Meanie Match: Difference between revisions
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'''Meanie Match''' is a Free-for-All [[minigame]] appearing in ''[[Mario Party 10]]''. | '''Meanie Match''' is a Free-for-All [[minigame]] appearing in ''[[Mario Party 10]]''. |
Revision as of 15:55, February 7, 2023
Meanie Match | |||
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Appears in | Mario Party 10 | ||
Type | Free-for-All minigame | ||
Time limit | 15 seconds per turn | ||
Music track | Remember Them Did You Get Them All? | ||
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Meanie Match is a Free-for-All minigame appearing in Mario Party 10.
Gameplay
The minigame is set in a library and has a podium in the middle with a color wheel consisting of twelve colors. The enemies that appear are a Shy Guy, a Fuzzy, an Urchin, a Hammer Bro, a Bullet Bill, a Koopa Troopa, a Dry Bones, a Blooper, a Huckit Crab, a Waddlewing, a Goomba, a Cheep Cheep, a Boo, a Goombrat, and a Bob-omb, which makes 15 enemies. The objective is to remember the colors the enemies are on and drag them to their appropriate colors. The order of play is randomly decided. If a player brings an enemy to the appropriate color, they make it to the next round; otherwise, they are eliminated. The last player standing wins. If none of the players drag an enemy within the time limit, they are all eliminated and the minigame is a draw.
Controls
- − Move cursor
- − Select enemy
In-game text
Grab an enemy with , and drag it to its place!
Challenge
- Perfect Placement: All four players must drag the enemies to the right places without making any mistakes.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | どこどこどこ? Doko doko doko? |
Where, where, where? |
Dutch | Vind De Vijand |
Find the Enemy |
German | Fieslingsgedächtnis |
Meanie Memory |
Italian | Cattivi ricordi |
Remembered baddies |
Portuguese | Memória à Prova |
Memory Testing |
Spanish (NOA) | Memoria transitoria |
Transitory Memory |
Spanish (NOE) | A prueba de memoria |
Memory-proof |