Catchy Tunes: Difference between revisions

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==Introduction==
==Introduction==
The introduction of the minigame shows all of the musical symbols falling on one of the two xylophones making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.
Musical symbols fall on one of the two xylophones, making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.


==Gameplay==
==Gameplay==
Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.
Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to [[jump]] to get to the top side where the other two players are.


The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. If one of the players successfully collects all five different symbols before the time is up, that player wins. If the time is up and players did not get all the required symbols, the minigame is considered a tie.
The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. The first player to collect all five different symbols wins. If nobody does so within the time limit, the minigame ends in a tie.


==Ending==
==Ending==
[[File:Catchy Tunes Ending.png|thumb|left|250px|The ending to Catchy Tunes]]
[[File:Catchy Tunes Ending.png|thumb|250px|The standard ending to Catchy Tunes]]
The losers stand in a row behind the winner, who does their victory animation while the losers sulk.
The losers stand behind the winner, with the former doing their losing animations while the latter does their secondary winning animation.


==Controls==
==Controls==
* {{button|gcn|Stick}} – Move
* {{button|gcn|Stick}} – Move
* {{button|gcn|A}} – Jump


==In-game text==
==In-game text==
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{{foreign names
{{foreign names
|Jap=あつめておんぷ!
|Jap=あつめておんぷ!
|JapR=Atsumete ompu!
|JapR=Atsumete onpu!
|JapM=Collect Notes!
|JapM=Collect Notes!
|Ger=Notenregen
|Ger=Notenregen
|GerM=Note Rain
|GerM=Note Rain
|Fra=Saute-Notes
|Fre=Saute-Notes
|FraM=Note Jump
|FreM=Note Jump
|Spa=Pilla la melodía
|Spa=Pilla la melodía
|SpaM=Catch the Melody
|SpaM=Catch the Melody
|Ita=La musica nel sangue
|Ita=La musica nel sangue
|ItaM=Music in the blood
|ItaM=Music in one's veins (literally "in one's blood")
}}
}}
==Trivia==
[[File:Catchy Tunes multi-winners.jpg|thumb|200px|Two players winning Catchy Tunes]]
*It is possible for more than one player to win, though the task is difficult since the players need to collect their last notes almost simultaneously. If that happens, the winning players stand in front of the losing player(s) (except if there are none) in the ending.<ref>hahaPhD (September 24, 2021). [https://youtu.be/maHUcj-TQPA Rare Double Catchy Tunes Win]. ''YouTube''. Retrieved August 22, 2024.</ref>
==References==
<references/>


{{MP7 minigames}}
{{MP7 minigames}}
[[Category:4-player minigames]]
[[Category:4-player minigames]]
[[Category:Mario Party 7 minigames]]
[[Category:Mario Party 7 minigames]]

Latest revision as of 01:44, September 5, 2024

Not to be confused with Catch a Tune.
Catchy Tunes
Wario in Catchy Tunes from Mario Party 7
Appears in Mario Party 7
Type 4-Player minigame
Time limit 30 seconds
Music track Lazy Day Lollygag
Music sample

Catchy Tunes is a 4-Player minigame that is found in Mario Party 7. The name is a pun on a phrase that refers to songs that are easily memorable.

IntroductionEdit

Musical symbols fall on one of the two xylophones, making musical sound notes after they hit the ground and disappear. The screen fades and then shows the whole playfield that has the players on it, then the minigame begins.

GameplayEdit

Two players are on the top side between one of the two xylophones, while the other two players are on the giant piano keys; those two players have to jump to get to the top side where the other two players are.

The players attempt to gather five different musical symbols that come from the sky and fall down onto the ground within the time limit of 30 seconds. Each different musical symbol is required to win the minigame. The shadow of a falling musical symbol hints that there is a symbol that is going to hit the ground. If a musical symbol hits the ground, it disappears and cannot be collected. The players' dialog boxes on the screen indicate which certain musical symbols are collected and which ones are not collected. The players can stun others by simply jumping on them; if a player is stunned, they can barely move or jump for a brief moment. The first player to collect all five different symbols wins. If nobody does so within the time limit, the minigame ends in a tie.

EndingEdit

 
The standard ending to Catchy Tunes

The losers stand behind the winner, with the former doing their losing animations while the latter does their secondary winning animation.

ControlsEdit

  •   – Move
  •   – Jump

In-game textEdit

  • Rules"Run around and collect the falling musical symbols. You must collect one of each kind to win."
  • Advice"Watch the shadows to predict where the symbols will fall. You can also jump on other players to stun them!"

GalleryEdit

Names in other languagesEdit

Language Name Meaning Notes
Japanese あつめておんぷ![?]
Atsumete onpu!
Collect Notes!
French Saute-Notes[?] Note Jump
German Notenregen[?] Note Rain
Italian La musica nel sangue[?] Music in one's veins (literally "in one's blood")
Spanish Pilla la melodía[?] Catch the Melody

TriviaEdit

 
Two players winning Catchy Tunes
  • It is possible for more than one player to win, though the task is difficult since the players need to collect their last notes almost simultaneously. If that happens, the winning players stand in front of the losing player(s) (except if there are none) in the ending.[1]

ReferencesEdit

  1. ^ hahaPhD (September 24, 2021). Rare Double Catchy Tunes Win. YouTube. Retrieved August 22, 2024.