Figure-8 Circuit (stage)

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File:Mariocircuit.jpg
Mario Circuit

Mario Circuit is a stage in Super Smash Bros. Brawl, with the stage taking place on the 8-figure intersection of the course resembling the Figure-8 Circuit from Mario Kart DS. The stage is set up with two levels; the bottom level, which is a flat surface across the race course, and the upper level, which takes place on a few platforms of the race course. On occasion, go-karts driven by Shy Guys (the ones from DS Download Play of Mario Kart DS) will race along the back or sides of the stage, crashing into characters, damaging them greatly. When they come in from the back, they will hit the bottom level, and when coming from the left, they will hit the upper level. Players can keep track of where the Shy Guys are from the screen in the back of the stage. However, like in Mute City and Onett from Super Smash Bros. Melee, the Shy Guys can be knocked aside with items, such as the Home-Run Bat. In the background of the stage, there is a big screen which shows the racers' positions on the track (by which fighters can guide themselves as to where to stay, if on the upper or the lower section).

Songs in My Music

Name Source Credits Requirements
Mario Circuit Super Mario Kart Arrangement Supervisor: Yusuke Takahama
Luigi Circuit Mario Kart 64 Arrangement: Yasufumi Fukuda
Waluigi Pinball Mario Kart DS Arrangement Supervisor: Kentaro Ishizaka
Rainbow Road Mario Kart: Double Dash!! Original CD should be collected
Mario Tennis / Mario Golf Mario Tennis / Mario Golf Arrangement: Motoi Sakuraba
Excite Truck Excite Truck Original Target Smash Level 2 should be cleared in under 19 seconds.
Title (3D Hot Rally) Famicom Grand Prix II: 3D Hot Rally Arrangement Supervisor: Kentaro Ishizaka Target Smash Level 5 should be cleared.

Songs Not in My Music

Name Source Credits Plays In
King K. Rool / Ship Deck 2 Donkey Kong Country Arrangement Supervisor: Shogo Sakai Event No. 7 ("Diddy Kong Panic")


Trivia

  • In the trailer that originally revealed Mario Circuit, the Shy Guys were all driving white karts and the screen in the background was totally blank. Since then, the radar has been added to the screen and the eight Shy Guys participating are now paired, with the kart colors being either green, blue, orange or white, suggesting that the stage is part of a Team Race. Every Shy Guy is still bright red, though.
  • When the announcer finishes the 3-second countdown to the battle, the corresponding song will play when the match officially starts. This refers to the Mario Kart series itself, as the music for a track or battle arena would begin immediately when Lakitu finished the countdown to the start of the race or battle.
  • Players can affect the way the race turns out. If the player attacks or fling themselves in front of anyone except the Shy Guy in the lead, the leading Shy Guy could get so far ahead, that as it flies over the stage, the others are coming below it.
  • When a Shy Guy is hit by the player, it spins out until it is off screen, meaning if the player hits one on the far right side of the stage, it will spin out until it goes off screen on the left side.
  • If the Ice Climbers use their Final Smash, Iceberg, on this level, it will have no effect on the karts, as they will simply drive straight through the ice. The same goes with Jigglypuff's Puff Up, since its body expanding will let the karts go through it instead of being pushed away (though the shrinking could still wipe them out). Similarly, the karts are unaffected by Bumpers. Cook Kirby does not have any effect on them because they are obstacles.
  • If Andross is released from an Assist Trophy, the lower part of his face will be below ground.
  • In Mario Kart DS, on the Touch Screen map, the logo of a particular cup will float about underneath the map and names (for example, multiple mushrooms will float around for the Mushroom Cup, stars for Star Cup, and so on). In SSBB, the symbol of the Super Smash Bros. series is displayed instead.