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Glitch Category Names

  • Graphics
  • Camera
  • Audio
  • Physics
  • Out of bounds and clips
  • Scripting
  • Softlocks/Crashes/Freezes
  • Battles
  • Patched Glitches
  • Sequence breaks
  • Oversights

List of Paper Mario: The Origami King Glitches

Fishing storage

File:PMTOK Fishing Storage Glitch.png

Fishing storage allows the player to hold the fishing rod outside of the restriction of the docks. Due to how loading zones work, this glitch is limited to: Overlook Mountain, Shogun Studios, and Full Moon Island, as those areas have fishing spots. Despite this limitation, this glitch is very potent due to the fishing rod having collision while held by Mario, the ability to quit fishing while catching something, and the ability to return to the dock by pressing   at any time, regardless of what actions are taking place.

Methods

There are multiple methods of initiating fishing storage, all of which involve teetering at a ledge and performing one of the following actions at the same time:

  Digging with Professor Toad (see Partner duplication)

  Reading the Sea Chart

  Opening the Item Menu

  Talking with Olivia

Effects

Weapon slot manipulation

The section in memory that stores Mario's party members and the section that stores Mario's equipped weapons are only separated by 4 empty bytes. By gaining a fifth partner, partner information buffer overflows into the first slot of the equipped weapons section, which the game reinterprets as an item obtained at a certain point by Mario.

For example: if Kamek (P_KMK internally) joins as the fifth partner, "K" exceeds the 4 byte buffer and overwrites the first equipped weapon slot. This is reinterpreted as 76 when converted to a number, meaning the 76th item Mario obtained will replace his Basic Hammer. Any non-weapon equipped in this manner will not have associated attacks, so the game defaults to using a Mushroom, without consuming the item.

NOTE: This buffer overflow is what results in the game crashing or corrupting when gaining more than 4 partners.

Wrong turn number

When fighting a particular Goomba near the Sensor Lab in Picnic Road, if the player uses less than the given amount of ring moves and lets the timer run out while preparing the last move, this action carries over to Mario's next turn. Pressing   will undo this action, giving one extra ring movement for that turn than intended. It is also possible for this action to solve the puzzle, however the game and Olivia will not recognize this until the player makes a move, and paying the audience will unsolve the puzzle.

When trying to flee from the Li'l Cutout Soldier battle on the stairs of Bowser's Castle mess hall, the game can give the player 1 less puzzle turn than intended. By paying the audience, Mario is left with an unfinished board and #32CD32 moves. Finishing the layout will briefly show green moves.

Paper Mario: The Origami King bestiary

Item Drops

In Paper Mario: The Origami King, item drops are determined by an enemies assigned item drop set, a group of items that chosen at random to be dropped. There are 5* sets used in the game:

Set Name Items
LV1 / LV2 / LV3      
 
Paper / Paper M / Paper L      
 
Gold      
 
BOOTS KURIBOO        
 
MEKAKOOPA  
 
BTL_ZAKO_ITEM_L

UNUSED ?
     
 
BTL_ZAKO_LV1: Cheep Cheep, Scaredy Rat, Swoop, Spiny, Shy Guy, Black Shy Guy, Fly Guy, Goomba, Galoomba, Koopa Troopa, Red and Blue Sidestepper
BTL_ZAKO_LV2: Stingby, Blooper, Pokey, Ninji, Boo, Spike, Buzzy Beetle, Snifit, Bone Goomba, Rocky Wrench, Scuttlebug, Crowber
BTL_ZAKO_LV3: Fire/Ice/Boomerang/Hammer/Sledge Bro, Chargin' Chuck, Snow Spike, Grass Ninji, Piranha Plant, Spike Top, Stone Spike, Sumo Bro
BTL_ZAKO_PAPER: Paragoomba
BTL_ZAKO_PAPER_M: Paratroopa, Jumping Piranha Plant, Nipper Plant, Li'l Cutout Soldier
BTL_ZAKO_PAPER_L: Ptooie, Big Cutout Soldier
BTL_ZAKO_BOOTS_KURIBOO: Shoe Goomba
BTL_ZAKO_MEKAKOOPA: Mechakoopa

Dry Bones do not drop anything


No. 07 | Paragoomba
  HP 15 Moves Location(s)
Type Flying Flyin' Headbonk (4), Group Headbonk (4 per Paragoomba), Foe Throw (9) Overlook Mountain, Overlook Tower, Autumn Mountain, Club Island
Role
Item drops Small Bag of Confetti
Paragoombas transformed into origami. They’re pretty smug about those wings, but one stomp and they fall right off.

Image Map Test

POW BlockFire Flower SetIce Flower SetMushroom 3-PackMushroom 6-PackShiny Tail1-Up MushroomShiny HurlhammerFire FlowerShiny Fire FlowerIce FlowerShiny Ice FlowerMushroomShiny MushroomFlashy MushroomShiny BootsFlashy BootsIron BootsShiny Iron BootsFlashy Iron BootsShiny HammerFlashy HammerHurlhammer 

Deciphered Texts

Found throughout the Scorching Sandpaper Desert are ancient texts etched into the walls of various structures. These can be deciphered by Professor Toad, who will jot the important translations down for future reference. His notes can be viewed at any time by pressing   though the full list of translations are as follows:

Location Text
Ancient Slabs
Sun Altar

#c0672c

Desert Tower ◆

<span style="color:To find my #c0672c would be a feat... Unless you look around my feet.;background:none">#c0672c

Desert Tower ▲

<span style="color:Beneath the feet of twins entwined in needles, there, the #c0672c you'll find!;background:none">#c0672c

Desert Tower ●

<span style="color:Eclipse the sun above the lake... A buried #c0672c is yours to take!;background:none">#c0672c

Desert Tower ■

<span style="color:Near walls of waves, a fire's place... An #c0672c is there, by earth encased!;background:none">#c0672c

Royal Palace Mural

#c0672c

picture here
Royal Palace Mural

#c0672c

Royal Palace Mural

<span style="color:Find six devout and gather all... The #c0672c they will call!;background:none">#c0672c

Royal Palace Mural

<span style="color:To meet the #c0672c same... The ritual is like a game... The six devout will back this claim!→;background:none">#c0672c

Scorching Sandpaper Minor

<span style="color:When darkness looms, the desert sand entombs the #c0672c.;background:none">#c0672c

Temple of Shrooms

#c0672c

#c0672c

Temple of Shrooms

#c0672c

Temple of Shrooms

#c0672c

Temple of Shrooms

#c0672c

Shroom City Chronicle
Royal Palace Mural

<span style="color:Shroom City Chronicle, Chapter 1
—The Birth of #c0672c
Life begins in the Sandpaper Desert.
;background:none">#c0672c

 
Royal Palace Mural

<span style="color:Shroom City Chronicle, Chapter 2
—Black Water and Massive Coinage—
Shroomses find water. Riches flow.
;background:none">#c0672c

 
Royal Palace Mural

<span style="color:Shroom City Chronicle, Chapter 3
—Shroomses Dynasty's Golden Age—
Sharing the wealth. Ruling rules!
;background:none">#c0672c

Royal Palace Mural

<span style="color:Shroom City Chronicle, Chapter 4
—The Eternal King Shroomses—
He rests in the #c0672c.
;background:none">#c0672c

 
Location Text
Miscellaneous
Shroom City

#c0672c

Shroom City

#c0672c

Shroom City

#c0672c

#c0672c

#c0672c

#c0672c