Paah: Difference between revisions

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(→‎History: 3D World is iffy but I think we should at least mention their origins in 64)
(Edited media tables)
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|file1=NSMB Music Overworld Theme.oga
|file1=NSMB Music Overworld Theme.oga
|title1=Overworld Theme
|title1=Overworld Theme
|description1=The overworld music.
|length1=0:30
|length1=0:30
|file2=NSMB Music Underground Theme.oga
|file2=NSMB Music Underground Theme.oga
|title2=Underground Theme
|title2=Underground Theme
|description2=The underground music.
|length2=0:30
|length2=0:30
|file3=NSMB Music Athletic Theme.oga
|file3=NSMB Music Athletic Theme.oga
|title3=Athletic Theme
|title3=Athletic Theme
|description3=The athletic music.
|length3=0:30
|length3=0:30
|file4=NSMB Music Underwater Theme.oga
|file4=NSMB Music Underwater Theme.oga
|title4=Underwater Theme
|title4=Underwater Theme
|description4=The underwater music.
|length4=0:30
|length4=0:30
}}
}}
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{{media table
{{media table
|file1=OverworldNSMBW.oga
|file1=OverworldNSMBW.oga
|title1=Overworld theme
|title1=Overworld Theme
|length1=0:30
|length1=0:30
|file2=UndergroundNSMBW.oga
|file2=UndergroundNSMBW.oga
Line 76: Line 72:


===''New Super Mario Bros. 2''===
===''New Super Mario Bros. 2''===
In ''[[New Super Mario Bros. 2]]'', the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. Additionally, it is the only game in the series to incorporate "bah" vocals in the music of [[Ghost House]], tower and [[castle]] levels.
In ''[[New Super Mario Bros. 2]]'', the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from ''New Super Mario Bros. Wii''. The tinkling sound also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "bah" vocals in the music of [[Ghost House]], tower and [[castle]] levels.


Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As these songs are otherwise the same as their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "bah"{{'}}s present in their original versions.  
Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As these songs are otherwise the same as their ''New Super Mario Bros. Wii'' counterparts, enemies and objects only react to the "bah"{{'}}s present in their original versions.  
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{{media table
{{media table
|file1=NSMB2 Ground Theme.oga
|file1=NSMB2 Ground Theme.oga
|title1=Ground Theme
|title1=Overworld Theme
|description1=
|length1=0:30
|length1=0:30
|file2=UndergroundNSMBW.oga
|file2=New Super Mario Bros 2 Athletic Theme.oga
|title2=Underground Theme
|title2=Athletic Theme
|description2=
|length2=0:30
|length2=0:30
|file3=New Super Mario Bros 2 Athletic Theme.oga
|file3=NSMB2 Ghost House.oga
|title3=Athletic Theme
|title3=Ghost House Theme
|description3=
|length3=0:30
|length3=0:30
|file4=UnderwaterNSMBW.oga
|file4=New Super Mario Bros 2 Tower Theme.oga
|title4=Underwater Theme
|title4=Tower Theme
|description4=
|length4=0:30
|length4=0:30
|file5=NSMB2 Ghost House.oga
|file5=New Super Mario Bros 2 Castle Theme.oga
|title5=Ghost House Theme
|title5=Castle Theme
|description5=
|length5=0:30
|length5=0:30
|file6=New Super Mario Bros 2 Tower Theme.oga
|title6=Tower Theme
|description6=
|length6=0:30
|file7=New Super Mario Bros 2 Castle Theme.oga
|title7=Castle Theme
|description7=
|length7=0:30
}}
}}


===''New Super Mario Bros. U''===
===''New Super Mario Bros. U''===
In [[New Super Mario Bros. U]] and its port, ''[[New Super Mario Bros. U Deluxe]]'', the "bah" sounds reappear in the underground, underwater, desert, forest and snow overworld music from ''New Super Mario Bros. Wii''. Additionally, they are present in the new overworld and athletic themes. ''[[New Super Luigi U]]'', an expansion to this game, simply reuses the music from ''New Super Mario Bros. U'', so the same actions occur when the "bah" sound is played.
In [[New Super Mario Bros. U]] and its port, ''[[New Super Mario Bros. U Deluxe]]'', the "bah" sounds reappear in the underground, desert, forest and snow overworld music from ''New Super Mario Bros. Wii''. Additionally, they are present in the new overworld and athletic themes. The tinkling sound appears again in the underwater theme. ''[[New Super Luigi U]]'', an expansion to this game, simply reuses the music from ''New Super Mario Bros. U'', so the same actions occur when the "bah" sound is played.


{{media table
{{media table

Revision as of 12:25, June 23, 2022

The title of this article is conjectural; an official name for the article's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the article should be moved to its appropriate title.

Many musical tracks in the New Super Mario Bros. series incorporate a form of diegetic audio, mostly in the form of "bah" vocals. Interspersed within a level's music track, these sounds, when heard, cause objects and enemies on-screen to perform a brief action simultaneously.

History

Super Mario 64

The song that plays immediately after entering a painting in Super Mario 64 uses the "bah" sample to play the first six notes of the Ground Theme from Super Mario Bros. However, no entities react to these sounds, so their appearance has no effect on gameplay.

Audio.svg Game Start
File infoMedia:SM64 Game Start.oga
0:03
Help:MediaHaving trouble playing?

New Super Mario Bros.

New Super Mario Bros. is the first game to have a function for the "bah" sound. In the main theme, underground theme, athletic theme, and underground theme, a "bah" sound plays which some enemies and objects will react to in their respective levels. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.

In certain level types, "bah" vocals are superseded by other sounds with the same function: in New Super Mario Bros., the underwater music uses a brief tinkling effect for the same purpose.

Audio.svg Overworld Theme
File infoMedia:NSMB Music Overworld Theme.oga
0:30
Audio.svg Underground Theme
File infoMedia:NSMB Music Underground Theme.oga
0:30
Audio.svg Athletic Theme
File infoMedia:NSMB Music Athletic Theme.oga
0:30
Audio.svg Underwater Theme
File infoMedia:NSMB Music Underwater Theme.oga
0:30
Help:MediaHaving trouble playing?

New Super Mario Bros. Wii

While New Super Mario Bros. Wii uses new overworld, underground, and athletic themes, the "bah" sound reappears in these new versions, serving the same purpose. It also appears in the brand-new desert, beach, forest, snow, and lava overworld music, as well as the lava underground music. This game marks the start of enemies in tower levels reacting to the music, as the tower theme uses a percussive sound to the same effect as the "bah".

Audio.svg Overworld Theme
File infoMedia:OverworldNSMBW.oga
0:30
Audio.svg Underground Theme
File infoMedia:UndergroundNSMBW.oga
0:30
Audio.svg Tower Theme
File infoMedia:TowerNSMBW.oga
0:30
Audio.svg Underwater Theme
File infoMedia:UnderwaterNSMBW.oga
0:30
Audio.svg Athletic Theme
File infoMedia:AthleticNSMBW.oga
0:30
Audio.svg Desert Overworld Theme
File infoMedia:DesertNSMBW.oga
0:30
Audio.svg Snow Overworld Theme
File infoMedia:New Super Mario Bros Wii Snow Overworld.oga
0:30
Audio.svg Beach Overworld Theme
File infoMedia:BeachNSMBW.oga
0:30
Audio.svg Jungle Overworld Theme
File infoMedia:JungleNSMBW.oga
0:30
Audio.svg Lava Overworld Theme
File infoMedia:LavaOverworldNSMBW.oga
0:30
Audio.svg Lava Underground Theme
File infoMedia:LavaUndergroundNSMBW.oga
0:30
Help:MediaHaving trouble playing?

New Super Mario Bros. 2

In New Super Mario Bros. 2, the "bah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The tinkling sound also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "bah" vocals in the music of Ghost House, tower and castle levels.

Accompanying the ground and athletic themes are additional "yah" sounds, which play alongside the melody in the overworld theme and instead of it in the athletic theme. As these songs are otherwise the same as their New Super Mario Bros. Wii counterparts, enemies and objects only react to the "bah"'s present in their original versions.

Audio.svg Overworld Theme
File infoMedia:NSMB2 Ground Theme.oga
0:30
Audio.svg Athletic Theme
File infoMedia:New Super Mario Bros 2 Athletic Theme.oga
0:30
Audio.svg Ghost House Theme
File infoMedia:NSMB2 Ghost House.oga
0:30
Audio.svg Tower Theme
File infoMedia:New Super Mario Bros 2 Tower Theme.oga
0:30
Audio.svg Castle Theme
File infoMedia:New Super Mario Bros 2 Castle Theme.oga
0:30
Help:MediaHaving trouble playing?

New Super Mario Bros. U

In New Super Mario Bros. U and its port, New Super Mario Bros. U Deluxe, the "bah" sounds reappear in the underground, desert, forest and snow overworld music from New Super Mario Bros. Wii. Additionally, they are present in the new overworld and athletic themes. The tinkling sound appears again in the underwater theme. New Super Luigi U, an expansion to this game, simply reuses the music from New Super Mario Bros. U, so the same actions occur when the "bah" sound is played.

Audio.svg Overworld Theme
File infoMedia:Overworld Theme New Super Mario Bros U.oga
0:30
Audio.svg Athletic Theme
File infoMedia:New Super Mario Bros U Athletic Theme.oga
0:30
Help:MediaHaving trouble playing?

Super Mario Maker series

The Super Mario Maker games reuse the underground, underwater, desert, forest and snow overworld music from New Super Mario Bros. Wii, and the overworld and athletic music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "bah" sounds serve no functional purpose.

Table of reactions

The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but a few of them can have a small effect on gameplay.

Enemy/character/object Reaction Game(s) where this applies
Blockhopper Hops in the direction of Mario or Luigi if they are nearby. New Super Mario Bros.
Blooper Twirls. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Bob-omb Performs a short hop. New Super Mario Bros. 2
Bone Goomba Performs a short hop. New Super Mario Bros. 2
Bramball Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. New Super Mario Bros. U
New Super Luigi U
Buzzy Beetle Performs a short hop. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Buzzy Beetle New Super Mario Bros. U
Cheep Cheepa Twirls. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Cheep Cheep New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Deep Cheep Twirls (only when passive). New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Luigi U
Big Deep Cheep
Dry Bones Rotates its head. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Big Dry Bones
Eep Cheep Twirls. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Big Eep Cheep New Super Luigi U
Fish Bone Twirls. New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Flower Swells up. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Goomba Performs a short hop. New Super Mario Bros.
New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Jellybeam Glows a little brighter. New Super Mario Bros. Wii
Koopa Paratroopa Does a short dance. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Koopa Troopa Turns towards the camera. New Super Mario Bros.
Stops and does a short dance. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Lakitu's Cloud Swells up. New Super Mario Bros. 2
Mouths to the "bah" vocals. New Super Mario Bros. U
New Super Luigi U
Pokey Turns its segments into orange-like fruit, enabling Yoshi or a Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Spiny Hops and changes direction. New Super Mario Bros.
Performs a short hop. New Super Mario Bros. Wii
New Super Mario Bros. 2
New Super Mario Bros. U
New Super Luigi U
Spiny Cheep Cheep Twirls (only when passive). New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Urchin Blows bubbles out of its mouth. New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U
Big Urchin
Yoshi Turns his head towards the camera (only when unmounted). New Super Mario Bros. Wii
New Super Mario Bros. U
New Super Luigi U

Notes

a - Excluding the jumping variety