Koopa Kurl: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{([^\n}]+) Minigames}}" to "{{$1 minigames}}")
No edit summary
Tags: Mobile edit Disambiguation links
Line 2: Line 2:
|image=[[File:MPA Koopa Kurl.png|240px]]
|image=[[File:MPA Koopa Kurl.png|240px]]
|appears_in=''[[Mario Party Advance]]''
|appears_in=''[[Mario Party Advance]]''
|type=Duel minigame
|type=Duel mini-game
|track=Don't Hurry
|track=Don't Hurry
|sample=[[File:MPA Mini-Game Theme 9.oga]]
|sample=[[File:MPA Mini-Game Theme 9.oga]]
Line 8: Line 8:
'''Koopa Kurl''' is a Duel [[minigame]] found in ''[[Mario Party Advance]]''. It is based on {{wp|curling}}, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."
'''Koopa Kurl''' is a Duel [[minigame]] found in ''[[Mario Party Advance]]''. It is based on {{wp|curling}}, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."


In [[Shroom City (Mario Party Advance)|Shroom City]], Koopa Kurl is played at [[Bowser Lab]]. If the player selects to view the "scary" monster, [[Naval Piranha]] appears, and [[Bowser]] has the player face it in this game. By defeating it, the player earns the minigame and the Gaddget [[Magic_Lamp_(Gaddget)|Magic Lamp]].
In the [[Shroom City (Mario Party Advance)|Shroom City]] mode, Koopa Kurl is played at the [[Bowser Lab]]. If the player selects to view the "scary" monster, [[Naval Piranha]] appears, and [[Bowser]] has the player face it in this minigame. By defeating it, the player earns the minigame and the Gaddget [[Magic Lamp (Gaddget)|Magic Lamp]].


==Gameplay==
==Gameplay==
The players attempt to gain [[point]]s by using [[Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player will throw the Koopa Shell slowly if the power bar line is on the bright yellow; they will throw the Koopa Shell fast if the power bar line is on the red. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.
The players attempt to gain [[point]]s by using [[shell|Koopa Shell]]s, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player throws the Koopa Shell slowly if the power bar line is on the bright yellow; they throw the Koopa Shell fast if the power bar line is on the red. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.


At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points.
At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points.
Line 19: Line 19:
In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if one of the player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player’s points are doubled.
In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if one of the player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player’s points are doubled.


The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using the ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.
The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using a ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.


==Controls==
==Controls==
Line 27: Line 27:


==In-game text==
==In-game text==
*'''Rules''' – ''"Throw 3 shells and score based on where they stop. Bump shells to move 'em!"''
''Throw 3 shells and score based on where they stop. Bump shells to move 'em!''


==Names in other languages==
==Names in other languages==

Revision as of 13:33, March 30, 2023

Koopa Kurl
The Duel mini-game, Koopa Kurl from Mario Party Advance
Appears in Mario Party Advance
Type Duel mini-game
Music track Don't Hurry
Music sample

Koopa Kurl is a Duel minigame found in Mario Party Advance. It is based on curling, which is referenced in the title, although "curl" was corrupted to "kurl" to form a piece of alliteration with "Koopa."

In the Shroom City mode, Koopa Kurl is played at the Bowser Lab. If the player selects to view the "scary" monster, Naval Piranha appears, and Bowser has the player face it in this minigame. By defeating it, the player earns the minigame and the Gaddget Magic Lamp.

Gameplay

The players attempt to gain points by using Koopa Shells, throwing them into a certain spot that awards points. Both players have different-colored Koopa Shells to make the game more color-coded as they attempt to gain points on their own. When it is the player's turn, they can adjust the aim as the power bar at the bottom right corner. The player throws the Koopa Shell slowly if the power bar line is on the bright yellow; they throw the Koopa Shell fast if the power bar line is on the red. When tossing a shell, players can knock around any shells that are already on the field, which can result in decreasing or increasing either player's point totals.

At the far right side, there is a floor that looks like a target. The outermost ring of the target is worth 20 points, the second-outermost ring is worth 30 points, the ring near the center is worth 50 points, and the center is worth 100 points.

At the middle side of the field, there is a row of colored circles. The large blue circle is worth 20 points, the small red circle is worth 15 points, and the small blue circle is worth 25 points.

In addition, there are two narrow yellow rectangular bars that have ×2's on them between the rows of circles; if one of the player's Koopa Shell stops on one of the narrow yellow rectangular bars while having points, the player’s points are doubled.

The minigame consists of two rounds; both players will save the points as the Koopa Shells disappear and a second round will start. Using a ×2 bar does not double the saved points as both players have to gain their own points and can use the ×2 bars. The player who has more points total at the end of both rounds wins.

Controls

  • +Control Pad – Aim
  • A Button – Set power
  • R Button – Check court

In-game text

Throw 3 shells and score based on where they stop. Bump shells to move 'em!

Names in other languages

Language Name Meaning
Japanese ねらえ!カーリング
Nerae! Kāringu
Aim! Curling

German Eispanzer
Ice Shield
Italian Bocce-guscio
Shell-bowls
Spanish Kurling
-