Area 4-DK

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Area 4-DK
Area 4-DK from Mario vs. Donkey Kong: Mini-Land Mayhem!
Level code 4-DK
World Warped Mansion
Game Mario vs. Donkey Kong: Mini-Land Mayhem!
Time Limit 300 seconds
Boss Donkey Kong
Level progression
← Previous
Area 4-8
Next →
Area 5-1
Mario vs. Donkey Kong: Mini-Land Mayhem! levels

Area 4-DK is the ninth course of Warped Mansion and the thirty-sixth course overall in Mario vs. Donkey Kong: Mini-Land Mayhem!. It is a boss fight against Donkey Kong.

The level features six Mini Marios that can be used in the level.

Layout[edit]

The level is an arrangement of several Red Girders that can be placed to reach certain Split Pipe entrances. Donkey Kong may occasionally hit a switch, disabling some Red Girder Rivets while re-enabling others, while at the same time randomly reassigning each Split Pipe entrance. There is also a single gray Split Pipe which simply turns the Mini Marios back around if they enter it. Donkey Kong may also pound the ground to cause some Polterguys to be summoned from the paintings next to him. A summoned Polterguy falls down until touching Red Girders or ground, at which point it disappears. However, if it is not stopped by Red Girders quickly enough, the Polterguy can sometimes move to the left or right and create a blue flame before disappearing, which can potentially block the entrance to one of the Split Pipes in the level. Touching a Polterguy or its flame will cause a Mini Mario to break. The Mini Marios must enter the Warp Pipes in order to knock down each bomb and cause them to detonate, damaging Donkey Kong.

M-Token[edit]

The M-Token is located at the middle left, between the left Warp Pipe entrances. In Plus Mode, it is located at the exact same place.

Mini Mario Card[edit]

The Mini Mario Card is located at the very center. In Plus Mode, it is located at the exact same place.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.

Plus Mode[edit]

There is no specific order of Minis in Plus Mode, but spikes are added. The gray Split Pipe which turns the Mini Marios back around is also replaced by a red Split Pipe, which brings the Mini Marios to the top of the level but without any platform below them, causing them to fall back down onto the ground or a Red Girder.

Goal Score[edit]

In order to earn a Trophy, the player must score 12000 points.

Enemies[edit]