Jump the Gun
Jump the Gun | |||
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Appears in | Mario Party 6 | ||
Type | 2-vs.-2 mini-game | ||
Music track | Amusing | ||
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Jump the Gun is a 2-vs.-2 minigame found in Mario Party 6. Its name comes from a phrase that refers to when a person does something prematurely.
There are only aesthetic differences between daytime and nighttime.
Introduction
The player mounting the cannon fires a Bullet Bill into the first target. The other player then jumps onto it.
Gameplay
One character on each team controls a cannon that shoots out Bullet Bills. The other character then has to use those Bullet Bills as small platforms to get to the finish line. Players can shoot a Bullet Bill at only one of the targets and can shoot only one at a time. If the other player falls off the stage, a Lakitu hauls them back onto the last Bullet Bill they stood upon. The player who reaches the goal point first wins for their team. If five minutes pass, the minigame ends in a tie.
Ending
The winners perform their victory animations at the goal point. If five minutes pass, everybody does their losing animation.
Controls
Player aiming the cannon
– Move the cursor
– Shoot Bullet Bill
Player jumping across Bullet Bills
– Move
– Jump
In-game text
- Rules – "One player creates a bridge by shooting Bullet Bills while the other jumps across them to reach the goal."
- Advice – "When shooting Bullet Bills, consider how far your partner can jump when aiming."
Gallery
Names in other languages
Language | Name | Meaning | Notes |
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Japanese | いそいで!キラーわたり Isoide! Kirā watari |
Hurry Up! Bullet Bill Ferry | |
German | Kugelwilli-Kanonade | Bullet Bill Cannonade | |
Italian | Spara e Avanza | Shoot and Advance | |
Spanish | Ojo que voy | Beware, I'm Going! (Ojo means both "eye" and "beware".) |
Trivia
- If a tie occurs in this minigame, the minigame's music keeps playing and the announcer does not say, "Tie," as the word does not appear on the screen.