Cannon Cove: Difference between revisions

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'''Cannon Cove''' is the seventh attraction in ''[[Mario vs Donkey Kong: Mini-Land Mayhem!]]''. Several palm trees and boats are seen in the background of the levels. The new features in this level are [[cannon]]s and vertical [[moving cannon]]s, both of which the player can use to shoot minis across the area. Several enemies are encountered here, such as [[Capture Kong]]s, [[Shy Guy (toy)|Shy Guy]]s, [[Fireball (Donkey Kong)|Fireball]]s, [[Fire Piranha Plant|Piranhas with Fire]] and [[Snifit (toy)|Snifit]]s. A new mini called [[Mini Pauline]] is introduced in this world, it has to be rescued along with three others in 7-4.
'''Cannon Cove''' is the seventh attraction in ''[[Mario vs. Donkey Kong: Mini-Land Mayhem!]]''. Several palm trees and boats are seen in the background of the levels. The new features in this attraction are [[cannon]]s and vertical [[Cannon|moving cannon]]s, both of which the player can use to shoot [[Mini]]s across the area. Several enemies are encountered here, such as [[Capture Kong]]s, [[Shy Guy (toy)|Shy Guy]]s, [[Fireball (Donkey Kong)|Fireball]]s, [[Fire Piranha Plant|Piranhas with Fire]], and [[Snifit (toy)|Snifit]]s. A new Mini called [[Mini Pauline]] is introduced in this world; it has to be rescued along with three others in [[Area 7-4]].


The seventh encounter with [[Donkey Kong]] is highly similar to the [[Coaster Hills|first one]]. As the [[Mini Mario (toy)|Mini Mario]]s have to zap him by hitting three blue switches. But this time, they have to use cannons and girders to reach them. As for DK, he attacks by throwing [[barrel]]s and changing the cannons' locations. Once defeated, he takes [[Pauline]] and escapes to the [[Super Skywheel|eighth attraction]].
The seventh encounter with [[Donkey Kong]] is highly similar to the first one in [[Coaster Hills]], as the [[Mini Mario (toy)|Mini Mario]]s have to zap Donkey Kong by hitting three blue switches, but this time, they have to use cannons and [[girder]]s to reach the switches. Meanwhile, Donkey Kong attacks by throwing [[barrel]]s and changing the cannons' locations. Once defeated, he takes [[Pauline]] and escapes to the [[Super Skywheel|eighth attraction]].


One of the music tracks is based off the level music from [[Sandstone Stroll|Floor 2+]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.
One of the music tracks in this attraction is based off the level music from [[Sandstone Stroll|Floor 2+]] in ''[[Mario vs. Donkey Kong: Minis March Again!]]''.


==Levels==
==Levels==
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|3
|3
|[[Purple Conveyor]]s
|[[Purple Conveyor]]s
|This level features three Mini Marios, some [[Purple Conveyor]]s, and introduces [[moving cannon]]s.
|This level features three Mini Marios, some [[Purple Conveyor]]s, and introduces [[Cannon|moving cannon]]s.
|Spikes
|Spikes
|-
|-

Revision as of 17:50, December 10, 2022

Cannon Cove
MvsDKCannonCove.png
Game Mario vs. Donkey Kong: Mini-Land Mayhem
<< List of worlds >>

Cannon Cove is the seventh attraction in Mario vs. Donkey Kong: Mini-Land Mayhem!. Several palm trees and boats are seen in the background of the levels. The new features in this attraction are cannons and vertical moving cannons, both of which the player can use to shoot Minis across the area. Several enemies are encountered here, such as Capture Kongs, Shy Guys, Fireballs, Piranhas with Fire, and Snifits. A new Mini called Mini Pauline is introduced in this world; it has to be rescued along with three others in Area 7-4.

The seventh encounter with Donkey Kong is highly similar to the first one in Coaster Hills, as the Mini Marios have to zap Donkey Kong by hitting three blue switches, but this time, they have to use cannons and girders to reach the switches. Meanwhile, Donkey Kong attacks by throwing barrels and changing the cannons' locations. Once defeated, he takes Pauline and escapes to the eighth attraction.

One of the music tracks in this attraction is based off the level music from Floor 2+ in Mario vs. Donkey Kong: Minis March Again!.

Levels

Level Preview Mini count Inventory Description Enemies and obstacles encountered
Area 7-1 MvsDK7-1.png 2 Red Girders This level introduces the cannons. Spikes, Shy Guys
Area 7-2 MvsDK7-2.png 3 Long Springs This level features three Mini Marios. Spikes
Area 7-3 MvsDK7-3.png 3 Purple Conveyors This level features three Mini Marios, some Purple Conveyors, and introduces moving cannons. Spikes
Area 7-4 MvsDK7-4.png 5 Red Girders, Green Pipes This level introduces Mini Pauline and features a Mini Mario, Mini Toad, Mini Peach, and Mini Donkey Kong. Spikes
Area 7-5 MvsDK7-5.png 3 Blue Ladders This level features three Mini Marios and some Blue Ladders. Spikes, Fireballs, Piranhas with Fire
Area 7-6 MvsDK7-6.png 4 Blockers This level introduces Snifits and has a few Blockers. Spikes, Snifits
Area 7-7 MvsDK7-7.png 4 Red Girders This level features four Mini Marios and some Capture Kongs. Spikes, Piranhas with Fire, Capture Kongs
Area 7-8 MvsDK7-8.png 3 Red Girders This level features three Mini Marios with one holding a key. Spikes, Snifits
Area 7-DK MvsDK7-DK.png 6 Red Girders The seventh boss battle against Donkey Kong. Spikes, Donkey Kong

Media

Audio.svg First music
File infoMedia:MvDKMLM CannonCoveA.oga
Audio.svg Second music
File infoMedia:MvDKMLM CannonCoveB.oga
Audio.svg Third music
File infoMedia:MvDKMLM CannonCoveC.oga
Audio.svg Preview
File infoMedia:MvDKMLM CannonCovePreview.oga
Audio.svg Losing
File infoMedia:MvDKMMA Floor 2-Plus Lose.oga
Audio.svg Winning
File infoMedia:MvDKMMA Floor 2-Plus Win.oga
Audio.svg Introductory cutscene music
File infoMedia:MvDKMLM CannonCoveIntro.oga
Audio.svg Stage select music
File infoMedia:MvDKMLM CannonCoveMenu.oga
Audio.svg HERE WE GO!
File infoMedia:MvDKMLM JumpyJungleBossHereWeGo.oga
Audio.svg Countdown before boss
File infoMedia:MvDKMLM JumpyJungleBossIntro.oga
Audio.svg Boss music
File infoMedia:MvDKMLM CannonCoveBoss.oga
Audio.svg Lost against boss
File infoMedia:MvDKMLM JumpyJungleBossLose.oga
Audio.svg Defeated boss
File infoMedia:MvDKMLM JumpyJungleBossVictory.oga
Help:MediaHaving trouble playing?

Names in other languages

Language Name Meaning
Japanese パイレーツキャノン
Pairētsu Kyanon
Pirates Cannon

German Kanonenbucht
Cannons cove
Italian Porto cannone
 
Spanish (NOA) Cala de cañones
Cannons cove
Spanish (NOE) Cañones Navales
Naval Cannons