Talk:Shell dash

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(First topic)[edit]

I got NEW SUPER MARIO BROS. for d.s!!! I can't figure out how to make yourself slide when in a blue koopa shell  :(((( Can someone PPPPLLLZZZ HELP????? PLZ!

~Anonymous
— The preceding unsigned comment was added by Jamecwanimals (talk).

Simple. Just get a Blue Shell and run with the X or Y button... it'll do it automatically. :-)Krizzy 19:29, 19 November 2010 (UTC)

Merge Shell Dash with Shell Mario[edit]

Brown Block This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal.

KEEP ARTICLES SPLIT 2-11

The Shell Dash is just an ability gained from the Blue Shell power-up. I think this doesn't deserve its own article, and should be mentioned in the Shell Mario article.

Proposer: ThirdMarioBro (talk)
Deadline: June 23, 2011, 23:59 GMT

Support[edit]

  1. ThirdMarioBro (talk) Per proposal.
  2. superfiremario (talk) The article is so small, it should be merged.

Oppose[edit]

  1. Yoshiwaker (talk) - Supernova Is just an ability gained from the Crystal Star, should we merge it? No; a move is important enough to merit its own article.
  2. Xzelion (talk) – Per Yoshiwaker.
  3. UltraMario3000 (talk) Per YW.
  4. Reddragon19k (talk) No way! Per YW!
  5. Goomba's Shoe15 (talk) per YW
  6. Magikrazy51 (talk) We wouldn't merge Propeller Lift with Propeller Mario. Never mind, per all.
  7. Bop1996 (talk) Per Yoshiwaker.
  8. Mario4Ever (talk) Per all.
  9. Bowser's luma (talk) Per Yoshiwaker and what Magikrazy strikthroughed.
  10. Mario Bros.! (talk) Per all!!!!!!
  11. DKPetey99 (talk) Jump is a move from all of Mario's power-ups. Should that be merged? No. Per all.

Comments[edit]

Crystal Star technically isn't a power-up, but the Blue Shell in NSMB is. There's a difference, and that makes merging this specific article a different situation. ThirdMarioBro (talk)

Irrelevant, the analogy is close enough to apply, the point made still comes across. Bop1996 (Talk)

Conjectural?[edit]

Is it ever actually specifically referred to this when used in NSMB and SM3DW, or is this conjectural? Peanutjon (talk) 16:12, 9 June 2014 (EDT)

Capitalization?[edit]

I'm a bit hesitant on whether the title should be capitalized or remain lowercase. On the one hand, the NSMB manual has referred to the move as "shell dash" once, "shell dashing" once, "Shell Dash" once, and "shell-dashing" twice, which kind of provides some sort of argument for using lowercase treatment. On the other hand, there have been many instances of official Nintendo materials inconsistently alternating between capitalizing certain words making up a subject and just giving it the lowercase treatment. They even do this within their own games; in Mario & Luigi: Dream Team for example, the narration text for collecting a key item gives it a lowercase treatment, but the game's key item menu capitalizes the words making up the subject. So, leading back to my first sentence...which shall it be? Toadette icon from Captain Toad: Treasure TrackerFont of Archivist Toadette's signature(T|C) 23:52, October 29, 2021 (EDT)

I think that can be answered by comparing the British English version - note that it capitalizes a handful of things that remained uncapitalized in the American English manual (see P Switch Blocks, ! Switch Blocks, and ? Switch Blocks under "Switch Blocks"), yet they did not care to edit the lowercare instances of shell dash and shell-dashing/shell dashing, and they did mind to edit that body of text to remove highlights and add a mention of the Control Pad by name, so this is something that could have easily been done (on a similar note, I also feel the same way about "ground-pound switch", which is like that across multiple manuals and versions). These manuals treat this as mere stylization for the header text, like it does for other objects and actions such as block, fence, stomp, slide, etc. I think that's a separate discussion from key items in the RPGs, in which the main text the player will be seeing is through the menus. LinkTheLefty (talk) 05:40, October 30, 2021 (EDT)

Move the Koopalings and Bowser somewhere else. Spinning Shell?[edit]

In January of this year, this article was edited to include boss characters tucking into their shells and spinning. I've got a case for that not quite being correct: The Shell dash in New Super Mario Bros. and Super Mario 3D World, its recognized appearances, is a modified version of the walking/running state. Boss characters tuck into their shells from a standstill, since it follows flinching after getting hit.

As for where it goes? My pitch is to remember Mario & Sonic at the Olympic Winter Games (Wii), which strangely named every character's Special Action. Bowser's is Spinning Shell, which has him spin in his shell. Hey, that's the thing this article is doing. Putting the Koopalings over in a Spinning Shell article works swimmingly, the Koopalings are supposed to be comparable to Bowser. Trouble is that the names for the Special Actions are unsourced, and odds are that they're from the game's website. Which ran on Flash and is now irreparably broken. Salmancer (talk) 12:56, May 23, 2025 (EDT)

Indeed, the shell dash is meant to be a subset of dashing. I think that Whirling Fortress makes the most sense since its JP name is literally "spinning shell." Doc von Schmeltwick (talk) 22:13, May 23, 2025 (EDT)
Leaving the link I was trying to use with Wayback Machine here in case someone can figure out how to get things to load. [1] I'm mostly doing this to get not-shell dashes off of this article. I'd really rather keep Whirling Fortress. Salmancer (talk) 17:12, May 26, 2025 (EDT)