Parachute (Game & Watch): Difference between revisions

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===Modern version===
===Modern version===
[[File:GaWG2 Parachute Game Boy Color.png|thumb|right|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
[[File:GaWG2 Parachute Game Boy Color.png|thumb|right|The Modern version of ''Parachute'' ([[Game Boy Color]])]]
''Parachute'' was remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a [[cannon]], it will be blasted back out. If a parachuting character falls into the water, a [[Boss Bass]] will attempt to eat it; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three [[Yoshi Egg]]s will come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, he will jump into the water, and the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
''Parachute'' was remade with an updated "Modern" version for ''Game & Watch Gallery 2''. In this version, [[Mario]] controls the boat, trying to catch [[Toad (species)|Toad]]s, [[Yoshi (species)|Yoshi]]s, and [[Donkey Kong Jr.|Donkey Kong Jrs.]] as they parachute from a [[airship|flying ship]]. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a [[cannon]], it will be blasted back out. If a parachuting character falls into the water, a [[Cheep Cheep]] will attempt to eat it; eventually, a [[Fishin' Lakitu]] will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three [[Yoshi Egg]]s will come out of the flying ship: one that contains a [[Boo|Boo Buddy]] (which will shoot [[Bob-omb]]s from the cannon), one that contains a [[Super Star]] (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, he will jump into the water, and the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three [[Magic Ball]]s will come out of the flying ship, one containing a [[1 UP Heart|heart]] to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.
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G&WG2_Modern_Parachute_Mario.png|[[Mario]]
G&WG2_Modern_Parachute_Mario.png|[[Mario]]
G&WG2_Modern_Parachute_Cannon.png|[[Cannon]]
G&WG2_Modern_Parachute_Cannon.png|[[Cannon]]
G&WG2_Modern_Parachute_Boss_Bass.png|[[Boss Bass]]
G&WG2_Modern_Parachute_Boss_Bass.png|[[Cheep Cheep]]
G&WG2_Modern_Parachute_Toad.png|[[Toad]]
G&WG2_Modern_Parachute_Toad.png|[[Toad]]
G&WG2_Modern_Parachute_Yoshi.png|[[Yoshi]]
G&WG2_Modern_Parachute_Yoshi.png|[[Yoshi]]
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{{NIWA|NWiki=1}}
{{NIWA|NWiki=1}}
<references/>
<references/>
{{Game & Watch}}
{{Game & Watch}}
[[Category:Minigames]]
[[Category:Minigames]]

Revision as of 18:36, April 4, 2020

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File:GWC2-Parachute Gameplay.png
Gameplay of Parachute in Game & Watch Collection 2

Parachute is a Game & Watch game released as a part of the Wide Screen series on June 19, 1981.[1] It was the first game in the Wide Screen series. The goal of the game is to catch parachutists before they land in shark-infested waters. The game is featured in the Gallery Corner in Game & Watch Gallery. It later appeared in Game & Watch Gallery 2, Game & Watch Gallery 4, and Game & Watch Collection 2. In Game & Watch Collection 2, there is also a game that combines this game with Octopus.

The alarm indicator of this game is a monkey that is located under the time/score, and the monkey swings a bell when the alarm goes off.

Gameplay

Classic version

Parachute in Game & Watch Gallery 2
The Classic version of Parachute from Game & Watch Gallery 2

The player controls a rowboat and has to catch smaller people parachuting out of a helicopter. Every parachutist the player catches is worth a point. As the player progresses in the game, more parachutists will appear, and they will eventually fall faster. If the player does not catch one, a shark lurking below will catch the person, and the player will get a miss. At 200 and 500 points, any misses the player has will be removed. When the player gets three misses, they receive a Game Over. In Game B, some parachutists get stuck in a tree.

Modern version

Parachute
The Modern version of Parachute (Game Boy Color)

Parachute was remade with an updated "Modern" version for Game & Watch Gallery 2. In this version, Mario controls the boat, trying to catch Toads, Yoshis, and Donkey Kong Jrs. as they parachute from a flying ship. The parachuting characters open their parachutes at different times: The Toads open them immediately after jumping out of the ship, the Yoshis open them either mid-fall or at the last minute, and the Donkey Kong Jrs. open them at the last minute. If a parachuting character falls into a cannon, it will be blasted back out. If a parachuting character falls into the water, a Cheep Cheep will attempt to eat it; eventually, a Fishin' Lakitu will reel the fallen parachutist out of the water and place that character on dry land. Every 100 points, three Yoshi Eggs will come out of the flying ship: one that contains a Boo Buddy (which will shoot Bob-ombs from the cannon), one that contains a Super Star (for five bonus points), and one that contains nothing. If Mario catches a Bob-omb, he will jump into the water, and the player will get a miss. The number of shots goes up based on how many points the player has (100 = one shot, 200 = two shots, 300 = three shots, etc.). If the player has any misses at 200, 500, or 700 points, three Magic Balls will come out of the flying ship, one containing a heart to remove a miss. Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game.

Controls

  • +Control Pad (left and right): Move
  • A Button and B Button: Move left or right

Super Smash Bros. Brawl sticker information

Name Image Artwork from Effect in The Subspace Emissary
Parachute A Sticker of Parachute (Game & Watch) in Super Smash Bros. Brawl. Game & Watch [Arm] - Attack +8

Other appearances

In Super Smash Bros. Melee, Mr. Game & Watch releases a parachute as one of his attacks. He does not retain this move in Super Smash Bros. Brawl, but he does use a Parachute to float down after using his Fire attack. The helicopter from this game also appears in the WarioWare, Inc.: Mega Microgame$! microgame Air Supplies.

Gallery

References