Gallery==
==Gallery==
<gallery>
<gallery>
G&WG Unused alarm characters.gif|The Alarm Fireman alongside other unused alarm character sprites for ''Game & Watch Gallery''
G&WG Unused alarm characters.gif|The Alarm Fireman (an alarm indicator for original releases of ''Fire'') alongside other unused alarm character sprites for ''Game & Watch Gallery''
</gallery>
</gallery>


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==Trivia==
==Trivia==
{{NIWA|NWiki=Fire}}
[[File:G&WG3 Fire.png|thumb|''Fire'' as it appears in ''Game & Watch Gallery 3'']]
[[File:G&WG3 Fire.png|thumb|''Fire'' as it appears in ''Game & Watch Gallery 3'']]
*In the original Silver and Wide Screen versions, angels were used as miss marks. In the ''Game & Watch Gallery'' series, bandages replaced the angels. An animation was also added to show the evacuee limping away.
*In the original Silver and Wide Screen versions, angels were used as miss marks. In the ''Game & Watch Gallery'' series, bandages replaced the angels. An animation was also added to show the evacuee limping away.
*The port shown in ''Game & Watch Gallery 3'' is reversed. According to the game, ''Fire'' was originally supposed to ship as such, but a mistake was made during LCD production and the graphics were reversed.  
*The port shown in ''Game & Watch Gallery 3'' is reversed. According to the game, ''Fire'' was originally supposed to ship as such, but a mistake was made during LCD production and the graphics were reversed.  
*The ''Game & Watch Gallery 3'' port of ''Fire'' uses the design of the original Silver series ''Fire'' with the points system of the Wide Screen series ''Fire''. In the original Silver version of ''Fire'', points were given only when an evacuee would reach the ambulance.  
*The ''Game & Watch Gallery 3'' port of ''Fire'' uses the design of the original Silver series ''Fire'' with the points system of the Wide Screen series ''Fire''. In the original Silver version of ''Fire'', points were given only when an evacuee would reach the ambulance.  
*In ''Game & Watch Gallery 4''{{'}}s Modern version of ''Fire'', a [[Koopa Paratroopa|Para Troopa]] and [[seagull|albatross]] occasionally appear in the background.
*In ''Game & Watch Gallery 4''{{'}}s Modern version of ''Fire'', a [[Koopa Paratroopa|Para Troopa]] occasionally appears in the background during the day, while an [[seagull|albatross]] occasionally does so at sunset.
*The ''Game & Watch Gallery 4'' Modern version of ''Fire'' was apparently meant to be one of the games included in the canceled Game & Watch series of [[e-Reader]] cards.
*The ''Game & Watch Gallery 4'' Modern version of ''Fire'' was apparently meant to be one of the games included in the canceled Game & Watch series of [[e-Reader]] cards.


==External links==
==External links==
{{NIWA|NWiki=Fire}}
*[http://web.archive.org/web/20190906184239/http://www.intheattic.co.uk/fire.htm The original Silver version of ''Fire'' info page on In the Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine)
*[http://web.archive.org/web/20190906184239/http://www.intheattic.co.uk/fire.htm The original Silver version of ''Fire'' info page on In the Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine)
*[http://web.archive.org/web/20210613055159/http://www.intheattic.co.uk/fire1.htm The Wide Screen rerelease of ''Fire'' on In the Attic] (Internet Archive: Wayback Machine)
*[http://web.archive.org/web/20210613055159/http://www.intheattic.co.uk/fire1.htm The Wide Screen rerelease of ''Fire'' on In the Attic] (Internet Archive: Wayback Machine)
*[https://www.deviantart.com/ringostarr39/art/Unreleased-Game-and-Watch-e-e-Reader-cards-585084007 Nintendo Summer 2003 brocure pamphlet portion showing the planned ''Game & Watch''-e series, including the Modern version of ''Fire'']
 
{{Game & Watch}}
{{Game & Watch Gallery}}
[[Category:Games]]
[[Category:Game & Watch Gallery series minigames]]
[[Category:1980 games]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Game & Watch games]]
[[Category:Super Smash Bros. Brawl stickers]]
[[Category:Super Smash Bros. for Nintendo 3DS trophies]]
[[Category:Super Smash Bros. for Wii U trophies]]
[[Category:Super Smash Bros. Ultimate spirits]]
[[Category:Platforming games]]

Latest revision as of 18:46, March 22, 2024

Not to be confused with Fire Attack.
Classic version of Fire in Game & Watch Gallery 4 Fire GW4.PNG
Fire's Classic version (top) and Modern version (bottom) in Game & Watch Gallery 4

Fire is a Game & Watch game released as part of the Silver series on July 31, 1980, and later as part of the Wide Screen series on December 4, 1981. There are remakes of it in three games of the Super Mario franchise: Game & Watch Gallery, Game & Watch Gallery 3, and Game & Watch Gallery 4.

Gameplay[edit]

Classic version[edit]

Classic version of Fire from Game & Watch Gallery
The Classic version of Fire from Game & Watch Gallery

People jump out of a burning building and fall down to get rescued. The player, controlling two men carrying a life net, must bounce the people off the life net to get them to the ambulance on the other side of the screen. If the two men catch a person, the player earns a point; people who have been caught bounce and must be caught again. People fall at different speeds depending on where they are. As time passes, more people jump from the burning building, and they eventually fall faster. If the two men miss one of the falling people, the person gets injured and runs away, and the player receives a miss. If the player reaches 200 and 500 points, any misses they have are removed, and the people freeze to make it easy to get them before they continue falling. The player receives a Game Over when they have three misses. In Game B, people jump out from two floors of the burning building, making the game harder.

Modern version[edit]

The Modern version of Fire from Game & Watch Gallery

Mario and Luigi attempt to catch Toads, Yoshis, and Donkey Kong Jrs. after they jump out the window of Princess Peach's burning castle. The catch is that different characters fall at different speeds: Toads bounce the highest, while Donkey Kong Jrs. bounce the lowest. Yoshi Eggs also appear and contain either a Bob-omb or a Moon (a Super Star in the first game); the eggs break open when they are caught or hit the ground. The player receives two points for catching an egg. If a Bob-omb reaches the carriage, everyone, including the Mario Bros., runs away as the carriage explodes, and the player gets a miss. If the Mario Bros. catch a Moon, the player receives five points. At 200, 500, and 700 points, Peach appears and blows a kiss, sending out a heart for Mario or Luigi to catch to remove a miss. Music is also featured in this version, with the tempo changing depending on the speed of the game. In the Game & Watch Gallery 4 version, the time of day changes every 200 points collected.

If the player selects this game in Game & Watch Gallery 4 yet does not start playing it, a humorous sequence plays. In particular, Mario and Luigi catch a Toad sent flying to the left and a Yoshi sent flying to the right, only to narrowly stop when discovering their next "rescue" was in fact a Bob-omb, which detonates inches from them, and are then forced to flee as a dozen Bob-ombs are raining from the sky.

Controls[edit]

Game & Watch Gallery[edit]

  • +Control Pad (left and right): Move
  • B Button: Move left
  • A Button: Move right

Game & Watch Gallery 4[edit]

  • +Control Pad (left and right): Move
  • B Button: Move left
  • A Button: Move right

Gallery[edit]

Modern version[edit]

Game & Watch Gallery[edit]

Game & Watch Gallery 4[edit]

Trivia[edit]

Fire as it appears in Game & Watch Gallery 3
Fire as it appears in Game & Watch Gallery 3
  • In the original Silver and Wide Screen versions, angels were used as miss marks. In the Game & Watch Gallery series, bandages replaced the angels. An animation was also added to show the evacuee limping away.
  • The port shown in Game & Watch Gallery 3 is reversed. According to the game, Fire was originally supposed to ship as such, but a mistake was made during LCD production and the graphics were reversed.
  • The Game & Watch Gallery 3 port of Fire uses the design of the original Silver series Fire with the points system of the Wide Screen series Fire. In the original Silver version of Fire, points were given only when an evacuee would reach the ambulance.
  • In Game & Watch Gallery 4's Modern version of Fire, a Para Troopa occasionally appears in the background during the day, while an albatross occasionally does so at sunset.
  • The Game & Watch Gallery 4 Modern version of Fire was apparently meant to be one of the games included in the canceled Game & Watch series of e-Reader cards.

External links[edit]