Super Mario Bros. Wonder
This article needs Super Mario improvement. Specifically:
- Expand the intro section with:
- a summary on the game's design and artistic choices
- a brief presentation of its standout gameplay mechanics, such Wonder Effects, power-ups, and badges
- some emphasis on the game's aesthetics and the uniqueness of its items, characters, and setting, often noted by the game's developers and players alike
- This article is about the Nintendo Switch game. For other uses, see Super Mario Bros. Wonder (disambiguation).
- "SMBW" redirects here. For other uses, see SMBW (disambiguation).
| Super Mario Bros. Wonder | |||||||||||||||||||||||||
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American box art For alternate box art, see the related gallery. | |||||||||||||||||||||||||
| Developer | Nintendo EPD | ||||||||||||||||||||||||
| Publisher | Nintendo | ||||||||||||||||||||||||
| Platform | Nintendo Switch | ||||||||||||||||||||||||
| Release dates | |||||||||||||||||||||||||
| Languages | English[A] Japanese Chinese (Simplified) Chinese (Traditional) Dutch French (Canada) French (Europe) German Italian Korean Polish[B][26] Portuguese (Brazil) Portuguese (Europe) Russian Spanish (Latin America) Spanish (Europe) Thai[C][27][28] | ||||||||||||||||||||||||
| Genre | Platformer | ||||||||||||||||||||||||
| Ratings |
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| Modes | Single player Multiplayer (2–4 players) Online Play (2–4 players)[D] | ||||||||||||||||||||||||
| Format | |||||||||||||||||||||||||
| Input | |||||||||||||||||||||||||
| Serial codes | |||||||||||||||||||||||||
Super Mario Bros. Wonder is a side-scrolling platform game released worldwide for the Nintendo Switch on October 20, 2023.[25] First announced during the June 2023 Nintendo Direct, it is the twenty-seventh installment in the Super Mario series[29] and the first new full-fledged 2D Super Mario game since New Super Mario Bros. U released almost 11 years prior. It is also the first game to feature Kevin Afghani as the voice of Mario and Luigi, succeeding Charles Martinet, as well as the first game in the Super Mario franchise as a whole to be released since the initial release of Mario + Rabbids Sparks of Hope exactly one year prior.
The art style of the game's characters has changed significantly, apparently to resemble 2D illustrations drawn by Shigehisa Nakaue. This style would later reappear in Mario Kart World.
A dedicated Nintendo Direct for the game titled the "Super Mario Bros. Wonder Direct" was broadcast on August 31, 2023 at 7:00 a.m. PT / 10:00 a.m. ET.[30]
In addition to being backwards compatible on the Nintendo Switch 2, an enhanced version of the game for the system titled Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup in Bellabel Park was released on March 26, 2026 as part of the Super Mario Bros. 40th Anniversary celebration.[31] The original Nintendo Switch version of the game can still be launched from the title screen, but accessing the Nintendo Switch 2 Edition again requires the game to be closed and restarted.
Story
The following text is taken directly from the American English translation of the Mario Portal.
Welcome to the Flower Kingdom - a not so distant land just beyond the Mushroom Kingdom.
Mario and friends were invited here by the benevolent Prince Florian, but Bowser, the King of the Koopas, had other plans! With just a single touch of the mysterious Wonder Flower... Bowser merged with Prince Florian's castle!
Thanks to his newfound power, chaos spread across the land.
Now, it's up to Mario and friends to stop Bowser, and save the Flower Kingdom!
Mario, Princess Peach, Luigi, Blue Toad, Yellow Toad, Toadette, and Princess Daisy are invited to the Flower Kingdom, a neighbor to the Mushroom Kingdom ruled by Prince Florian. Florian shows off the Wonder Flower to his visitors, when suddenly, Bowser, Bowser Jr., and Kamek arrive. Bowser takes hold of the Wonder Flower, merging him, his Koopa Clown Car, and Florian's castle, the Flower Castle, to become Castle Bowser; he proceeds to spread havoc across the entire kingdom, including trapping the kingdom's inhabitants, the Poplins, in their homes. Not wanting to let this stand, Mario and his friends eagerly decide to help save the Flower Kingdom and set off with Florian, who opts to be the gang's guide, to stop Bowser's evil plans once again. The group is closely followed by four Yoshis and Nabbit.
Mario and his friends journey through Pipe-Rock Plateau, Fluff-Puff Peaks, Shining Falls, Sunbaked Desert, Fungi Mines, and Deep Magma Bog, collecting the Royal Seed from each to remove the Cloud Piranhas protecting Castle Bowser, defeating Wonder Bowser Jr. in four corrupted palaces and disabling three flying battleships summoned by Kamek in the process, before confronting Bowser within the castle from Petal Isles. After getting through some more of his defenses, Mario and his allies eventually defeat Castle Bowser, preventing him from using Wonder powers to terrorize the universe, and saving the Flower Kingdom, leaving the heroes, along with Florian and the Poplins, to celebrate.
Meanwhile, a post-credits scene shows Kamek attempting to carry Bowser and Bowser Jr. in the Koopa Clown Car; however, the weight is too heavy for Kamek, and he sinks, causing them to crash into some hills near the Flower Castle.
Gameplay
Super Mario Bros. Wonder is a 2.5D-style platformer that supports both single-player gameplay and simultaneous multiplayer with up to 4 players. The game uses an updated art style, iterating on the New Super Mario Bros. subseries of Super Mario games with new models, expressions and animations. Alongside Mario and Luigi, several other characters are also playable, including Princess Peach, Princess Daisy, Yellow Toad, Blue Toad, Toadette, Yoshis of four different colors, and Nabbit.[32] All characters use the established base moveset from the New Super Mario Bros. series, including the ability to Wall Jump, Ground Pound, and Spin Jump. Nabbit retains his ability to not take damage from enemies from previous games, simply phasing through enemies instead. The Yoshis also do not take damage, but bump into enemies upon colliding with them. The Yoshis retain their ability to Flutter Jump, be used as a mount for other characters, and use their tongue to swallow enemies and items. They can receive new abilities by consuming returning power-ups, as well as new ones like the Elephant Fruit. A new feature sees the characters equipping badges, which allow them to obtain an additional special ability, similarly to character specific abilities from prior games like Super Mario Bros. 2 without it being tied to a character. The ability depends on which one is equipped, such as the Parachute Cap or the Scuttle. The Midair Spin from prior games also returns as part of the base moveset, but it is replaced by the Parachute Cap, Grappling Vine, or Boosting Spin Jump abilities when their respective badge is equipped.
The game's story takes place in the Flower Kingdom, a brand-new location. The game's levels incorporate similar general themes to the New Super Mario Bros. series and prior 2D Super Mario titles, such as grassland, desert, and beach stages, but also new unique level themes like autumnal forests and savannas. The hub consists of a contiguous world map, similar to that of New Super Mario Bros. U, where each level is represented by a 3D modeled icon, as in Super Mario 3D World. Similar to both games, levels in this game have unique names. Each one is also assigned a difficulty rating in-game, from one to five. This is a feature only found previously in the Level Cards compatible with Super Mario Advance 4: Super Mario Bros. 3, as well as Super Mario Maker 2's Story Mode.
The signature feature of Super Mario Bros. Wonder is the Wonder Flower, a power-up that changes the world around Mario and friends in unique and strange ways, such as bringing Warp Pipes to life or causing Trottin' Piranha Plants to start singing. Wonder Flowers are exclusive to the Flower Kingdom, alongside Wonder Seeds and flower coins, prominent collectibles of the region. Another notable addition is Talking Flowers, non-playable characters that populate levels and comment on in-game events and players' actions.
This is the first 2D side-scrolling Super Mario game since Super Mario Bros. 2 to omit a score system and Time Limit, allowing players to explore levels for as long as they wish. When a character bounces off enemies or other objects repeatedly, ratings appear in the order "Good", "Great", "Super", "Fantastic", "Excellent", "Incredible", and "Wonderful"; from then on, any further action that continues the chain awards the player a 1-Up.
The maximum number of lives is 99. Just like in Super Mario 3D World, the number of lives is shared between players when playing multiplayer.
Controls
All actions using can also be done with
. Selecting the "
Dash ·
Jump" option in the Settings menu will rotate all face buttons once to the left, with
functioning as
and
functioning as
.[33]
| Action(s) | Input(s) | |||
|---|---|---|---|---|
| Dual Joy-Con or Pro Controller | Horizontal Joy-Con | |||
| Universal Actions | ||||
| Move | ||||
| Jump | ||||
| Dash | ||||
| Deploy Item Balloon | Hold |
Hold | ||
| Greeting | ||||
| Select greeting | Hold |
Hold | ||
| Menu | ||||
| Basic Actions | ||||
| Crouch | ||||
| Crouch and move | ↙ |
↙ | ||
| Slide on a slope | ||||
| Ground Pound | ||||
| Spin Jump | Press |
Press | ||
| Midair Spin | Press |
Press | ||
| Hold item | Touch item while holding |
Touch item while holding | ||
| Kick held item | Release |
Release | ||
| Kick item upward | Release |
Release | ||
| Drop held item | Release |
Release | ||
| Pull | Hold |
Hold | ||
| Push | Tilt |
Tilt | ||
| Swim | Press |
Press | ||
| Swim while holding an item | While underwater, hold |
While underwater, hold | ||
| Enter a pipe | Tilt |
Tilt | ||
| Enter a door | ||||
| Climb up/down a vine | ||||
| Wall Jump | Jump against a wall, then press |
Jump against a wall, then press | ||
| Wall slide | While against a wall, tilt |
While against a wall, tilt | ||
| Place standee | Press |
Press | ||
| Local Multiplayer / Online Play | ||||
| Become a ghost | Press and hold |
Press and hold | ||
| Float | ||||
| Float faster | Tilt |
Tilt | ||
| Give up | Press |
Press | ||
| Local Multiplayer | ||||
| Ride Yoshi | Jump on top of Yoshi | |||
| Dismount Yoshi | Press |
Press | ||
| Backflip off Yoshi | Press |
Press | ||
| Yoshi | ||||
| Flutter Jump | Press and hold |
Press and hold | ||
| Eat | Press |
Press | ||
| Spit out | Press |
Press | ||
| Spit upwards | With a mouthful, press |
With a mouthful, press | ||
| Elephant Mario | ||||
| Swing trunk | Press |
Press | ||
| Swing trunk while crouching | Press |
Press | ||
| Spray | Press |
Press | ||
| Fire Mario | ||||
| Throw a fireball | Press |
Press | ||
| Throw a fireball while crouching | Press |
Press | ||
| Throw fireballs while spin jumping | Press |
Press | ||
| Bubble Mario | ||||
| Make a bubble | Press |
Press | ||
| Make a bubble while crouching | Press |
Press | ||
| Make bubbles while spin jumping | Press |
Press | ||
| Bubble jump | Stomp a bubble while holding |
Stomp a bubble while holding | ||
| Drill Mario | ||||
| Drill down | ||||
| Drill up | Jump toward the ceiling | |||
| Move while burrowed | Tilt |
Tilt | ||
| Badges | ||||
| Press |
Press | |||
| Press and hold |
Press and hold | |||
| Jump against a wall, and press |
Jump against a wall, and press | |||
| Press |
Press | |||
| Press |
Press | |||
| Press |
Press | |||
| Press |
Press | |||