Goal Pole (secret)

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Hidden goal
A Red Flagpole from New Super Mario Bros. Wii.

A Red Flagpole is an uncommon exit introduced, and currently found only within the New Super Mario Bros. series. Red Flagpoles often mark the location of secret exits. Going down a Red Flagpole and into the secret exit creates a path to shortcuts, such as a Warp Pipe on the map, Toad Houses, Warp Cannons and secret levels. The Red Flagpole acts like a regular Flagpole.

Locations

New Super Mario Bros.

World 1-2

On the second tilting platform, Mario needs to use it to jump onto the terrain above the brick blocks and coins. This leads to a small area with a pipe and the third star coin. Exiting through this pipe will bring Mario to the Red Flagpole. This leads to a Toad House on a shortcut to the World 1-Fortress.

World 1-Fortress

In order to reach the secret exit, Mario must be Shell Mario. In the room with the second Star Coin and shifting blocks, the player can find a gap that never closes on the right side of the room. The player has to enter the gap and jump upwards to find a 1-Up Mushroom, and then jump onto five more blocks. After destroying all the blocks with the Shell Dash move, the player has to enter the pipe. Next the player will fall to the right after exiting. The player has to jump onto a block to grab another 1-Up while unlocking the Warp Cannon which will shoot the player all the way to World 5.

World 2-3

When Mario hits the orange switch, he needs to swim upwards and hit the switch in the room above. Once this room floods, he must swim to a small corridor in the top right of the room. Entering it will bring Mario to the Red Flagpole, which leads to World 2-A.

World 2-A

After Mario jumps off the final Spin Block, he must time his landing correctly so he jumps off the Koopa Troopa on the small strip of land. Once he bounces off of the Koopa, he must direct himself into the pipe in the cavern directly above. Going into the pipe will bring Mario to the Red Flagpole, which leads to the Warp Cannon which will shoot him to World 5.

World 2-4

After going down the staircase-like formation, Mario must go left and use a Mini Mushroom to enter a mini pipe. The pipe will bring him to the Red Flagpole, which leads to a Toad House and World 2-6.

World 2-Castle

While fighting Mummipokey, Mario must inflict the final blow while in Mini form. Doing this will unlock a path to World 4.

World 3-2

On the first moving mushroom, there will be one green, one yellow, and one red pipe overhead. Mario must jump into the green pipe, then go down the green pipe when he reaches the clouds. After going down that pipe, he must jump across several moving platforms tor each the Red Flagpole leading to World 3-B.

World 3-Ghost House

After hitting the switch that reveals the exit door, Mario must pass that door and go back down the large staircase to enter another new door. This door leads to a Red Flagpole, revealing the path to a Warp Cannon that leads to World 6.

New Super Mario Bros. Wii

World 1-3

File:NSMBW 1-3 Secret.png
The first Red Flagpole in New Super Mario Bros. Wii, located in World 1-3.

Just before the third Star Coin is a secret area revealed when Mario stumbles into it, and there are several coins in the area. The hidden exit is actually above this secret area. Mario can get up there with the help of Yoshi or a Propeller Mushroom. Mario has to run to the right at the very top of the screen, past the third Star Coin, into a hidden pipe. On the other side, there is the first Red Flagpole signifying the hidden exit. This leads to World 1-File:Cannon Icon.png.

World 2-4

The red flag in World 2-4 of New Super Mario Bros. Wii.
The Red Flagpole in World 2-4.

Mario needs the Propeller Mushroom to get to the end of the secret stage. At the very end of the level, just before the pipe leading to the last stretch with the flag, there's an area high above with a pipe in it. It's seemingly off-screen, but Mario can access this area from the left side, with the help of the wind. Mario's starting point for this maneuver is the platform with the Spike Top below the secret area. Mario must wait for the wind to begin to pick up and then run, jump, and spin towards the secret area. The wind will push Mario into the wall, allowing him to wall-jump up out of sight above the screen, falling into the secret area. The red pipe will lead to a Red Flagpole.

World 2-6

File:Redpole3.jpg
The Red Flagpole in World 2-6.

Near the end of the level, a red Warp Pipe is at the top of the screen. Mario must use a Propeller Suit to fly into the Pipe. Past the pipe, the Red Flagpole is found.

World 3-Ghost House

File:Redpole4.jpg
The Red Flagpole in World 3-Ghost Icon.png.

Near the middle of the level, there is a room in the Boo House where Mario must climb across the room on a rope. The player must guide Mario to a moving platform. Instead of dropping onto the platform, Mario must drop down to where a secret door is hidden. Beyond the door is an elevator in which Mario must avoid multiple Boos. After the elevator, the door leads to the next Red Flagpole.

World 3-4

This secret Red Flagpole is the easiest. Just follow the path regularly to the end of the level. The red switch must not be activated to do this.

World 3-5

Mario must make it to the top, and after hitting the Red Switch on the World Map, there are red blocks. Mario must enter the red pipe and get to the top of the new elevator. Mario can access the Red Flagpole after beating the rest of the secret level.

World 4-Fortress

File:Redpole2.jpg
The exit to the Red Flag in World 4-File:Fort Icon.png.

In the falling block area where the final Star Coin resides, there's also a secret passage to this fortress's red flag exit. Mario should wait until the block nearest to the wall under the coin falls and then run over it and into the secret passage. A Warp Pipe will take Mario and Co to the area with the red secret exit flag.

World 4-Ghost House

In the first row of raising platforms, Mario must backtrack from the starting point and grab the Star from the invisible block. Then Mario and co. must run to the right, and the player must count the raising and lowering platforms. The ninth one is under two coins and a ? Block. Mario must stand on this platform until it lowers to reveal a door. Mario must head through the door and run all the way to the end of the area and enter the final door. Mario will find the Red Flagpole on the other side.

World 5-Ghost House

Mario must make his way through the "main room" with all the doors to the various areas in the Ghost House. When Mario comes to the fourth red arrow sign across the way from a few coins and a door, he must drop below the sign. Mario can walk through a wall here to his left to find an area with a door. Mario and co. must hop across the Glow Blocks to the far right in this new area. The ? Switches light the Glow Blocks, but Mario can walk on them even if they are turned off. Mario then must follow the path to the Red Flagpole.

World 6-5

A pool of water with four Giant ? Blocks floating in it contains a invisible block. Between the middle two Giant ? Blocks is an invisible block with a vine in it. The invisible block is easy to swim up to when the tide is high. Mario must swim between the middle two blocks and jump to hit it. Mario then must climb the vine to the secret area. The Red Flagpole is just to the right.

World 6-6

When Mario and co. come across the Fire Bros. tossing fireballs at Mario's raft, there is a red pipe hanging from the ceiling. It's right between the first two Fire Bros. at the top of the area. The player may want to use the Propeller Block from earlier in the level to get up to it. Mario must head to the right through the dark passage past the bats and find a pipe to the surface. A Red Flagpole sits here.

World 7-Fortress

In the second section of the fortress, there is a hidden passage on the right wall with a moving platform. Mario will then be outside with several Bullet Bills firing from Bill Blasters. If Mario keeps running, he will see the Red Flagpole. This leads to World 7-6.

World 7-Ghost House

Just below the second Broozer is a secret area. It's much like the one with the first coin, but the player can't see the bricks blocking it. Mario must lead the ghost down and then through the invisible barrier. Lead the ghost back out and enter the secret door. Climb the shaft using the P-Switches and platforms. Mario will also need to hit some bricks to make vines appear that will take him higher. The door at the very top leads to the Red Flagpole.

World 8-2

After Mario passes the Checkpoint Flag, he encounters a series of rotating circular ground and Spiked Balls rolling toward him. When Mario heads down an incline with spiked balls on every side, the player should look for a row of Brick Blocks at the bottom. Mario should turn around here and head left. Mario will enter a secret passage that leads back to a Warp Pipe. The Red Flagpole is found at the end.

New Super Mario Bros. 2

World 1-Fortress

World 2-Ghost House

World Mushroom-1

World Mushroom-Ghost House

World 3-Fortress

World 3-4

World 3-Ghost House

World 4-Ghost House

World 4-Fortress

World Flower-1

World Flower-Ghost House

World 5-1

World 5-Ghost House

World 5-A

World 6-Ghost House

New Super Mario Bros. U

Acorn Plains

Tilted Tunnel
File:World1-2SecretExitP2.jpg
The path to the Secret Flagpole.

Near the end of the stage, a purple crystal will shift upwards. The player can use this to reach the top of the course. Presumably a path to the Red Flagpole, Mario must jump up another crystal to actually go to the secret exit. Following the path without jumping will simply lead the player back down. The Red Flagpole will lead to the secret level, Blooper's Secret Lair.

Layer-Cake Desert

Spike's Spouting Sands

Frosted Glacier

Swaying Ghost House

Sparkling Waters

Haunted Shipwreck

Soda Jungle

Bridge over Poisoned Waters
Which-Way Labyrinth
Painted Swampland
Deepsea Ruins

Rock-Candy Mines

Grinding-Stone Tower
Screwtop Tower

Meringue Clouds

Spinning Spirit House

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