Area 8-DK: Difference between revisions

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(Created page with "{{Levelbox |title=Area 8-DK |image=256px |code=8-DK |world=Super Skywheel |game=''Mario vs. Donkey Kong: Mini-Land Mayhem!'' |limit=300 seconds...")
 
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{{Levelbox
{{level infobox
|title=Area 8-DK
|title=Area 8-DK
|image=[[File:MvsDK8-DK.png|256px]]
|image=[[File:MvsDK8-DK.png|256px]]
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==Layout==
==Layout==
The level is an arrangement of several [[Red Girder]]s that can be drawn to reach certain [[Ladder]]s. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some [[Fire]]s to fall down; hitting these will cause a Mini Mario to break, though they can be defeated with [[Hammer]]s. The Mini Marios must climb the Ladders in order to knock down some iron balls, conking Donkey Kong.  
The level is an arrangement of several [[Red Girder]]s that can be drawn to reach certain [[Ladder]]s. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some [[Fireball (Donkey Kong)|Fireball]]s to fall down; hitting these will cause a Mini Mario to break, though they can be defeated with [[Hammer]]s. The Mini Marios must climb the Ladders in order to knock down some iron balls, conking Donkey Kong.  


===M-Token===
===M-Token===
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==Enemies==
==Enemies==
*[[Fire]]s
*[[Fireball (Donkey Kong)|Fireball]]s


{{MVDKMLM}}
{{MVDKMLM}}
{{MVDKMLM Levels}}
{{MVDKMLM levels}}
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! Levels]]
[[Category:Mario vs. Donkey Kong: Mini-Land Mayhem! levels]]

Latest revision as of 07:14, May 10, 2022

Level
Area 8-DK
MvsDK8-DK.png
Level code 8-DK
World Super Skywheel
Game Mario vs. Donkey Kong: Mini-Land Mayhem!
Time limit 300 seconds
Boss Donkey Kong
<< Directory of levels >>

Area 8-DK is the ninth course of Super Skywheel and the seventy-second course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong.

The level features six Mini Marios that can be used in the level.

Layout[edit]

The level is an arrangement of several Red Girders that can be drawn to reach certain Ladders. Donkey Kong may occasionally hit a switch, disabling some Red Girder connectors while re-enabling others. He may also pound the ground to cause some Fireballs to fall down; hitting these will cause a Mini Mario to break, though they can be defeated with Hammers. The Mini Marios must climb the Ladders in order to knock down some iron balls, conking Donkey Kong.

M-Token[edit]

The M-Token is located near the top left, atop a Red Girder connector. In Plus Mode, it is located closer to the middle left.

Mini Mario Card[edit]

The Mini Mario Card is located near the bottom right, between three Red Girder connectors. In Plus Mode, it is located closer to the top right.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.

Plus Mode[edit]

There is no specific order of Minis in Plus Mode.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.

Enemies[edit]