Talk:Unwinnable state

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Bad title?[edit]

I'm not sure if this is an accurate title. By "unwinnable", the first thing that comes to my mind is the points at which the player encounters a level or boss fight that is literally "unbeatable"; as in, they are quickly defeated before they can actually beat the boss. (Mario and Luigi fighting the Shroobs from Hollijolli Village from Mario & Luigi: Partners in Time is a perfect example of what I'm talking about.) Perhaps we can move this page to "Unattainable progress" and redelegate the information about softlocking to the glitch lists. Any suggestions? Toadette icon from Captain Toad: Treasure TrackerFont of Archivist Toadette's signature(T|C) 15:51, March 13, 2019 (EDT)

Just "softlock" could work, but I'm not sure about the 100% section. Alex95sig1.pngAlex95sig2.png 15:55, March 13, 2019 (EDT)
As I've said, I don't think softlocks need to be covered on their own page when they can do just fine on the glitch list pages. Toadette icon from Captain Toad: Treasure TrackerFont of Archivist Toadette's signature(T|C) 16:07, March 13, 2019 (EDT)
Thing is, aside from the Minus World, the unwinnible situations listed so far are really more of oversights than glitches. Alex95sig1.pngAlex95sig2.png 16:10, March 13, 2019 (EDT)
I also support moving this page to "softlock". Something doesn't quite roll off the tongue right...probably because the term "unwinnable" has heavy colloquial connotations as compared to softlock, which sounds more encyclopedic and...well less colloquial. BabyLuigiFire.pngXiahou Ba(the Nasty Warrior) 16:13, March 13, 2019 (EDT)
Eh, "softlock" sounds rather jargonistic IMO Doc von Schmeltwick (talk) 19:16, March 13, 2019 (EDT)

"Unwinnable" absolutely is the standard term for situations in video games where you can play but can't progress: it has a long history, is the name of the TV Tropes page describing the event and a google search for "unwinnable video games" bring up far more relevant and unique results, nearly all of which are about what is described here and not in fact about scripted battles in RPGs you can't win, which demonstrates to me the concern about potential confusion is unfounded. "Softlock" is also an accepted term and could work, but it's not self-descriptive and a a google search brings less unique results before trailing off about business software solutions and other things unrelated to video games, showing it's a more niche and less commonly used term (and though entirely subjective, I would agree with Doc von Schmeltwick's assertion above it is a very jargony word).

If the fact the 2nd paragraph of the page clears up any potential confusion isn't enough, I could suppose moving the title to "Unwinnable state" could be a compromise as it makes it obvious it's about a prolonged situation and not a mandatory speed bump in the progression of a game. Either way, it's not being moved to "Unattainable progress" because that's a terrible title lol --Glowsquid (talk) 20:27, March 13, 2019 (EDT)

"Unwinnable state" works for me as well. Toadette icon from Captain Toad: Treasure TrackerFont of Archivist Toadette's signature(T|C) 21:12, March 13, 2019 (EDT)

Re: Softlock patches[edit]

Would the removal of unwinnable scenarios in later ports of a game be noteworthy enough to add here? --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 00:40, July 20, 2019 (EDT)

Yes. --Glowsquid (talk) 17:39, August 28, 2019 (EDT)

Sticker Star battles[edit]

In Paper Mario: Sticker Star, running out of stickers in a battle leaves you with the option to flee from a battle. However, some battles, particularily those against bosses, are pretty much impossible to run away from. This leaves you with the option of having the enemy kill you slowly until a Game Over, or resetting the game. I think maybe we should make note of this situation in this article, since it's a practically unwinnable situation that you can only escape from with "brute force". -- KOOPA CON CARNE 09:17, August 9, 2020 (EDT)

Doesn't the game give you jump and hammer stickers if your album is empty?
'Shroom Spotlight Shokora (talk · edits) 09:31, August 9, 2020 (EDT)
It does give you more stickers, but the conditions seem arbitrary. In some battles, I happened to get stickers even though I had plenty more useful ones to dispose of, but the game went whoopsie daisy in the final Bowser battle when I blanked all of my sticker book pages and had to let him kill me as a result. -- KOOPA CON CARNE 10:03, August 9, 2020 (EDT)
Interesting. Though it could be compared to running out of PP in Pokemon games, and having enough stickers is a deliberate game strategy.
'Shroom Spotlight Shokora (talk · edits) 10:17, August 9, 2020 (EDT)

Formless[edit]

In Super Mario RPG: Legend of the Seven Stars, if you end up fighting a Formless when you have no flowers (or not enough to do any specials) and no way to restore flowers, then you cannot win. The reason is because it’s technically an optional boss you cannot run away and also, you need to use a special attack to turn formless into its next form, specials are the only way to make it go to the next form where it can take damage from normal attacks unlike the previous form. The only way to leave is to very slowly die since Formless’s magic attack is 50, or to reset. I feel like this should be included as well and it has happened to me, forcing me to reset. Badge Yoshi360 10:42, August 6, 2023 (EDT)

Paper Mario 64[edit]

Would this be possible to do ingame (by using hp and fp plus badges to make the game think you are at max stats) or would the game know you equipped them and the guy cheated or used glitches? R.O.B.Remembered Old BuddyROB 14:36, February 28, 2024 (EST)

Unwinnable state in Monopoly: The Super Mario Bros. Movie Edition?[edit]

In Monopoly: The Super Mario Bros. Movie Edition, if the player is on the same space as the Bowser token and all other players are in Jail, the player is unable to battle Bowser, effectively preventing the player from continuing the board game as the player needs another player to fight Bowser with and players cannot fight Bowser while in Jail. Is this an unwinnable state, and can an unwinnable state actually occur in a board game, or is this exclusive to video games only? Rendered model of a nesting Unagi from New Super Mario Bros. Maw-Ray Master (talk) 03:24, September 21, 2025 (EDT)

This is video games only. We don't have info about any other board games on this article. PrincessPeachFan (talk) 08:58, September 26, 2025 (EDT)
So, what would this be considered as? You theoretically can't continue playing the board game unless you invent some sort of house rule to bypass the oversight. I mean, what would be the equivalent of a softlock in a board game, where it is impossible to continue playing the board game due to an oversight in the game's rules outside the usage of house rules? (This seems to be more rare than in video games, given I have only found a similar oversight in one other board game and the fact that board games tend to usually be less complex than their video game counterparts.) Rendered model of a nesting Unagi from New Super Mario Bros. Maw-Ray Master (talk) 09:48, September 26, 2025 (EDT)
We don't have board game information out of article because we don't, not because of some untold policy where you absolutely can't do board games and the like. As long as you can support the claim of an unwinnable state with evidence and a thorough explanation of the rules, you may add it here. Please go into detail about this situation. Sprite of Mario's icon in Mario Party DS It's me, Mario! (Talk / Stalk) 11:29, September 26, 2025 (EDT)
I added information on the unwinnable state in Monopoly: The Super Mario Bros. Movie Edition. I think that, in the unlikely event that I come across more unwinnable situations in physcial games, I'd say that, if a physical game can become unplayable without the use of house rules, then it should be mentioned on this page. Rendered model of a nesting Unagi from New Super Mario Bros. Maw-Ray Master (talk) 12:27, September 26, 2025 (EDT)