User talk:Camwoodstock

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# Messages Start date End date Link
1 1-50 August 13, 2017 November 2, 2025 (link)
A postman's job is never done.

If it's something particularly urgent, we'd generally suggest messaging us via the Discord, as we're usually able to respond quicker that way; if not, no worries, just don't expect the fastest reply. If you're here to coordinate an editing project, or need a bit more in-depth clarification on something, though, we'd very much suggest sending that here!

love ur knowledge[edit]

Just want to say I love your knowledge on games and characters. Sincerely, Donald Trump

RE: Wikitable Class[edit]

Hi, I'm sorry for the trouble. I am now aware of the problem and it won't happen in the future. --Mid188 (talk) 14:36, November 6, 2025 (EST)

Wariowarefan100[edit]

Wariowarefan100's first edit following the end of his block was a malformed proposal creation despite several informal reminders, three official user notices, a 2-week block, and even an apology all relating to malformed proposal creations or other misused features like name changes and appeals. Personally, I feel like his "apology" was just an attempt to get himself unblocked, seeing as how he not-only copy-pasted the block summary, but his first edit following his block was what gave him the notices in the first place.

The proposal in question was a follow-up to his staff appointment proposal, and if I'm honest, I kind of feel like he's only doing this so he could get promoted. Why? Because he previously made a request for patroller, and despite that request being met with how he could become a staff member (and how I pointed that out in both my vote and warning), he still made that proposal (looking at his past history also reminded me that he un-vetoed a proposal outside of your last warning's scope).

I was going to post this on the Staff noticeboard, but I was a bit unsure on whether he should be blocked again, as even though the blocking policy made it clear that he shouldn't receive any more warnings following his {{last warning}}, I am not sure if violating any policy past a last warning, regardless of its level, is grounds for an admin noticeboard placement. I figured to contact you as you gave him the last warning and block. Should he be blocked again? Altendo 15:00, November 7, 2025 (EST)

I was contemplating the block after I vetoed the proposal, but I thought it might be too soon to impose another one fresh off of being unblocked because this user creating another proposal (without obvious formatting issues that were plaguing their past attempts; if that was the issue I would've imposed another block) was the only thing they did after being unblocked (as well as adding an inappropriate talk page template to their userpage). It's clear to me this user doesn't learn and should stay off proposal grounds like they were told several times, though! Sprite of Mario's icon in Mario Party DS It's me, Mario! (Talk / Stalk) 15:27, November 7, 2025 (EST)
Seconding Mario's notions. It's a bit too early to call for an outright block, but we're definitely keeping an eye on them. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 15:35, November 7, 2025 (EST)

Russian Boo name[edit]

When I looked at the video, I believed that it was an official Nintendo channel. I take it I was incorrect? Sorry about that, then. AmossGuy (talk) 19:15, November 10, 2025 (EST)

...Having looked a bit into it, we have our skepticism towards the channel. There is a seemingly equivalent channel for the United Kingdom, however, the Russian equivalent seems to be fan-run. It confidently links a Russian Nintendo Twitter account that has never posted and is not verified, links to a Russian YouTube account that seems to be owned by Some Guy, and a Russian Nintendo site that Firefox actually warned us might be malicious. It doesn't feel like this is link rot, either, as the "NintendoRussia" YouTube channel hasn't ever deviated from what it presently is. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 19:31, November 10, 2025 (EST)
The Russian YouTube channel was created and supported by Nintendo of Europe GmbH, much like the ones they hosted in Dutch, French, German, Italian, Portuguese, and Spanish. It is not fan ran.
Nintendo pulled its Russian websites shortly after the Russian invasion of Ukraine, and this has fragmented older sources of information. However, Nintendo officially did have a robust marketing presence directed towards Russian players, and this YouTube channel is one of the few ones that remains relatively accessible. This YouTube channel is as old as its European counterparts that do link to other channels (which are also viewable in these references), had videos published on the same schedule, and the descriptions in these videos are identical or only slightly modified from the ones provided in-game in the Russian localization of New Super Mario Bros. U Deluxe, which can be accessed in its entirety here. (Also, just like the YouTube videos themselves, the videos within New Super Mario Bros. U Deluxe are also of the English version of the game). If this YouTube channel was not official, the fact that the descriptions are identical for most of these videos is an extraordinary coincidence. - Nintendo101 (talk) 23:14, November 10, 2025 (EST)
Agh, didn't even think to factor the whole "pulling of Russian promotional stuff after the Ukraine invasion" thing in. Weird how what's left functions like that, but, at least that explains a lot of what we were seeing. We guess it's safe to instate, but, uh, that thing's volatile, so it's probably a good idea to find an alternative sooner, rather than later. Sorry for the confusion there! Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 23:25, November 10, 2025 (EST)

Korean "64"[edit]

The reason of why I adopted "yuksipsa" (육십사) as the Korean reading for "64" in N64 and all its games is because the YouTube video that I found and used as info source, where the speaking person in there pronounce the number like that for both the console and Super Mario 64, that also appears in the video, so I assumed "yuksipsa" worths for every case where the number is repeated.
I hope this can explain the desicion I took for that. User:SmashFan/sig 7:43 p.m., November 21, 2025 (UTC -8)

Ah, that's confusing. We did see at least a few instances of "yuksipsa" as 64 after some digging; for whatever reason, Google Translate uses "yesunnet" (its equivalent in Native Korean, as opposed to "yukisipsa" being from Sino-Korean.) We're not exactly experts on the Korean language, so we're not entirely sure what the differences are between Native and Sino-Korean, so we'll defer the answer of which one of these should be used to someone that's more of an expert on these things. Sorry for the confusion! Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 23:12, November 21, 2025 (EST)

Had this question for a bit...[edit]

So, I was looking through the strips of "SROMG" (Square Root of Minus Garfield), and I found that one of the users of that website was named "Camwoodstock & Tori". Immediately I thought it was pretty similar to your account here. So...is this account and the SROMG account the same people? SONIC123CDMANIA+&K(B&ATSA) (talk) 09:05, December 1, 2025 (EST)

Yep! Same ones. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 10:13, December 1, 2025 (EST)
Nice, so I'm not the only Garfield fan here! SONIC123CDMANIA+&K(B&ATSA) (talk) 12:13, December 1, 2025 (EST)

Donkey Kong 3[edit]

In regards to my recent edit on Donkey Kong 3, I knew we had a "better source needed" template, I just doubt there's any site that's a better source. Maybe someone will make an article with the info someday, but Donkey Kong 3 is not as popular as it's predecessors, so I doubt it Regardless, no harm in adding the template.  — My signature 22:00, December 3, 2025 (EST)

Dutch and French names for Cow[edit]

I feel like the edit you undid on Cow was kinda unnecessary. I understand that the phrasing is fine, but in my opinion saying that "Boe-Boe" and "Meuh-Meuh" are respectively repetitions of the Dutch and French onomatopeias for a cow's moo is unnecessary, given that in the same page, for instance, the Korean name for Cow, "Eummae-Eummae" is translated simply as "Moo-Moo" and not as a repetition of the Korean onomatopeia eummae. --La Ioscia Viola (talk) 16:27, December 19, 2025 (EST)

Personally, we feel like it'd be helpful to designate what's the equivalent onomatopoeia for "moo" versus what's just the word for "cow", but we definitely can see what you mean, especially since, right now, Dutch and French are the only ones that even offer this clarification. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 16:43, December 19, 2025 (EST)

Mario Kart 8 Deluxe table-ing[edit]

While I do understand your complaints (but think that your complaint about unsourced dates, ratings and foreign names is invalid, since every Mario Kart game that is a featured article (basically every Mario Kart game except DS, Tour and (kinda obviously) World) has unsourced dates, ratings and foreign names), what would you actually want to change about the tables? Sorry if I didn't really understand your earlier reasoning. I'm not so technical! Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 15:40, December 29, 2025 (EST)

Basically every table on the page is styled somewhat differently on the back-end, and it's kind of a nightmare that results in less-than-satisfactory tables on the front end.
For tables like the Characters table, they're in a format that is generally ill-advised, where the layout of the table is prioritized over the actual function of the table. Compare the Characters table, which adheres so strictly to matching 1:1 with the in-game layout of the character select menu that it fails to convey basically anything about those characters beyond "their names and icons" and "where they are on the character select menu", with something like the equivalent tables for Mario Kart 64, which give a quick run-down of weight class and stats associated with those drivers. Part of our whole process in deploying the Wikitable colors has been eliminating stuff like this; if you couldn't use the table as an actual table for the sake of like, a spreadsheet, it needs to be changed, simple-as.
Others are formatted properly (as in, they do actually function as tables, rather than prioritizing form over function), but are using outdated, antiquated ways of formatting things on the back-end... Which ends up making them messy to edit. A lot of manually-specified align=center for cels where use of the colXleft class and style="text-align:center" style would be used, manually-specified header colors (that do not match with the colors specified by wikitable spinoff mk), a lot of redundant border="1"cellpadding="3" calls when the wikitable class handles that automatically, manually-specified margins when width=100% would suffice... On the back-end, not only is a lot of the syntax messy, it's redundant to what could've been done instead.
Compare with how other games we've done this run-through with, such as Wario Blast: Featuring Bomberman! (if you want a simpler example for ease of understanding the basics of table formatting), or Mario Kart: Double Dash!! (more complex, but a presently-featured Mario Kart game). 8 Deluxe's tables are kind of a rat's nest in comparison, and the end result are tables that are as cumbersome to edit as they are to actually decipher as a reader. Double Dash!! is especially relevant, as it has a direct case of having separate tables for listing an overview of the karts, and then listing more in-depth stats for the karts. And, when in doubt, if you aren't sure how things are formatted, just consult Help:Table. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 15:58, December 29, 2025 (EST)
Mario Kart 64 and Mario Kart: Double Dash!!'s tables indeed look very good but I don't think they would really fit Mario Kart 8/Deluxe's style. I think that the best way to do it is the way the table is done in Mario Kart 7, since both games have much in common. The table from Mario Kart 7 features (excluding the driver since that's obvious) the class and frame. And additionally, the speed, acceleration, weight, handling and off-road stats, along with the main and backup rivals, respectively. I think that would look perfect for Mario Kart 8 Deluxe's character table. Talking about that, while we're at it, shouldn't we be revamping Mario Kart 8's equivalent of the character table as well? It looks barely any better than its Switch port. To be honest, it basically is Mario Kart 8 Deluxe's "table" but with a class added for the characters. Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 06:00, December 30, 2025 (EST)
Something like the Mario Kart 7 tables would also work, we mostly were using 64 and Double Dash as a basis as those are tables we've already edited, so we could ensure they met our general standards as... Well, we made them fit our standards. (And, yes, the original Mario Kart 8's Characters section should be fixed in turn. From the looks of it, that page isn't even using a table, but a gallery... Weird.) Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png

Just wondering, but you said on Discord that my test table needs to have the colors of the classes removed. But 64 has them though. Shouldn't these be removed as well then? Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 14:11, January 14, 2026 (EST)

Good catch, we must've missed those. Yeah, those should be removed from 64, too. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 16:34, January 14, 2026 (EST)

Reused voice clips problem[edit]

Should I maybe make a proposal asking if we should add reused voice clips as references only if all the voice clips for veteran playable characters are reused? Mario Party 6 and Mario Party 7 still note this so I think this should really get settled with a proposal (eventually). Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 19:13, January 10, 2026 (EST)

You would, in fact, need a proposal to overturn the original one about removing these reused voice lines from "references" sections. The ones on the two Mario Party pages should be removed as well, and only re-inserted on the off chance a proposal to reinsert them passes. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 19:17, January 10, 2026 (EST)

Regarding that proposal I made...[edit]

Apologies if this sounds rather amateurish coming from me, but if you don't mind, may I ask you to give me some recommendations of better examples I could use for that proposal of mine? SuperGamer18 (talk) 13:00, January 13, 2026 (EST)

Off the top of our head, other weird edge cases would be Mario Clock and Mario Calculator, the Super Mario Collection Screen Saver, Super Mario Sunshine Game Preview CD, Welcome to Nintendo World!, Mario Kart DS (stopwatch), Desktop Clock - Donkey Kong, and the MediaBrowsers. We'd say the proposal in its current state is fine enough, personally, and this is by no means a complete list, though, and we'd highly encourage looking around and potentially only tackling any of these (and whatever other examples you find and deem fit) after the first one concludes. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 16:03, January 13, 2026 (EST)

Congratulations![edit]

You know, seeing your name as green rather than (very) light blue hits kinda different...

Congrats on the promotion! Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 19:15, January 19, 2026 (UTC)

Thank you! :O Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 19:38, January 19, 2026 (UTC)

Genuine question 2[edit]

Do you leave a trail of green coins now? Model of a Green Coin from New Super Mario Bros. U. Model of a Green Coin from New Super Mario Bros. U. Model of a Green Coin from New Super Mario Bros. U. Model of a Green Coin from New Super Mario Bros. U. The Dab Master 19:28, January 19, 2026 (UTC)

Only on Thursdays, somehow. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 19:38, January 19, 2026 (UTC)
Did they used to leave a trail of light blue coins then? Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 21:45, January 30, 2026 (UTC)

MKSC internal names[edit]

I know that we still haven't found any but I still feel like there are some. There MUST be internal names. There is just no other possibility (mainly considering that EVERY SINGLE OTHER MK, even the arcade games, have internal names). We just somehow still didn't find them. Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 20:18, February 2, 2026 (UTC)

We hate to break it to you, but... Not every video game uses file systems. In fact, many old games (primarily cartridge based ones) don't rely on internal names at all, just a bunch of different code addresses. There's no "internal names" in Super Mario Bros. or Super Mario World, for example. Heck, some disk games aren't exempt from this (hi, Super Mario Bros. Special.) With the switch to disks, obviously, file systems became the go-to, but handheld cartridge games held onto "everything's just one big Thing" until around the DS. Not every video game engine is like Macromedia Director, where everything's neatly compartmentalized into different files within different movie files. Sometimes, especially with older games, you really have to just accept that the game considers the ending sequence to be stored as the address $8FE3. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 20:26, February 2, 2026 (UTC)

RE:Rice Beach?[edit]

Unused? I thought I put it in the manga pages. Thanks for the heads up. (plot twist: I did, I forgot to separate the image file and the description with the "|" line) My avatar's face to use in the signature Mariuigi Khed 20:57, February 6, 2026 (UTC)

...Yeah, that'd do it. Good to know it was just an oversight! :O Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 21:44, February 6, 2026 (UTC)

RE: NSMB2 Story?[edit]

Hi. So, this is awkward. I put website there, but while writing it I must've gotten confused, and I put website there. I actually took the story from the 2015 encyclopaedia, as I thought "There's problems with the translation, but this is a story. It mustn't be that bad." But, as now we've got an actual story that's from a website and not a controversial book, it's good to go on the article, as I only wrote the book's story there as I like every game to have an official story. Balugio (talk) 14:39, February 9, 2026 (UTC)

Ah, that'd explain it. While we don't think there's anything implicitly against using the 2015 book's quote for this (even though that book has definitely gotten a lot of things either wrong, or just plagiarized it), saying it's from the website when it demonstrably isn't is... Definitely a bit misleading. We mostly ask as we saw a few people trying to edit the text of it, and that obviously rubbed us the wrong way if it was people trying to proofread official text, rather than quote it as-provided. We'll probably just replace it with the one from the website itself once the Internet Archive comes back up, looks like it's experiencing an outage right now, just to be on the safe side. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 17:14, February 9, 2026 (UTC)

Reuse asset proposal[edit]

Hey Cam! I was wondering, could I maybe co-author your proposal about counting reused assets as references? I would originally repurpose the proposal about reused voice clips into the proposal you made and I had that repurposed version on my sandbox to propose it later, but you were ahead of me. Light-blue Yoshi from Mario Kart Tour Yoshi18 (talk/contribs) 15:52, February 19, 2026 (UTC)

...We actually dunno if it's possible to retroactively co-propose something! We also weren't aware you were also drafting something for this, admittedly. Whoops. We'll at least give it a mention if we can help it. ;P Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 16:37, February 19, 2026 (UTC)

yo uh what the hell[edit]

Hey, I'm 204.111.132.139, I have absolutely no connection to Scrooge200, and banning my IP based on the assumption that I did while not addressing the legitimate concern I raised about the page is absolutely crazy?? All I did was sigh in an edit summary??? Jp.n.b (talk) 20:17, March 10, 2026 (UTC)

Our apologies! It's a bit of a long story, but it was a false alarm. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 21:26, March 10, 2026 (UTC)
This is a crazy understatement and half-assed apology for jumping on the banhammer on an innocent user. A quick glance at my contributions would have shown that I had edits from before Scrooge was banned, and taking a look at my message on Yoshi's talk page from back in February should make pretty clear that I'm a different person. (I should have more, and have in fact been around in some form or other for 10+ years, but for some reason I'm unaware of my IP address seems to change semi-regularly and I don't care to edit from an account most of the time.)
Seeing a completely normal and well-justified concern raised on a talk page accompanied by a edit summary that could be perceived as passive-aggressive (and was somewhat, though it was a general frustration at having my simple question buried and not targeted at any particular thing) and (I assume?) a similar IP address and jumping straight to the conclusion that this is a ban evasion without doing even a cursory check at the contributor's other activity is a huge overreaction and warrants more than an "oopsies false alarm" in response.
Scrooge was clearly out of line, behaving irrationally, and taking unrelated anger out on other users unfairly, but you're not helping your case against him by assuming the worst of both him and an unrelated user and jumping straight to capital punishment without discussion or explanation. This is a horrible look for the website as a whole. 204.111.132.139 01:01, March 11, 2026 (UTC)

Toads[edit]

Toads IRL actually are indeed a subfamily of frogs. Bufo (toad) is a genus of Anura (frog). Anyways, Wart shouldn't be treated as a standard frog regardless, but not for that reason. Doc von Schmeltwick (talk) 03:46, March 14, 2026 (UTC)

Can I ask you a question?[edit]

Why did you revert my edits on the Mario Kart Wii, Mario vs. Donkey Kong: Tipping Stars, and Yoshi and the Mysterious Book articles? GuntherBayBeee.jpgGuntherBayBeeeGravity Rush Kat.png 16:52, March 17, 2026 (UTC)

If you self-cancel a proposal, unless the administrators themselves can vouch that it should be immediately put into effect as it didn't need to be proposed in the first place, that is absolutely not a sign to attempt to implement the proposal that had a majority of opposition anyways. The changes you mentioned were an attempt to implement the Allow key artwork on game infoboxes proposal you wrote, and then self-cancelled. Implementing it anyways without foreward from the staff that the subject didn't require a proposal in the first place is both against the rules of proposing things to be changed in the first place, and just confuses editors that didn't witness the proposal. A self-cancel is not an automatic pass for the proposal.
In addition, recall Rule 20 of proposals: If a proposer cancels their own proposal, they must wait three days before submitting any new proposal. If you propose something, and then cancel it, you should focus on something else, rather than writing another new proposal. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 16:55, March 17, 2026 (UTC)
Okay. I'll wait three days so that I will start over by coming up with suggestions before making a proposal on allowing key artwork on game infoboxes. GuntherBayBeee.jpgGuntherBayBeeeGravity Rush Kat.png 17:02, March 17, 2026 (UTC)
...Proposals cannot be for the same topic for 28 days in a row, per Rule 5. We would highly recommend re-reading the Proposal rules. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 17:05, March 17, 2026 (UTC)

Beta request[edit]

Hi! I just moved a file depicting an early version of 6 Wendy's Castle to reflect the banning of the term "beta". However, this protected page uses the original filename, and I am unable to edit it. Could you please change "Beta Wendys Castle Room.png" to "Pre-release Wendys Castle Room.png"? Thanks. Super Mario Bros. Nelsonic Game WatchNelsonic (talk edits)Donkey Kong Nelsonic Game Watch 18:40, April 1, 2026 (UTC)

Beta request II[edit]

Hi! I just moved another file, this time from Super Princess Peach. Said file shows up in Talk:Bowser/Archive 1, though, which I am unable to edit to fix the file redirect name. Could you please change the six instances of "SPP Beta - Lemmy Animation.gif" to "SPP Unused - Lemmy Animation.gif"? Thanks. Super Mario Bros. Nelsonic Game WatchNelsonic (talk edits)Donkey Kong Nelsonic Game Watch 16:19, April 2, 2026 (UTC)

3 stooges[edit]

was that mario galaxy movie scene a 3 stooges reference? 174.178.119.207 23:27, April 11, 2026 (UTC)

We have not watched it, so we wouldn't know ourselves. Sorry. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 00:10, April 12, 2026 (UTC)

Azusa Tajima, Super Princess Peach, and Terrormisu[edit]

Azusa Tajima is a director who worked on both Wario Master of Disguise and Super Princess Peach. Both games came out within two years of each other.

Terrormisu is a Princess Peach "knockoff" character from Master of Disguise who is designed to look similar to Peach and who uses similar emotional abilities as to her, therefore I think it's at least fair to bring up the connection, as a director between both games is the same and this is most likely an intentional detail meant to further make this Princess Peach "ripoff" character seem similar to Peach, and I think it should be mentioned in the references section on the Super Princess Peach page and the Vibe page.
— The preceding unsigned comment was added by Rendumguy (talk).

...Looking at the repertoire of Azusa Tajima, it's kind of all over the place? Sure, he directed both Super Princess Peach and Wario: Master of Disguise, but he also directed Nintendo Puzzle Collection and Densetsu no Starfy 3, and was Assistant Director for Game & Watch Gallery 4, Wario World and Dr. Mario 64, and that's just some of the games that meet coverage for our wiki. We don't really think "the director is the same" is a sufficient smoking gun for bringing this from "probably a coincidence" to "probably intentional", especially when said director has such a range and the only real overlap between each of those games is "well, they usually have Wario in them".
It'd be one thing if the developers themselves acknowledged the timing, but like, this guy had his fingers in so many pies, and strictly as a director of some sort (his only credit in terms of an explicitly creative role is that he apparently provided voices in WarioWare, Inc.: Mega Party Game$!, a game with a notoriously pretty rapid and wild development cycle), that it still feels way too coincidental for comfort. A director is certainly less broad than, like, an Executive Producer, but like, a director usually doesn't have that precise of a say in things, and we find it hard to believe a director, especially for a Nintendo game, would say "Okay, here's my specific idea for the Final Boss. It is a direct homage to a game I previously directed just a year and a half ago by now, and I need this reference to be done in as esoteric a way as possible," and have that concept go entirely unchallenged or unchanged.
If you really want, you can maybe start a conversation, or even a proposal about this, but like... The entire argument hinges on one guy whose only creative credit is for a game made in 6 months. We don't exactly see the latter ending well. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 02:54, April 27, 2026 (UTC)

It's not really that she's the director, it's that there's multiple connections with the boss and Peach to begin with. The director being the same means it's less likely to be a coincidence. Rendumguy (talk) 10:51, April 27, 2026 (UTC)

Sorry to butt in here, but it looks like Cam isn't here right now. Terrormisu's masks are just based on the comedy and tragedy masks. Doc von Schmeltwick (talk) 11:27, April 27, 2026 (UTC)
@Doc von Schmeltwick @Rendumguy Actually, I think there's more to it than the comedy and tragedy masks from western theater, considering that Terrormisu also has a regular mask, and an angry mask that resembles an oni. I'm reminded of Ogerpon, a Gen 9 Legendary Pokémon that is also based on an oni, and, more significantly, also has four masks: a default Teal Mask, and three additional masks that represent sadness, anger, and joy. According to Bulbapedia, these masks appear to be based on Nōgaku theater, and that the four masks represent the four emotions of East Asian theater: joy, sorrow, anger, and happiness/fulfillment; a.k.a. kidoairaku (喜怒哀楽). Funnily enough, these are also the four vibes in Super Princess Peach, so these might also be based on East Asian theater. That doesn't necessarily mean Terrormisu is based on Princess Peach, but it does mean that both Terrormisu and SPP are inspired by East Asian theater... which makes the fact that Princess Peach: Showtime! being themed all around theater that much more funny IMO ArendLogoTransparent.pngrend (talk) (edits) 12:54, April 27, 2026 (UTC)
We buy "both are referencing Nōgaku theatre" far more than "Terrormisu is, very specifically, referencing the core game mechanic of Super Princess Peach". Like, that's something that does feel like it would organically come up as a coincidence, rather than being from the whims of a particularly director... Who has never made a reference of that caliber to a prior work they directed, neither before nor since. Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 16:02, April 27, 2026 (UTC)

"That doesn't necessarily mean Terrormisu is based on Princess Peach"

Wait, hold on, I thought that "Terrormisu is based on Princess Peach" was accepted as fact? People think this character isn't based on Peach? Terrormisu (Tiaramisu's true form) in her masked demon form from Wario: Master of Disguise Princess Peach from Super Princess Peach.

Peach is the most prominent female character in the Mario franchise, and the game's director worked on a Princess Peach game recently before Terrormisu's debut, and even if you think that's not good enough evidence that the emotion similarities are intentional, it's a fair assumption that the designers of this character knew who Peach was. They both are blonde, crowned "cutesy"-faced princess designs in a similar topped pink dress with blue pearl earrings, a brooch, and Terrormisu has nothing to do with being a princess otherwise, this isn't what her normal face looks like, and only her final boss design has a pink dress. Rendumguy (talk) 16:24, April 27, 2026 (UTC)

I meant, Princess Peach as she appears in Super Princess Peach, the specific idea you had introduced here. Both SPP!Peach and Terrormisu appear to make use of the kidoairaku temperaments from Nōgaku theater, after all.
Besides, we don't actually know whether or not Terrormisu's default boss form is based on Peach specifically. A lot of stereotypical princesses are pretty blonde ladies wearing pretty pink dresses and a tiara. She might as well be based on Princess Aurora from Disney's Sleeping Beauty, as she appears in the Disney Princess promotional line. ArendLogoTransparent.pngrend (talk) (edits) 17:21, April 27, 2026 (UTC)
We mean, color scheme and similar appearance does not make a lookalike. Princess Shroob isn't a "reference" to Peach (even if she is very much a character foil to her). There was an entire proposal about this for the sake of the "lookalikes" categories, which has been used to set a precedent elsewhere. There's some cases where "just look at it" is a valid argument, but when we're told to "just look at" this and then "just look at" this and walk away saying, "these are the same thing", we're sorry, but, no, we're not exactly sold this expression is Very Definitely a Super Princess Peach reference, especially over the far more broad--and likely--explanation that they just both borrow from a form of Japanese theatre. (If anything, it's genuinely closer to Inka Dinka Doo than Rage, and that is a reference we guarantee nobody wants to swing to bat for, considering it's us entirely making a goof about how both look kinda like Olmec.)
Also, uh... If this conversation is going to continue with multiple Not Us people involved in it, can we please request we move it to Not Our Talk Page, and put it on something like Terrormisu's talk page? This keeps setting off our "new message!" thing... ^^; Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 17:54, April 27, 2026 (UTC)

Regarding Heishi Dūke and Kenshi Dūke[edit]

Do you believe the Heishi Dūke at the spiraling sidescrolling section are in fact Kenshi Dūke because they show the exact same behavior... or simply because they both happen to bear swords? If it's the latter, then I'm not sure if that is all it takes to consider them as such, given that the Kenshi Dūke's swords appear to be far larger than those of the Heishi Dūke. I've also looked through footage of The Castle of Thorns, and it does appear like the Heishi Dūke act differently from Kenshi Dūke, as they mostly seem to chase Peach instead of attempting to attack her engaging in a (sword)fight with her.

In fact... I think I realize this is why the Kadokawa guide seemed to have listed Dūke and Heishi Dūke as separate enemies in their Castle of Thorns section. Looking closely at the enemy images at the beginning, it does appear that the image reading "Dūke" is taken at the beginning of the play, where they are chasing Theets, whereas the image reading "Heishi Dūke" is taken at the spiral-sidescrolling section, judging by the way the path it's standing on curves and is lit purple. So maybe the Heishi Dūke that don't have swords are regular Dūke all along.

(Funnily enough, the guide also seems to state on page 28 that after taking on her swordfighter form, Peach takes out three Heishi Dūke, but the relevant footage shows three Kenshi Dūke instead.) ArendLogoTransparent.pngrend (talk) (edits) 17:25, May 1, 2026 (UTC)

That'd... Actually make a bit of sense, if the side-scrolling Helmet Dukes were separate from the Helmet Dukes at the start of the play. Admittedly, we weren't particularly aware of much of this, as the guidebook being scanned in a capacity where we can see its enemy list is a "Literally Yesterday" invention. Should we split the two helmet dukes up accordingly? (The ones at the start going to just Dūke, the ones in the side-scrolling segment staying on Heishi Dūke, of course.) Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 18:55, May 1, 2026 (UTC)
Makes sense to me; I already tagged the page with a {{split}}. Though funnily enough, I did start a draft minutes before I discovered your reverts, still under the impression that the Dūke article were to be covered as a Koopa clan type of article (also given there isn't a "main" version for smaller subtypes like Kōmori Dūke and Karasu Dūke), but I guess that's no longer necessary given the realization that Dūke is its own entity. ArendLogoTransparent.pngrend (talk) (edits) 19:18, May 1, 2026 (UTC)

I've found another piece of evidence of the Heishi Dūke in the sidescrolling scene to not be Kenshi Dūke in the guide: Page 219 of the guide (which is also among the scans I've sent you) notes Heishi Dūke to be the name of the only enemy of the Swordfighter Rehearsal, which is based on that very sidescrolling scene. ArendLogoTransparent.pngrend (talk) (edits) 22:00, May 1, 2026 (UTC)

Mission sheet tables for Super Mario Run[edit]

Right now, special events in Super Mario Run featuring missions are currently covered exclusively in prose. I think that using tables for the mission sheets would present the same information in a clearer and more consistent way. By chance, do you have any advice regarding the following table?

To promote the release for Princess Peach: Showtime!, from March 22, 2024 to May 7, 2024, a special event was held. A single mission sheet was available during the event.

Princess Peach Missions The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
Visit your kingdom.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 1-1 – Clear with 200 or more coins.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 1-2 – Clear with 40 or fewer coins.
Complete nine missions: Patissiere Peach Statue from Super Mario Run Patissiere Peach Statue
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 2-1 – Clear with 70 or more left on the timer.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 3-3 – Defeat 30 or more Goombas.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 1-3 – Clear with 5 Purple Coins and 240 or more coins.
Complete nine missions: Swordfighter Peach Statue from Super Mario Run Swordfighter Peach Statue
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 4-2 – Clear with 5 Pink Coins and 300 or more coins.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 5-4 – Clear with 150 or more coins.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 6-1 – Defeat 20 or more Spikes.
Complete nine missions: Peach & Stella Statue from Super Mario Run Peach & Stella Statue

For context, the same information is presented in the following way within the game:

Princess Peach Missions during the Princess Peach: Showtime! event in Super Mario Run.

Thank you for your help! B700465189a9 (talk) 23:10, May 3, 2026 (UTC)

@B700465189a9 We do worry about it being a bit too layouted, but, if it's specialized for one game, and for the sake of reflecting the in-game mission sheet, we suppose it's at least justifiable. This feels like it hits the same sort of conundrum world tables tend to have, actually... We'd like to suggest along these lines. A bit bulkier in terms of line count, but easier to read code-wise, fits the vertically-oriented design we try to use, and has space to fit in headers, and scales well with the recommended 720p design.
PLACEHOLDER Missions
Mission Grid Rewards
Unlock Requirement
BlahBlahMissionBlah BlahBlahMissionBlah BlahBlahMissionBlah Scuttle Bug
CoolRewardName
DoTheThing
BlahBlahMissionBlah BlahBlahMissionBlah BlahBlahMissionBlah Scuttle Bug
CoolRewardName
DoTheThing
BlahBlahMissionBlah BlahBlahMissionBlah BlahBlahMissionBlah Scuttle Bug
CoolRewardName
DoTheThing
Or, with the example you used:
Princess Peach Missions
Mission Grid Rewards
Unlock Requirement
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
Visit your kingdom.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 1-1 – Clear with 200 or more coins.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 1-2 – Clear with 40 or fewer coins.
Patissiere Peach Statue from Super Mario Run
Patissiere Peach Statue
Complete 9 missions
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 2-1 – Clear with 70 or more left on the timer.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 3-3 – Defeat 30 or more Goombas.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 1-3 – Clear with 5 Purple Coins and 240 or more coins.
Swordfighter Peach Statue from Super Mario Run
Swordfighter Peach Statue
Complete 9 missions
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 4-2 – Clear with 5 Pink Coins and 300 or more coins.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 5-4 – Clear with 150 or more coins.
The in-game icon for a Sparkle Gem in Princess Peach: Showtime!
World 6-1 – Defeat 20 or more Spikes.
Peach & Stella Statue from Super Mario Run
Peach & Stella Statue
Complete 9 missions
Camwoodstock-sigicon.png~Camwoodstock ( talk contribs ) Camwoodstock-sigicon2.png 01:18, May 4, 2026 (UTC)