Bowser's Block Battle: Difference between revisions

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{{minigame-infobox
{{distinguish|Bowser's Block Party}}
|image=[[File:Wii MarioParty9 Website 28 BossRush EN-H264.jpg|260px]]
{{minigame infobox
|appeared_in=''[[Mario Party 9]]
|image=[[File:MP9 Bowser Block Battle 1.png|260px]]
|appears_in=''[[Mario Party 9]]''
|type=Boss minigame
|type=Boss minigame
|info='''Rules'''<br>''Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice he gets to attack!
|time=10 seconds per round
|controls=''Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move. Press {{button|wii|2}} while standing next to a die to pick it up. Press {{button|wii|2}} while holding a die to throw it.
|track=Battle with Bowser!<br>Bowser's Mad!
|sample=First phase:<br>[[File:MP9 Battle with Bowser!.oga]]<br>Second phase:<br>[[File:MP9 Bowser's Mad!.oga]]
}}
}}


:''Not to be confused with [[Bowser's Block Party]] in [[Mario Party DS]].''
'''Bowser's Block Battle''' is the final boss [[minigame]] featured in ''[[Mario Party 9]]''. This and [[Bowser Jr. Breakdown]] are the only boss minigames played on [[Bowser Station]], and players cannot choose from three other boss minigames. The same happens on [[DK's Jungle Ruins]]. [[Bowser]] fights as [[Giant Bowser|Super Bowser]] as he increases in size.
 
'''Bowser's Block Battle''' is a boss [[minigame]] featured in ''[[Mario Party 9]]''.


==Introduction==
==Introduction==
The view will be on the players on a platform in space. The view will then change to be in front of the platform, and Bowser will appear, roar menacingly, and pull some dice out.
The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some [[Dice Block|dice]] out in his hand.


==Gameplay==
==Gameplay==
Players must attack [[Bowser]] by rolling [[Dice Block|dice]] marked with their own faces and Bowser symbols on the remaining sides. These dice are not typical dice blocks, but objects that players can pick up and throw if they do not like what was previously rolled. After a short while, the rolls will be set and dice can not be picked up (although those already in a player's hands can be thrown and the roll will be included). Each character will then attack and deal damage to Bowser equal to the number of dice showing his or her face, starting with the player or players with the most dice. If any dice show Bowser's symbol, he'll attack after being damaged by spitting a trio of [[fireball]]s once for each dice; anybody hit by a fireball will lose one point. The process will then repeat.
The players must attack Bowser by rolling dice marked with their own faces and Bowser [[emblem]]s on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for [[point]]s. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of [[fireball]]s once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in disappointment. Bowser then throws a new set of dice onto the stage, and the process repeats.


When Bowser is damaged halfway, he will increase in size. He will occasionally tilt the stage to complicate the players' attempts to roll the dice, and his fireball attack will also become larger and more difficult to avoid. After attacking with his fireballs, he'll roll a special dice with the six bosses on it. If Bowser rolls a previous boss, that character will appear and attack the players; if he rolls himself, he'll make a ferocious fireball assault, launching many more than his regular attack.
When his [[Health Meter|health]] drops below half, Bowser lets out an angry roar before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:
*[[Wiggler]] walks around the arena three times before leaving.
*[[King Bob-omb]] drops into the middle of the arena and makes [[Bob-omb]]s fall out of the sky.
*[[King Boo]] summons two separate groups of [[Boo]]s that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
*[[Blooper]] floats near the front of the arena (where Bowser is) and tosses 10 [[Urchin]]s at the players.
*[[Chain Chomp]] drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
*If Bowser rolls his own image on the die, he launches five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them.


When [[Wiggler]] appears on the spiky dice, he walks around three times before walking out of the arena. When [[Big Bob-omb]] appears on the spiky dice, he slams the ground causing [[Bob-omb]]s to fall out of the sky. When [[King Boo]] appears on the spiky dice, [[Boo]]s must be avoided. The first time is clockwise or counterclockwise and the second time is the opposite direction. When [[Blooper]] appears on the spiky dice, it floats tossing [[Urchin]]s a certain number of times. When [[Chain Chomp]] appears on the spiky dice, it falls from the sky, moving toward the other players. Bumping walls will change direction.
Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins.


==Ending==
==Ending==
Once defeated, Bowser will fly into the black hole behind the battlefield and explode, revealing several [[Mini Star]]s.
Once defeated, Bowser flies into the [[black hole]] behind the battlefield and explodes, revealing several [[Mini Star]]s in Party Mode and Solo Mode.
 
==In-game text==
* '''Rules''' &ndash; ''"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice, he gets to attack!"''
* '''Controls''' &ndash; ''"Hold the Wii Remote sideways. Press {{button|wii|Pad}} to move. Press {{button|wii|2}} while standing next to a die to pick it up. Press {{button|wii|2}} while holding a die to throw it."''
 
==Gallery==
<gallery>
MP9 Bowser Block Battle 2.png|After Bowser throws the blocks, players compete to try to get their icons to appear faceup.
MP9 Bowser Block Battle 3.png|If any of the players' icons appear faceup, they can attack Bowser.
MP9 Bowser Block Battle 5.png|Attack priority is determined by how many of a certain character icon are faceup.
MP9 Bowser Block Battle 4.png|Bowser attacks for each Bowser icon that is faceup.
MP9 Bowser Block Battle 6.png|Bowser enlarges himself after he loses half of his health.
MP9 Bowser Block Battle 7.png|During the second half, Bowser throws a block, which has icons for all the main bosses, including himself.
MP9 Bowser Block Battle 8.png|The boss icon that appears faceup will be the boss who will do the attacking.
MP9 Bowser Block Battle 9.png|Chain Chomp attacks.
MP9 Bowser Block Battle 12.png|King Bob-omb attacks.
MP9 Bowser Block Battle 15.png|King Boo attacks.
MP9 Bowser Block Battle 16.png|Blooper attacks.
MP9 Bowser Block Battle 17.png|Wiggler attacks.
MP9 Bowser Block Battle 11.png|Bowser's fireballs are larger and faster during the second half.
MP9 Bowser Block Battle 10.png|Bowser starts tilting the arena when it is the players' turn to attack.
MP9 Bowser Block Battle 13.png|[[Mario]], [[Yoshi]], and [[Wario]] deliver the final attack.
MP9 Bowser Block Battle 14.png|When defeated, Bowser is sent flying into the black hole.
</gallery>


==Names in Other Languages==
==Names in other languages==
{{foreignname
{{foreign names
|Spa=Guerra de Bloques con Bowser
|Jap=クッパのファイナルサイコロバトル
|JapR=Kuppa no Fainaru Saikoro Batoru
|JapM=Bowser's Final Dice Battle
|Spa=Guerra de bloques con Bowser
|SpaM=Block War with Bowser
|SpaM=Block War with Bowser
|Ger=Bowsers Würfelkampf
|Ger=Bowsers Würfelkampf
|GerM=Bowser's Dice Struggle
|GerM=Bowser's Dice Struggle
|FreA=Bataille de dés de Bowser!
|FreAM=Bowser's Dice Battle
|FreE=Bowser à pile ou face
|FreEM=Heads or Tails Bowser
|Ita=Scontro Finale con Bowser
|ItaM=Final Clash with Bowser
|Chi=庫巴的終極骰子對決
|ChiR=Kùbā de zhōngjí shǎizi duìjué
|ChiM=Bowser's Ultimate Dice Showdown
}}
}}


==Trivia==
{{MP9 minigames}}
*The players only play this boss minigame and [[Bowser Jr. Breakdown]] every time he or she plays on [[Bowser Station]], instead of picking between three other boss minigames.The sames happens on [[DK's Jungle Ruins]].
[[Category:Boss minigames]]
 
[[Category:Mario Party 9 minigames]]
<br clear=all>
[[de:Bowsers Würfelkampf]]
{{Mario Party 9}}
[[Category:Mario Party 9 Minigames]]
[[Category:Boss Minigames]]

Latest revision as of 15:09, February 15, 2024

Not to be confused with Bowser's Block Party.
Bowser's Block Battle
Bowser's Block Battle
Appears in Mario Party 9
Type Boss minigame
Time limit 10 seconds per round
Music track Battle with Bowser!
Bowser's Mad!
Music sample
First phase:

Second phase:

Bowser's Block Battle is the final boss minigame featured in Mario Party 9. This and Bowser Jr. Breakdown are the only boss minigames played on Bowser Station, and players cannot choose from three other boss minigames. The same happens on DK's Jungle Ruins. Bowser fights as Super Bowser as he increases in size.

Introduction[edit]

The view is on the players, who are standing on a stone platform floating in space. The view shifts to the front of the platform as the already enlarged Bowser appears, roars furiously, and pulls some dice out in his hand.

Gameplay[edit]

The players must attack Bowser by rolling dice marked with their own faces and Bowser emblems on the remaining sides. These dice are not typical Dice Blocks but objects that players can pick up and throw if they want to change what faces up. After 10 seconds, the rolls are set and dice can no longer be picked up (dice that are held by players when the time limit expires are thrown automatically, and the rolls are included). The dice that show the players' faces are converted into energy balls that players can shoot at Bowser for points. Players attack in decreasing order of number of dice with their faces shown, so those with the most dice make the first move, and those with the fewest dice take a turn last. Players with equal numbers of dice with their characters' faces attack together. After every player attacks, if any dice show his emblem, Bowser attacks by spitting a trio of fireballs once for each die, and anybody hit by a fireball loses one point. If no dice show his emblem, Bowser grabs the board in disbelief and groans in disappointment. Bowser then throws a new set of dice onto the stage, and the process repeats.

When his health drops below half, Bowser lets out an angry roar before increasing in size again and makes the battle more dangerous. After tossing the dice onto the field, Bowser grabs the stage and tilts it from side to side to complicate the players' attempts to roll the dice. If he gets any chances to attack, the fireballs are larger and faster than before, making them more difficult to avoid. He also gains one new attack: After everyone has attacked with their dice, Bowser rolls a large, spike-edged die with images of the six bosses in this game on it. (This die does not crush any players it lands on top of, so players can still make it tumble and change the image it shows.) After it lands, the camera zooms in to show which image was rolled. The die disappears in a puff of smoke, and the players must evade one of six elaborate attacks:

  • Wiggler walks around the arena three times before leaving.
  • King Bob-omb drops into the middle of the arena and makes Bob-ombs fall out of the sky.
  • King Boo summons two separate groups of Boos that spin in gradually expanding circles. The first group spins clockwise or counterclockwise, and the second group spins in the opposite direction.
  • Blooper floats near the front of the arena (where Bowser is) and tosses 10 Urchins at the players.
  • Chain Chomp drops into the middle of the arena and charges at the players. When it hits a wall, it changes direction. Players must dodge a few charges before Chain Chomp leaves the arena.
  • If Bowser rolls his own image on the die, he launches five waves of fireballs straight ahead. The waves alternate between three and four fireballs, forcing players to weave between them.

Whoever delivers the final attack on Bowser earns an additional three points, and the player with the most points at the end of the minigame wins.

Ending[edit]

Once defeated, Bowser flies into the black hole behind the battlefield and explodes, revealing several Mini Stars in Party Mode and Solo Mode.

In-game text[edit]

  • Rules"Throw the dice! The more pictures of your character that show up on the dice, the more damage you'll do to Bowser. Be careful: if Bowser shows up on the dice, he gets to attack!"
  • Controls"Hold the Wii Remote sideways. Press +Control Pad to move. Press Two Button while standing next to a die to pick it up. Press Two Button while holding a die to throw it."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning
Japanese クッパのファイナルサイコロバトル
Kuppa no Fainaru Saikoro Batoru
Bowser's Final Dice Battle

Chinese 庫巴的終極骰子對決
Kùbā de zhōngjí shǎizi duìjué
Bowser's Ultimate Dice Showdown

French (NOA) Bataille de dés de Bowser!
Bowser's Dice Battle
French (NOE) Bowser à pile ou face
Heads or Tails Bowser
German Bowsers Würfelkampf
Bowser's Dice Struggle
Italian Scontro Finale con Bowser
Final Clash with Bowser
Spanish Guerra de bloques con Bowser
Block War with Bowser