Mario's Super Picross: Difference between revisions

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== Gameplay ==
== Gameplay ==


The game was an odd [[Mario]] game, pretty much having nothing to do with Mario in some ways. It was an odd puzzle game in which the player would play with a chisel and rock hammer to uncover numbers in a number game. Without the title and level selection screen, one could believe that this wasn't even a Mario game.
This game is different from most other[[Mario]] games. It was an odd puzzle game in which the player would play with a chisel and rock hammer to uncover numbers in a number game. Without the title and level selection screen, one could believe that this wasn't even a Mario game.


== Graphics ==
== Graphics ==

Revision as of 11:13, February 22, 2009

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Box art for Mario's Super Picross
Official Box Art by Japan.

Mario's Super Picross is the sequel to the GameBoy game Mario's Picross and takes place on the Super Nintendo. After the failure of Mario's Picross in America, a sequel was released only in Japan. The game played much the same way as the first, except Wario made a cameo.

Gameplay

This game is different from most otherMario games. It was an odd puzzle game in which the player would play with a chisel and rock hammer to uncover numbers in a number game. Without the title and level selection screen, one could believe that this wasn't even a Mario game.

Graphics

One of the neat things about the game were it's interesting graphics in the File Selection Screen and the title screen. The File Selection Screen had a background with a building having Mario's face on it, and a green hill with a dotted "M." The title screen was nice quality graphics with a winking, odd-styled abstract Mario made of little squares.

Some have compared the game's unique graphic style to that of Super Paper Mario.

File:Picrossbg.jpg
The File Selection background.


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