World 1-A (New Super Mario Bros.): Difference between revisions

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{{Italic title|World 1-A (''New Super Mario Bros.'')}}
{{about|World 1-A, a level in [[New Super Mario Bros.]]|other uses|[[World 1-A]]}}
{{Levelbox
{{italic title|id=yes}}
|title=World 1-A
{{level infobox
|image=[[File:NSMB W1-A.png|250px]]
|image=[[File:NSMB W1-A.png|250px]]
|code=
|code=
|world=[[World 1 (New Super Mario Bros.)|World 1]]
|world=[[World 1 (New Super Mario Bros.)|World 1]]
|game=''[[New Super Mario Bros.]]''
|game=''[[New Super Mario Bros.]]''
|limit=400 seconds
|limit=300 seconds
|notes=The first and only optional level in the game.
|before_alt=
|beforealt=
|before=[[World 1-4 (New Super Mario Bros.)|<<]]
|before=[[World 1-4 (New Super Mario Bros.)|<<]]
|after=[[World 1-Castle (New Super Mario Bros.)|>>]]
|after=[[World 1-Castle (New Super Mario Bros.)|>>]]
|secret=
|secret=
}}[[Image:NewSuperMarioBros-World1-A.png|300px|thumb|right|Map of World 1-A.]]
}}
'''World 1-A''' is the only optional level in [[World 1 (New Super Mario Bros.)|World 1]], and subsequently, of ''[[New Super Mario Bros.]]''.
{{quote2|Under the Sea: In World 1-A, Mario finds himself in an underwater world that scrolls automatically. Luckily, Koopa Mario is an excellent swimmer!|Official website}}
 
'''World 1-A''' is the only secret level in [[World 1 (New Super Mario Bros.)|World 1]] of ''[[New Super Mario Bros.]]''
==Layout==
==Layout==
First, the player has to go down the [[Warp Pipe]], and the player will see an underwater world. Also, a [[? Block]] with a power up can be found. At this point the screen will scroll automatically: that means[[ Mario]] will be crushed by solid obstacles if he was hit with that at the most left of the screen. [[Sushi]]s, will appear at both the top and bottom of the screen, two each time. If it is hit by one of [[Fire Mario]]'s [[fireball]]s it will be defeated quickly.
[[File:NSMB World 1-A.png|thumb|left|200px|Mario swimming]]
The level begins near a [[Warp Pipe]], which takes the player into an underwater area. A [[? Block]] containing a power-up can be found at the beginning. At this point, the screen scrolls automatically, and [[Mario]] is crushed if he gets stuck between the screen and a solid object. [[Sushi]] appears at both the top and bottom of the screen, two each time. Sushi can be defeated quickly by [[Fire Mario]]'s [[fireball]]s.  


The player can find a [[P-Switch]] while swimming along this level. If the player hits it, it will produce [[Silver Coin]]s between bouncy obstacles. Then, by going high as possible, the player can grab the first Star Coin. From there Mario will go right, entering the pipe leading upwards, appearing near the second Star Coin.
The player can find a [[P Switch]] while swimming along this level. If the player hits it, it produces [[Blue Coin]]s between [[Bumper (Super Mario series)|Bumper]]s. Then, by going high as possible, the player can grab the first Star Coin. From there, Mario can go right to enter a pipe leading upwards, which takes him to the area with the second Star Coin.


When entering the underwater world again, take up the [[random Power-up Block]] while avoiding the [[Cheep-Cheep]]s. The player has to dodge the Sushis coming from the left and the can go through a Red Coin Ring to get red coins.
When Mario enters the underwater area again, he encounters a [[Roulette Block]] while avoiding the [[Cheep Cheep|Cheep-Cheep]]s. The player has to dodge the Sushi coming from the left, and then they can go through a [[Red Ring]] to collect the [[Red Coin]]s. The Sushi switch back to attacking from the right and Mario should avoid Pipes that spew bubbles. Another P Switch can be found, allowing Mario to collect more Blue Coins.  
The Sushis will now switch back to attacking from the right, but what makes difficult is the current of bubbles from pipes; there's also a silver coin challenge for the player to try.


The player has to swim right as soon as the Star Coin appears above, grabbing the Star Coin, followed by either ducking to avoid the incoming Sushi or swim back out quickly. There's a pipe that leads to the next Star Coin. Going back out the pipe, the player has to swim past the last few Sushis and head up the pipe, going forward to [[jump]] onto the flagpole to end the level.
The player has to swim right as soon as the third Star Coin appears above. Mario then has to swim past the last few Sushi and head up the pipe, which leads to the [[Goal Pole|pole]].
{{br|left}}


==Star Coins==
==Star Coins==
*'''Star Coin 1''' - On the top of the level it will be guarded by invisible blocks on the bottom, so approach the coin form the left or right side.
*'''Star Coin 1''' - On the top of the level, the first [[Star Coin]] can be found guarded by [[Hidden Block|Invisible Block]]s, so Mario should collect the coin from the side.
*'''Star Coin 2''' - Right after the first Star Coin is a pipe. Take it and the bro will be transported above ground where the second coin resides.
*'''Star Coin 2''' - Right after the first Star Coin is a pipe. Mario should enter it, and he is transported above ground where the second Star Coin can be found.
*'''Star Coin 3''' - Mario or Luigi will have to maneuver themselves around a stone structure to the right opening to obtain the final coin.
*'''Star Coin 3''' - Mario has to maneuver himself around a stone structure to the right opening to obtain the final Star Coin.


==Enemies==
==Enemies==
*[[Cheep-Cheep]]
The following enemies appear in the following quantities:
*[[Sushi]]
 
<gallery>
NSMBDS Cheep Cheep Sprite.png|[[Cheep Cheep|Cheep-Cheep]] (6)
SushiNSMB.png|[[Sushi]] (spawns randomly)
</gallery>
 
==Level map==
{{Wide image|NewSuperMarioBros-World1-A.png|5314|Map of World 1-A}}


{{BoxTop}}
{{NSMB levels}}
{{NSMB Levels}}
[[Category:Aquatic areas]]
{{NSMB}}
[[Category:New Super Mario Bros. levels]]
[[Category:New Super Mario Bros. Levels]]
[[it:Mondo 1-A (New Super Mario Bros.)]]
[[Category:Bodies of Water]]

Revision as of 22:13, March 26, 2024

This article is about World 1-A, a level in New Super Mario Bros. For other uses, see World 1-A.
Level
World 1-A
World 1-A from New Super Mario Bros.
World World 1
Game New Super Mario Bros.
Time limit 300 seconds
<< Directory of levels >>

Template:Quote2 World 1-A is the only secret level in World 1 of New Super Mario Bros.

Layout

Mario swimming in World 1-A.
Mario swimming

The level begins near a Warp Pipe, which takes the player into an underwater area. A ? Block containing a power-up can be found at the beginning. At this point, the screen scrolls automatically, and Mario is crushed if he gets stuck between the screen and a solid object. Sushi appears at both the top and bottom of the screen, two each time. Sushi can be defeated quickly by Fire Mario's fireballs.

The player can find a P Switch while swimming along this level. If the player hits it, it produces Blue Coins between Bumpers. Then, by going high as possible, the player can grab the first Star Coin. From there, Mario can go right to enter a pipe leading upwards, which takes him to the area with the second Star Coin.

When Mario enters the underwater area again, he encounters a Roulette Block while avoiding the Cheep-Cheeps. The player has to dodge the Sushi coming from the left, and then they can go through a Red Ring to collect the Red Coins. The Sushi switch back to attacking from the right and Mario should avoid Pipes that spew bubbles. Another P Switch can be found, allowing Mario to collect more Blue Coins.

The player has to swim right as soon as the third Star Coin appears above. Mario then has to swim past the last few Sushi and head up the pipe, which leads to the pole.

Star Coins

  • Star Coin 1 - On the top of the level, the first Star Coin can be found guarded by Invisible Blocks, so Mario should collect the coin from the side.
  • Star Coin 2 - Right after the first Star Coin is a pipe. Mario should enter it, and he is transported above ground where the second Star Coin can be found.
  • Star Coin 3 - Mario has to maneuver himself around a stone structure to the right opening to obtain the final Star Coin.

Enemies

The following enemies appear in the following quantities:

Level map