Adobe Shockwave

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The logo for Adobe Shockwave

Adobe Shockwave is a discontinued multimedia platform developed by Adobe Inc. Like Adobe Flash, it was used for creating interactive games and applications that could then be displayed on webpages. It originated in 1985 as a multimedia animation authoring tool for the Apple Macintosh named VideoWorks (later Director), developed by MacroMind, which would merge with Authorware, Inc. in 1992 to become Macromedia.[1] In 1995, the Shockwave Player plug-in was launched, allowing Director media to be viewed in a web browser. After Adobe's acquisition of Macromedia, the platform was renamed Adobe Shockwave.[1]

From the late 1990s to mid-2000s, Shockwave content was common on the Internet, and the platform was utilized by Nintendo for some web games themed to the Super Mario franchise; however, Flash (which overlapped with Shockwave in many ways) would ultimately prove to be a more popular platform.[2] Shockwave would nevertheless be supported until its discontinuation in 2019,[3] shortly before Flash's own deprecation the following year.[4]

List of Super Mario games[edit]

19 Super Mario–related Shockwave games in total were published from 1997 to 2005.

1997[edit]

Title Game/product promoted
Mario Net Quest IBM AS/400 servers

1998[edit]

Title Game/product promoted
Wario's Whack Attack Mario Party

1999[edit]

Title Game/product promoted
Donkey Konk Donkey Kong 64
Kremling Krunch
Donkey Kong 64 Lore Quiz
Mario Golf Mario Golf
(Nintendo 64)
Power Meter
Crazy Counting Mario Party 2
Dinky Rinky
Goodness Rakes
Melon Mayhem
Nomiss
Maestro Mario Mario Party

2000[edit]

Title Game/product promoted
Mario's Memory Madness Mario Party

2001[edit]

Title Game/product promoted
Paint Boy Game Boy Color
Super Smash Bros. Super Smash Bros.
Mario Golf Mario Golf
(Nintendo 64)

2003[edit]

Title Game/product promoted
Donkey Kong Country Barrel Maze -

2005[edit]

Title Game/product promoted
WarioWare Twisted Marble Maze Game WarioWare: Twisted!

See also[edit]

References[edit]

  1. ^ a b Anthony Kleine (October 30, 2019). The Story Of Shockwave And 3D Webgames. Medium. Retrieved July 13, 2026.
  2. ^ 2011. Statistics : PC penetration. Archived October 6, 2011, 23:58:57 UTC from the original via Wayback Machine. Retrieved July 13, 2026.
  3. ^ February 25, 2019. End of Life for Adobe Shockwave. Adobe. Archived February 27, 2019, 18:21:07 UTC from the original via Wayback Machine. Retrieved July 13, 2026.
  4. ^ July 25, 2017. Flash & The Future of Interactive Content. Adobe. Archived December 2, 2017, 12:37:04 UTC from the original via Wayback Machine. Retrieved July 13, 2026.